💾 Archived View for tilde.team › ~tomasino › journal › 20230508-tradewars.gmi captured on 2023-09-08 at 17:17:45. Gemini links have been rewritten to link to archived content
⬅️ Previous capture (2023-05-24)
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Tradewars is a classic multiplayer game that was first released in 1984. It was one of the earliest examples of a game that could be played by multiple users over a network, and it quickly became popular among computer enthusiasts.
The game is set in space, and players take on the role of space traders who must navigate the galaxy, trading goods and resources with other players. Along the way, they must also defend themselves against pirates and other threats.
One of the reasons why Tradewars was so important to multi-user gaming is that it was one of the first games to allow players to interact with each other in real-time. This was a major breakthrough at the time, as most games were still single-player experiences.
Another reason why Tradewars has a special place in retro-computing is that it was one of the first games to be played on bulletin board systems (BBS). BBSs were a precursor to the modern internet, and they allowed users to connect to each other over phone lines and play games like Tradewars.
As summarized on the tradewars.com website:
We could port the game to Gemini. (And by we, I mean you)
I've made videos and tutorials on how to build CGI scripts and even full applications on Gemini. Here I want to spotlight an opportunity. The entire class of early video games is ripe for adaptation to our friendly little protocol. The simplicity of input types isn't limiting. The limited displays aren't limiting either. Many of these games were playable in plain text. With the addition of Unicode drawing characters and terminal color codes our Gemini displays could become quite rich if we wanted.
But why Tradewars in particular:
Originally Published 2023-05-08 at:
gemini://tilde.team/~tomasino/journal/20230508-tradewars.gmi
If you have questions or thoughts to add please send me a link to your response.