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I feel like the Old School Renaissance ('OSR') games could achieve their goals easier.
The exact goals vary, but it's something along the lines of:
Rather than ditching feats and clinging to classes, I think we can achieve these goals easier by using Feats to do what classes once did.
Imagine a level 1 person. They are nothing but a race.
Now let's make a quick list of Feats, derived from class abilities.
Finally, everyone gains 1 Feat per level.
A 3rd level fighter might look like this:
1. +1 Strength
2. +2 attack with axe
3. +4 HP
Now a paladin:
1. +2 attack with sword
2. Magic sphere (healing)
3. +2 Constitution
4. Turn undead
And a thief:
1. +2 sneak attack
2. Pick-pockets
3. +2 attack with sword
4. +2 Dexterity
But of course if that thief wants to 'become a bard', we could add:
5. Rousing Song
6. Use magical items
Now the thief can sing inspirational songs, and use magical items.
Of course, this system requires a lot more before anyone can use it, and we could flesh it out in any number of ways:
We'll also need standard ways of computing Initiative, Armour Class, and the rest, based off Attributes and items.
In total, a character sheet would consist of:
Old School rules could have given us results in far less time than they did. We have a lot to remove:
With the old classes fairly represented by some Feats, and no more special skills than A,D&D proposed, we have a simple system to perform some old-school dungeon crawling.
If people want a 'rock up and play' game with OSR values, they could achieve all those values far better with modern rules.