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2022-03-11

Environment Tweaks

11:30am

Development Environment

I'm still relatively new to Windows (I've been running macos and/or linux for a long time now), so I'm still sorting out what does and doesn't work well for me here. I'm loving WSL, but when I first decided to try out Godot, it seemed like too much of a pain to get nvim+WSL working well with godot, so I set up VSCode on the windows side of things. That's been _fine_, but still not my preference. I found an blog post that addresses some/all of this, so I'm going to give this a shot.

WSL nvim as external editor

Elden Ring

I'm 30+ hrs into this game and I am absolutely loving it. The play style is just as brutal as the other Souls games I've played, but the addition of the open world let's you move off to greener pastures pretty easily when the play gets too difficult.

4:15pm

Okay, on closer inspection, installing the prereqs for that blog post above is annoying (user-wide pip installs aren't my fave). I did find an interesting generalization on this idea though.

explorer_launch_wsl_app

8:00pm

JK, launching through wt.exe -> tmux -> nvim seems more complicated than I was hoping for. Turns out there is a conda package for nvr, so that's nice. I'll test that out.

10:30pm

Okay, I have something that works, but I don't love it. Maybe I do need to think a bit harder about tmux integration. One idea - spawn or connect to a tmux session, named after the Godot project. Or, another idea: it doesn't matter. Having the "deep" integration here isn't all that interesting.

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