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# napia specification napia is a small virtual computer implementing a multicore, dual stack processor with a simple instruction set, and i/o devices. # limitations Item Size ------------- ------------------------- memory 65,536 cells data stack 32 numbers address stack 256 numbers cell 32-bit signed integer min value -2147483647 max value 2147483646 cores 10 (8 general, 1 interrupts, 1 solo) registers 24 per core # memory model napia provides a memory space consisting of 32-bit, signed integer values. The first address is mapped to zero, with subsequent values following in a strictly linear fashion. Each addressable 32-bit unit is called a *cell*. There is no support in the instruction set for accessing values larger or smaller than a single cell. # registers Each processor core maintains an internal `instruction pointer` register. This document will refer to it as IP. There may also be internal stack pointers. None of these are directly exposed. Each processor core also has 24 general purpose registers. # image file On startup, napia will load an *image file* ("rom"). This is a flat, linear sequence of signed integer values. On disk images are stored in little endian format. The first value loaded is mapped to address zero, and subsequent values are loaded to sequential addresses in memory. An image file does not contain copies of the stacks or any internal registers. # endian The image and block files are stored in little endian format. # stacks There are two stacks, one for general data and one for holding return addresses for calls. The return (or address) stack can be used to temporarily hold values as well. Stacks are LIFO (last in, first out). # instruction set napia has 40 instructions. In short, these are: 00 00 .. - non-op 01 01 li -n push value in following cell to stack 02 02 du n-nn duplicate top stack item 03 03 dr n- discard top stack item 04 04 sw ab-ba swap top two stack items 05 05 pu n- move top stack item to address stack 06 06 po -n move top address stack item to data stack 07 07 ju a- jump to an address modifies the instruction pointer 08 08 ca a- call a function modifies the instruction pointer 09 09 cc af- call a function if the flag is non-zero modifies the instruction pointer 10 0A cj af- jump to a function if the flag is non-zero modifies the instruction pointer 11 0B re - return from a call or conditional call modifies the instruction pointer 12 0C eq ab-f compare two values for equality. a == b 13 0D ne ab-f compare two values for inequality. a != b 14 0E lt ab-f compare two values for less than. a < b 15 0F gt ab-f compare two values for greater than. a > b 16 10 fe a-n fetch a stored value in memory 17 11 st na- store a value into memory 18 12 ad ab-c add two numbers. a + b 19 13 su ab-c subtract two numbers. a - b 20 14 mu ab-c multiply two numbers. a * b 21 15 di ab-cd divide and get remainder. a / b, a % b 22 16 an ab-c bitwise and 23 17 or ab-c bitwise or 24 18 xo ab-c bitwise xor 25 19 sl ab-c shift left. a << b 26 1A sr ab-c shift right. a >> b 27 1B cp sdn-f compare two memory regions 28 1C cy sdn- copy memory 29 1D io n- perform i/o operation 30 1E ic n- initialize a core 31 1F ac an- activate a core, sets core ip to a 32 20 pc n- pause a core 33 21 sc n- resume/start a core 34 22 rr n-n read register n of current core 35 23 wr vn- write value v to regster n of current core 36 24 mx a- run code at address a on solo core 37 25 sv an- set interrupt handler for n to addr. a 38 26 ti n- trigger interrupt n 39 27 si - start handling interrupts 3A 28 hi - halt handling interrupts A condensed summary table: Opode Instruction Names Data Stack Effects ===== ================= ==================================== 00-05 .. li du dr sw pu - -n n-nn n- nm-mn n- 06-11 po ju ca cc cj re -n a- a- af- af- - 12-17 eq ne lt gt fe st nn-f nn-f nn-f nn-f a-n na- 18-23 ad su mu di an or nn-n nn-n nn-nn nn-n nn-n nn-n 24-29 xo sl sr cp cy io nn-n nn-n nn-n nnn- nnn- n- 30-35 ic ac pc sc rr wr n- an- n- n- n-n vn- 36-40 mx sv ti si hi a- an- n- - - ===== ================= ==================================== And in detail: -------------------------------------------------------------- 00 00 .. - non-op Does nothing. This is used for padding in instruction bundles. -------------------------------------------------------------- 01 01 li -n push value in following cell to stack Action is to increment IP, then fetch the value in memory at IP and place it on the stack. In C: ip += 1; stack_push(memory[ip]); -------------------------------------------------------------- 02 02 du n-nn duplicate top stack item This makes a copy of the top value on the stack, and adds it to the stack. In C: sp += 1; data[sp] = data[sp - 1]; If there is not a value on the stack an underflow occurs. If there are 32, and overflow occurs. +--------+-------+ | before | after | +========+=======+ | | +---+ | | | | 1 | | | +---+ | +---+ | | | 1 | | | 1 | | | +---+ | +---+ | | | 2 | | | 2 | | | +---+ | +---+ | | | 3 | | | 3 | | | +---+ | +---+ | +--------+-------+ -------------------------------------------------------------- 03 03 dr n- discard top stack item In C: sp -= 1; If no items are on the stack, an underflow occurs. +--------+-------+ | before | after | +========+=======+ | +---+ | | | | 1 | | | | +---+ | +---+ | | | 2 | | | 2 | | | +---+ | +---+ | | | 3 | | | 3 | | | +---+ | +---+ | +--------+-------+ -------------------------------------------------------------- 04 04 sw ab-ba swap top two stack items a = data[sp]; b = data[sp - 1]; data[sp - 1] = a; data[sp] = b; If there are not at least two values on the stack, and underflow occurs. +--------+-------+ | before | after | +========+=======+ | +---+ | +---+ | | | 1 | | | 2 | | | +---+ | +---+ | | | 2 | | | 1 | | | +---+ | +---+ | | | 3 | | | 3 | | | +---+ | +---+ | +--------+-------+ -------------------------------------------------------------- 05 05 pu n- move top stack item to address stack In C: rp += 1; addresses[rp] = data[sp]; sp -= 1; +--------+-------+ | before | after | +========+=======+ | +---+ | | | | 1 | | | | +---+ | +---+ | | | 2 | | | 2 | | | +---+ | +---+ | | | 3 | | | 3 | | | +---+ | +---+ | +--------+-------+ -------------------------------------------------------------- 06 06 po -n move top address stack item to data stack In C: sp += 1; data[sp] = addresses[rp]; rp -= 1; +--------+-------+ | before | after | +========+=======+ | | +---+ | | | | 1 | | | +---+ | +---+ | | | 2 | | | 2 | | | +---+ | +---+ | | | 3 | | | 3 | | | +---+ | +---+ | +--------+-------+ -------------------------------------------------------------- 07 07 ju a- jump to an address modifies the instruction pointer Due to how the execution cycle works (incrementing IP at the end of the instruction bundle processing), the address needs to be ajusted to account for this. In C: ip = data[sp] - 1; sp -= 1; -------------------------------------------------------------- 08 08 ca a- call a function modifies the instruction pointer A call is like the `ju`mp instruction, but adds the original IP to the address stack. In C: rp += 1; address[rp] = ip; ip = data[sp] - 1; sp -= 1; -------------------------------------------------------------- 09 09 cc af- call a function if the flag is non-zero modifies the instruction pointer Conditional calls are like `ca`lls, but factor in a flag. In C: if data[sp] != 0 { rp += 1; address[rp] = ip; ip = data[sp - 1] - 1; } sp -= 2; -------------------------------------------------------------- 10 0A cj af- jump to a function if the flag is non-zero modifies the instruction pointer Conditional jumps are like `ju`mp, but factor in a flag. In C: if data[sp] != 0 { ip = data[sp - 1] - 1; } sp -= 2; -------------------------------------------------------------- 11 0B re - return from a call or conditional call modifies the instruction pointer In C: ip = address[rp]; rp -= 1; -------------------------------------------------------------- 12 0C eq ab-f compare two values for equality. a == b In C: if (data[sp - 1] == data[sp]) data[sp - 1] = -1; else data[sp - 1] = 0; sp -= 1; -------------------------------------------------------------- 13 0D ne ab-f compare two values for inequality. a != b In C: if (data[sp - 1] != data[sp]) data[sp - 1] = -1; else data[sp - 1] = 0; sp -= 1; -------------------------------------------------------------- 14 0E lt ab-f compare two values for less than. a < b In C: if (data[sp - 1] < data[sp]) data[sp - 1] = -1; else data[sp - 1] = 0; sp -= 1; -------------------------------------------------------------- 15 0F gt ab-f compare two values for greater than. a > b In C: if (data[sp - 1] > data[sp]) data[sp - 1] = -1; else data[sp - 1] = 0; sp -= 1; -------------------------------------------------------------- 16 10 fe a-n fetch a stored value in memory In C: data[sp] = memory[data[sp]]; Assuming that memory at 1234 contains 45: +----------+--------+ | before | after | +==========+========+ | +------+ | +----+ | | | 1234 | | | 45 | | | +------+ | +----+ | +----------+--------+ -------------------------------------------------------------- 17 11 st na- store a value into memory In C: memory[data[sp]] = data[sp - 1]; sp -= 2; +--------+-------+ | before | after | +========+=======+ | +---+ | | | | 1 | | | | +---+ | | | | 2 | | | | +---+ | | +--------+-------+ In this, 1 would be the address, and 2 would be the value to store there. -------------------------------------------------------------- 18 12 ad ab-c add two numbers. a + b In C: data[sp - 1] += data[sp]; sp -= 1; +--------+-------+ | before | after | +========+=======+ | +---+ | +---+ | | | 1 | | | 3 | | | +---+ | +---+ | | | 2 | | | | +---+ | | +--------+-------+ -------------------------------------------------------------- 19 13 su ab-c subtract two numbers. a - b In C: data[sp - 1] -= data[sp]; sp -= 1; +--------+-------+ | before | after | +========+=======+ | +---+ | +---+ | | | 4 | | | 5 | | | +---+ | +---+ | | | 9 | | | | +---+ | | +--------+-------+ -------------------------------------------------------------- 20 14 mu ab-c multiply two numbers. a * b In C: data[sp - 1] *= data[sp]; sp -= 1; +--------+-------+ | before | after | +========+=======+ | +---+ | +---+ | | | 2 | | | 6 | | | +---+ | +---+ | | | 3 | | | | +---+ | | +--------+-------+ -------------------------------------------------------------- 21 15 di ab-cd divide and get remainder. a / b, a % b In C: a = data[sp]; b = data[sp - 1]; data[sp] = b / a; data[sp - 1] = b % a; Take two values from the data stack. The top item is the divisor, and the second item is the dividend. Perform the division, and push the quotient and remainder to the stack. After execution the quotient should be on top, with the remainder below it. *Division is symmetric, not floored*. +--------+-------+ | before | after | +========+=======+ | +---+ | +---+ | | | 2 | | | 2 | | | +---+ | +---+ | | | 5 | | | 1 | | | +---+ | +---+ | +--------+-------+ -------------------------------------------------------------- 22 16 an ab-c bitwise and In C: data[sp - 1] = data[sp - 1] & data[sp]; sp -= 1; +---------+--------+ | before | after | +=========+========+ | +----+ | +----+ | | | -1 | | | -1 | | | +----+ | +----+ | | | -1 | | | | +----+ | | +---------+--------+ +---------+--------+ | before | after | +=========+========+ | +----+ | +----+ | | | 0 | | | 0 | | | +----+ | +----+ | | | -1 | | | | +----+ | | +---------+--------+ +--------+-------+ | before | after | +========+=======+ | +---+ | +---+ | | | 0 | | | 0 | | | +---+ | +---+ | | | 0 | | | | +---+ | | +--------+-------+ -------------------------------------------------------------- 23 17 or ab-c bitwise or In C: data[sp - 1] = data[sp - 1] | data[sp]; sp -= 1; +---------+--------+ | before | after | +=========+========+ | +----+ | +----+ | | | -1 | | | -1 | | | +----+ | +----+ | | | -1 | | | | +----+ | | +---------+--------+ +---------+--------+ | before | after | +=========+========+ | +----+ | +----+ | | | 0 | | | -1 | | | +----+ | +----+ | | | -1 | | | | +----+ | | +---------+--------+ +--------+-------+ | before | after | +========+=======+ | +---+ | +---+ | | | 0 | | | 0 | | | +---+ | +---+ | | | 0 | | | | +---+ | | +--------+-------+ -------------------------------------------------------------- 24 18 xo ab-c bitwise xor In C: data[sp - 1] = data[sp - 1] ^ data[sp]; sp -= 1; +---------+-------+ | before | after | +=========+=======+ | +----+ | +---+ | | | -1 | | | 0 | | | +----+ | +---+ | | | -1 | | | | +----+ | | +---------+-------+ +---------+--------+ | before | after | +=========+========+ | +----+ | +----+ | | | 0 | | | -1 | | | +----+ | +----+ | | | -1 | | | | +----+ | | +---------+--------+ +--------+-------+ | before | after | +========+=======+ | +---+ | +---+ | | | 0 | | | 0 | | | +---+ | +---+ | | | 0 | | | | +---+ | | +--------+-------+ -------------------------------------------------------------- 25 19 sl ab-c shift left. a << b In C: data[sp - 1] = data[sp - 1] << data[sp]; sp -= 1; The values in these tables are in binary. +---------------+------------------+ | before | after | +===============+==================+ | +-----------+ | +--------------+ | | | 11 | | | 111000111000 | | | +-----------+ | +--------------+ | | | 111000111 | | | | +-----------+ | | +---------------+------------------+ The results of a negative shift are implementation specific. -------------------------------------------------------------- 26 1A sr ab-c shift right. a >> b In C: data[sp - 1] = data[sp - 1] >> data[sp]; sp -= 1; The values in these tables are in binary. +------------------+---------------+ | before | after | +==================+===============+ | +--------------+ | +-----------+ | | | 11 | | | 111000111 | | | +--------------+ | +-----------+ | | | 111000111000 | | | | +--------------+ | | +------------------+---------------+ The results of a negative shift are implementation specific. -------------------------------------------------------------- 27 1B cp sdn-f compare two memory regions In C: len = data[sp]; dest = data[sp - 1]; src = data[sp - 2]; flag = -1; while (len) { if (memory[dest] != memory[src]) flag = 0; len -= 1; src += 1; dest += 1; }; sp -= 2; data[sp] = flag; -------------------------------------------------------------- 28 1C cy sdn- copy memory In C: len = data[sp]; dest = data[sp - 1]; src = data[sp - 2]; while (len) { memory[dest] = memory[src]; len -= 1; src += 1; dest += 1; }; sp -= 3; -------------------------------------------------------------- 29 1D io n- perform i/o operation I/O operations are somewhat dependent on the underlying host. I/O Device Action ---------- ----------------------------------------- 0 Display a character. Consumes a character from the stack. 1 Read a character from the input device. Character is pushed to the stack. 2 Read a block into memory. 3 Write memory to a block. 4 Write all memory to an image/rom. 5 Reload the image/rom, and jump to address 0. Also resets the stack pointers to empty. 6 End execution. On a hosted system, exit napia. If native, suspend execution. 7 Obtain stack depths. Pushes the data depth then the address depth. 8 Return current time as a unix timestamp I/O numbers below 64 are reserved. For custom I/O extensions, use a number 64 or above. -------------------------------------------------------------- 30 1E ic n- initialize a core Initialize a processor core. This will zero out all internal registers and empty the stacks. -------------------------------------------------------------- 31 1F ac an- activate a core, sets core ip to a Set the IP of a core (n) to address (a). This does not alter the stacks or registers. -------------------------------------------------------------- 32 20 pc n- pause a core Pause a core. -------------------------------------------------------------- 33 21 sc n- resume/start a core Resume a paused core. -------------------------------------------------------------- 34 22 rr n-n read register n of current core Read register n (0-23) of the current core, and push the value to the stack. -------------------------------------------------------------- 35 23 wr vn- write value v to regster n of current core Write value (v) to register n (0-23) on the current core. -------------------------------------------------------------- 36 24 mx a- run code at address a on a solitary core Force a piece of code to run in a single core, suspending switching cores until done. (Does not affect interrputs) -------------------------------------------------------------- 37 25 sv an- set interrupt handler for n to addr. a Set the handler for interrupt n to function at address a. -------------------------------------------------------------- 39 26 ti n- trigger interrupt n Trigger execution of interrupt handler for interrupt n. -------------------------------------------------------------- 39 27 si - start handling interrupts Allow processing of interrupts to begin. -------------------------------------------------------------- 3A 28 hi - halt handling interrupts Suspend processing of interrupts. -------------------------------------------------------------- # instruction bundling napia allows up to four instructions to be packed into a single memory location. These are processed in order. Instructions that modify the instruction pointer (other than `li`) can not be followed by anything other than a non-op to avoid unpredictable behavior. Instructions are unpacked from right to left. E.g., in C, the instruction processor can be written like: void process_opcode_bundle(int opcode) { process(opcode & 0xFF); process((opcode >> 8) & 0xFF); process((opcode >> 16) & 0xFF); process((opcode >> 24) & 0xFF); } Where `process()` takes and executes a single instruction. # instruction processing IP is set to zero, and execution begins. For each cycle, the opcode bundle at IP in memory is executed. At the end of each cycle, IP is incremented. Execution ends if IP exceeds the length of memory. In C: while(ip < 65536) { process_opcode_bundle(memory[ip++]); } A stack guard is run before each instruction. This ensures that the data stack contains the correct number of items for the instruction, and that enough space will remain to hold any values pushed. The address stack is also checked. If the data stack over or underflows, the stack pointer is set to zero (emptying the stack) and an interrupt is triggered. For the address stack, the address stack pointer is *not* reset. # block storage A generic block storage device is provided. Each block is 1,024 memory cells (4,096 bytes) in length. Reading a block: - push the block number - push an address of the buffer in memory that will hold the block contents after the read completes - push the value 2 (read block contents) to the stack - call I/O operation via the `io` instruction Writing a block: - push the block number - push an address of the buffer in memory that holds the data to write to the block - push the value 3 (write block contents) to the stack - call I/O operation via the `io` instruction # block file format An implementation of napia is free to choose the best approach to implementing the actual block storage. For the reference model, a flat file is used, with each block being stored sequentially. To locate a block, multiply the block number by 4096 and seek that offset into the file. Then read or write 4096 bytes, packing or unpacking from memory as needed. As with the image, the block file in the reference model is stored in little endian format. # multicore The processor has nine cores. One is dedicated to processing interrupts, the other eight are available to the user. Execution occurs in a simple round-robin fashion, with each active core processing one instruction bundle before control is transferred to the next active core. Suspended cores are skipped. # interrupts During processing of an interrupt, all interrupts are disabled and only the interrupt core is active. Interrupt handlers are best kept short and focused. | 000 | System Cycyle | | 001 | Data Stack Underflow | | 002 | Data Stack Overflow | | 003 | Address Stack Underflow | | 004 | Address Stack Overflow | | 005 | Invalid Memory Access | | 006 | Division by Zero | | 007 | | | 008 | | | 009 | | | 010 | | | 011 | | | 012 | | | 013 | | | 014 | | | 015 | | | 016 | |