💾 Archived View for spam.works › mirrors › textfiles › rpg › srgame.txt captured on 2023-07-22 at 20:53:06.
⬅️ Previous capture (2023-06-16)
-=-=-=-=-=-=-
:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: : Earth's Dreamlands : Info on: RPG's, :(313)558-5024 : area code : :RPGNet World HQ & Archive: Drugs, Industrial :(313)558-5517 : changes to : : 1000's of text files : music, Fiction, :InterNet : (810) after : : No Elite / No porn : HomeBrew Beer. :rpgnet@aol.com: Dec 1,1993 : :.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: SHADOWRUN RPG WELCOME TO MY DOMAIN....this is a new RPG sub created for both discussion and online gaming...i am personally going to start running a shadowrun campaign here to start things off...any other online rpgs, or any discussion of rpgs is welcome here...the usual rules of ethics apply...if there are any questions, feel free to post here or to e-mail me...play the games, talk the talk, and enjoy yourselves!!!...............CHOW!!!!!..... ***** HELLEFIRE ***** OK...I will now be starting my shadowrun campaign...i will be posting the major rules, in case you don't know how to play (if you've never rpged before, i don't suggest you start with an online shadowrun game)...at first i'll be checking messages every day, and resolving situations (finding out what everybody's doing and posting the results) every few days...then, depending on how often the players post, i will change that few days to anywhere from a day to a week or so, so everybody gets to post...if it sounds complicated, it's not...just get into it....i'll accept 4-6 players for the game, and so far only Illusion/Guardian is in...so the next 3-5 people who ask are going to be the players...the following several posts will be: game background, game information and an example character...this game does not require dice to create a character, just choosing of stats, so i won't have to worry about cheating...and along the way i will be rolling all the dice...just tell me what you're doing by posting here...if you want it to be secret, flag it private...enjoy the game!....CHOW!!!!!..... ***** HELLEFIRE ***** ------------------------------------------------------------------------------- HISTORY SHADOWRUN is set in the future...mid-2000's...the timeline as it progresses from present is as follows... ---LATE-1990'S--- Much civil unrest...corporations didn't trust governments to protect them, so they hired and armed security and mercs to protect them... --- 1999 --- In the midst of a 3-month trucker's strike, food riots begin in New York City...hungry, scared, angry citizens took to the streets...hundreds were killed and thousands injured...a mob attacks a Seretech Medical Research truck carrying infectuous wastes...Seretech security came to help and a gunfight ensued...the next morning, 20 Seretech employees and 200 citizens were dead ... local, state and federal gov'ts charged Seretech with criminal negligence... the Supreme Court ruled that corporations had the right to protect property... corporations eventually got the same rights as foreign governments (kinda makes you want to be a corp., doesn't it?:))... ---EARLY-2000s--- In 2004 Libya unleashes chemical weapons against Isreal...Isreal nukes 1/2 of Libya's cities...in 2005 a major earthquake hit NYC, killing 200,000+ people and causing 200+ billion dollaas worth of damage...UN moved to Geneva, East Coast Stock Exchange goes to Boston...in 2006 Japan declared itself an imperial state, as well as setting up the first sattelites to collect solar power and send it to Earth, creating very cheap energy usable anywhere they sent it...2002-2008 is called the "Resource Rush"...government continuously evoking the right of eminent domain to grant properties to corporations... mainly taking parklands and indian reservations...native americans formed the Sovereign American Indian Movement(SAIM)...on may 5, 2009, United Oil gains control of 1/4 remaining parks and 1/10 remaining reservations...SAIM sends a small band to take control of USAF Shiloh Launch Facility in Montana...nobody knows how they got in, but once inside a USAF major who also happened to be a full Sioux joined them...A Delta team invaded the missile silo and killed all of the indians there, but they managed to launch a missile first, with 4 MIRVed 5-megaton warheads...President informed Russia of the incoming missile and insisted it was a mistake(yeah, like they believed him!)..the russians shot the missile down, but there was fallout....the public was PISSED, and blamed SAIM and the indians.... ---LATER-2000s--- In 2010 the corporations had gotten the Re-education and Relocation act passed...it basically put all SAIM connected indians into concentration camps...to ease costs, congress contracted management of these camps to corporations, who let them fall into disrepair...while they were stuck in the camps, though, VITAS(virally induced toxic allergy syndrome) struck the rest of the world, killing a higher percentage of people than the black plague...in January, 2011 the Mexican gov't toppled...many more did in the next 5 years...3 european nuclear power plants suffered meltdowns...then, 2011 became the "year of Chaos" as UGE(unexplained genetic expression) broke out...all over the world, mutant children were being born...these were called "elves" and "dwarves" and fit the classic stereotypes...on december 24, 2011, an indian, Daniel Howling Coyote led all of the indians out of the abilene "re- education" camp...and hundreds of japanese saw the great dragon Ryumyo fly past Mt. Fuji....magic was back!!...(by the way, the Mayan calendar lists the date december 24, 2011 as the beginning of a new world...)...in 2014, after many indians had escaped from camps, Daniel Howling Coyote helped create NAN(North American Nations), and told the US and Canadian gov't to move off their land(North America!)....they were laughed at...a volcano went off, which NAN claimed responsibility for...US troops went to capture NAN officials, and a tornado destroyed the entire battalion...(Ireland became a free country and Africa's white gov't was overthrown)...leaders of the US, russia, Great Britain and Isreal were all assassinated...nnew US president oredered genocide of Native Americans...spent 3 years assembling forces to do so...NAN began their Great Ghost Dance...the morning the troops began to move, Mt Hood, Mt Ranier, Mt St Helens and Mt Adams all simultaneously erupted...Mother Nature had chosen sides.... ---LATER-2000s--- After Nature sided with the indians, the US, Canadian and (new) Mexican gov'ts gave up to the indians...all 4 gov'ts(including NAN) met in Denver, which was declared the Treaty city and divided among them...it was decided that all non-Indians would move off indian land in the Western half of the continent...except California and the city-plex of Seattle...(spaceplane America dissolved in orbit, falling into Australia killing 300 people)...the first generation ASIST (artificial sensory induction system) was created in chicago... --- 2020s --- On april 30, 2021, a different form of UGE happened...only this time orks and trolls emerged...the process was called goblinization, because instead of being born different, 1/10 of the world population just changed (very painfully!)...later, some were born these races, others changed at puberty...in 2012 race riots were consuming the world...us gov't declared martial law....and a new outbreak of VITAS hit the world...this caused the race riots to quiet down as people were scared for their lives...in 2025, magic was considered an art/science, recognized at MIT and Texas A & M & M (for and magic)...the first cyberterminals were designed...they were room sized deprivation tanks which allowed a user to run a computer with their thoughts (seen Firefox?)...in 2027, table top cold fusion was perfected...and cyberterminals were advanced...gov't agencies developed Echo Mirage...a team to learn these cyberterminals(in 2029)... --- 2029 --- On February 8, 2029, computer systems around the world were hit by an unprecedented virus...the complete world network crashed...governments toppled, world economy collapsed...Echo Mirage went in to stop it...they were all killed or driven insane...the gov't replaced them with all the freelance, eratic but brilliant programmers and hackers from across the country...32 men and women graduated...18 minutes after they engaged the virus, 4 were dead...it turns out that this virus can create a lethal biofeedback into a users system...also, no existing computer security could touch someone using a cyberterminal...research was later made in both the lethal virus and security systems, and software known as IC or ice (Intrusion Countermeasures) was introduced..black ice having the power to kill (illegal, but in these times, who cares about legalities?)...(NAN declares meta humans(elves, dwarves, orks and trolls) welcome on tribal lands)... --- 2030s --- By late 2031, the virus was destroyed...second generation cyberterminals were the size of desks, and did not require sensory-deprivation tanks...7 members of echo mirage survived, 4 of which decided to use their knowledge of cyberterminals to market them...in May, 2034, Matrix Systems of boston came out with the first "grey-market" cyberterminal...6 weeks later their main computer crashed and their 2 founders died in unrelated accidents ...Fuchi Industrial marketed it's 3rd generation cyberdeck, the desktop CDT- 1000...2030-2042, the Euro-wars raged thru europe and asia...some of which was taken over by "awakened"(magical) beings...both human-type and not(several new and mutated species of animals were discovered).....in 2030 the remainder of the US merged with the remainder of Canada, creating the United Canadian and American States (UCAS)...in 2034, 10 southern states seceded to form the Confederated American States (CAS)...back to the Euro-wars...russia was invading europe...and doing well...there was bloody conflict everywhere...then,on January 23, 2033, several flights of Nightwraith bombers disabled communication lines for both sides, so russia had to pull back and europe couldn't stop them...nobody knows to this day who did it or how they got their intelligence...the gov'ts in europe and asia were ALL messed up for this decade-plus...awakened forces, led by 3 great dragons, attacked the Amazon Basin and took it from Brazil...Aztlan, a southern region of the NAN, seceded from the NAN...texas wanted to attack Aztlan, but the CAS said no...so texas did it anyway, lost, and asked for re-admittance to CAS...in 2035 Tir Tairngire, formerly a part of NAN, and before that Oregon state, seceded from NAN as well...it is a entirely populated by elves...Tsimshian also seceded from NAN...Daniel Howling Coyote resinged in disgust....California declared itself an independent nation in 2037...Japan immediately recognized them as such and sent troops to protect their interests..within 5 years san francisco is almost completely run by japanese corporations...in 2036 a new group called Alamos 20,000 bombed a small village of metahumans in ohio...over the next 15 years this group was linked with the deaths of more than 1000 metahumans and normal metahuman lovers...3 years later came the "Night of Rage"...across the world normals and metahumans attacked and mobbed each other...836 persons died in NYC alone.... --- 2040s --- Seemingly for retaliation, in 2041 a dragon blew a plane out of the air...also in 2041 came policlubs in europe...groups of people favoring a particular political view, or outlook on life...in 2044 Aztlan took over all foreign owned companies in their lands, and took over most of remaining Mexico...in 2046, policlubs spread to America...the humanis policlub is thought to be heavily associated with Alamo 20,000.... --- 2050s --- The 7th generation cyberdeck, now keyboard size, is developed and marketed...the Universal Brotherhood, a humanitarian organization spreads worldwide...Cyber and bio-technology is far advances and available...hatred is still common but restrained....sometimes.... --- SUMMARY --- What this means to you is...the world is run by corporations...when someone in a corporation needs something illegal done (or someone wants it done TO a corporation) shadowrunners are called...they learn of jobs and get equipment thru a fixer, as well as other contacts...to survive they need either magic or cyberware, or LOTS or skill, courage and luck...some do it for the MONEY...some do it for the FAME...some do it for the MORALITY...some do it for the FUN...the question is.....why do YOU do it???? ------------------------------------------------------------------------------- ***RULES*** It's going to take a little while, maybe to the end of the week to get all of the necessary rules in here, 'cause i can't get my offline reader to work, but bear with me, i'm working on it... I will be using the rules from 2nd edition Shadowrun, except I'll use the old rules on karma...if you don't know what I'm talking about, or haven't read 2nd edition, don't worry about it, I'll post it all...for those of you who have played and know the rules and have the books...i will be posting the basic information from the 2nd edition rules and from the Street Samurai's Catalog, because that will cover the basics for those who haven't played...you can also use information from Shadowtech, Rigger Black Book, Virtual Realities or the Grimoire(2nd edition) if you have them (and subject to my approval, of course) ..for those of you just beginning, don't worry about it, I'll post new equipment, etc as we go along, so as you get used to the game, you can expand upon your character without getting too confused... I have 2 players so far...i need at least one more, would like 2, and will accept up to 4 more...post here or in the mailbox if you're interested..CHOW!!! ***** HELLEFIRE ***** Subject: Character Creation YES, it's true...i finally got all of the rules we'll be starting with typed up...and i'll upload them...i STRONGLY suggest you download them...please read thru all of them before creating your character...i now have 4 players, so i will begin the game as soon as i have all of their characters...CHOW!!!... ***** HELLEFIRE ***** p.s...i will also accept up to 2 additional players....***'fire*** Subject: RACES/PRIORITIES/CLASSES 1/12 RACES/PRIORITIES Again, those of you who 1)know how to play and 2)have the books can make pretty much whatever you want, including magicians. Jost flag your character private to me and post it. For everybody else I'll be skipping most of the game mechanics...just role-play. Instead of rolling dice for character creation, in SR you choose priorities, the higher the priority, the better the asset. The first question you're going to want to answer is do you want to be Human or Metahuman (Dwarf, Elf, Ork or Troll). Metahumans have certain advantages and disadvantages as compared to humans due to their different physical and mental ability levels. These racial modifiers are as follows: DWARF........+1 Body, -1 Quickness, +2 Strength, +1 Willpower, Thermographic Vision, Resistant (+2 Body) to Disease ELF..........+1 Quickness, +2 Charisma, Low-Light Vision ORK..........+3 Body, +2 Strength, -1 Intelligence, -1 Charisma, Low-Light Vision TROLL........+5 Body, -1 Quickness, +4 Strength, -1 Willpower, -2 Intelli- gence, -2 Charisma, Thermographic Vision, +1 Reach for Melee Combat, Dermal Armor(1 point) ALL Metahumans also have an allergy to one of: Silver, Plastic, Sunlight or Iron...choose 1 and pick a random number 1-100, and i'll tell you how severe it is. These races pretty much meet classical stereotypes. Dwarves are short and stocky and hairy. Elves are tall and thin and beautiful. Orks have little tusks and say "duh" a lot. Trolls are LARGE, have 1 or 2 horns, big tusks and lots of warts. Of course, PC Metahumans can have unique physiques, if they want. Remember the priorities? The choices are Race, Attributes, Skills and Resources. If you want to be Metahuman, Race must be your highest priority(1). If you want to be Human, put Race as your lowest priority(4). This leaves you with either priorities 1, 2 and 3 or 2, 3 and 4. These go to Attributes, Skills and Resources (money) as shown on the following table: PRIORITY ATTRIBUTES SKILLS RESOURCES 1 30 Points 40 Points 900,000 NY 2 24 Points 30 Points 300,000 NY 3 20 Points 24 Points 0 NY 4 17 Points 20 Points 0 NY NY stands for NuYen, the international currency (yes, the Japanese bought EVERYTHING!). I have subtracted 100,000 NY (or all of it, whichever was less) for Basic Equipment (see Equipment). After buying equipment, divide the remaining NY by 10 and then add 12,000 NY. You may spend any of this now or save it. CLASSES There are 3 main types of characters we will start off with. Other types will be introduced and made available as the campaign progresses. But for now we will start with the Decker, the Rigger and the Street Samurai. Deckers and Riggers both have Datajacks - basically a hole in the temple thru which they can directly interface with machines. Both character types are intensely dedicated to their profession. And that is where all simularity ends. Deckers plug into computers and enter the Matrix. The computer inputs Matrix senses straight into your brain, so you "are" in the Matrix, basically an advanced virtual reality (you can program your persona icon to look however you want..Pac-man, Spiderman, The Grim Reaper, whatever...and that's how you appear in the Matrix, to yourself and to others). You slide in and out of corporate mainframes, spiriting away the only thing of real value: information. You can turn off their security cameras, change their passwords, or bring down their entire network. But watch out for their IC, Intrusion Countermeasures, known world-wide as "Ice." There are some corporations that even use the illegal, very deadly Black Ice...every Decker's nightmare. Because we cannot go thru all of the intricacies of Decking in an online game, I have simplified it a little. Cyberdecks come with ALL programs of the rating shown in their listing (see Equipment). 3 or 4 is a pretty good rating, depending on what you're going up against. To be a Rigger only requires a Datajack and a Cyberdeck. Intelligence helps a lot, as do the Computer Skill, Computer Theory Skill and Computer (B/R) (See Skills). Riggers plug into their vehicles. The fuel running thru the lines is their adrenaline. They can feel every part of the machine. They steer with their mind, obtaining greater control than ever known before. Riggers can also remote-operate vehicles (how about a full size RC 4X4?:-)). Riggers MUST have Datajacks, and Vehicle Control Rigs (See Cybertech) greatly enhance their performance. A vehicle MUST have Vehicle Control Gear (See Equipment) to be Rigger controlled. A Rigger also MUST have a Remote-Control Console (See Equipment) to remote-control vehicles. "Street Samurai" is a generic name. It generally means "Muscle." They may be cyber-augmented or not. The ones that are not are very rare these days, and tend not to live long. Some, though, retain their natural bodies and have even attained legendary status (eg...Ghost, an Indian Street Samurai). The main advantages for not having cyberware are 1)you can be healed easier and 2)you have you full Essence in case you later change your mind, or lose some Essence to a few foul creatures who drain and eat it! Street Samurai are hired for many types of work, from bodyguard, to surveillance, to theft, to wetwork. What you will and will not do dpends entirely on you. What you can and can not do depends on what skills you choose and what equipment you have. Surveillance takes Stealth and Street Etiquette. All of the different jobs a Street Samurai might face use Weapons Skills. Day-to-day living in 2053 necessitates Weapons Skills. Decide which of these 3 types you'd like your character to be and build him/her accordingly. When you get your Skills and Equipment, you'll probably want to do them together (why learn to use an uzi and buy a shotgun?). A note on Laws concerning Weapons, Armor and Cyberware is included in the Equipment section. Subject: ATTRIBUTES/SKILLS 2/12 ATTRIBUTES In Shadowrun characters have 3 sets of 3 Attributes: Physical (Body, Quickness and Strength), Mental (Willpower, Intelligence and Charisma) and Special (Essence, Magic and Reaction). Body is used for resisting physical damage and some spells. Quickness is used for Reaction and Combat Pool. Strength is used to determine carrying capacity and Melee damage. Willpower is for resisting some spells and helps in the Combat Pool. Intelligence helps in both Reaction and the Combat Pool. Charisma (to all you non-magic using types) is mainly used for socializing! Essence is basically how much of "you" is in you (you lose this when you get cyberware, because they take out parts of you). If essence ever falls below 0, your PC will become an NPC. Don't worry about Magic because I won't be using it at the beginning. I'll introduce it as the campaign goes along. Reaction is used to determine initiative, and is composed of Quickness, Intelligence and some Cyberware. Humans have a rating of 1-6 in each of the Physial and Mental Attributes, 3 being average. Metahumans have pluses and minuses as shown above, so can have greater than 6 in some Attributes, but can NOT have less than 1. Essence for everybody starts at 6. Don't worry about Magic right now. Reaction is the average of Quickness and Intelligence (Q+I)/2, rounded down. When distributing points into Attributes remember: everybody MUST put at least 1 and not more than 6 points into each Attribute (which will make some Metahumans' ratings ~Racial Modifiers, he MUST put enough points into that Attribute to make it 1, and he can put up to 6 points into it. For improving Attributes see Karma. SKILLS There are different levels of each Skill. First there are General Skills, which are very broad ares (Firearms). Then there are Concentrations, which are specific groups of the General Skill (Pistols). Finally there are Specializations, which are singular item/style/etc skills within the specific group (Ares Predator Pistol). A General Skill can be learned by itself (a Firearms Skill rating 4). Then a Concentration may be specified (+1) which lessens the General Skill (-1) (Firearms rating 3, Pistols rating 5). Lastly, for a Concentration a Specialization may be specified (another +1), which lessens the Concentration (-1) and the General Skill (another -1) (Firearms 2, Pistols 4, Ares Predator 6). This MUST be done during character creation. Later Concentrations and Specializations still apply, but first a General Skill is learned, then a Concentration or Specializatioes for Active Skills. Under General Skills are Concentrations, and Specializations (in parentheses), for all Skills. For improving Skills see Karma.P=above=O~?~?~?~?~?~ Subject: SKILLS 3/12 ACTIVE SKILLS COMBAT SKILLS Abbreviation SW is for Specific Weapon, ST for Specific Technique. Armed Combat Edged Weapons(SW), Pole-arm/Staff(SW), Whips/Flails(SW), Clubs(SW) Unarmed Combat Subduing Combat, Cyber-Implant Weaponry(SW), Martial Arrts Style(ST) Firearms Pistols(SW), Rifles(SW), Sub-Machine Guns(SW) Projectile Weapons Bows(SW), Crossbows(SW) Throwing Weapons Shafted, Non-Aerodynamic, Aerodynamic PHYSICAL SKILLS Full or Partial Body Armor (See Equipment) will inhibit these Skills. Athletics Running, Climbing, Lifting, Jumping, Swimming Stealth Urban, Wilderness, Farmland TECHNICAL SKILLS Biotech First Aid, EMT Computer Hardware, Software Electronics Control Systems, Electronic Warfare, Maglocks, Linking, Diagnostics SOCIAL SKILLS Etiquette (Specializations for Concentrations are specific gangs,tribes,etc) Corporate, Matrix, Media, Street, Tribal Negotiation Bargain, Bribe, Fast Talk VEHICLE SKILLS The abbreviation SV means Specific Vehicle. For the Concentration Remote Operation, another Concentration category (cat) counts as a Specialization. Bike 2-wheeler(SV), 3-wheeler(SV), Racing(SV) Car Passenger Vehicles(SV), Trucks(SV), Racing(SV), Remote Operation(Cat) Hovercraft (Only Available to Riggers) Motorboat Pleasure Craft(SV), Transport(SV), Racing(SV), Remote Operation(Cat) Rotorcraft (Only Available to Riggers) Tilt-Rotor(SV), Fixed-Rotor(SV), Remote Operation(Cat) Sailboat Pleasure Craft(SV), Transport(SV), Racing(SV) BUILD AND REPAIR SKILLS There is a B/R Skill for each Active Skill which deals with physical objects. These are taken exactly as the normal Skill would be, including Concentrations and Specializations (Firearms(B/R) rating 3, Pistols(B/R) rating 5 would count as 4 Skill points during character creation). KNOWLEDGE SKILLS Biology Zoology, Botany, Medicine, Parazoology, Parabotany Computer Theory Hardware, Software, Matrix Theory (Only Available to Deckers) Military Theory Military History, Tactics(Air, Land, Sea) Physical Sciences Engineering, Physics, Chemistry, Geology Psychology Individual Behavior, Group Behavior, Deviant Behavior Sociology History, Anthropology, Archeology LANGUAGE SKILLS Languages are too numerous too list. See Skills rules for details. SPECIAL SKILLS This covers just about anything else you can think of including hobbies, interests, unique skills, etc. Subject: EQUIPMENT-WEAPONS 4/12 EQUIPMENT Weapons and the LAW: Burst-Fire and Fully-Automatic weapons are still illegal in 2053. So are unregistered guns (Shadowrunners RARELY register their guns!). Silencers are illegal. Some weapons aren't exactly illegal, but draw special attention from Lone Star (the local Law Enforcement Types)....like a Pole-arm. Bulky rmor will also draw attention, as it is usually reserved for Security personel and Urban Destruction Teams (the future of sports!). Cyberware, while not illegal in and of itself, is supposed to be registered (See Gun Registration, above!:-))..So remember the old saying about Discretion and Valour and Saving your butt! Basic starting Equipment for all characters includes: 1 Melee Weapon; 1 Projectile Weapon OR 1 Pistol; 1 Sub-Machine Gun OR 1 Rifle; 50 Regular Rounds for each; 2 clips (if applicable) for each; Lined Coat (See Clothing and Armor); 3 Months Medium Lifestyle Apartment; 1 year Platinum DocWagon Contract (See Biotech); 1 Vehicle priced at $15,000 NY or less (See Vehicles); and 2 Contacts (See Personal Equipment/Lifestyle). Any of this can be upgraded for the difference in Cost. Standard abbreviations used thru-out this section are (C)oncealability (Higher is Better), (W)eight (in Kg) and (NY) for cost. Specific abbreviations for different sections will be listed in their individual sections. Pay special attention to weight, because each character's carrying capacity is Strength X 5 Kg. S/he can carry more, but it will put them at a disadvantage. WEAPONS I am listing the damage for weapons, so you can see their relative effectiveness as compared to other weapons. I will not explain it fully. The # is the power level and the letter is the wound level ((L)ight, (M)oderate, (S)erious or (D)eadly). The additional standard abbreviation for the entire weapons section is (D)amage Code (as explained above). MELEE WEAPONS (R)each is the relative length of the weapon (Higher is Better). An asterisk after the Damage Code means the weapon does Stun damage as opposed to Physical damage. WEAPON C R D W NY EDGED WEAPONS Ares Monosword 3 1 (STR + 3)M 2 1,000 Centurian Laser Axe 2 1 (STR)S 5.2 3,500 Combat Axe 2 2 (STR)S 2 750 Katana 3 1 (STR + 3)M 1 1,000 Knife 8 0 (STR)L .5 30 Survival Knife 6 0 (STR + 2)L .75 450 Sword 4 1 (STR + 2)M 1 500 POLE-ARMS/STAVES Pole-Arm 2 2 (STR)S 4 500 Staff 2 2 (STR + 2)M* 2 50 CLUBS AZ-150 Stun Baton 5 1 8S* 1 1,500 Club 5 1 (STR + 1)M* 1 10 Sap 8 0 (STR + 2)M* .25 10 Stun Baton 4 1 6S* 1 750 WHIPS/FLAILS Monofilament Whip 10 2 10S - 3,000 UNARMED Bare Fist - 0 (STR)M* - - Shock Glove 9 0 7S* .5 950 PROJECTILE WEAPONS Bows are made with a specific draw, which you must specify when you buy them. This will limit who can use it, and determine the Damage and Cost of the bow. Crossbows have set Strength Minimums, Damage and Cost. (M)inimum Strength is the Strength needed to effectively use the weapon. WEAPON C M D W NY BOWS Bow 2 1+ (STR Min + 2)M 1 100 X STR Min Ranger Bow 3 2+ (STR + 4)M 1.5 120 X STR Min CROSSBOWS Light 2 3 6L 2 300 Medium 2 4 6M 3 500 Heavy - 5 8S 4 750 THROWING WEAPONS Shuriken (Aerodynamic) 8 - (STR)L .25 30 Throwing Knife (Aero) 9 - (STR)L .25 20 Subject: EQUIPMENT-FIREARMS 5/12 FIREARMS (A)mmunition will list (b)reak-out, (c)lip, (cy)linder or (m)agazine and how many rounds it will hold; (M)ode covers the firing rate, including (S)ingle (S)hot, (S)emi-(A)uto, (B)urst (F)ire(3 rounds) or (F)ully-(A)uto; (AC)cessories will list what comes standard with any particular model includ- ing (S)ilencer, (L)aser Sight, (SC)ope + Power(1-3), (St)ock, (G)as-Vent + rating(1-4) or (SM)artgun (See Cybertech). If there is an 'f' on the Damage Code it means the weapons fires flechette rounds (like buckshot as opposed to slugs). These raise the Damage Level of the weapon, but suck against Armor. WEAPON C A M D AC W NY PISTOLS---- HOLD-OUT Streetline Special 8 6(c) SS 4L -- .5 100 Walther Palm Pistol 9 2(b) SS 4L __ .25 200 LIGHT Ares Light Fire 70 5 16(c) SA 6L -- 1 475 Beretta Model 101T 5 12(c) SA 6L -- 1 350 Ceska vz/120 7 18(c) SA 6L -- 1 500 Colt American L36 6 11(c) SA 6L -- 1 350 Seco LD-120 5 22(c) SA 6L -- 1.25 400 MACHINE Ares Crusader MP 6 40(c) SA/BF 6L G(2) 3.25 950 Beretta 200ST 4 26(c) SA/BF 6L ST 2 750 Ceska Black Scorpion 5 35(c) SA/BF 6L ST 3 850 HEAVY Ares Predator 5 15(c) SA 9M -- 2.25 450 Ares Viper Slivergun 6 30(c) SA/BF 9S(f) S 2 600 Browning Max-Power 6 10(c) SA 9M -- 2 450 Colt Manhunter 5 16(c) SA 9M L 2.5 425 Remington Roomsweeper 8 8(m) SA 9S(f) -- 2.5 300 Ruger Super Warhawk 4 6(cy) SS 10M -- 2.5 300 SUBMACHINE GUNS---- Beretta Model 70 3 35(c) BF/FA 6M S,L 3.75 900 Heckler & Koch 227 4 28(c) SA/BF/FA 7M ST,L,G(2) 4 1,500 HK MP-5 TX 5 20(c) SA/BF/FA 6M L,G(2) 3.25 850 Ingram Smartgun 5 32(c) BF/FA 7M ST,G(2),SM 3 950 Sandler TMP 4 20(c) BF/FA 6M ST,L 3.25 500 SCK Model 100 4 30(c) SA/BF 7M SM 4.5 1,000 Uzi III 5 24(c) BF 6M ST,L 2 600 RIFLES---- SPORT RIFLES Remington 750 3 5(m) SA 7S SC(1) 3 600 Remington 950 2 5(m) SA 9S SC(1) 4 1,300 Ruger 100 2 5(m) SA 7S SC(3) 3.75 1,300 SNIPER RIFLES Ranger Arms SM-3 - 6(m) SA 14S S,SC(3) 4 4,000 Walther WA-2100 - 10(m) SA 14S SM 4.5 6,500 SHOTGUNS Defiance T-250 4 5(m) SA 10S -- 3 1,400 Enfield AS-7 3 10(c) SA/BF 8S L 4 1,000 Mossberg CMDT 2 8(c) SA/BF 9S L 4.25 1,400 Mossberg CMDT/SM 2 8(c) SA/BF 9S SM 4.5 1,900 ASSAULT RIFLES AK-97 3 38(c) SA/BF/FA 8M -- 4.5 700 FN HAR 2 35(c) SA/BF/FA 8M ST,L,G(2) 4.5 1,200 HK G12A3z 2 32(c) SA/BF/FA 8M ST,L,G(2) 5.25 2,200 Samopal vz 88V 2 35(c) SA/BF/FA 8M ST,L,G(2) 5.5 1,800 AMMUNITION Abbreviations under Damage are (P)ower Level (of Weapon) and (A)rmor Rating (of Target); these are applied to the weapons normal Damage. For effects of Flechette Rounds see Firearms. Note that rounds of any size (Light Pistol, SMG, etc) will fit any gun of that size. A Fixer or other contact is necessary to purchase APDS ammunition. AMMUNITION C Damage W NY PROJECTILE Arrow 3 Regular .1 10 Ranger Arrow 4 Regular .08 18 Bolt 4 Regular .05 5 FIREARM, PER 10 ROUNDS APDS 8 +1 P/-1 A .25 70 Explosive 8 +1 P .75 50 Flechette 8 See Above .5 100 Gel 8 Stun .25 30 Regular 8 Regular .5 20 FIREARM ACCESORIES Abreviations are (M)ount (as im where-Rifles can have one accesory on each of Top, Barrel and Under; smaller guns can have one on Top and one on Barrel. Note that if a gun comes with an accesory, that mounting space is no longer available) and (R)ating (Higher is Better). (C)oncealability listed is combined with the weapon's Concealability. A Gas Vent is a recoil reduction accesory, useful on Burst-Fire and Fully-Automatic weapons. For info on Smartguns see Cybertech. ACCESORY C M R W NY Concealable Holster +2 - - .1 100 Gas Vent 2-Improved! - BARREL 2 .25 550 Gas Vent 3-Improved! -1 BARREL 3 .5 800 Gas Vent 4-Improved! -2 BARREL 4 .75 1,000 Low-Light Scope -2 TOP - .25 1,500 Magnification 1 Scope -1 TOP 1 .25 500 Magnification 2 Scope -1 TOP 2 .25 800 Magnification 3 Scope -1 TOP 3 .25 1,200 Thermographic Scope -2 TOP - .25 1,500 Laser Sight -1 TOP - .25 500 Shock Pads - - 1 .25 200 Silencer -2 BARREL - .2 500 Smartgun, Internal - - - .5 Weapon Cost Smartgun, External -2 TOP/UNDER - 1 600 Spare Clips - - - .25 5 Tripod - UNDER 6 8 600 Subject: EQUIPMENT-GEAR/LIFESTYLE 6/12 GEAR CLOTHING AND ARMOR Abbreviations are (B)allistic and (I)mpact Armor Ratings (Higher is Better). Ballistic Armor is effective against bullets; Impact armors works against pretty much anything else. Armor Ratings are NOT cumulative; only the highest Armor Rating worn will count. Note that a lined coat will increase the Concealability of anything that can be effectively hidden under it (starting Concealability of 4 or more) by 50%. ARMOR/CLOTHING TYPE C B I W NY ARMOR Armor Clothing 10 3 0 2 500 Armor Jacket 6 5 3 2 900 Armor Vest 12 2 1 1 200 Vest W/Plates 10 4 3 2 600 Lined Coat 8 4 2 1 700 HEAVY ARMOR Partial Suit - 6 4 10 + Body 10,000 Full Suit - 8 6 15 + Body 20,000 Helmet - Same as Suit 2 500 LEATHER CLOTHING Real - 0 2 1.5 750 Synthetic - 0 1 1.5 250 REGULAR CLOTHING Ordinary Clothing - 0 0 1 50 Dress Clothing - 0 0 1 500 Tres Chic Clothing - 0 0 1 1,000 VISION ENHANCERS Abbreviation is (M)agnification, self-explanatory. DEVICE C M W NY BINOCULARS 5 50X 1 100 Low-Light - - - +200 Thermographic - - - +250 GOGGLES 6 20X .5 1,500 Low-Light - - - +500 Thermographic - - - +700 WORKING GEAR These prices are for General work. For Vehicle work, Costs are doubled; for Electronic and Computer work, Costs are Tripled. Kits are used for small, field repairs and are the sixe of a small gym bag. A Shop is necessary for extensive repairs or rebuilding, and takes up space equivelant to the inside of a van. A Facility is necessary for building/manufacturing an item, and must be a building. TYPE C W NY Kit 3 5 500 Shop - - 5,000 Facility - - 100,000 LIFESTYLE ROOM AND BOARD This covers rent as well as all other day-to-day costs (electricity, water, food, laundry, etc). Cost is per month. Permanent living accommodations may be bought for 100 times the monthly rate. LIVING CLASS NY Luxury 100,000 + High 10,000 Middle 5,000 Low 1,000 Squatter 100 Streets 0 ENTERTAINMENT NY Stereo System 500 Trideo System 6,000 ELECTRONICS C W NY Video Phone 2 2 500 Wrist Phone 4 - 1,000 Table Top Computer - 10 10,000 Wrist Computer 4 - 200,000 CONTACTS Any possible type of person you can think of can be a Contact (ask me about specific ones...some more powerful ones i won't allow). Here I will just list special contacts for 2053. Contacts may only be bought during character creation, after which they must be met. Each contact may either be bought as a Contact (will generally be honest, if it benefits them) for 5,000 NY, or as a Buddy (a friend, will go out on a limb for you, to a certain extent) for 10,000 NY. Your two free Contacts can be upgraded to Buddies for 5,000 NY each. Also, a Gang or Tribe may be initially bought for $50,000 NY (meaning you are affiliated with a certain Gang/Tribe, and they will help you, but will probably expect some payment/return favor). CONTACTS: Corporate Type(Specify), Decker, Fixer (controls transfer of illegal goods/services), Lonestar Employee(Specify), Mafia Agent, Mage, Poli-Club Member, Rigger, Shaman, Street Doc, Yakuza Member. Subject: EQUIPMENT-CYBERTECH 7/12 CYBERTECH Cyberware has become very advanced by the year 2053. It's main drawback is that part of you is replaced by metal(metal detectors are not fun!). Thus you lose Essence. Remember you start with 6 Essence. Each type of Cyberware takes a certain amount of Essence. You can go TO but not BELOW zero Essence. And zero's pushing it! There are also new, special operation procedures called Alpha and Beta. These reduce the Essence cost of Cyberware, but raise the Cost substantially. An Alpha Operation takes only .8 as much Essence as usual, but costs 3 X as much as normal. A Beta Operation takes .6 the normal Essence and Costs 7 X as much as normal. So an Alpha Smartgun Link would cost .4 Essence and 7,500 NY (instead of .5 Essence and 2,500 NY). To recieve Alpha or Beta Operations, or the Magnification Vision option (which removes the use for scopes or binoculars) you MUST have a Street Doc as a Contact. I would highly recommend getting Magnification Vision and Wired Reflexes, if you're going to be getting Cyberware. Cyberware that is self- explanatory or has been previously explained will not be explained here. Abbreviation E is for Essence Cost. CYBERWARE E NY HEADWARE COMMUNICATIONS Datajack .2 1,000 Radio .75 4,000 Telephone .5 3,700 EARS Cyber Replacement .3 4,000 Modification .1 2,000 Cosmetic Modification - 1,000 Damper .1 3,500 High Frequency .2 3,000 Low Frequency .2 3,000 EYES You may choose up to .5 additional Essence for no more loss if you choose Cyber Replacement (but you must pay the full NY Cost, and Essence over the additional .5 is lost normally). Cyber Replacement .2 5,000 Cosmetic Modifiaction - 1,000 Flare Compensation .1 2,000 Low-Light .2 3,000 Thermographic .2 3,000 Magnification-Optical 1 .2 2,500 Magnification-Optical 2 .2 4,000 Magnification-Optical 3 .2 6,000 Magnification-Electronic 1 .1 3,500 Magnification-Electronic 2 .1 7,500 Magnification-Electronic 3 .1 11,000 BODYWARE Hand Razors are Razorblade like Claws. A spur can either be a large single blade along the forearm, or three smaller ones in the hand (like Wolverine). Muscle Replacement is Rating 1-4, add the Rating directly to Strength. When coupled with a Smartgun, a Smartgun Link will display crosshairs in front of the shooter's face, showing where the weapon is aimed. Dermal Plating adds it's level to both Ballistic and Impact Armor Rating, and is cumulative with any Armor worn. For each point of Wired Reflexes, add 2 to your Reaction. (Normally you roll 1d6 for Initiative...Wired Reflexes also adds 1d6 for each level). Fingertip Compartment .1 3,000 Hand Razors .1 4,500 Retractable Hand Razors .2 9,000 Muscle Replacement (1-4) Rating Rating X 20,000 Smatgun Link .5 2,500 Spur .2 7,000 Retractable Spur .3 11,500 DERMAL PLATING Level 1 .5 6,000 Level 2 1 15,000 Level 3 1.5 45,000 VEHICLE CONTROL RIG Level 1 2 12,000 Level 2 3 60,000 Level 3 5 300,000 WIRED REFLEXES Level 1 2 55,000 Level 2 3 165,000 Level 3 5 500,000 Subject: EQUIPMENT-CYBERDECKS/BIOTECH 8/12 CYBERDECKS To simplify the Matrix system, which could not effectively be played online, I have given each Cyberdeck ALL programs at the Rating of the Cyberdeck. I have also listed the MPCP Rating (already squared), which will be used in figuring the cost of a Response Increase. The Response Increase is the equivelant of a doubler, tripler or quadrupler in the terms of computer speed. Cyberdecks may only be gotten by Deckers. CYBERDECKS Abbreviations are (R)ating and (M)PCP. DECK TYPE R M NY Radio Shack PCD-100 1 4 6,800 Allegiance Alpha 2 9 12,600 Sony CTY-360 3 36 99,400 Fuchi Cyber-4 4 36 121,400 Fuchi Cyber-6 5 64 334,500 Fuchi Cyber-7 6 100 1,112,100 Fairlight Excalibur 7 144 5,529,600 RESPONCE INCREASE NY Level 1 M X 100 Level 2 M X 400 Level 3 M X 900 BIOTECH DOCWAGON CONTRACT DocWagon is an ambulance service. It issues wrist bands to people with contracts. If one of these bands is broken, or a customer goes unconscious due to Physical Damage, a signal goes to the roving DocWagon vans. The nearest one will respond, picking up the contract holder (or his body) and transporting him to safety, even thru a firefight! Higher contracts offer discounts on extended care. Characters will start out with a one year Platinum contract (50% off of extended care). Don't thank me, you'll need it!!(;->). Abbreviation (D) is for Discount off of extended care. Prices are for a one year contract. CONTRACT TYPE D NY Basic - 5,000 Silver 10% 10,000 Gold 25% 25,000 Platinum 50% 50,000 SLAP PATCHES These administer drugs directly into the bloodstream to counter poison, fatigue, adrenalin or trauma. They help immediately but are really bad "coming down off of." Abbreviation (R) is for Rating, and Higher is Better. PATCH R NY Antidote 1-8 Rating X 50 Stimulant 1-6 Rating X 25 Tranq 1-10 Rating X 20 Trauma - 500 Subject: EQUIPMENT-VEHICLES 9/12 VEHICLES The abbreviations used in this section are (H)andling (On-Road/Off- Road for Land Vehicles, Lower is Better), (S)peed (Cruising/Maximum, in KPH), (B)ody (Higher is Better), (A)rmor (Higher is Better), (SIG)niture (Lower is Better), (A)uto-(P)ilot (Higher is Better), (SE)ating (or Length in Meters for Yachts and Sailboats) and (F)uel (which includes (f)uel or (e)lectric and maximum range in km). Air Vehicles and Rigger Gear are only available to Riggers. GROUND VEHICLES H S B A SIG AP SE F NY BIKES Dodge Scoot 3/6 24/72 1 0 4 0 1 200(e) 2,000 ES Papoose 3/6 36/108 1 0 5 0 1 160(e) 6,000 Suzuki Aurora Racer 2/4 84/252 1 0 1 1 1 1200(f) 15,000 Yamaha Rapier 3/6 77/230 1 0 1 1 1 1200(f) 10,000 Hyundai Offroader 4/2 72/216 2 0 2 1 2 2250(f) 12,500 Thundercloud 3-Wheeler 4/2 24/72 3 0 2 0 3 2500(f) 35,000 GAZ-NIKI White Eagle 3/3 72/216 3 0 1 0 1 210(f) 15,000 Harley D. Scorpion 4/5 60/180 3 1 2 2 2 1000(f) 15,000 BMW Blitzen 2050 3/4 112/340 3 2 1 2 2 1225(f) 25,000 Honda Viking 3/5 60/180 4 1 1 2 2 1050(f) 17,000 CARS Volkswagon Electro 3/6 24/72 1 0 5 0 1 100(e) 8,000 Mitsubishi Runabout 4/8 30/90 1 0 5 1 2 75(e) 10,000 Leyland-Zil Tsarina 4/8 36/108 1 0 2 1 2 2250(f) 12,000 C-N Jackrabbit 3/8 36/108 1 0 3 1 2 2250(f) 18,000 Ford Americar 4/8 42/126 2 0 2 2 4 1500(f) 20,000 Honda-GM 3220 ZX 4/8 48/144 2 0 2 1 4 1500(f) 30,000 Honda-GM 3220 ZX Turbo 4/8 60/180 2 0 1 2 4 1350(f) 45,000 Eurocar Westwind 2000 3/8 84/252 2 0 2 3 3 1100(f) 100,000 SAAB Dynamit 776TI 4/8 96/300 2 1 1 3 3 6000(f) 250,000 Toyota Limousine 4/8 48/144 4 0 2 4 6 5400(f) 125,000 Mitsubishi Limousine 4/8 54/144 5 1 4 4 8 2400(f) 250,000 Rolls Royce Limousine 4/4 72/216 5 2 2 4 11 3600(f) 500,000 TRUCKS/VANS Ford-Canada Bison 4/3 54/162 5 2 4 3 4 4500(f) 150,000 Rolls Royce PrairieCat 2/3 48/144 3 1 2 3 4 2250(f) 275,000 Gaz-Willys Nomad 3/3 36/108 3 0 2 2 4 4050(f) 50,000 Nissan-Holden Brumby 4/3 36/108 2 0 2 2 4 3750(f) 25,000 Landrover 2046 3/3 36/108 2 0 2 1 6 3750(f) 35,000 Landrover 2046 Long 3/3 36/108 3 0 2 2 8 6000(f) 45,000 Toyotacorp Pickup 4/4 42/126 2 0 2 2 2 2400(f) 25,000 Leyland-Rover Trans E 4/8 30/90 3 0 5 2 11 100(e) 25,000 Leyland-Rover Trans F 4/8 42/126 3 0 2 2 11 3000(f) 30,000 Renault-Fiat Eurovan 4/10 42/126 3 0 2 1 6 1250(f) 25,000 VW Superkombi III 4/8 42/126 4 1 2 3 12 2160(f) 55,000 WATER VEHICLES MOTORRAFT Suzuki Water Bike E 2 15/54 1 0 5 0 1 600(e) 1,300 Suzuki Water Bike F 2 12/36 1 0 3 0 1 150(f) 1,200 Colorado Hydrofoil 4 30/90 2 0 3 2 2 1250(f) 35,000 S-C Otter 4 18/54 2 0 3 2 6 750(f) 20,000 Z-P Swordsman 4 30/90 3 0 3 2 8 1250(f) 30,000 Aztec Nightrunner 3 30/90 2 0 4 3 2 1500(f) 30,000 MT Dolphin II Yacht 3 18/54 3 0 3 2 10 3500(f) 50,000 H & F Classique Yacht 5 18/54 6 0 2 4 27 75000(f) 3,500,000 SAILCRAFT Sendanko Marlin 2 24/36 2 0 5 0 5 ------- 15,000 AIR VEHICLES HOVERCRAFT Chrysler-Nissan G12A 4 48/144 4 0 5 2 3 750(f) 500,000 Chrysler-Nissan G12B 4 48/144 4 0 5 2 32 750(f) 550,000 Mostrans KVP-14T 4 72/216 4 0 3 1 2 500(f) 250,000 Mostrans KVP-14T B 4 72/216 4 0 3 1 11 500(f) 275,000 GMC Beachcraft 4 42/126 4 0 3 3 6 500(f) 100,000 GMC-Nissan Hovertruck 4 48/144 4 0 5 1 3 1250(f) 100,000 ROTORCRAFT Hughes WK-2 Stallion 5 204/300 4 0 4 3 2 315(f) 300,000 Ares Dragon 6 168/384 6 0 3 3 3 900(f) 600,000 Hughes Airstar 2050 4 228/312 4 2 3 4 2 11250(f) 900,000 Agusta Cierva Plutocrat 4 240/540 4 1 4 4 8 1500(f) 1,000,000 RIGGER GEAR Vehicle Control Gear MUST be in a Vehicle for it to be Rigger controlled. For a Vehicle to be Remote-Operated, it MUST have Remote Control Gear configured to the Rigger's Remote Control Deck. A Remote Control Deck can be used to Remote-Operate up to 3 seperate Vehicles. GEAR NY Vehicle Control Gear 2,800 Remote Control Gear Vehicle Body X 2,500 Remote Control Deck(5 Kg) 15,000 Subject: KARMA/BACKGROUND/EXAMPLE 10/12 KARMA The form of "XP" used in Shadowrun is called Karma. It's main use is to increase Physical and Mental Attributes, and Skills. The costs for these diifferent uses are as follows: INCREASING ATTRIBUTES UP TO RACIAL MAXIMUM (6 +/- Racial Modifiers (see Races) New Rating in Karma (Human Strength 5 to 6=6 Karma Points) UP TO 1-1/2 X RACIAL MAXIMUM 2 X New Rating in Karma (Human Strength 6 to 7=14 Karma Points) LEARNING/INCREASING SKILLS NEW SKILL........1 Karma for a Rating 1 General Skill GENERAL SKILL....2 X New Rating (Firearms 4 to 5=10 Karma Points) CONCENTRATION....1-1/2 X New Rating(rounded up) (Pistols 4 to 5=8 Karma Pts) SPECIALIZATION...New Rating (Ares Predator 4 to 5=5 Karma Points) LANGUAGE(NEW)....1 Karma for a Rating 3 in any Language LANGUAGE(OLD)....New Rating Skills may be increased in General (Firearms 4 to 5), in Concentrations (Firearms 4 to Firearms 4, Pistols 5) or Specializations (Firearms 4 to Firearms 4, Ares Predator 5). If you have Firearms 4, Pistols 5, raising your Firearms to 5 will NOT raise you Pistols to 6. BACKGROUND In the mid-21st century, the planet is ruled by corporations. They have all but replaced governments, leaving them only as figureheads. People within corps enjoy the security and ease of life, as well as the power. People outside the corporate world tend to hate them for the exact same reasons. Money has all been made electronic. Instead of a SSN, everybocy is given a SIN(System Identification Number) at birth, which is encoded along with bank and vital information on a small "credstick." These credsticks act as keys, credit cards, id, everything your average loyal citizen in the 21st century needs. Native Americans have taken over the nation. For this many non- Indians hate them (the PCs have freedom of decision, of course...some of you may even be indians). The Japanese have bought many ex-American companies out, and many people seem to hold a grudge (thon ot all). Metahumans, particularly Orks and Trolls, are heavily discriminated against and distrusted. Politics as dirty and confusing as always. Plexes are overcrowded and most people are clawing to keep above ground, let alone get near the top. Magic has reappeared, making many people very nervous while intriguing a few. Magically active creatures (Goblins and Werewolves and Dragons, oh my!) stalk the land and rule the night. Watch your back. Shoot straight. Conserve ammo. And never, ever, cut a deal with a Dragon. For these beginning characters, you don't know much about the world; you've heard things but you're pretty much naive. This includes magic, Metahumans (unless you are one!) and shadow life. The idea is that you just started running the shadows. Now I want you to write a Background for your character. Here are the main questions you should focus on in your background: What is your name, alias, sex, age, ethnic background, size, hair/eye color and general appearance, where were you born, what about your family, what about relationships, where were you educated, what have you done for legal work, what are your political/religious beliefs, what is your moral code, how did you start running the shadows, why do you do it now, how did you meet your contacts, what is your personality, do you have any special qualities, are there certain things you cannot do, what do you hate, what do you Love, and for all of these, why? Please don't make this a question and andwer form. Write an autobiography. You don't necessarily have to answer ALL of these, but hte more thorough and creative you are, the more Karma you'll get for it. EXAMPLE CHARACTER PRIORITIES 1.Attributes(30) 2.Resources(300,000 NY) 3.Skills(24) 4.Race(Human) Name: Walks-with-Spirits Alias: Slicer Race: Human Ethnic: Cherokee Indian Type: Street Samurai Combat Pool: 8 NY: 1,300 Hacking/Control Pool: N/A ATTRIBUTES RATING SKILLS Body: 6 1 Unarmed Combat Quickness: 6 3 Cyber-Implanted Weaponry Strength: 6 5 Spurs Willpower: 4 5 Firearms Intelligence: 6 3 Firearms (B/R) Charisma: 2 1 Biotech Essence: 0.5 3 First Aid Reaction: 10 2 Negotiation 3 Bike EQUIPMENT 5 2-Wheeler Knife* 3 Bike (B/R) Ares Predator* 2 Etiquette (Street) Smartgun (internal) 6 Language (City Speak) 2 Clips/100 APDS Rnds CYBERWARE (Essence Cost) Concealable Holster Cyber Eyes (.2) Silencer Low-Light (Free) HK 227 SMG Therographic (Free) Smartgun (internal) Magfication-Electronic 3 (Free) 2 Clips/200 APDS Rnds Retractable Spur (Hand Variation) (.3) Stock Smartlink (.5) Gas Vent 4-Improved! Wired Reflexes Level 2 (3) Lined Coat* Dermal Armor Level 3 (1.5) 2 Mo. High Lifestyle 3 Mo. Medium Lifestyle CONTACTS Bike Shop Fixer (Buddy) Firearms Shop Lone Star SWAT Team Member 3 Mo. Low Lifestyle Street Doc 1 Yr. Docwagon Contract (Platinum)* BMW Blitzen 2050 Carrying Capacity: 30 Kg Wrist Telephone* Weight Carried: 7.8 Kg Real Leather Clothing*