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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: -----=====Earth's Dreamlands=====----- (313)558-5024 {14.4} - (313)558-5517 A BBS for text file junkies RPGNet GM File Archive Site .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. Dragon Lords. These are NOT character classes. Instead, it is a select group that a character may become (it is usually recomened at most only one character become a dragon lord). There are 11 members of the group, one for each true color or metal dragon (brass, green, gold, red, etc..) and one for a pseudo dragon (NOT Tiamat or Bahamut). They represent (to the best of my understanding) a human representative in the dragon world. ?Each one gets a staff (or possibly other weapon) that is extremely powerful, utilizing many of the abilities of the dragon they represent (The pseudodragon staff has various defensive illusion spells-most dealing with color and shifting patterns). The dragon lords are immune to attack from each other and any true dragon. (The true dragons are the color, metal, and pseudo dragons). The pseudo dragon is included because it represent the fulcrom between the two type (good/evil) as a neutral dragon. The dragon lords duties include watching over the birth of any true dragon (In the world I play, dragons can only become extremely powerful (i.e. huge/ancient) if they are born from Bahamut (father) and Tiamat (Mother). There is a 10% chance for any of the dragon type from this lineage). The dragon lords are there to make sure no dragon intereferes with the mating or the birth (i.e. a blue dragon might try to kill the baby if he saw it was a color it disliked). The dragon lords also have access to a plane all their own. No time passes outside while they are on this plane, although time passess normally for them. They can not bring anyone else to this plane. In my world, a gnome illusionist companion of mine is the pseudodragon dragon lord. His staff can take over the concetration of any illusion spell for him, is intelligent, can change shape to become a wooden pseudodragon familiar, gets the pseudodragon tail sting when it is used in melee, and as one of its various effects it acts as a robe of scintilating colors (disco gnome). That is all I remember right now. Just remember, while the dragon lords are forbidden to attack each other, that does not mean they can't attack other party members, or use minions to get at another dragon lord. Dragon Lord Concept created by Walker White From: Finn of Roses <TWILIGHT@KSUVM.BITNET> Subject: DragonLords... Given all the various comments regarding DragonLords, I thought I'd speak up and offer a slightly differing view... I've had people called DragonLords in my campaign for a long time (long before DragonLance even), and, although the idea has evolved a little bit and become something original within the campaign, it's roots actually come from Ursula LeGuin's Wizard of Earthsea Trilogy.... In essence, 'DragonLord' is not a class, nor a specific position... nor has it ever been limited to a specific number of people nor does it have specific rights and responsibilities.... rather, DragonLord is a title, earnable by extremely outstanding adventurers (class doesn't matter, but power usually does...), usually granted by the Dragons themselves, but still sometimes claimed by mortals and then accepted by Dragons anyways... In my world, Dragons (being highly intelligent creatures) do have a society of their own, customs and traditions of their own, etc... and, naturally, see almost all other creatures as being inferior to dragonkind... This being the case Dragons do NOT respect most lesser beings.... A DragonLord is the title given to anyone whom the Dragons treat with the same respect that they would treat another dragon with... Nothing more, nothing less than the incredible (in dragon's eyes) respect of effectively being named an Honorary Dragon (or at least being accepted as an Honorary Dragon)... As previously noted, this respect is usually earned by raw power (one of the few things that most dragons universally respect) and/or ability to defeat dragons in combat (I have always made dragons as nasty as is now standard in 2nd ed, anyways), usually combined with respect for dragon customs and traditions... That is what makes a DragonLord, and what a DragonLord is in my campaigns... @>-->--Finn of Roses (Scarlet and Black)--<--<@ "Never Surrender, Never Forget"