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Radio dramas often have their characters speak so as to indicate their actions.
Does anyone have an extra blanket? If I get cold I'll wake up with a bad back.
Hearing this, we know
1. The group is sleeping outside,
2. the speaker is old, and
3. the speaker wants to sleep.
I wonder if the group adopting this habit might enhance games.
┌───────────────────────────────────────┬──────────────────────────────────────┐ │ Action │ Statement │ ╞═══════════════════════════════════════╪══════════════════════════════════════╡ │ My character goes to go to a tavern │ "Is anyone else thirsty?" │ ├───────────────────────────────────────┼──────────────────────────────────────┤ │ I hit it with my axe │ "How do goblins like the taste of │ │ │ axe?!" │ ├───────────────────────────────────────┼──────────────────────────────────────┤ │ │ "Take the west wall, I'll check this │ │ I search for clues │ one. You never know what you'll find │ │ │ if you look hard enough" │ ├───────────────────────────────────────┼──────────────────────────────────────┤ │ I follow the bandit tracks │ "Looks like fresh tracks. Let's go!" │ │ immediately │ │ ├───────────────────────────────────────┼──────────────────────────────────────┤ │ │ "Gimme a hand rolling this guy over, │ │ I loot the bodies │ he's heavy but there's got to be │ │ │ something in one of their pockets if │ │ │ we look hard enough" │ └───────────────────────────────────────┴──────────────────────────────────────┘
I tried this for one game, and it didn't take. Perhaps it would work better with other players. Perhaps I should have put in some XP reward for a couple of games, just to get into the swing of it.
I also found it really doesn't work so well in combat.
I retain hope that I'll one day get a group to try out this style, at least enough to notice when they have a good opportunity for a line.