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I've been meaning to write a gemlog update since the last one, but I think my current gemlog setup is *just* onerous enough that it's a hassle to do that.
This is a bit ironic, since part of the reason I wanted to try gemini in the first place is because updating my blog was too onerous.
I'll do a little more exploration before things totally settle down. There are three options I'm entertaining at the moment:
1. Edit gemini by hand
2. Use gssg
3. Use Hugo
I'm already using Hugo for my website blog; so the question is about how well it supports gemini output. This might be the *best* solution.
I'm curious about gssg because the program I'm currently using, kiln, is about 99% of what I want, but that last 1% sticks in the back of my mind. That said, it's working better than I thought it was; so a lot of this is just aimless meandering thoughts.
Editing gemini by hand would be alright, too; the problem is I need to manually copy the header and footer for each post, and manually update the index. But it's not really *that* big of a problem, and I *really* like having such direct control over what's happening.
I splurged and picked up a used Nintendo DSi for $40 at Willow Video. It was in good condition, but the L and R triggers weren't working well. I opened it up and dosed them with isopropyl alcohol and everything seems hunky dory now.
I modded the console and have been enjoying several games. I'll give a quick rundown:
- Picross 3D: I love this game
- Phoenix Wright: Ace Attorney: The first segment is hokey, but the second one is *way* more interesting so far.
- Ghost Trick: Wow, such style! Very cool game.
- Nintendogs: Holy heck this is cute. It's for my daughter, though; and apparently the game only allows one save.
Since I modded my PS Vita, I've been able to enjoy excellent emulation of retro consoles; but the specific hardware profile of the DS line makes it a system that is difficult to emulate on another handheld.
I am infatuated with the DSi right now. It is my favorite looking of the DS line, and the hardware is just so damn neat.
So I finally finished Danganronpa 2.
This game is nowhere near as good as the first. It really, really drags in the middle.
I am tempted to go so far as to say that I think it's a bad game.
The ending is very good, but the game completely fails to stand on its own. It's a classic example of a "middle" game. It completely relies on the first game but doesn't successfully conclude things enough for the series. I'm sure they already had their sights set on a third game when they were making this, and it shows.
In practically every regard it is inferior to the first game with just a few exceptions:
- The ending is good.
- The graphics are better.
I dislike the new minigames they introduced for the trials, I think the changes they made to the existing minigames either make them worse or do not improve them, the characters overall are more 1-dimensional, the aesthetic is less coherent, the theme is not as thoughtfully or consistently presented, the layout of the islands is worse than the school, the tamagotchi part is completely useless. There is probably more, but that's a decent summary I think.
I really considered quitting the series. I don't think the ending was good enough to overcome the rest of the game's faults, and it made me seriously question whether I want to play the third game. At the very least I am going to take a break from the series.
Well, I quit Commit and rejoined Mogo!
It must be rare to join the same company on three separate occasions.
The thing is... I really loved my work at Mogo for the majority of the last year I worked there and the opportunity at Commit just seemed to good to pass up. It turns out that the Commit opportunity was just a really poor fit for what I enjoy working on, so I am happy to be back at Mogo.
It's interesting - the things that seem important and the things that are actually important are not necessarily the same. In theory the Commit opportunity ticked all the boxes I had; but it was such a poor fit for me personally that I had to get out.
I did a hail mary to try and land a low-level C or C++ programming job, but unfortunately that didn't pan out. But that's okay; I think I am satisfied with where things are currently headed!
Thanks for reading! Take care!
Published on February 03, 2021