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For use with my inventory sheets. Not to be confused with size categories of creatures.
Item|Size -|- Abacus|small Acid (vial)|small Alchemist’s fire (flask)| small Arrows (20)| small Blowgun needles (5)|small Crossbow bolts (20)| small Sling bullets (20)| small Antitoxin (vial)| tiny Crystal|small Orb|medium Rod| small Staff| medium Wand| small Ball bearings (bag of 1,000)| small Barrel|four stone Basket|medium Bedroll|big Bell| tiny Blanket|big Block and tackle| medium Book| medium Bottle, glass| small Bucket| medium Caltrops (bag of 20)| 20 tiny things Candle|tiny Case, crossbow bolt|one included with the crossbow, each extra is a medium thing Case, map or scroll|small Chain (10 feet)|big Chalk (1 piece)| tiny Chest|big Climber’s kit| big Clothes, common| included on armor track if worn,medium if carried Clothes, costume|included on armor track if worn,medium if carried Clothes, fine| included on armor track if worn,medium if carried Clothes, traveler’s| included on armor track if worn,medium if carried Component pouch| small Crowbar|medium Sprig of mistletoe| tiny Totem| tiny Wooden staff|medium Yew wand| small Fishing tackle| medium Flask or tankard| small Grappling hook| medium (rope not included) Hammer|medium Hammer, sledge| large Healer’s kit| small Amulet|small Emblem| nothing, it’s just a picture on your shield or whatever Reliquary|small Holy water (flask)| small Hourglass| small Hunting trap| big Ink (1 ounce bottle)| small Ink pen| small Jug or pitcher|small Ladder (10-foot)|big Lamp| small Lantern, bullseye| small Lantern, hooded| small Lock| small Magnifying glass| small Manacles|medium Mess kit| small Mirror, steel|small Oil (flask)| small Paper (one sheet)| small Parchment (one sheet)|small Perfume (vial)|tiny Pick, miner’s|big Piton| tiny Poison, basic (vial)| tiny Pole (10-foot)|big Pot, iron| big Potion of healing| small Quiver| included with bow, each extra quiver is a medium thing Ram, portable| two stone Rations (5 days)| big in 5e PHB, medium in other editions Fresh food for one day | small Robes|included on armor track if worn,medium if carried Rope, hempen (50 feet)|big Rope, silk (50 feet)| medium Sack| two stone but then you can fill it up (1500 tiny things, 30 small things, 6 medium things, 3 big things or any combination). extra empty sacks for use later are small things Scale, merchant’s| small Sealing wax| tiny Shovel|medium Signal whistle| tiny Signet ring|tiny Soap| small Spellbook|medium Spikes, iron (10)| each spike is one tiny thing Spyglass| small Tent, two-person| big Tinderbox| small Torch| small (or a five pack as a medium thing) Vial| tiny Waterskin (holds one day of water for one person)|big Whetstone|small Alchemist’s supplies|big Brewer’s supplies| big Calligrapher’s supplies| medium Carpenter’s tools| medium Cartographer’s tools| medium Cobbler’s tools| medium Cook’s utensils| big Glassblower’s tools| medium Jeweler’s tools| small Leatherworker’s tools| medium Mason’s tools| big Painter’s supplies| medium Potter’s tools| small (does not include clay) Smith’s tools| big Tinker’s tools| big Weaver’s tools| medium Woodcarver’s tools|medium Disguise kit|small Forgery kit| medium Dice set|tiny Playing card set|small Herbalism kit|medium Bagpipes|medium Cello|big Drum| medium Dulcimer| big Flute| small Lute| medium Lyre| medium Horn| medium Pan flute| small Shawm| small Viol| medium Navigator’s tools|small Poisoner’s kit| small Thieves’ tools| small Padded armor| free Leather armor|free Studded leather armor|free Hide armor| free Chain shirt| one stone Breastplate| one stone Half plate| two stone Ring mail| two stone Scale mail| three stone Chain mail| three stone Splint armor| four stone Plate armor| four stone Shield| medium Club| medium Dagger| small (or store a pair as a medium thing) Greatclub| big Handaxe| medium (for one or two handaxes) Javelin| medium (for one or two javelins) Light hammer| small (or store a pair as a medium thing) Mace| medium Quarterstaff| medium Sickle| medium (for one or two sickles) Spear| medium Crossbow, light|medium Dart| small Dart case (homebrew item that holds 20 darts; an empty dart case costs 1gp)|medium Throwing star / shuriken | same stats as darts Shortbow| medium (includes one full quiver Sling| small(ammo not included; sling bullets are tiny things) Battleaxe| medium Flail| medium Glaive| medium Greataxe| medium Greatsword| medium Halberd| medium Lance| medium Longsword| medium Maul| big Morningstar| medium Pike| big Rapier| medium Scimitar| medium Shortsword| medium Trident| medium War pick| medium Warhammer| medium Whip| medium Blowgun| small (ammo not included, blowgun needles are tiny things) Crossbow, hand| medium (includes case with 20 bolts) Crossbow, heavy| big (includes case with 20 bolts) Longbow|medium (includes quiver with 20 arrows) Net| medium
Some items have a limited number of times you can use it, like a quiver with 20 arrows, a bundle of five torches, or a tube of salve with 20 applications. Just keep track of that with a number on the same line.
Pouches and sacks are inherently soft&flexible and you don’t have to worry about slots & lines, you can use any sticky note or extra page and can toss all kinds of things in there as long as you don’t exceed the counts in tiny items. (In pouches and sacks only: 1 small item: 50 tiny items; 1 medium item: 250 tiny items; 1 big item: 450 tiny items)
This flexibility comes at a cost:
Getting something from a pouch or sack of mixed things costs 1 action; but you can get something from a pouch or sack full of only one kind of thing (for example, a sack of only silver pieces, or a pouch of only slingshot bullets), with your free item interaction. You also don’t have to worry about this for spell components.
Retrieving spell components do not cost an action. It doesn’t matter where you’ve stored them.
The special “no-cost” components that a “component pouch” stores take up the equivalent of 50 tiny item slots in a pouch. So it can be a good idea to use a dedicated component pouch for these things.
Components that have a GP cost and/or are consumed are stored like any other items.
My house rule is that Light, Dancing Lights, Produce Flame and Goodberry have costed, consumable components. If you use this house rule:
The components for Light or Produce Flame use a small item for six uses (costs 1 silver).
The components for Goodberry use a small item for one use (costs 5 silver).
The components for Dancing Lights is a tiny item and costs two copper pieces.
All slots can always hold smaller items than the listed size. For example putting a small item, or even a tiny item, in a medium slot.
Five small slots can become a medium slot;
Ten small slots can become a big slot.
A small slot can also hold 1 tiny item. (Which isn’t great. So get a pouch...)
Secret Backpack Pro Tip.
You can sew a pouch into the middle part of the flap now, and use it as 250 tiny items.