💾 Archived View for boringcactus.com › 2019 › 11 › 03 › rust-2020.gmi captured on 2023-07-10 at 13:28:29. Gemini links have been rewritten to link to archived content
⬅️ Previous capture (2023-03-20)
-=-=-=-=-=-=-
(brought to you by boringcactus)
thing that is cool: writing the same codebase and having it run on desktop, mobile, and web
thing that is lame: JavaScript is the only language where people really do that right now, outside of big commercial game engines
things that need to happen for Rust to get there:
1. promote more platforms to tier 1, or maybe introduce a "tier 1.5" where std is guaranteed to work but rustc and cargo are not (although it'd be cool for rustc to work on WebAssembly) * iOS: `aarch64-apple-ios`, `armv7-apple-ios`, `i386-apple-ios`, `x86_64-apple-ios` * Android: `aarch64-linux-android`, `arm-linux-androideabi`, `i686-linux-android`, `thumbv7neon-linux-androideabi`, `x86_64-linux-android` * WebAssembly: `wasm32-unknown-unknown` (or one of the other `wasm32` targets)
2. test platform abstractions (graphics libraries, game engines, UI frameworks) on all of those
3. get some high-level examples together of how to use Rust to write performant cross-platform code