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TO  AN  EASY  TO USE TUTORIAL TO GET YOU THROUGH INFOCOM'S SECOND
GREAT MYSTERY GAME.... 

        T H E W I T N E S S ! 

(TUTORIAL (C) 1983 BY DOOBIE PRODS.)

"THE WITNESS" IS A PRETTY STRAIGHT- FORWARD LITTLE MYSTERY.  IT'S
NOT  AS  COMPLICATED  OR INVOLVED AS DEADLINE, YET ITS ATMOSPHERE
AND DETAIL MORE THAN COMPENSATES FOR ITS QUICK SOLV- ABILITY. 

ACTUALLY, "THE WITNESS" CAN BE SOLVED BY NEVER  HAVING  TO  LEAVE
THE  SITE  OF  THE  MURDER!  HOWEVER,  A  LOT  OF THE FUN FUN AND
INTERESTING NUANCES OF THIS GAME CAN BE MISSED BY FOLLOWING  THIS
QUICK-FINISH, SO BEFORE I REVEAL IT STEP-BY-STEP, I'LL GIVE YOU A
FEW  "THINGS  TO TRY". THIS IS FOR ALL THOSE TRUE ADVENTURERS WHO
MIGHT JUST BE LOOKING FOR A LITTLE NUDGE IN THE RIGHT DIRECTION. 

THE GAME IS SUPPOSED TO BE PRETTY AUTOMATIC FOR THE  FIRST  PART,
SO  UNLESS YOU'RE WANDERING ABOUT OUT- SIDE THE HOUSE FOR MAPPING
PURPOSES, START THE GAME BY DOING THE FOLLOWING: 

N,N, "RING THE BELL"

LINDER'S BUTLER, PHONG, WILL ANSWER THE  DOOR.  YOU  CAN  NOW  DO
ANYTHING  FOR  ONE MOVE, THEN PHONG WILL SHOW YOU INTO THE LIVING
ROOM, WHERE YOU WILL MEET LINDER AND HIS DAUGHTER, MONICA. 

IT MIGHT HELP HERE TO ASK MR. LINDER AND  MONICA  ABOUT  ALL  THE
OTHER  CHAR-  ACTERS  IN  THE GAME (THIS IS A MUST IN ALL INFOCOM
MYSTERIES!). DO THIS BY SAYING "ASK LINDER ABOUT (MONICA OR  MRS.
LINDER OR PHONG, ETC.). 

AFTER  A  BIT  (10-12  MINUTES),  LINDER  WILL  TAKE YOU INTO HIS
OFFICE. HERE YOU SHOULD "SIT IN THE WOODEN CHAIR"  WHEN  HE  ASKS
YOU TO. HE WILL THEN FILL YOU IN ON THE BACKSTORY OF THE GAME AND
WILL SHOW YOU A NOTE, WHICH YOU MIGHT BE POLITE ENOUGH TO READ. 


NOW, IF YOU SIT THERE AND WAIT, MONICA WILL ENTER AROUND 8:35 AND
STICK  AROUND  FOR  A MOMENT TALKING TO HER FATHER BEFORE HEADING
OFF TO GO TO THE MOVIES. IF YOU WAIT UNTIL  AROUND  9:03,  LINDER
WILL HEAR THE DOORBELL; PUSH THE BUTLER'S BUTTON TO SIGNAL PHONG;
THEN DIE FROM A BULLET SHOT THROUGH THE OFFICE WINDOW. 

BEFORE  LINDER IS KILLED, YOU MIGHT WANT TO TRY THE FOLLOWING AND
SEE WHAT HAPPENS (OR DOESN'T...): 

1. TRY PUSHING THE BUTLER'S BUTTON AND SEE WHAT LINDER DOES. 

2. EXAMINE THE WINDOW AND ASK LINDER ABOUT WHAT YOU FIND THERE. 

3. EXAMINE THE CLOCK AND TRY OPEN- ING IT. 

4. TRY STANDING UP AFTER YOU'VE FIRST  SAT  DOWN  IN  THE  CHAIR.
THEN WAIT UNTIL 9:03 (I'D SAVE THE GAME FIRST!). 


AFTER THE MURDER OCCURS, TRY THE FOLLOWING: 

1. EXAMINE THE WINDOW AND ANALYZE WHAT YOU FIND THERE. 

2. EXAMINE THE KEYHOLE IN THE CLOCK. 

3.  TRY  PUSHING THE BUTLER'S BUTTON RIGHT AFTER THE MURDER. THEN
TRY PUSHING IT AGAIN AFTER MONICA GETS HOME (AROUND 11:00). 

4. IF YOU "SEARCH PHONG", YOU WILL FIND  THE  KEYS  YOU  NEED  TO
UNLOCK ALL THE LOCKED DOORS IN THE HOUSE


5.  GO  INTO PHONG'S ROOM AND EXAMINE THE BOOK HE'S READING. HE'S
USING A VERY INTERESTING BOOKMARK. SHOW THIS TO PHONG AND  MONICA
AND THE TIED-UP STILES (HE'S IN THE LIVING ROOM. 

6.  FOR FUN, TRY CALLING THE RESTAUR- ANT'S PHONE # THAT'S ON THE
MATCHBOOK (ADELINE 1308). 

7. ANALYZE THE FOOTPRINTS YOU FIND IN THE MUD OUTSIDE THE  OFFICE
PORCH..  THEN  COMPARE  THE  PLASTER  CAST DUFFY MAKES TO STILES'
SHOES AND ALSO TO THE MUDDY BOOTS YOU FIND ON THE PLATFORM BY THE
FRONT DOOR. ALSO, SHOW THE MUDDY BOOTS TO PHONG. 

8. SHOW STILES THE: MATCHBOOK; THE NOTE LINDER GAVE YOU; AND  THE
MUDDY HANDGUN (YOU FIND THIS OUTSIDE BY THE OFFICE PATH.)

9.  BEFORE MONICA GETS HOME (11:00), UNLOCK AND OPEN THE WORKSHOP
DOOR (IN THE GARAGE) THEN GO IN- SIDE THE WORKSHOP AND "WAIT  FOR
MONICA'. WATCH WHAT SHE DOES WHEN SHE DRIVES IN AND ENTERS. 

10.   OF   COURSE,  ASK  EVERYBODY  ABOUT  EVERYBODY  ELSE;  SHOW
EVERYTHING OF INTEREST  TO  EVERYONE;  AND  TRY  ACCUSING  PHONG,
MONICA AND STILES. 

NOW,  FOR  THOSE  OF  YOU  LOOKING FOR A QUICK FINISH, HERE'S THE
STEP-BY-STEP: 

(BREAK OUT IF YOU DON'T WANT THE ANSWER)

SOLUTION: 

N,N, "RING BELL", (DO ANYTHING FOR ONE MOVE, SUCH AS 'I'), (PHONG
WILL LEAD YOU INTO  THE  LIVING  ROOM),  "ASK  MONICA  ABOUT  HER
MOTHER",  "WAIT", (LINDER WILL SOON TAKE YOU TO HIS OFFICE), "SIT
IN THE WOODEN CHAIR', 'WAIT UNTIL 9:04' (ANSWER YES  WHENEVER  IT
ASKS  IF  YOU  WANT  TO  KEEP  WAITING), (LINDER WILL BE SHOT AND
KILLED), "GET UP", "HIDE BEHIND THE LOUNGE", "WAIT  UNTIL  12:05"
(ANSWER  YES  EVERYTIME  IT  ASKS),  (SOMEWHERE  AROUND MIDNIGHT,
MONICA WILL COME BACK INTO THE OFFICE,  GO  OVER  TO  THE  CLOCK,
UNLOCK  IT  AND  REMOVE SOMETHING), "STAND UP", "ACCUSE MONICA" ,
"WAIT FOR DUFFY", "ARREST MONICA". 

THE PROGRAM WILL THEN OFFER YOU A SYNOPSIS OF THE ACTUAL EVENTS. 


THAT'S ALL FOLKS!!!!!!