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               ***************************************
               *                                     *
               *        SOLVING  STAR * CROSS        *
               *                                     *
               *           BY <D> <J> <C>            *
               *                                     *
               *CORRECTIONS BY: TAMERLANE OF THE RING*
               ***************************************


STARCROSS  IS  A  RELATIVELY SIMPLE ADVENTURE-- IT'S ALL SIMPLY A
MATTER OF SHOVING COLOR CODED RODS INTO THE APPROPRIATELY COLORED
SLOTS. (FREUD WOULD HAVE BEEN PROUD).  THE  ONLY  PROBLEM  IS  IN
FINDING  THE RODS AND SLOTS. THIS COLUMN WILL TELL YOU EVERYTHING
YOU NEED TO KNOW. (IN CHRONOLOGICAL ORDER!) SO BE  SURE  AND  HIT
THE  SPACEBAR  IF I START TO TELL YOU ANYTHING YOU *=> DON'T WANT
TO KNOW YET! <=* A WORD TO THE WISE: IF YOU PUT A ROD INTO A SLOT
OF A DIFFERENT COLOR, IT WILL DISAPPEAR FOREVER. 

THE LANDING
===========
GET UP. GET LIBRARY. E. PUSH RED BUTTON.  READ  SCREEN.  GET  THE
COORDINATES  FOR  WHICHEVER  UNIDENTIFIED  MASS  (UM-??) HAS BEEN
CHOSEN AT RANDOM FROM THE CHART BELOW: 

COORDINATES FOR MASS OBJECTS

OBJECT  R   THETA  PHI  TYPE
======  =   =====  ===  ====
UM91   050   015   121  UNCHARTED MASS
UM12   100   345   107  UNCHARTED MASS
UM24   100   285   087  UNCHARTED MASS
UM08   150   210   017  UNCHARTED MASS
UM52   175   165   035  UNCHARTED MASS
UM70   100   135   101  UNCHARTED MASS
UM31   150   105   067  UNCHARTED MASS
UM28   250   045   178  UNCHARTED MASS
AB40   250   300   022  ASTEROID (CERES)
MARS   250   120   012  PLANET
US75   175   135   034  SHIP
AX71   125   180   047  ASTEROID
AX32   125   240   105  ASTEROID
AX01   200   240   134  ASTEROID
AX87   125   075   102  ASTEROID

ENTER COUCH. SAY TO COMPUTER "R IS (R), PHI IS  (PHI),  THETA  IS
(THETA)".  WAIT FOR COMPUTER TO REPLY THAT THERE IS INDEED A MASS
THERE. IF IT DOESN'T THEN YOU  GOT  THE  COORDINATES  WRONG!  TRY
AGAIN. THEN TYPE: SAY TO COMPUTER "CONFIRMED." FASTEN BELT. WAIT.
(THE  ROCKETS WILL FIRE.) UNFASTEN BELT. GET UP.EAST.DON SUIT.GET
LINE. W.SIT.FASTEN BELT. WAIT. WAIT OR LOOK UNTIL  THE  TENTACLES
GRAB YOU AND YOU ARE SAFELY DOCKED. (A TOTAL OF 7 WAITS). 

GETTING IN
======= ==
UNFASTEN BELT. GET UP. OPEN INNER. OUT.  CLOSE INNER. OPEN OUTER.
OUT.  PRESS  FOURTH  BUMP.  (THE  SCULPTURE IS SUPPOSED TO BE THE
SOLAR SYSTEM. YOU PRESS THE FOURTH BUMP BECAUSE IT CORRESPONDS TO
YOUR HOME PLANET (EARTH). WHY IS EARTH THE FOURTH  BUMP  AND  NOT
THE  THIRD ?  BECAUSE THE SUN COUNTS AS THE FIRST BUMP!). AT THIS
POINT YOU SHOULD SEE A 'TINY BUMP'). PRESS TINY. NOW YOU WILL SEE
A BLACK ROD RISE UP. THIS ROD IS A 'SELF-DESTRUCT' DEVICE! DO NOT
PUT IT IN ANY BLACK SLOT, EVER!. TAKE BLACK ROD. THE AIRLOCK DOOR
WILL OPEN WHEN YOU TAKE THE ROD. IN. CLOSE OUTER. OPEN INNER. IN.
TA-DA! YOU ARE NOW IN THE 'ARTIFACT'!!!! 


THE ARTIFACT
=== ========
THINK OF IT AS AN INTERGALACTIC INTELLIGENCE TEST. PUT THE  RIGHT
BLOCKS  IN  THE  RIGHT  HOLES  AND WIN THE PRIZE. THE ARTIFACT IS
CYLINDRICAL IN SHAPE, AND DIVIDED (LIKE A PIE) INTO FOUR  WEDGES,
WHICH  (LIKE  THE  SLOTS) ARE COLOR CODED. THESE COLORS ARE: RED,
BLUE, GREEN, YELLOW. THESE WEDGES ARE TRANSECTED BY 5  CONCENTRIC
RINGS:  IN SHORT, THE CYLINDER IS DIVIDED INTO A SORT OF CIRCULAR
GRID SYSTEM OF RINGS AND COLORS. (THIS WILL BE  MORE  OBVIOUS  TO
YOU   AS  YOU  MOVE  ABOUT  IN  THE  ARTIFACT.)  DIRECTIONS  ARE:
N,S,E,W,U, AND D. UP AND DOWN CORRESPOND TO IN AND OUT. EAST  AND
WEST  CORRESPOND  TO  LEFT  AND  RIGHT,  AND  ALSO  TO  PORT  AND
STARBOARD. WHEN YOU ENTER THE ARTIFACT, YOU  WILL  BE  UNABLE  TO
ENTER  THE YELLOW SECTION WITHOUT BEING EATEN BY THE GRUES (WHICH
WERE APPARENTLY CAPTURED ON THE PLANET ZORK, BUT WHO ESCAPED FROM
THE ALIEN ZOO FOR THE EXPRESS  PURPOSE  OF  MENACING  ADVENTURERS
FOOLHARDY ENOUGH TO TRAVEL WITHOUT LIGHT. )


COLLECT THOSE RODS! 
======= ===== =====

YOU CAN GET THESE IN DIFFERENT ORDERS, BUT THE FOLLOWING ONE WILL
DEFINITELY  WORK:  BLACK,  RED, SILVER, YELLOW, PINK, BLUE, GOLD,
BROWN, VIOLET, GREEN, CLEAR (CRYSTAL), WHITE. 



GETTING THE RED ROD: IT'S BEING HELD CAPTIVE BY 'ANT-MEN'! TO GET
THERE:  N. W. FORWARD. E. NOW, THE ANT-MEN WILL BE VERY NASTY  IF
YOU  TRY  TO  TAKE  THEIR ROD AWAY. SO LET'S KEEP THEM BUSY DOING
SOMETHING ELSE--LIKE REBUILDING THEIR NEST.  THROW  SOMETHING  AT
THE  NEST--THE  TAPE  PLAYER  WILL DO NICELY, AND YOUR SPACE SUIT
WILL ALSO WORK IF YOU WANT TO BOTHER TAKING IT OFF. THEN GET  RED
ROD.   DON'T  FORGET  TO RECLAIM WHATEVER IT WAS YOU THREW!! (GET
LIBRARY)


GETTING THE SILVER ROD: (IT'S ON THE WAY TO THE YELLOW ONE, WHICH
WE REALLY >NEED<!) FROM THE NEST: W. AFT. W.  S.   S.  PORT.  GET
GUN. LOOK INTO GUN. GET SILVER ROD. (TOO EASY, NO?)


GETTING  THE YELLOW ROD: IT'S IN THE SPACESHIP DOCKED OUTSIDE THE
BLUE AIRLOCK. FROM THE WEAPONS DECK:  E.  N.   OPEN  INNER.  OUT.
CLOSE  INNER. OPEN OUTER. OUT. S. S. GIVE THE TAPE LIBRARY TO THE
SPIDER (THE CLUE HERE WAS THAT  HE  IS  INTENSELY  INTERESTED  IN
NEWS).   HE'LL  GIVE YOU THE YELLOW ROD, BUT THAT'S ALL HE'S GOOD
FOR. (GIVE TAPE.  GET YELLOW ROD.) THE YELLOW ROD IS ONE  OF  THE
'USEFUL'  RODS: YOU'LL NEED TO STICK IT IN THE YELLOW SLOT TO GET
SOME OF THE OTHERS. TO GET TO THE YELLOW SLOT: N.  N.  IN.  CLOSE
OUTER.  OPEN  INNER.  IN. UP. (YOU ARE NOW IN THE GRASSLANDS. THE
WEASELS AND UNICORNS HERE ARE STRICTLY LOCAL COLOR, NOT  USEFUL.)
S.  OPEN  HATCH.  D.  PUT YELLOW ROD IN YELLOW SLOT. (PUTTING THE
YELLOW ROD IN THE YELLOW SLOT WILL TURN ON THE EMERGENCY LIGHTING
IN THE YELLOW SECTION OF THE 'ARTIFACT'.) WHILE YOU'RE HERE,  PUT
THE  RED ROD IN THE >SECOND< RED SLOT (THIS WILL TURN ON THE LIFE
SUPPORT SYSTEM AND GET THAT TELL-TALE WINDEX AROMA OUT OF THE AIR
IN A FEW TURNS. LATER ON THIS WILL ENABLE YOU TO TRADE  YOUR  OLD
SPACESUIT  FOR  SOMETHING  TRULY  USEFUL (LIKE A BROWN ROD)). GET
CARD. YOU'LL NEED TO PUT THIS INTO THE COMPUTER-- I SUSPECT  IT'S
A DISK II CONTROLLER CARD-- CAN'T BOOT UP WITHOUT ONE! 


GETTING  THE  PINK  ROD: IT'S IN THE SPACESHIP DOCKED OUTSIDE THE
YELLOW AIRLOCK. BE CAREFUL, ONE FALSE MOVE AND  IT'S  DEEP  SPACE
FOR  YOU.  TO  GET  THERE  :  U. N. D. W. OPEN INNER. OUT.  CLOSE
INNER. OPEN OUTER. GET BASKET.  (THIS BASKET CAN BE USED TO  HOLD
THE RODS TILL YOU NEED THEM--THAT WAY THEY WON'T TAKE UP VALUABLE
INVENTORY  SPACE.)  OPEN  OUTER  (YES,  AGAIN: IT STUCK THE FIRST
TIME!). OUT. ATTACH LINE TO SPACESUIT. ATTACH LINE TO HOOK. PORT.
GET PINK ROD. 


GETTING THE BLUE ROD: IT'S IN THE LABORATORY, WITH  OTHER  USEFUL
IMPLEMENTS.  TO  GET  THERE:  E. DETACH LINE FROM HOOK. IN. CLOSE
OUTER. OPEN INNER. IN. S. S. PUT ALL RODS IN BASKET. E.  GET  ALL
DISKS.  NOW  COMES  THE  TRICKY  PART: THE ROD IS IMBEDDED IN THE
SILVER SPHERE. ALL WE HAFE AT OUR DISPOSAL TO OBTAIN  IT  IS  THE
4-POSITION  DIAL  AND  THE  TWO  DISKS.  FORTUNATELY,  THESE  ARE
'TRANSPORTER   DISKS'.    UNFORTUNATELY,   THEY   EXPLODE    INTO
NOTHINGNESS  IF  YOU  ALLOW  THEM  TO  TOUCH.. ANYWAY, HERE'S THE
PROCEDURE: PUT RED DISK UNDER GLOBE.  PUT BLUE DISK ON FLOOR. PUT
CARD ON GLOBE. TURN DIAL TO 4. TURN DIAL TO  2.   GET  CARD.  GET
BLUE  ROD.  GET  ALL  DISKS.  PUT BLUE ROD IN BASKET. W. PUT BLUE
DISK ON FLOOR. (YOU *>HAVE<* TO PUT IT ON THE FLOOR HERE  SO  THE
'MAINTENANCE  MOUSE'  CAN  COLLECT IT AND PUT IT IN THE GARAGE SO
YOU CAN TRANSPORT THERE (AND OUT OF TROUBLE) LATER!!!)


GETTING THE GOLD ROD: N. N. N. N. W.   AFT.  NOW  YOU'RE  IN  THE
COMPUTER  ROOM.   OPEN PANEL. PUT CARD IN SLOT. CLOSE PANEL. TURN
COMPUTER ON. (IT WILL SPEW OUT A GOLD BAR FOR YOU). PUT GOLD  ROD
IN  BASKET.  LOOK AROUND IF YOU LIKE, BUT THERE'S NOTHING ELSE TO
DO HERE. THE ENUNCIATOR PANEL TELLS YOU WHAT YOU HAVE TO  FIX  TO
PUT  THE  ARTIFACT  IN  ORDER,  BUT  I'M  GOING  TO TELL YOU THAT
ANYWAY. 


GETTING THE BROWN ROD: N. W. W. S. S.  E. E.  REMOVE  SUIT.  LOOK
AROUND  OR  'WAIT'  OR SOMETHING UNTIL THE CHIEFTAIN COMES. OFFER
SUIT TO CHIEF. POINT AT BROWN ROD. 


GETTING THE VIOLET ROD: YOU HAVE NO TIME TO PUT THE BROWN ROD  IN
YOUR  BASKET!  FOLLOW THE CHIEF WHEN HE LEAVES. IT'S THE ONLY WAY
TO GET THE THE VIOLET ROD!!!  JUST  KEEP  SAYING  'FOLLOW  CHIEF'
UNTIL  YOU  GET  TO  THE  'CENTER  OF THE WARREN'. THEN: D. CLOSE
INNER. OPEN OUTER. OUT. P. P. GET VISOR. N.  MOVE  SKELETON.  GET
VIOLET  ROD  (MOVE THE SKELETON ONLY ONCE!!). S. S.  PUT RED DISK
ON FLOOR. STAND ON RED DISK. SURPRISE==> TRANSPORTER CITY.   WITH
ANY  LUCK  YOU'LL  NOW  BE  IN  THE  GARAGE.  IF THE MOUSE HASN'T
COLLECTED  THE  BLUE  DISK  YET,  YOU'LL  BE  BACK  OUTSIDE   THE
LABORATORY.  YOU'LL  JUST HAVE TO WAIT TILL HE COMES AND GETS IT,
THEN TRANSPORT TO THE GARAGE. 


GETTING THE GREEN ROD: ENTER BIN.  (KEEP TYPING  'ENTER  BIN'  OR
'AGAIN'  UNTIL  YOU  FIND  THE  GREEN  ROD.  IT MAY TAKE UP TO 10
TRIES!). GET GREEN ROD.  PUT GREEN ROD IN BASKET. 


GETTING THE CLEAR ROD: F. P. N.  N.  N.   N.  W.  LOOK  AT  LASER
THROUGH VISOR. GET CLEAR ROD. 


GETTING  THE  WHITE  ROD:  E.  S. S. U. S.  S. P. U. U. JUMP. PUT
SILVER ROD IN SILVER SLOT. IN. GET WHITE ROD. 


YOU'VE GOT ALL THE RODS NOW. ALL YOU HAVE TO DO IS FIGURE OUT WHY
YOU'VE COLLECTED THEM. 


FINISHING UP
========= ==

PUT THE WHITE ROD IN THE WHITE SLOT. (A BLACK SLOT  WILL  APPEAR.
DO =>NOT<= PUT THE BLACK ROD IN THE BLACK SLOT!). 

GETTING  TO  THE CONTROL BUBBLE: OUT. U.  JUMP. FIRE GUN AT DRIVE
BUBBLE. AGAIN.  AGAIN. (YOU SHOULD NOW BE 'ON  CONTROL  BUBBLE'.)
D.  PUT  GOLD ROD IN GOLD SLOT.  IN. PUT CLEAR ROD IN CLEAR SLOT.
FIVE COLORED SLOTS WILL APPEAR. PUT THE APPROPRIATE ROD  IN  EACH
SLOT--> THE ORDER YOU DO IT IN DOESN'T MATTER. 

THE  FINAL SEQUENCE: YOU NOW USE THE VARIOUS COLORED SPOTS TO SET
THE COURSE OF THE ARTIFACT TOWARD EARTH. TOUCH LARGE SQUARE. (THE
VIEW NOW COVERS THE AREA FROM THE SUN TO  JUPITER).  TOUCH  BROWN
SPOT.  (YOU  WILL  HAVE  TO  TOUCH IT 4 TIMES, UNTIL THE EARTH IS
HIGHLIGHTED). TOUCH VIOLET SPOT  (THREE  TIMES,  UNTIL  THE  PATH
FORMS  A  CIRCLE AROUND THE EARTH. (DON'T STOP AT THE ELLIPSE!)).
TOUCH GREEN  SPOT.  (THE  PATH  WILL  FLASH.)  TOUCH  BLUE  SPOT.
BLAST-OFF!!!!! YOU WIN!! 

SIT BACK AND BASK IN THE GLORY OF A PERFECT SCORE. 

                   <D><J><C>