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               ***************************************
               *                                     *
               *          W e l c o m e !            *
               *                                     *
               *  to another HAYES tutorial to get   *
               *  you through another of INFOCOM'S   *
               *  brilliant text adventures...       *
               *                                     *
               *       S  O  R  C  E  R  E  R        *
               *                                     *
               *       The Second Book In The        *
               *              ENCHANTER              *
               *               Trilogy               *
               *                                     *
               ***************************************

Well,  the  folks  at  INFOCOM have done it again. Another superb text
adventure which picks up where ENCHANTER left off. While not quite  as
difficult  as  ENCHANTER,  SORCERER is nonetheless a very entertaining
and challenging adventure, with new twists on old standards (the glass
maze comes to mind) and a very logical set of puzzles to solve. 

While some of you may be working off a pirated copy of  this  game,  I
urge  you  to  go  out  and  buy an original.  If any software company
deserves our continued support, it is INFOCOM.   They  are  truly  the
pioneers  in the field of interactive fiction and they make up for the
price of their disks by supplying original  and  very  enter-  taining
game  packages and docs.  Besides, one day an original copy of some of
these games may be worth some- thing... I can  remember  a  few  comic
books I wish I'd held on to! 

Anyway,  enough  of  the  commentary...   as usual, everything between
commas is input and seperate comments  are  between  (parenthesis)  or
offset by the arrow --->. 

And away we go... 

S, (you'll get eaten by the hellhound and then wake up), Frotz Me (can
you  think of a better light source!), Get Up, W, W, Pull Hanging, Get
Key, Open Drawer, Unlock Journal, Read Journal

---> Inside the journal is written a code word which will change every
time the disk is booted, much like the space coordinates in  STARCROSS
were  protected. Write this code word down as you will be referring to
it in a moment... 

Drop Key and Journal, E, S, S, W, Get Matchbook and Vial,  Open  Vial,
Drink Potion, Drop Vial, E, Open Mailbox, Put Matchbook in Mailbox, E,
Get Scroll, Gnusto Meef, W

--->  Now,  if  you  haven't  heard the doorbell ring yet, keep typing
'wait' until the mailman arrives and  delivers  the  mail.  If  you've
heard the bell, then the mail is already here... 

Open Mailbox, Get Orange Vial, D

--->  OK, Now we need to unlock this trunk. The combination of buttons
to push depends upon the codeword found in  Belboz'  journal.  Follow-
ing are the various words and their associated combinations. 

     Example: If the code is 'Blood-
     worm', you would input: 

           Push White,
           Push Gray,
           Push Black,
           Push Red,
           Push Gray

and  the  lock  would  open. Here are the various codes (thanks to the
great FINEOUS FINGERS for supply- them!!): 

Bloodworm:  White Gray Black Red Gray Brogmoid:  Red Purple Red  Black
Purple  Dorn:   Gray  Purple Black Gray White Dryad:  Black Gray White
Red Red Grue:  Black Black Red Black Purple Hellhound:   Purple  White
Gray  Red  Gray  Kobold:   Red  Purple Black Purple Red Nabiz:  Purple
Black Black Black Red Orc:  Red Gray Purple Gray  Red  Rotgrub:   Gray
Red  Gray  Purple  Red  Surmin:  Black Black Purple Red Purple Yipple:
Gray Purple White Purple Black

---> OK, the lock should pop open and then you should... 

Get Moldy Scroll, Aimfiz Belboz, NE

---> That should get you away  from  the  hellhound.  I  would  advise
saving  the  game here, so you don't have to go through all that again
if you happen to slip up. Also, from now on, you  will  find  yourself
growing  sleepy  from time to time.  Whenever you start feeling tired,
just 'Sleep' wherever you are.  Make sure, however, that you  are  not
in  the  middle  of solving a time-crucial puzzle like the maze or the
coal-bin room where sleep will lead to your doom. I will  mention  the
places  where  sleep  seems to overcome you, so don't worry about this
too much. On to the solving... 

D, D, S (you should be in the Crater), NE,  NE,  E,  N,  NE,  Memorize
Izyuk,  Izyuk  Me, U, Get Guano and Scroll, Gnusto Fweep, D, SW, U, W,
W, NE, SE, E, E, Put Guano in  Cannon,  Get  Scroll,  W,  Lower  Flag,
Search  Flag, Get Aqua Vial, W, NW, SW, W, D, D, S (you should be back
at the Crater), W, Memorize Izyuk, Again  (this  is  so  you  can  re-
member the spell longer), Izyuk Me, W, W, N, Get Coin, S, E, Izyuk Me,
E,E

--->  About this time you may need to sleep. If not, you might want to
type 'Wait' a few times until you get tired. Then type 'Sleep'. 

NE, NE, E, E, Wake Gnome, Give Coin, E, E, N, N

---> Now on to the Maze! You need to memorize the Fweep spell at least
3 times in order to get through this sucker. The spell wears off after
a while and you will not be allowed to carry anything (like your spell
book)  while  you  are  a  bat  (early  bugs  let  you,  but  that  is
cheating...).  If  you  haven't memorized it enough, you'll forget it.
So... 

Drop All but Book, Memorize Fweep, Again, Again, Fweep Me, E, N, E, S,
S, W, D, E, E, N, N, U, U, S (you should now return to human form), E,
Get Scroll, Drop Scroll in Hole, Fweep Me

---> At this point a Dorn Beast will start coming at  you...  GET  THE
HELL OUT! 

W,  W,  S, E (bye bye Dorn!), D, D, W, W, U, U, N, N, D, E (your Fweep
spell should wear off at this point, so..), Fweep Me, S, E, N,  D,  W,
S, W, U, W

--->  You've  done  it!  Now,  keep  typing 'Wait' until you are human
again, then... 

Get All, S, S, E, Get Scroll, Gnusto Swanzo

---> Here's another good place to save the game.  Sleep  if  you  need
to...  you probably will by the time you get to the amusement park. 

W,  W,  W,  Search  Gnome (AHA!), W, W, SW, SW, S, SW, W (a gnome will
appear), Give Coin, W, W, S, Get Ball,  Open  Aqua  Vial,  Drink  Aqua
Potion,  Throw Ball at Bunny, Drop Aqua Vial, N, E, E, NE, S, Yonk the
Malyon, Malyon the Dragon

---> At this point, keep typing 'Wait' until  your  muscles  feel  the
effect of the aqua potion wear off.  Then... 

S, Open Orange Vial, E, Drink Potion

--->  At  this  point, your twin should appear. This is an interesting
time-puzzle that must be solved correctly in order to get past it with
the scroll you find and your spell book still intact.  An  interesting
bit of trivia for all you ZORK fans who always wanted to know what the
timber  in  ZORK  I  was meant for...  In the original mainframe ZORK,
which incorporated the best of ZORK I, II, and  III  combined  in  one
giant  adventure,  you  found  the  crystal  sphere  (now found in the
aquarium in ZORK II) by tying the rope to the timber and then using it
to stop yourself halfway down the chute which ends up in the cellar of
ZORK I. The authors  have  used  this  little  puzzle  here  to  great
effect... Anyway, on with the solving... 

Give Book

--->  When  you  give your spell book to your older self, he will give
you a combination number... remember it, then... 

Drop Vial, E, Set Dial to (whatever number you were given), Open Door,
E, Get Rope, U, SW, Get Timber, S, NE, N, W, Tie Rope to Timber,  Drop
Timber,  Drop Rope Down Chute, Climb Down Rope, Get Scroll, Golmac Me,
Open Lamp, Get Smelly Scroll, D, Tell Younger Self "The Combination Is
(the number you were given)"

---> Remember to use the quotes when you talk  to  your  younger  self
this  way.  He  should then give you your spell book (think about what
just happened!!).  You should immediately go... 

D, (Now 'Wait' a few times until the orange potion wears off  and  you
feel tired), Sleep

---> You might want to save the game before this final set of moves! 

Gnusto  Vardik,  Memorize  Meef,  Again, Drop Book, Swim in Lagoon, D,
Meef Weeds, Get Crate, U, W, Drop Crate, Get  Book,  Open  Crate,  Get
Suit  and  Can,  NE,  N,  Meef  Vines,  Spray Repellent on Suit, W, W,
Memorize Vardik, Vardik Me, Open White Door, Memorize  Swanzo,  Swanzo
Belboz



This  tutorial  is the >EXCLUSIVE< property of the ADVENTURER'S TAVERN
and should not be posted on any other board without  prior  permission
of THE GUNSLINGER. 

Many  thanx to THE GUNSLINGER and FINEOUS FINGERS in helping with this
adventure.