💾 Archived View for spam.works › mirrors › textfiles › apple › WALKTHROUGHS › enchanter.2 captured on 2023-06-16 at 21:33:18.
-=-=-=-=-=-=-
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * * ENCHANTER II HELP * * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* STUCK IN THE GUILD HALL?? GO TO BELBOZ'S ROOM, GET THE JOURNAL, GET THE KEY FROM BEHIND THE HANGING, OPEN JOURNAL, AND READ UNTIL THE LAST LINE AT WHICH TIME IS SAYS SOMETING LIKE: "THE PASSWORD IS: XXXXXX" EACH TIME YOU PLAY A NEW GAME, THERE WILL BE A DIFFERENT ANIMAL IN THE X'S! THESE ANIMALS CONTROL WHICH SEQUENCE OPENS THE TRUNK DOWNSTAIRS, HERE IS THE COMBINATIONS: BLOODWORM: WHT GRY BLK RED GRY BROGMOLD: RED PURP RED BLK PURP DORN: GRY PURP BLK GRY WHT DRYAD: BLK GRY WHT RED RED GRUE: BLK BLK RED BLK PURP HELLHOUND: PURP WHT GRY RED GRY KOBOLD: RED PURP BLK PURP RED NABIZ: PURP BLK BLK BLK RED ORC: RED GRY PURP GRY RED ROTGRUB: GRY RED GRY PURP RED SURMIN: BLK BLK PURP RED PURP YIPPLE: GRY PURP WHT PURP BLK