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:==========================================================: Bard's Tale III: Theif of Fate Solve By King Dan :==========================================================: I assume you have the codewheel and a working copy of the game. If your copy crashes, you'll need the digi-patched copy. (Or get the patches and make a new character disk and transfer your characters. More on this later.) Skara Brae: ~~~~~~~~~~~ Right when you enter the town, enter the building directly in front of you. There you'll find a whole stash of goodies (weapons, armor, etc.) Go to the old man in the review board and read all the info he has to say. Then go to the Mad God's temple and say "TARJAN" to get to the catacombs. Clean them out, get experience, and build up your characters. After the second level of the catacombs, exit the place, get healed and stuff, then return and this time say "CHAOS" to the priest. You'll enter Unter Brae. On the first level, you'll be asked for the rhyming word. Say "BLUE". Behind there are the stairs. However, you'd save your hit points if you did a phase door from the opposite side. On the next level, the answer to the riddle is "SHADOW". Then on the next level, the answer is "SWORD". Go downstairs through the portal and make the following moves (N=north, E=east, etc.): N.E.N.E.E.S.S.E.E.E.E.N.N.W.N.N.W.W.N.N This way you will avoid all the annoying spinners. When you enter the next area, you'll be able to go straight through. However, by taking the direct route, you get hit with lots of traps and stuff. So, before you head north, go west or east one square, THEN go all the way north. You'll save a lot of hassle that way. In the next section of this level, you should go directly west then all the way north. Behind the door you get to will be Brilhasti. Get your characters healed and all, cast your favorite shield spells and bard songs, then go for it. You'll have to tromp around in the same dungeon until you can get a chronomancer. You should get one as soon as possible, and at the same time, build an archmage with your other mage. Once you get your chronomancer, <T>alk to the old man, get the spells you need, and go to the quiet grove in the wilderness (NW of Skara Brae). Cast the spell to Arboria and... Arboria: ~~~~~~~~ Tromp around in the wilderness until you get the Arefolia leaves and a few acorns. Enter Ciera Brannia and go to the wizard's guild. Buy the GILL spell for all your magic users. Go to the King's Castle near the center of town and read the info. Then go to the lake behind the fisherman's hut and enter the palace. Be sure you have some sort of container (i.e. canteen) and find the Life Spring. <U>se the container there as many times as you can (I think it's 9) and then leave. Then go to Valarian's Tower and get to the top floor. On the third level you'll need to <U>se the acorn at the hole in the wall, then <U>se the Water of Life in the canteen. Go to level 4 and get the Nightspear. Then, go to the Festering Pit. Go downstairs (you'll need to go up and down some portals a couple times to get to the northeast area of level 2). Find and kill Tslotha. Get his head and heart. Return to the King in town and then go to the Sacred Grove. Tromp around until you find the tomb door. SAVE YOUR GAME! Enter and <U>se the heart, which puts it in the bowl. Use the Water of Life, turn to face east, wait a move, then enter the door. Head to the SE corner and get Valarian's Bow and quiver. Return to the place you entered Arboria from (it says "The ground seems to be worn here") and cast the spell out of Arboria. Return to the old man for your next quest. A few notes here. Every time you enter a new land, the only way out is from the "Ground seems to be well worn here" location. You're also probably getting itchy for a geomancer by now, but give it up, you won't get one for quite a long time. Also, whenever you can buy a new spell or bard song, do it. Gelidia: ~~~~~~~~ Go to Cold Peak (NE of the camp) to get to Gelidia. If you stay outside too long here, you'll freeze. Therefore, don't go exploring around, since there isn't much to see. The only place you need to go to is the small hut to the northeast of the Ice Keep. Read the stuff there, then go to the Keep. A few groundrules: The answer to the "Speak your name, Defender" question is either "HAWKSLAYER" or "ALENDAR" (both should work). There isn't anything worth mentioning on the second level of the Keep, so forget it. In the northwest corner of level one, at the creature, cast the following spells: INWO, WIHE, FOFO, INVI. Then enter the Grey tower. Go to the top level and kill the keepers of the tower and get the smoky lens. Next, return to the Ice Keep and go to the curtain in the NE corner. Cast: LEVI, ANMA, PHDO. Enter the White tower, go to the top level, kill the keepers, get the Crystal lens and return. Go to the SE corner, and at the black wall cast: LERE, SHSP, FEAR, SUEL, and SPBI. Enter the black tower, and (you guessed it) go to the top level, kill the keepers, get the black lens, and return. Now go to the slab of white marble on the north side of the level and use the three lenses. Go downstairs two levels and at the riddle, answer "CALA". Go through the door and get the Wand of Power and Sphere of Lanatir. Return to the old man in Skara Brae. Lucencia: ~~~~~~~~~ To get here, go to the brook east of Skara Brae. In Lucencia, wander around until you find the following roses: yellow, red, white, and blue. Make note of where the dead rosebush is. Normally, you'd go to the Bard's Hall in town to get clues, but you won't need them now. There might be a Bard Song there to learn, so you might as well go. Then go to the Violet Mountain and enter. Make sure you have a container. Get to level two and find and kill the Rainbow dragon. <U>se the container and collect some of its blood. Get the key. Leave and SAVE YOUR GAME! Go to Cyanis's Tower and go to level three. Kill Cyanis and get whatever artifact he has (I forgot what it was.) Go to the dead rosebush and use the dragon's blood. Get the rainbow rose. [NOTE: If your copy crashed when you left Cyanis's Tower after killing him (i.e. the land was really strange), get a fresh copy of the character disk, apply the Digi-Patches, and transfer your characters to it. That will fix all errors.] Then go to Alliria's tomb and use whatever it was that you got from Cyanis at the black crystal on level one. Go downstairs and follow the corridors. You will encounter several women. They will ask for different flowers: They ask for Give them ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Flower of Truth White flower Valor Blue Kinship Red Nature Yellow Flower of Alliria Rainbow Now you'll be able to get through to get the Crown of Truth and Belt of Alliria. Return to the old man in Skara Brae. Kinestia: ~~~~~~~~~ Get here from the Old Dwarf Mine. Wander around, get Hawkslayer, and go to the Private Quarters. Find and get the Left Key. Talk to the dying Ferofist. In the Barracks get the Right Key. In the workshop, at the portal on the floor, use the two keys. Turn the right key 18 times and the left key 15 times. Go down. Make your way down to the Viscous Plane. Use the GILL spell here. Head to the SW corner of ple plane and enter the sanctum. Find Urmech, and tell him that we can be friends. Get Ferofist's Helm and Hammer. Now, go to Urmech again, and he'll make you a geomancer. Choose carefully who you have it done to. I chucked my bard for the spells, since he was a lousy fighter and I figured he could risk his songs. Others have won by making a fighter the geomancer. Use your best jugment. (In all actuality, I didn't use the Geomancer spells much. By the time he gets the good ones, you have NUKE, which is the killer spell.) Return to the old man. Tenebrosia: ~~~~~~~~~~~ Cast the spell at Shadow Rock to get here. Go to shadow canyon and map the entire place. There will be a couple places where you can't seem to get to. By using a phase door (some places work, some don't), get into these areas. You'll find the shadow lock. Take it and then go to tar quarry. Have a container with you. SAVE YOUR GAME! Try to get to the building in the center of the map. Fill the container (<U>se it) at the tar fountain. Leave and go to the dark copse. In the center of the map is one square you can't access. Go to one of the trees surrounding it (either N, S, W or E) and <U>se the tar. The tree will burn down and you'll be able to get the shadow door. Leave and go to the place outside that says it is the middle of nowhere. Use the shadow door and shadow lock. Then enter Sceadu's place. Go to the second level and totally ignore that stuff in the center of the map. Along the north wall (in the middle) will be a secret door allowing access to the northern area of the map. Enter, go to the one little room, kill Sceadu and get his stuff. Return to Skara Brae. Tarmitia: ~~~~~~~~~ You get here from the Vale of Lost Warriors. This land is a real pain. Follow the directions carefully and you'll be out soon. Go to Troy and at the death head, say "ARES". You will be zapped to the one unaccessable square in another time. You will get the next name, and you must find the right time and say it. This is the order: Time Name: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Troy Ares K'un Wang Yen-Lo-Wang (don't forget the hyphens) Rome Mars Hiroshima Susa-No-O Stalingrad Svarazic Nottingham St. George Wasteland Sdiabm Berlin Tyr Those are the exact spellings, hyphens and periods included. Type them exactly as shown. It may be possible to skip everything except Berlin and answer Tyr. After you say Tyr, it asks for the real name. Type "WERRA". You'll be zapped to another place. Find Werra and kill him. He will be alive after you kill him, give you a speech, and then you'll be attacked by some Black Slayers. Run from them and then go get Werra's shield. Return to Skara Brae for the last quest. Malefia: ~~~~~~~~ Get here from the bubbling pool of slop south of the camp a ways. Be sure you had gotten all of the magical goodies from the storage building in Skara Brae. Then, get the Strifespear from Hawkslayer and find all of the statues. This land consists of three levels, each interwoven with portals. It is essential that you map these three levels, since you will have to bounce up and down between lots o' portals before you finish. You will find six statues, each one of one of the people you encountered in the other lands: Alliria (on level 1), Valarian (lev.2), Lanatir (lev.2), Sceadu (lev.3), Werra (lev.3) and Ferofist (lev.3). At each one, use their respective artifact (i.e. at Alliria's statue, <U>se the Belt of Alliria, etc.). After you have visited all three of them, a door on level 3 will open up allowing access to the large area in the center (previously it had been just the outline of a door). SAVE YOUR GAME! To really succed from here on, you must have lots of Harmonic Gems, and at least two spellcasters. Both must be able to cast the DIVA and NUKE spells. Go through the door and kill the religious nuts. Head for the center of the map and SAVE YOUR GAME before and after each of these large battles. Go through the door, kill the guys there, and you'll be teleported to Tarjan's tower. Go to the center and there you will find Tarjan. You will fight a group before him, then you take him on. When you kill him, you are teleported somewhere, and you are made a god!!! You win!!! Here's a general strategy for fighting the last few battles. Starting with the Religious nuts, this is the best method. Attack with your front guys (having a troth lance is good, plus the Strifespear). Each round, hide your thief. Then, with one mage, cast NUKE. With the other mage, cast DIVA. By doing this, the nuke will blast all the creatures, and the DIVA will ressurect the dead guys in the first positions. When your magic points are running low, have one mage use a gem, while the other casts DIVA. Without a DIVA each round, the front men will be killed, pushing the mages into the fighting ranks. They will be killed, and without magic, you can't win. Constant NUKEs and DIVAs are the key to success. Another tip: As the game progresses, you'll probably acquire new items that you can't find an immediate use for. Since you don't want to overload yourself, create some dummy characters in the camp for the express purpose of storing these items. Later on in the game, you may find use for the items, and by saving them at the camp, you won't have lost them or had them take up precious space. Also, a good travelling companion is Black Death (invoked from a Death figurine.) Tungsten armor is the best, so get it as soon as you can. As the game progresses, bows become less useful, so don't waste space with them. (Keep one, though). Other than that, you're on your own. The ending is worth the playing. ----------------------------------------------------------- Call... Appleseed ... (818) 760-3941 Valley of the Kings ... (213) 215-3025 -----------------------------------------------------------