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+-------------------------------------+ | Solve for: | | Pitfall II | | | | by Screaming Lord Byron | | of the KCPL | +-------------------------------------+ THE OUTPOST 312/\441-6957 For several years a company out of California called Activision produced fairly good (though somewhat tiresome) games for that long worshipped game- unit, the Atari 2600. Well, as sales of the 2600 began dropping off, the boys at Activision decided to get into computer games. So they started with the Atari computers, then the Commodore 64 and IBM PC Jr. Now, finally the Apple family. The object of Pitfall II is to rescue Pitfall Harry's cartoon friends Rhonda and Quickclaw. To do this, Harry runs, swims, and jumps all over the "Lost Caverns" in search of his missing pals. He can take any fall and has an unlimited amount of air underwater (not one of the more realistic features of the game). The cavern is huge, consisting off more than twenty levels in places. Also strewn all over the carvern are treasures (mostly gold bars) of various values. Harry's quest is not without it's "pitfalls" though. All over the caverns are vultures, bats, rats, electric eels (in the water), and the every popular Amazon killer frog! Just avoid these beasts and you will be OK. The game doesn't end until you rescue both of Harry's friends. Each time you touch a beast (except the rat) you are taken back to the last X marker you reached. The rats are a little different. These territorial-minded rodents will just send you back to the screen you were at previously. There is no way to avoid the little buggers. Treasures are worth 5000 points each, Rhonda and Quickclaw are worth 10,000 each. You lose points while returning to the X mark after dying, thus the further away the X is, the more points you lose. 'Nuff said. An easy game. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> The following is a SOLVE for the game. These are the actual moves you need to make. Those with a heart condition turn back now! Ok...here we go...you can probably figure that R means go 1 screen to the right, etc... the stuff in brackets is side inbo...I also didn't include where various beasts occur...you'll find out anyway... from the start: R, R, D [get the gold dummy!], R, R [back on land], R, D, D [the next X marker], L, D, R, D, D, D, D, D, D, D, D, D, D, D, D, D, L [go to the very edge of the ledge and jump!], L [next X marker], L [go to very edge of the ledge and wait for the balloon. Jump and grab it, then go all the way up on the left side until the ceiling pops your balloon], L, U [save the lovely Rhonda], D [next X marker], D, U, L [walk of ledge], [get next X on the ground], L, U, R, U, L, U, R, U, L, U, R, U, U, R, U, U, L, U, R, U, L, U, U [next X], U, R, U, L, U, R, U, L, U, R, U, L, U, R, U, U, U, L, U [save Quickclaw!] That's it! This game is really an exercise in monotony, but enjoy it anyway (I guess!).