💾 Archived View for spam.works › mirrors › textfiles › rpg › cl-casem.d&d captured on 2023-06-16 at 20:15:10.
-=-=-=-=-=-=-
:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: -----=====Earth's Dreamlands=====----- (313)558-5024 {14.4} - (313)558-5517 A BBS for text file junkies RPGNet GM File Archive Site .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. By: The Weasel ---------------------------------------------------------------------- This is to everyone who says "I want a fighter who can pick locks." Caseman [New Character Class] The caseman is a specialized Fighter character class. They are exactly like the fighter class, except they have the ability to Open Locks. The name "Caseman" is used so that they don't get confused with the thief kit, "burgurlar." Caseman comes from the term "casing" a joint. They can use any weapon, wear any type of armor, use d10 for hit points, use fighter's THAC0 table and saving throws. They gain the additional hp for Con bonus as per the fighters, and also can have exceptional [18/??] Strength. They can be any race, with non-human level limitations as per the Fighter class. Caseman Table: Level: Experience: Open Locks ability: 1 0 25% 2 2500 29% 3 5000 33% 4 10000 37% 5 25000 42% 6 50000 47% 7 100000 52% 8 187500 57% 9 350000 62% 10 725000 67% +each level +375000/level +5%/level They start out with 4 Weapon proficiencies and 4 non weapon proficiencies. They gain additional proficiency slots every 3 levels. They can choose from Thief, Warrior and General proficiency lists. [don't forget any penalties to picking locks when wearing armor...] * Origin: Deltona Lakes BBS * Deltona, Fl * HST * (407) 574-9246 (1:3618/0)