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                                    Page 1


                     SimSystem IIe - Version 1.0 Shareware
                 Copyright (c) 1994 by American Research Inc.
                            Developed by Jim Sproul
                              All Rights Reserved

                            I N T R O D U C T I O N

    SimSystem IIe is amazing!  It will make your PC compatible computer
    system look, sound, and act just like an Apple IIe computer!

    With SimSystem IIe you will be able to run your favorite Apple II
    software.  SimSystem IIe supports all standard Apple graphics modes,
    so your favorite Apple games will work perfectly.  Even the sound is
    reproduced exactly!

    SimSystem IIe supports all of the standard keys on an Apple IIe
    keyboard, including the Open Apple and Solid Apple keys.  And,
    SimSystem IIe will let you use your PC joystick with Apple programs
    that require a joystick.

    SimSystem IIe simulates an Apple IIe compatible computer with FOUR
    DISK DRIVES!  Two are simulated 5 1/4 inch diskette drives, and two
    are ProDOS compatible hard disk drives.  You can swap disks anytime by
    pressing a function key and selecting another 'disk'.  You can even
    swap disks on the two simulated hard drives!  And, SimSystem IIe
    emulates the Apple Disk II floppy drive so well that you can even use
    some copy protected programs with SimSystem IIe!

    SimSystem IIe does MORE than a real Apple IIe!  Programmers will love
    the enhanced 65C02 monitor!  And, the built-in debugger is as powerful
    as an expensive in-circuit emulator!

    SimSystem IIe can simulate an Apple IIe with a color or monochrome
    monitor.  The VGA display mode is breathtaking - you'll swear you're
    looking at an Apple IIe display!  And, SimSystem IIe works with CGA
    and EGA display adaptors, too!

    Don't forget - SimSystem IIe is SHAREWARE!  Registered users get the
    latest updated version of SimSystem IIe, a nicely printed and bound
    manual (with pictures...), and the SimDisk utility (for creating
    'disks' for use with SimSystem IIe).

    This manual provides a brief overview of SimSystem IIe.  Registered
    users receive complete in-depth documentation.


                                    Page 2


                        T A B L E  O F  C O N T E N T S

              Introduction..................................Page 1

              Legal Statement...............................Page 3

              Chapter 1 - Features..........................Page 5

              Chapter 2 - System Requirements And
                Compatibility...............................Page 6

              Chapter 3 - Performance.......................Page 7

              Chapter 4 - Installation Guide................Page 8

              Chapter 5 - Getting Starting: SimSystem IIe
                Configuration...............................Page 9

              Chapter 6 - Volume Files: The SimSystem IIe
                Disk Drives.................................Page 13

              Chapter 7 - Booting The Emulator: The
                Volume Selector.............................Page 14

              Chapter 8 - The Emulator Keyboard.............Page 16

              Chapter 9 - SimSystem IIe Function Keys.......Page 17

              Chapter 10 - The SimSystem IIe Debugger.......Page 19

              Chapter 11 - Volume File Formats..............Page 21

              Appendix - Registration.......................Page 23


                                         Page 3


                                     Legal Statement
                                     _______________

    SimSystem IIe was developed by Jim Sproul for American Research Inc. 
    SimSystem IIe is copyright (c) 1994 by American Research Inc. 
    SimSystem IIe and SimSystem are trademarks of American Research Inc. 
    All rights reserved.

    COPYRIGHTS AND TRADEMARKS USED IN THIS DOCUMENT

    Apple, Apple IIe, Apple DOS, and Apple ProDOS are trademarks of Apple
    Computer Corporation.  AppleWorks is a trademark of Claris
    Corporation.  MS-DOS is a trademark of Microsoft Corporation.  IBM is
    a trademark of International Business Machines Inc.  

    SIMSYSTEM IIE IS SHAREWARE.

    License is hereby granted to the end user to use SimSystem IIe for a
    period of ten days for the purpose of evaluating the usefulness of the
    software.  After that time the software must be purchased by sending
    the registration fee, currently $50 US, to American Research Inc.  If
    the registration fee is not paid after ten days the end user must stop
    using the software, and must destroy any copies of the program in
    his/her possession.  Instructions for registering SimSystem IIe are
    provided at the end of this document.

    Bulletin Board System (BBS) operators may receive a free registration
    for SimSystem IIe by making SimSystem IIe available on their BBS
    system, and sending in the SimSystem IIe registration form along with
    instructions for accessing the BBS.  After verifying that SimSystem
    IIe is available, and that the conditions of distribution are being
    met, we will send the registered version of SimSystem IIe, a printed
    and bound manual, and the SimDisk utility.  The ten day evaluation
    period is waived for BBS operators who make SimSystem IIe available on
    their BBS system, and who comply with the terms of distribution given
    below.

    DISTRIBUTION

    SimSystem IIe may be distributed, either on magnetic media or via
    modem, for the purpose of exposing the product to other potential
    users, providing that all original files are included, intact and
    unmodified, and that no additional files are provided in association
    with the product.  SimSystem IIe may NOT be distributed on a bulletin
    board system (BBS) that illegally distributes copyrighted commercial
    software.

    COMMERCIAL SHAREWARE DISTRIBUTION

    SimSystem IIe may be distributed by commercial shareware distribution
    firms provided that the terms of distribution outlined above are
    complied with, and that the shareware nature of the product is CLEARLY
    stated on the product packaging and on the media (diskette, CD, etc.).

    SIMSYSTEM IIE IS AN ORIGINAL PRODUCT

                                    Page 4



    SimSystem IIe was written by Jim Sproul for American Research Inc. 
    The program was written in 80286 assembly language, except for the
    interpreted pseudo-ROM program, which was written in 65C02 assembly
    language.  SimSystem IIe does NOT contain any program code in any form
    (interpreted or executable) which is the copyrighted property of Apple
    Computer.  (This becomes apparent if the user examines the 65C02
    monitor program.)

    USE OF COMMERCIAL SOFTWARE WITH SIMSYSTEM IIE

    The end user MUST have a license from the software publisher to use
    any commercial software with SimSystem IIe.  This license is usually
    granted, with some limitations, when the user purchases the software. 
    Some software licenses may stipulate that the software may only be
    used on a computer system which is manufactured by, or under license
    from, Apple Computer.  Software products bearing such a license
    stipulation may NOT be used legally with SimSystem IIe.

    WARNING: The use of commercial software products with SimSystem IIe
    which are not obtained through legal means (i.e., purchased) is
    ILLEGAL!

    DISCLAIMER

    SimSystem IIe is provided solely for the amusement of the user. 
    American Research Inc. makes no guarantee regarding the usefulness of
    the product, and does not guarantee that the product will operate
    uninterrupted, or will be free of errors.  American Research Inc. will
    not be responsible for any damages resulting from the failure of the
    product to perform as expected.  The user is  urged to read this
    document in its entirety (especially the Compatibility Guide) before
    using SimSystem IIe.


                                    Page 5


                             Chapter 1 - Features
                             ____________________

    SimSystem IIe is configured to emulate an Apple IIe with the following
    features:

         * 128K RAM (64K main / 64K auxiliary)
         * 65C02 microprocessor
         * Parallel printer adaptor in 'slot 1'
         * 80-column display adaptor in 'slot 3'
         * Dual floppy drive adaptor in 'slot 6'
         * Dual hard drive adaptor (removeable media) in 'slot 7'

    In addition, SimSystem IIe has the following features:

         * Supports CGA, EGA, and VGA display adaptors.

         * Emulates all standard Apple display modes, including 40 column
         text, 80 column text, low resolution graphics, high resolution
         graphics, and double high resolution graphics.

         * Emulates full Apple keyboard, including Open Apple and Solid
         Apple keys.

         * Emulates Apple joystick using standard PC game port.

         * Emulates Apple internal speaker sound.

         * Built-in enhanced 65C02 monitor.

         * Built-in 65C02 debugger supports breakpoints, single step,
         register display, and more.

         * Use files on your hard disk as 'disks' for four simulated disk
         drives.  Swap disks anytime by pressing a function key (even on
         the simulated hard drives).

         * Special set-up screen lets you choose your PC video mode,
         select printer and game port, turn on/off sound, enable/disable
         debugger, etc.  Save your configuration and SimSystem IIe will
         always start up the way you want it to.


                                       Page 6


                 Chapter 2 - System Requirements And Compatibility
                 _________________________________________________

    SimSystem IIe requires a 100% IBM compatible computer system with an
    80286 (or downward compatible) microprocessor.  A graphics display
    adaptor (CGA, EGA, or VGA) is required.  A parallel printer adaptor
    and game port are also optional.  Although not required, a hard disk
    is highly recommended for maximum performance.

    SimSystem IIe will NOT work on systems with an 8086, 8088, or V20
    microprocessor.  

    SimSystem IIe is NOT compatible with Microsoft Windows, and may not be
    run as a DOS task under Windows.  SimSystem IIe changes the keyboard
    interrupt vector, and deals directly with system hardware for maximum
    performance.

    SimSystem IIe is known to be incompatible with many IBM portable
    computers, and Viglen computer systems (manufactured in the U.K.).  If
    you find SimSystem IIe does not function on your computer system
    please write to American Research Inc., at the address provided, and
    describe your computer system and the symptoms of the problem.  If we
    find the problem is due to a bug in SimSystem IIe we will send you a
    registered copy of SimSystem IIe at no charge!


                                    Page 7


                            Chapter 3 - Performance
                            _______________________

    The performance of SimSystem IIe, as compared to a real Apple IIe,
    will vary considerably.  This depends on the type and speed of your
    microprocessor, the number of wait states imposed by your system
    memory, the speed of your display adaptor, etc.

    SimSystem IIe running on an 80286 system operating at 12 MHz will be
    painfully slow, and probably not useful for anything except the most
    mundane tasks.  If you have a system like this then you may not be
    bothered by the lackluster performance, as you are probably already
    used to a lot of waiting.  You might consider donating your system to
    your local Salvation Army Thrift Store or elementary school.

    SimSystem IIe running on an 80386 system operating at 20 MHz will show
    adequate performance for most text based tasks, such as AppleWorks. 
    However, video games will probably not offer enough of a challenge for
    anyone over the age of six.

    SimSystem IIe running on an 80486SX system operating at 25 MHz will
    perform well beyond the speed of an Apple IIe for computational uses,
    but will perform at about the same speed for graphics operations.

    You can improve the performance of SimSystem IIe by operating the
    program in CGA mode (even if you have an EGA or VGA display adaptor),
    and by using the program with the debugger option turned off.


                                    Page 8


                        Chapter 4 - Installation Guide
                        ______________________________

    Since you are reading this document you have already discovered that
    the first step in installing SimSystem IIe is to extract the
    individual files from the archive (SIMIIE.ZIP).

    SimSystem IIe comes with the following files:

         SIMIIE.EXE - the SimSystem IIe program
         MON.ROM - the SimSystem IIe 65C02 monitor program
         SLOT.ROM - the SimSystem IIe 65C02 expansion slot programs
         DIAG.ROM - the SimSystem IIe 65C02 resident programs
         EXP.ROM - the SimSystem IIe expansion programs
         DEMO.IIE - a simple game developed with SimSystem IIe
         FLOBYN.IIE - a public domain game for the Apple IIe
         SIMIIE.DOC - this file

    We strongly recommend that you copy all of these files into a single
    subdirectory on your PC hard drive.  We usually name this subdirectory
    SIMIIE.  All of the files with the 'ROM' extension are 65C02 programs
    that SimSystem IIe uses for its simulated ROM memory.  SimSystem IIe
    looks for these files in the current directory on startup.


                                    Page 9


           Chapter 5 - Getting Started: SimSystem IIe Configuration
           ________________________________________________________

    You can run SimSystem IIe by typing the following command at the
    MS-DOS prompt:
         SIMIIE<Enter>
    Of course, the phrase <Enter> means to press the Enter key.

    If SimSystem IIe does not find a valid SIMIIE.CFG file in the startup
    directory then you will be presented with the SimSystem IIe
    configuration screen.  This screen allows you to select options for
    SimSystem IIe, which you can save for future use.  Even after saving
    your preferred configuration in the SIMIIE.CFG file you can still
    change the configuration later by entering:
         SIMIIE /S<Enter>
    This command will cause SimSystem IIe to load the SIMIIE.CFG
    configuration and display the configuration screen so that you may
    make changes.  Should you ever wish to restore the factory default
    configuration you can simply erase the SIMIIE.CFG file from your
    startup directory, and SimSystem IIe will start just like the first
    time you used it.

    Each of the configuration options is described below.

    1...Video Mode
         Pressing the '1' key will cycle through each of the available
         video mode options.  These options refer to the PC video mode
         which SimSystem IIe will use when simulating the Apple IIe
         display.  All Apple IIe display modes are supported by SimSystem
         IIe regardless of which PC display mode you choose.

         CGA display mode uses a graphics screen which is 640 dots wide,
         and 200 dots high, and is black-and-white.  When this option is
         selected SimSystem IIe will simulate an Apple IIe with a
         monochrome monitor.  This is the only option that will work for
         PC computer systems with a CGA display adaptor.  However, since
         screen graphics operate much faster in this mode, owners of EGA
         or VGA equipped computers might choose to use this mode for some
         graphics intensive programs.

         EGA display mode uses a graphics screen which is 640 dots wide,
         and 200 dots high, and uses 16 colors.  In this mode SimSystem
         IIe will simulate an Apple IIe with a color display.  This mode
         can be used with EGA and VGA equipped systems.  This mode is also
         compatible with computers having an EGA display adaptor and a
         non-enhanced (CGA) monitor.

         VGA equipped machines pose a special problem for SimSystem IIe. 
         The quality of the display produced by the VGA display adaptor is
         much higher than that of a real Apple IIe, making it difficult to
         produce a realistic looking display.  The Apple IIe display only
         uses half of the available scan lines, leaving a thin black
         stripe between rows of dots.  In low resolution display modes the
         VGA display adaptor will actually display each row of dots twice
         in order to fill in the black space.  While this process, called

                                      Page 10


         double scanning, might produce a better looking PC display
         screen, it makes a simulated Apple IIe display look bright and
         chunky.  SimSystem IIe compensates for this by operating the VGA
         display adaptor in the 640 by 480 dot display mode, and
         intentionally skipping alternating rows of dots.  This adds the
         original black space between rows of dots, producing a strikingly
         realistic display.

    2...Printer Port

         SimSystem IIe simulates an Apple IIe with a parallel printer
         adaptor card installed in 'slot 1'.  This option allows you to
         choose which printer port on your PC to use when an Apple II
         program is sending data to your printer.  Pressing the '2' key
         will cycle through the available options.  If you don't have a
         printer attached to your PC, or if you choose not to use a
         printer with SimSystem IIe, then you can select the 'NONE'
         option.

    3...Modem Port

         This option is provided in the event a future version of
         SimSystem IIe is written that supports a modem card in 'slot 2'. 
         The current version of SimSystem IIe does not support this.

    4...Game

         Press the '4' key to toggle this option between 'ON' and 'OFF'. 
         When this option is set 'ON' SimSystem IIe will support the use
         of a PC joystick with Apple II programs that require a joystick
         or paddles.  If your PC system is not equipped with a game port
         or joystick, or you don't wish to use a joystick with any Apple
         programs, then set this option to 'OFF'.

    5...Mouse

         This option is provided in the event a future version of
         SimSystem IIe is written that supports a mouse card in 'slot 4'. 
         The current version of SimSystem IIe does not support this.

    6...Sound

         Press the '6' key to toggle this option between 'ON' and 'OFF'. 
         When this option is set 'ON' SimSystem IIe will simulate Apple
         IIe sound through the internal speaker on your PC.  If your PC is
         an older (and slower) machine than you might find the simulated
         audio annoying, and you may wish to set this option to 'OFF'.

    A through G...Emulator System

         These options are provided to remind you which simulated
         expansion cards are installed in each SimSystem IIe 'slot'.  A
         future version of SimSystem IIe might allow you to select
         different simulated cards for each slot.


                                    Page 11


    H...Debugger

         Press the 'H' key to alternate between ON and OFF.  The SimSystem
         IIe debugger will allow programmers direct access to the
         simulated 65C02 microprocessor.  Using the debugger you can stop
         the processor, display the contents of the 65C02 registers, step
         through the program one instruction at a time, and set hardware
         breakpoints, all without any adverse affect on the program being
         run.  SimSystem IIe will operate more slowly while the debugger
         is enabled, so you should switch it off unless you need to use
         it.  Use of the SimSystem IIe debugger is described in detail in
         chapter 10.

    I...Page Flip

         The Apple IIe provides two video display buffers for most display
         modes, and SimSystem IIe supports this.  Some programs will
         display the image from one of the two display buffers while
         creating another image in the alternate buffer.  When the image
         is completed the program will switch the display to the alternate
         display buffer using a technique called 'page flipping'. 
         SimSystem IIe tries to be intelligent about page flipping, and
         only redraws the portion of the display screen which has actually
         changed.  While this works fine for most graphics programs, some
         programs will page flip between two completely different display
         screens, causing SimSystem IIe to do a lot of screen drawing.  If
         you find a graphics program is operating more slowly with
         SimSystem IIe, and you suspect that page flipping is the problem,
         you might try running the program with the page flipping option
         turned OFF.  This will force SimSystem IIe to display only one
         display buffer.  You can select which of the two buffers is
         displayed while the program is running by pressing the F6 key. 
         (Use of the F6 key is described in chapter 9.)

    J...Flash Text

         Both the Apple IIe and the PC support a form of flashing text
         when the display is operating in text mode.  On the Apple IIe the
         text will alternate between normal (white on black) and inverse
         (black on white) at regular intervals.  On the PC the text will
         alternate between on and off.  SimSystem IIe supports the Apple
         IIe style flashing text by periodically redrawing the flashing
         characters in reverse.  While this produces a very realistic
         simulated Apple display, it can cause a noticeable decrease in
         performance on slower machines.  Turn this option OFF if you
         suspect that flashing text is a problem.

    R...Run SimSystem IIe

         Select this option to start the SimSystem IIe emulator.

    S...Save Configuration

         Select this option to save the current configuration in the
         SIMIIE.CFG file.  If the file already exists it will be replaced.

                                      Page 12


         Once this file has been created SimSystem IIe will not
         automatically enter the configuration mode on startup unless the
         /S switch is provided on the command line.

    Esc...Return to DOS

         If, after making changes to the configuration screen, you do not
         wish to start the SimSystem IIe emulator, you may return to the
         MS-DOS prompt by pressing the Esc key.


                                      Page 13


              Chapter 6 - Volume Files: The SimSystem IIe Disk Drives
              _______________________________________________________

    SimSystem IIe emulates an Apple IIe with four disk drives, two floppy
    drives and two hard drives.  These simulated disk drives exist only in
    software, which is to say that the disk drives don't physically exist.
    An Apple II program will find all of the appropriate hardware
    registers for these disk drives only because SimSystem IIe simulates
    these registers.  In fact, SimSystem IIe simulates these disk drives
    so well that many copy protected programs will work.

    These simulated disk drives need simulated disks in order to work. 
    These disks are provided in the form of files on your PC hard drive. 
    In most cases, these files contain a complete copy of the contents of
    a real Apple disk.  We call these 'volume files'.

    Volume files for use with the simulated floppy drives will have the
    MS-DOS extension *.IIE, while files for use with the simulated hard
    drives will have the MS-DOS extension *.HDV.  SimSystem IIe provides a
    special file selector that allows you to swap disks in any of the
    simulated disk drives (including the simulated hard drives) by simply
    selecting another volume file.

    A floppy volume file (*.IIE) will always contain 143360 bytes of data,
    while a hard drive volume file (*.HDV) may vary between 800K and 16M. 
    The Apple ProDOS 3 1/2 inch diskettes can be simulated by using 800K
    hard drive volumes.  The simulated hard drive conforms to Apple ProDOS
    standards, and can only be used with ProDOS.

    Floppy volume files (*.IIE) can contain data in two different formats;
    binary and GCR.  Binary format files are always 143390 bytes in
    length, while GCR format files will vary in length (usually greater
    than 200K).  Binary format files are used for most applications where
    program code or data is stored in standard Apple format, and no copy
    protection is used.  GCR format files contain a copy of the disk data
    in its purest GCR encoded format, the same way it is stored on a real
    Apple II diskette.  SimSystem IIe does not interpret or translate GCR
    data in any way, whichs makes this format suitable for many copy
    protection methods used on Apple II products.

    You will need the SimDisk program in order to create volume files for
    SimSystem IIe.  This program allows you to download Apple compatible
    programs via modem, or directly from an Apple II computer system.  You
    can also use a Deluxe Option Board, from Central Point Software, to
    directly read Apple diskettes in your PC floppy drive.  SimDisk is
    provided to registered users of SimSystem IIe.


                                    Page 14


             Chapter 7 - Booting The Emulator: The Volume Selector
             _____________________________________________________

    You can start the SimSystem IIe emulator by selecting the 'R' option
    from the configuration screen.  If you have saved your configuration
    in the SIMIIE.CFG file, then the emulator will start automatically
    when you run the SIMIIE program.

    Just like a real Apple IIe, the first thing SimSystem IIe will try to
    do is load an operating system from one of the simulated disk drives. 
    This process is called 'bootstrap', or booting.

    SimSystem IIe provides the Volume Selector to allow you to choose a
    volume file for any of the simulated disk drives.  The Volume Selector
    is displayed at startup so that you can select a volume file to boot. 
    You can also call up the Volume Selector at any time while using
    SimSystem IIe by pressing the F7 function key.

    If your keyboard fails to work at this point it is probably because
    your PC keyboard system is not 100% IBM compatible, as required for
    SimSystem IIe.  If this is the case then SimSystem IIe will NOT work
    with your computer.  Please write to American Research at the address
    provided at the end of this manual, and let us know what kind of
    computer system you are using.

    The Volume Selector is displayed using the simulated Apple 80-column
    display characters.  The Volume Selector box is outlined in inverse
    box characters, and contains the title 'VOLUME' at the top.  Inside
    the box are listed up to eight files or subdirectories on your PC hard
    drive.  If the file listed is a subdirectory then the letter 'D' will
    appear in the border to the left of the filename.

    The selected disk drive is listed in the bottom border of the box
    after the word 'TAB' in the format 'SnDn'.  The number following the
    'S' indicates the 'slot', where slot 6 is the two simulated floppy
    drives, and slot 7 is the two simulated hard disk drives.  The number
    following the 'D' indicates which of the two simulated disk drives in
    each slot is selected, either 1 or 2.  By pressing the TAB key you can
    alternate between S6D1, S6D2, S7D1, and S7D2.  Note that when either
    of the two simulated floppy drives (slot 6) are selected then only
    files with the extension *.IIE will be displayed.  Similarly, when
    either of the two simulated hard drives (slot 7) are selected then
    only files with the extension *.HDV will be displayed.  All
    subdirectories will be displayed regardless of which simulated disk
    drive is selected.

    The selected file or subdirectory is displayed by highlighting its
    name in inverse characters (black on white).  You can change the
    selected file or subdirectory by using the UP and DOWN arrow keys
    (also called cursor keys) on your PC keyboard.  The list will scroll
    when the highlight bar reaches the bottom or top of the window, if
    more selections exist.  You can choose a file or subdirectory by
    moving the highlight bar over the name and pressing the Enter key.  If
    the selection is a subdirectory then the contents of that directory
    will be displayed in the window.  You can move to the previous

                                    Page 15


    subdirectory by selecting the '..' option from the list.  If the
    selection is a volume file then that file will be 'installed' in the
    selected simulated disk drive, and the Volume Selector will disappear.

    The current MS-DOS path is displayed at the bottom of the screen.

    You can exit from the Volume Selector without choosing a file by
    pressing the Esc key.  None of the selected volume files will be
    changed.  Leaving the Volume Selector displayed at boot time by
    pressing the Esc key is equivalent to starting an Apple IIe without
    any disks in the disk drives.  Like an Apple IIe, SimSystem IIe will
    run continuously trying to read a non-existent disk.  However, just
    like an Apple IIe, you can press RESET (function key F5) to proceed
    directly to the built-in BASIC interpreter.  Of course, no operating
    system is loaded so you won't be able to load or save any programs. 
    However, you can still play with BASIC, or the built-in monitor
    program.

    Once you have selected a volume file SimSystem IIe will begin loading
    the operating system from the volume.  After that, things works pretty
    much like a real Apple IIe!


                                    Page 16


                       Chapter 8 - The Emulator Keyboard
                       _________________________________

    Most of the keys on your PC keyboard work with the emulator.  All of
    the alphanumeric keys are the same, including Esc, Shift, Ctrl, Tab,
    Caps Lock, Backspace, and the arrow (cursor) keys.

    Functions keys F1 through F10 are used for special SimSystem IIe
    commands, and are not used by any Apple II programs.  The numeric
    keypad keys are equivalent to the numeric keys on the main keyboard.

    The Alt key to the left of the space bar is used for the Open Apple
    key.  The Alt key to the right of the space bar is used for the Solid
    Apple Key.  Note that the screen characters that represent these keys
    are replaced with Open Diamond and Solid Diamond (to avoid copyright
    problems with Apple Computer).

    None of the following keys perform any function with SimSystem IIe.

         Print Screen   Scroll Lock    Pause
         Insert         Home           Page Up
         Delete         End            Page Down
         Num Lock

    Some Apple operating systems, like Apple DOS, do not support all of
    the keys on an enhanced Apple IIe.  For example, Apple DOS does not
    recognize lower case characters.  However, like an Apple IIe,
    SimSystem IIe starts up in Caps Lock mode.  In addition, Apple DOS and
    AppleSoft BASIC do not recognize the Backspace key, and use instead
    the left arrow key.  In other words, use the keyboard just as you
    would on a real Apple IIe.


                                    Page 17


                    Chapter 9 - SimSystem IIe Function Keys
                    _______________________________________

    Some of the things you would do with a real Apple IIe are not directly
    possible with an emulator program.  SimSystem IIe uses function keys
    F1 through F10 to perform these special tasks.  The bar at the bottom
    of the screen is used to remind you of the purpose of these function
    keys.  Please note that this reminder bar is temporarily replaced by
    the MS-DOS path when using the Volume Selector, and by the debugger
    display (when enabled).  Each of the function keys is described below.

    F1 SHOW (Debugger)

         This key is used only when the SimSystem IIe debugger is enabled.
         This key allows you to alternate between the debugger display and
         the reminder bar.  The debugger display is described in the
         chapter 10 of this manual.

    F2 SNGL (Debugger)

         This key is used only when the SimSystem IIe debugger is enabled.
         This key allows you to alternate between RUN and STEP mode.  In
         RUN mode the simulated 65C02 processor will run continuously.  In
         STEP mode the simulated 65C02 processor can be stepped one
         instruction at a time using function key F4.

    F3 BRK (Debugger)

         This key is used only when the SimSystem IIe debugger is enabled.
         This key allows you to set a breakpoint address.  When the 65C02
         processor reaches the breakpoint address it will automatically
         switch into the STEP mode (see function key F2 and F4
         descriptions).

    F4 STEP (Debugger)

         This key is used only when the SimSystem IIe debugger is enabled.
         This key allows you to step the 65C02 processor one instruction
         at a time.  This key is only effective when the 65C02 processor
         is in STEP mode (see function key F2 description).

    F5 RST

         This key is equivalent to the RESET key on a real Apple IIe. 
         Pressing this key will cause the simulated 65C02 processor to be
         reset.  Some Apple II programs will alter the 65C02 reset
         address, which prevents the program from being stopped.  These
         programs will behave similarly with SimSystem IIe.  See function
         key F9 description below.

    F6 FLIP

         This key is used when the Page Flip option (on the configuration
         screen) is turned OFF.  Use this key with graphics mode programs
         to select which of the two display buffers will be shown on the

                                      Page 18


         screen.  Pressing this key will cause SimSystem IIe to switch
         between the two display buffers.  This feature is useful to
         programmers who want to watch screen data being created in a
         display buffer that would normally be hidden from view.

    F7 DISK

         Use this key to access the Volume Selector.  Use of the Volume
         Selector is described in chapter 7 of this manual.  The Volume
         Selector is sometimes useful as a PAUSE function in some games,
         since the emulator stops while the Volume Selector is displayed.

    F8 JOY

         This key is only useful if the Game Port option is enabled (on
         the configuration screen).  As you probably already know, not all
         PC joysticks are the same.  In addition, not all PC game port
         adaptors are the same.  Most PC games that use a joystick provide
         an option for 'calibrating' the stick to work properly with the
         game.  SimSystem IIe provides function key F8 for this purpose. 
         Position your joystick in the center position and press F8.  A
         reminder box will pop up to inform you when the calibration is
         complete.  THIS PROCESS MUST BE PERFORMED EVERY TIME YOU RUN
         SIMSYSTEM IIE, AND BEFORE USING THE JOYSTICK!  If your joystick
         features calibration adjustments you should set them in the
         center position before pressing F8.  The SimSystem IIe joystick
         emulation should work with virtually all Apple II games that use
         a joystick.

    F9 PWR

         Pressing this key is essentially the same as switching off an
         Apple IIe for a moment, then switching it back on.  Use the
         Volume Selector to select a new disk to boot before pressing F9.

    F10 BYE

         Use this key to return to the MS-DOS prompt.  No warnings are
         given, so press this key only if you want to leave SimSystem IIe.


                                      Page 19


                      Chapter 10 - The SimSystem IIe Debugger
                      _______________________________________

    The SimSystem IIe debugger is an advanced feature intended for
    programmers, and other technically inclined users.  Most users will
    choose to operate SimSystem IIe with the debugger option (on the
    configuration screen) turned OFF, since it significantly reduces the
    speed at which SimSystem IIe operates.

    A traditional debugger is a program that resides in memory with the
    program being tested.  The program under test must be reasonably well
    behaved in that it may not trash memory required by the debugger, or
    interact with system hardware in a manner the debugger doesn't expect,
    or both programs will crash.  A debugger is also a useful tool for
    examining how another program works.  Many copy protected programs, or
    programs which use proprietary software techniques or algorithms, are
    specifically designed so that a traditional debugger will not work
    with them.

    The SimSystem IIe debugger is different.  It works more like a piece
    of hardware attached to the microprocessor, or an in-circuit emulator
    device.  The SimSystem IIe debugger is not a program that coexists in
    65C02 memory, but is an enhancement to the 65C02 microprocessor
    emulator program.  In fact, the SimSystem IIe debugger was used
    extensively in testing SimSystem IIe.  Using the SimSystem IIe
    debugger, you can view each instruction the 65C02 executes BEFORE it
    actually executes them.  You can stop the processor at any time, view
    its register contents, single step through the instructions, and set
    hardware breakpoints at any address.

    Before you can use the SimSystem IIe debugger it must be enabled on
    the configuration screen.

    When you execute SimSystem IIe with the debugger enabled you will be
    presented with a box asking you to enter a breakpoint address in
    hexadecimal.  When the 6502 program executes an instruction at the
    specified breakpoint address SimSystem IIe will automatically switch
    into STEP mode (stopping the processor), and the debugger display will
    automatically be turned on.  SimSystem IIe will ONLY stop at
    breakpoint addresses where an instruction begins (i.e., where the
    65C02 processor performs an opcode fetch).  The debugger will NOT stop
    the 65C02 processor if the breakpoint address falls in the middle of
    an instruction.  The breakpoint address you specify will remain in
    effect until you change it.  If you don't want SimSystem IIe to stop
    at any address you may enter FFFF, since this address is part of the
    IRQ interrupt vector, and the 65C02 processor should NEVER execute an
    opcode fetch at this address.

    After entering the breakpoint address SimSystem IIe will behave as it
    otherwise would, although somewhat more slowly.  Function keys F1
    through F4 perform special debugger tasks, as described in chapter 9.

    Function key F1 will toggle the debugger display on and off. 
    SimSystem IIe slows down even more with the debugger display on, since
    each instruction is displayed as it is executed.

                                    Page 20



    Function key F2 will toggle between STEP and RUN mode.  You can
    restart the 65C02 processor after a debugger breakpoint by pressing
    the F2 key.

    Function key F3 will display the Set Breakpoint box (just as it was
    displayed at the start of the program) so that you may enter a
    different breakpoint.  You can step past a subroutine call by setting
    the breakpoint to the address of the first instruction after the JSR
    and pressing F2 to restart the 65C02.  SimSystem IIe will return to
    STEP mode after the subroutine returns.

    Function key F4 is used to step the 65C02 processor a single
    instruction.

    The debugger display looks like this:

         PC=1234 SP=0180 A=00 X=FF Y=10 PS=NVBDIZC LDA ($30),Y $8010

    The field 'PC=1234' tells us that the current instruction (program
    counter) is at address $1234.  The field 'SP=0180' indicates the
    current address of the stack pointer.  The fields 'A=00', 'X=FF', and
    'Y=10' show the current contents of the three processor data
    registers.  The field 'PS=NVBDIZC' show the processor status bits
    Negative, oVerflow, Break, Decimal, Interrupt disable, Zero, and
    Carry.  The letter representing each bit is only displayed when the
    corresponding bit is ON, otherwise they are displayed as a period. 
    The instruction at the current address is displayed (in this case, LDA
    ($30),Y).  Since indirect addressing is used, the effective address is
    also displayed ($8010).  Since the Y register contains $10, we can
    deduce that the indirect address at zero page location $30 and $31 is
    $8000.

    All of the other SimSystem IIe function keys will work normally even
    when the 65C02 processor is halted by the debugger.


                                    Page 21


                       Chapter 11 - Volume File Formats
                       ________________________________

    It is our hope that everyone who tries SimSystem IIe will find it
    useful, and will choose to pay the reasonable $50 registration fee. 
    As an incentive, we offer the SimDisk program to registered users. 
    With SimDisk you can create volume files for SimSystem IIe, copy files
    from MS-DOS to SimSystem IIe volumes (or vice versa), and generate
    volumes from real Apple diskettes using the Deluxe Option Board, from
    Central Point software.  We also offer an in-depth users manual,
    complete with figures and technical references, printed and
    professionally bound.

    In the real world, however, we realize that many people will not pay
    the registration fee regardless of any incentives we provide.  While
    we don't want to remove the incentive to register, we also don't want
    to make it impossible to use SimSystem IIe with anything but the few
    demo programs we provide with it.  In fact, some people may choose NOT
    to register until they can verify whether SimSystem IIe is compatible
    with specific Apple II software.  For this reason we are providing a
    description of the volume files used by SimSystem IIe.  Any moderately
    skilled programmer will be able to create a program that can generate
    the volume files.  Who knows - maybe we'll offer to include such a
    program with future shareware versions of SimSystem IIe, and share the
    registration fee with the programs author...  (It would have to be
    REALLY good, though...)

    Floppy (*.IIE) Volumes

         Floppy volume files come in two basic flavors; binary and GCR. 
         Both types have the DOS extension *.IIE, and both types begin
         with a header, as follows:

              13 bytes - ASCII text "SIMSYSTEM_IIE"
              1 byte - volume type, as follows:
                   00 - binary ProDOS volume
                   01 - binary Apple DOS volume
                   02 - binary unknown operating system
                   03 - GCR unknown operating system

         All of the binary formats, 0 through 2, are treated the same by
         SimSystem IIe.  The reference to which operating system format
         they use is for informational purposes only.  Utility programs
         should NOT count on this value to determine the directory format
         for the volume data.

         All of the binary format volume files continue, as follows:

              16 bytes - sector interleave table
                   This table indicates the physical order of the sectors
                   in each track image.  SimSystem IIe uses this
                   information to create sector address fields when
                   generating GCR data from the volume file data.
              4096 bytes - track 0 data
              4096 bytes - track 1 data

                                         Page 22


              ...
              4096 bytes - track 34 data

         All of the GCR format volume files continue, as follows:

              37 words - track size table
                   GCR volumes contain data for 37 tracks (as opposed to
                   the normal 35 tracks on an Apple disk).  This is in
                   support of the those Apple copy protection schemes that
                   use extra tracks at the inside diameter of the disk. 
                   Each word in this table (in Intel low byte/high byte
                   order) indicates the size of each GCR track image in
                   bytes.
              ???? bytes - track 0 GCR data
              ???? bytes - track 1 GCR data
              ...
              ???? bytes - track 36 GCR data

    Hard Disk (*.HDV) Volumes

         SimSystem IIe hard disk volumes always contain binary data.  In
         addition, they are only compatible with Apple ProDOS operating
         systems.  For this reason, the data are stored in ProDOS blocks
         (512 bytes each).

         The format of a SimSystem IIe hard disk volume file is as
         follows:

              13 bytes - ASCII text "SIMSYSTEM_HDV"
              1 word - size of the volume (low byte/high byte) in ProDOS
              blocks
              512 bytes - block 0 data
              512 bytes - block 1 data
              ...
              512 bytes - last block data

         Given the appropriate boot sector data, these volume files can be
         used to boot SimSystem IIe.  Curiously enough, the Apple boot
         sector for a ProDOS volume is identical for a hard drive and a
         floppy disk.  SimSystem IIe hard drive ROM code (slot 7) conforms
         to the Apple standard for a hard disk, and will boot ProDOS from
         a standard Apple volume.

         Good Luck!!!


                                      Page 23


                              Appendix - Registration
                              _______________________

    Hopefully, all of this has given you sufficient enticement to break
    out your check book and send in your registration.  The registration
    fee is $50 U.S., plus $6 to cover shipping costs.  Make out your check
    to:

         American Research Inc.
         2120 Deercreek Rd.
         Simi Valley, CA 93065

    California residents should add the appropriate sales tax.  Your
    registered copy of SimSystem IIe will be sent out as soon as your
    check has cleared.  You can save some time by sending a money order or
    cashiers check, which will get you same day service.