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AFTER MANY PEOPLE CRYING OUT FOR HELP FOR THIS WONDERFUL GAME I HAVE DECIDE 
TO TYPE OUT THE HINTS FOR THIS AWESOME ADVENTURE...I WILL BE DOING A LEVEL 
A DAY, INCLUDING A 'PRINTABLE' MAP OF EACH LEVEL THAT HAS EACH OF THE NUMBERS
ON IT!

USAGE: THE FIRST NUMBER IS THE NUMBER OF THE HINT OF THAT LEVEL.
       THEN COMES THE COORDINATES OF THE LOCATION OF WHAT TO DO.
       THEN COMES THE HINT AND WHAT THE RESULTS ARE.
       THEN I HAVE THE COORDINATES OF WHERE THE RESULTS HAPPENED.

NOTE: MAP COORDINATES ARE(X POSITION, Y POSITION, LEVEL#)
      MU = MAGIC USER
      CLERIC = CLERIC CHARACTER
      DRUID = DRUID CHARACTER
      FIGHTER = FIGHTER CHARACTER


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				LEVEL 7
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1.  BUTTON: TOGGLES PILLAR AT(9,4,7)
2.  BUTTON: REMOVES WALL AT (21,10,7)
3.  BUTTON: REMOVES PILLAR AT (10,13,7), SCROLL OF CURE POISON
4.  BUTTON: REMOVES PILLAR AT (16,13,7)
5.  BUTTON: REMOVES PILLAR AT (13,16,7), GLYPH SCROLL
6.  BUTTON: REMOVES DOOR AT (22,19,7)
7.  INVISO PRESS. PLATE: ENABLES INVISO PRESS. PLATE AT (6,3,7)
8.  INVISO PRESS. PLATE: CREATES TELEPORT AT (5,7,7)
9.  INVISO PRESS. PLATE: ENABLES INVISO PRESS. PLATE AT (3,7,7)
10. INVISO PRESS. PLATE: CREATES TELEPORT AT (2,12,7)
11. INVISO PRESS. PLATE: REMOVES WALL AT (13,15,7)
12. PRESSURE PLATE: TELEPOTS PARTY'S BELONGINGS TO(20,16,7),SUMMONS MONSTER
         TO (19,16,7), REMOVES PIT AT (18,17,7)
13. INVISO PRESS. PLATE: REMOVES WALL AT (14,11,7) AND (15,12,7)
14. INVISO PRESS. PLATE: REMOVES WALL AT (11,12,7) AND (12,11,7)
15. PRESSURE PLATE: REMOVES WALL AT (21,21,7) AND (19,21,7), CREATES 
	COLD TRAP (15,22,7)
16. INVISO PRESS. PLATE: ENABLES INVISO PRESS. PLATE AT (21,16,7); 
	SUMMONS MONSTER 
17. TELEPORT GOES TO (21,13,7)
18. TELEPORT GOES TO (1,13,7)
19. TELEPORT GOES TO (8,20,6)
20. TELEPORT GOES TO (5,9,7)
21. TELEPORT GOES TO (5,6,7)
22. FIRE TRAP
23. GLYPHS
24. MAGIC FIELD
25. ALCOVE: DRUID BOOK "FORCE OF THE ELEMENTS",KEY TO DOOR (16,2,7)
	FIRE WAND
26. ALCOVE: PLATE ARMOUR, PLATE LEGGINGS, MOON KEY TO (5,18,6)
27. ALCOVE: GOLD KEY TO (19,8,7), RAVEN SHIELD, TABLET OF OAKHAVEN
28. ALCOVE: GOLD KEY TO (18,11,7), QUIVER, POTION EXTRA HEALING, DRUID SPELLBOOK
	"MANUAL OF PLANES"
29. ALCOVE: COFFER
30. ALCOVE: BOW
31. PLAQUES
32. PLAQUE: ANSWER IS 40
33. CHEST: GOLK KEY TO (16,11,7), FOOD RING OR AIR ELEMENTAL AND AN 
	AMULET OF PROTECTION(+2)
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				END OF LEVEL 7
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				   LEVEL 8
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
1. SWITCH: SUMMONS MONSTER
2. SWITCH: REMOVES PILLAR (7,17,7)
3. SWITCH: TELEPORTS PARTY TO (7,1,8)
4. SWITCH: CREATES TRAP AT (7,1,8)
5. ROBES OF SUDDAH
6. ALCOVE: HAMMER IS PLACED HERE, ACTIVATES PRESS. PLATE AT (2,3,8)
	WHICH REMOVES WALLS AT (3,18,7) (2,19,7)(3,20,7)
7. ALCOVE: PLACE MACE INSIDE, ACTIVATES PRESS. PLATE AT (2,12,8) 
	WHICH REMOVES WALLS AT (3,19,7)
8. PLAQUES
9. FOOD AND A SCROLL OF DETECTION
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				END OF LEVEL 8



 
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