💾 Archived View for spam.works › mirrors › textfiles › fun › enid.jok captured on 2023-06-14 at 16:36:22.
-=-=-=-=-=-=-
From mirk@warwick.UUCP Tue Apr 18 17:45:56 1989 From: mirk@warwick.UUCP (Mike Taylor) Subject: A brilliant new card game (long but fabulous) Disclaimer: This game invented by Carver/Hodge/Lessacher/Taylor Rules for "Enid" - A card game for 2 to 5 players ================================================= The game of Enid developed over a number of late nights towards the end of last term and start of this; it is based on the classic card-game "Blackjack", but we hold it to be more educational, since it has strong influences from the fields of computer science, piscatorial zoology and english literature. For the benefit of those readers not acquainted with the relatively pedestrian game of Blackjack, a summary follows. Those who already know this game can skip straight to the section detailing the ways in which Enid differs from Blackjack, after the dashed line. In Blackjack, each player is dealt a hand of seven cards, and the remainder of the deck is placed face down on the table, except for one card which is turned face up. The first player to get rid of all his (or her; throughout this article, masculine pronouns are used in a non-gender-specific sense) cards is the winner. A player loses a card by placing it face up on top of the current face-up card; it must follow either suit or rank except in special circumstances mentioned below. Play starts with the player to the left of the dealer, and passes to the left until one player has one. Any player unable to take his turn must instead draw the top card from the face-down deck. When this deck is exhausted, it is replenished from the stock of face-up cards. This is "natural" Blackjack. As it stands it is a rather dull game; thus it is enhanced by the addition of "magic" cards. That is, cards of certain rank have special effects. These are: Ace: The player playing an ace nominates a new suit, which the next play must follow. Two: The next player is forced to pick up two cards unless he is able to lay another two, in which case the player after must pick up four cards. If he is able to play another two, he may do this instead, in which case the next player picks up six, etc. Seven: The direction of play is reversed. Eight: The player who laid the eight MUST immediately follow it with ANY OTHER CARD in his hand; the second card need not follow suit or rank as in the usual case. It the player is unable to follow an eight (ie. it was his last card) he must draw from the deck. Ten: The player may lay any or all cards from his hand which are of the same suit as the Ten just laid. Jack: A black Jack causes he next player to pick up seven cards, unless he can follow with a red jack (which neutralises the blackjack) or another black jack, in which case the next player must draw fourteen cards, unless able to lay a red jack. Queen: The next player is skipped. King: The next two players are skipped. One last rule is that a player with only a single card left must say "Last card" as soon as he has laid his last-but-one; otherwise he must pick up seven, in an astonishingly witty way. This, then, is the usual game of Blackjack. Some regional variations exist in the exact powers of the magic cards, but those listed above are typical, and make a balanced and witty game. /*--------------------------------------------------------------------------*/ In a different league altogether, however, is Enid. This builds on the usual rules in a number of ways. Firstly, the suits are renamed; no longer are they Clubs, Spades, Hearts and Diamonds, but Carp, Sturgeon, Halibut and Dalmations. (The dalmation is, of course, not a fish, but is included for historical reasons). Secondly the card ranks are renamed after eminent computer scientists: Black Ace: Rob McMahon (Warwick computer Unit's SuperGuru) Red Ace: Jeff Smith (Warwick computer Department's Guru) Two: Marvin Minsky (AI pioneer and researcher) Three: Denis M Richie (Co-inventor of C and UNIX) Four: Brian W Kernighan (Co-inventor of C) Five: Tarski (aka. "The Boring One") Six: Alan Turing (Pioneer of computational theory) Seven: Alonzo Church (as in the Church-Turing thesis) Eight: Aho/Sethi/Hopcroft/Ullman (Authors who only ever work together) Nine: Terry Wogan (Not really a computer scientist) Ten: Terry Winograd (Natural language researcher) Black Jack: Mark Rafter (Warwick C++ guru) Red Jack: John Buckle (Warwick frisbee guru) Queen: Julia Dain (Warwick compiler-design guru) King: Ken Thompson (The inventor of UNIX) Obviously, people form other establishments may wish to rename the Aces, Jacks and Queen after local people. For historical reasons, the red aces are always referred to as "Jeffy-pheasant(sic) without /cs/res", the King as "Kendall Mint Thompson", and the Queen EITHER as "Julia Dain", "Julia Ordain", "Julia Hors d'Ouvre" or "Julia Hors d'Ouvre which must be obeyed as all times". The Ten may be referred to as the "Terry Winograd", "Terry who Mage can't pronounce", or "The block who wrote SHRDLU". Mage can't pronounce "Winograd". To encourage the use of these new names, each card played must be named by the player as it is laid, without reading it off a list. This is difficult at first, and tends to discourage the over-use of the eight, but in time becomes second nature. Any player unable to name his card is forced to draw from the pack, and the card's "magic" effect, if any, is nullified. Whenever a Denis Richie or a Brian Kernighan is played, the player must make up a middle name, beginning with the appropriate initial, which may not be re-used later in the same session of play, on pain of being forced, once again, to draw from the deck. The middle names may not be proper nouns unless they are really good ones. Whenever an Alonzo Church is played, reversing the direction of play, the player laying the card must shout triumphantly at the player who