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|||||| |||||| || || |||||| |||||| || || ||| || || || || ||| |||| |||||| || |||| Your || || || || ||| || || |||||| |||||| || || |||||| |||||| GEnieLamp Computing || |||||| || || |||||| RoundTable || || || ||| ||| || || || |||||| |||||||| |||||| RESOURCE! || || || || || || || ||||| || || || || || ~ WELCOME TO GEnieLamp APPLE II! ~ """""""""""""""""""""""""""""" ~ HARDVIEW A2: The Apple II as an Equity Computer ~ ~ THE TREASURE HUNT: The Best of 1994 ~ ~ WHO'S WHO IN APPLE II: Susan MacGregor ~ ~ HOT NEWS, HOT FILES, HOT MESSAGES ~ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////// GEnieLamp Apple II ~ A T/TalkNET OnLine Publication ~ Vol.4, Issue 34 """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Editor....................................................Douglas Cuff Publisher.............................................John F. Peters \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////// ~ GEnieLamp IBM ~ GEnieLamp ST ~ GEnieLamp [PR] ~ GEnieLamp Windows ~ ~ GEnieLamp A2Pro ~ GEnieLamp Macintosh ~ GEnieLamp TX2 ~ ~ GEnieLamp A2 ~ LiveWire (ASCII) ~ GEnieLamp MacPRO ~ ~ Solid Windows ~ Config.sys ~ ~ Member Of The Digital Publishing Association ~ GE Mail: GENIELAMP Internet: genielamp@genie.geis.com FTP: sosi.com ////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ >>> WHAT'S HAPPENING IN THE APPLE II ROUNDTABLE? <<< """""""""""""""""""""""""""""""""""""""""""""""""""" ~ January 1, 1995 ~ FROM MY DESKTOP ......... [FRM] HEY MISTER POSTMAN ...... [HEY] Notes From The Editor. Is That A Letter For Me? HUMOR ONLINE ............ [HUM] REFLECTIONS ............. [REF] Pentium Jokes. About Online Romance. ASCII ART GALLERY ....... [ASA] HARDVIEW A2 ............. [HAR] Ling Ling. Apple II as an Equity Computer. THE TREASURE HUNT ....... [HUN] PROFILES ................ [PRO] Yours For The Downloading. Who's Who: Susan MacGregor. PAUG NEWSLETTER ........ [PNL] LOG OFF ................. [LOG] January 1995 Report. GEnieLamp Information. [IDX]""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" READING GEnieLamp GEnieLamp has incorporated a unique indexing system """"""""""""""""" to help make reading the magazine easier. To utilize this system, load GEnieLamp into any ASCII word processor or text editor. In the index you will find the following example: HUMOR ONLINE ............ [HUM] [*]GEnie Fun & Games. To read this article, set your find or search command to [HUM]. If you want to scan all of the articles, search for [EOA]. [EOF] will take you to the last page, whereas [IDX] will bring you back to the index. MESSAGE INFO To make it easy for you to respond to messages """""""""""" re-printed here in GEnieLamp, you will find all the information you need immediately following the message. For example: (SMITH, CAT6, TOP1, MSG:58/M475) _____________| _____|__ _|___ |____ |_____________ |Name of sender CATegory TOPic Msg.# Page number| In this example, to respond to Smith's message, log on to page 475 enter the bulletin board and set CAT 6. Enter your REPly in TOPic 1. A message number that is surrounded by brackets indicates that this message is a "target" message and is referring to a "chain" of two or more messages that are following the same topic. For example: {58}. ABOUT GEnie GEnie's monthly fee is $8.95 for which gives you up to """"""""""" four hours of non-prime time access to most GEnie services, such as software downloads, bulletin boards, GE Mail, an Internet mail gateway, and chat lines, are allowed without charge. GEnie's non-prime time connect rate is $3.00. To sign up for GEnie service, call (with modem) 1-800-638-8369 in the USA or 1-800-387-8330 in Canada. Upon connection type HHH. Wait for the U#= prompt. Type: JOINGENIE and hit RETURN. When you get the prompt asking for the signup/offer code, type: DSD524 and hit RETURN. The system will then prompt you for your information. Need more information? Call GEnie's customer service line (voice) at 1-800-638-9636. SPECIAL OFFER FOR GEnieLamp READERS! If you sign onto GEnie using the """""""""""""""""""""""""""""""""""" method outlined above you will receive an *additional* six (6) free hours of standard connect time (for a total of 10) to be used in the first month. Want more? Your first month charge of $8.95 will be waived! Now there are no excuses! *** GET INTO THE LAMP! *** """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" //////////////////////////////////////// GEnie_QWIK_QUOTE //// / / / Q: How could God have created the Universe in only seven / / days? / / / / A: He didn't have to deal with an installed base. / / / /////////////////////////////////////////// T.ZUCHOWSKI //// [EOA] [FRM]////////////////////////////// FROM MY DESKTOP / ///////////////////////////////// Notes From The Editor """"""""""""""""""""" by Douglas Cuff [EDITOR.A2] You'd think this would be an easy editorial to write: I don't drink, so I can't possibly be hung over. However, thoughts of the year just past and possibilities for the future keep distracting me. If you hang out around GEnie's A2 RoundTable, you already know that programmer Bill Tudor offered a holiday special on his shareware: pay just $10, and you're considered to be registered for a double handful of programs. Sure, this sort of offer shows that GEnie is the place to be, but it also makes me excited about the potential of an online service. Shareware programmers can offer time-limited specials almost as soon as they think of it! No lead-time, no delays here. What about the future? Well, columnist Charlie Hartley tells me that GEnieLamp A2's immediate future includes a profile of yours truly. Gulp. I'm a little uneasy about the whole concept of the media making the news. As Albert Brooks's character, AARON, gibes in the movie _Broadcast News_, "Yes, please; let's never forget--we're the real story, not them." Far be it from _me_ to suggest that Charlie is scraping the bottom of the barrell.... <grin> As you'll see next time folks, I haven't really done anything worth profiling.... Okay, what about the REAL future? Well, as of this writing, it seems that Spectrum v2.0 is getting ready for release, and there's some hope that we might see a new version of GraphicWriter III in 1995 too. Here's hoping we'll also see the Second Sight and TurboRez video cards this year as well. Also, several products were released--and, as usual, announced--last month. Not even counting the long-awaited AppleWorks 5! You can read all about it in HEY MISTER POSTMAN. Apple Computer officially stopped supporting the Apple II in 1993, over a year ago. 1994 was NOT the year the Apple II died. With third-party products -- hardware, no less! -- still in development, it doesn't look as though 1995 will be one long wake, either. -- Doug Cuff GEnie Mail: EDITOR.A2 Internet: editor.a2@genie.geis.com __________________________________________________________ | | | REPRINTING GEnieLamp | | | | If you want to reprint any part of GEnieLamp, or | | post it to a bulletin board, please see the very end | | of this file for instructions and limitations. | |__________________________________________________________| ASCII ART BEGINS _____ ______ _ _ ___ ___ / ____| ____| (_) | | / _ \|__ \ | | __| |__ _ __ _ ___| | __ _ _ __ ___ _ __ | |_| | ) | | | |_ | __| | '_ \| |/ _ \ | / _` | '_ ` _ \| '_ \ | _ | / / | |__| | |____| | | | | __/ |___| (_| | | | | | | |_) | | | | |/ /_ \_____|______|_| |_|_|\___|______\__,_|_| |_| |_| .__/ |_| |_|____| | | |_| ASCII ART ENDS [EOA] [HEY]////////////////////////////// HEY MISTER POSTMAN / ///////////////////////////////// Is That A Letter For Me? """""""""""""""""""""""" by Douglas Cuff [EDITOR.A2] o BULLETIN BOARD HOT SPOTS o A2 POT-POURRI o HOT TOPICS o WHAT'S NEW o THROUGH THE GRAPEVINE o MESSAGE SPOTLIGHT >>> BULLETIN BOARD HOT SPOTS <<< """""""""""""""""""""""""""""""" [*] CAT2, TOP5 ............... Apple Computer propaganda? [*] CAT2, TOP19 .............. Spectrum recommendations [*] CAT6, TOP3 ............... Dungeon Master hard drive patch [*] CAT17, TOP18 ............. AppleWorks 5 arrives [*] CAT37, TOP4 .............. Early ROM 3 IIgs ROMs? >>> A2 POT-POURRI <<< """"""""""""""""""""" PROSEL-16/FINDER TIDBIT OK: for you who prefer to boot into the FINDER """"""""""""""""""""""" with ProSel-16 installed, check this out...... You can install ProSel-16 as NORMAL, including having it be the main program at bootup. Then go into CHANGE PARAMETERS, and while there, turn on the option that makes an image of the root directory of DEVICE #1, your boot device, then a few pages later, there is an option that you can set up that will RUN any program you want when you first boot or reboot your computer; in that field, enter: " */system/finder WHen you bootup or rebooot, ProSel-16 is run, then you go directly to the FINDER desktop! Want to go to ProSel-16? Open-Apple-Q and you are there. I set this up for a customer (he doesn't know it yet) and it was easy and flawless. Hope the customer likes it!!! Chuck (A2.CHUCK, CAT30, TOP2, MSG:87/M645;1) A TWO-BUTTON MOUSE oh, btw, something a lot of people don't know... """""""""""""""""" anyone who has a ROM 03 GS has a two-button mouse ;) The "mouse keys" feature built into the ROM 03 supports both mouse buttons... "5" is the first button, with "0" and "." locking and unlocking it. But "-" is the SECOND mouse button, with "=" and "/" locking and unlocking it! :) (This is documented on page 148 of the GS Hardware Ref, 2nd edition... I found it accidently once and I think it's cool :) (T.BUCHHEIM, CAT12, TOP32, MSG:63/M645;1) APPLEWORKS ON UNIX? I don't know whether someone needs this kinda """"""""""""""""""" information, but anyway here it goes: Yesterday I transferred an AppleWorks 4.0 DB file to a Unix machine using the BlueDisk controller and a MS-DOS disk. I printed the DB file to disk as ASCII file, copied it to a MS-DOS disk with the MS-DOS utilities, put the disk into the drive of the Unix system. Using the command "dosdir a:" I got a listing of the files and using "doscp a:*.* /pathname/here" I copied the files from the disk to the location where I wanted them. Worked like a charm. I'm now trying to do something useful with these data on the Unix machine... Udo - ... just a IIGS freak - (U.HUTH, CAT12, TOP6, MSG:227/M645;1) MACRO CHALLENGE """"""""""""""" () Defenders of the faith! || ======================= () [==={} ===] A plea for rescue from an || errant knight in distress! || || Help me to vanquish the || omnipresent and obnoxious foe! || \/ Ok, ok, now that I'm done with melodramatic introduction, let me explain exactly how I put my foot in my mouth, and what help I need to extract it. On a local Apple-centric board bulletin board, where I normally post news that I find here on Genie, I was letting everyone know how wonderful Appleworks 5.0 was going to be, and how Apple II users could now have all the power that MAC and PC users have with such programs as Word, etc. In fact, I claimed, Ultramacros provides even _More_ power to the average user than the macro utility in Word (WordBasic). (I firmly believe this to be true, by the way, based on things like GEM and other fancy macros I've seen.) Well, wouldn't you know, someone called my bluff, and claimed that wordbasic was more powerful than Ultramacros, to which I naturally countered: "Ha! I can do anything in Ultramacros that you can do in wordbasic!" He replied: >Simple challenge, write a macro that will provide >detailed system information about your computer and OS. > Information should include Computer/CPU type, >available RAM, available harddisk space, total >system RAM.... Now my problem is, while I'm pretty sure that UM can handle this, I'm not so sure _I_ can, hence the localized epidemic of hoof-in-mouth. Here's what I've figured so far, for the items my opponent specified. I'd appreciate any tidbits of advice on exact peek locations or calls that might be useful for the other stuff that I haven't figured out. Available RAM: x:<all msg "There are " + str$ peek #freemem + " kilobytes of free memory left for desktop operations. "! Available hard disk space: I think I have this one licked. I just had the macro go back to the Main Menu; Other Activities; List the Files, and read the line about "/Hard2/ has 2314K of desktop memory available" into a variable. Not elegant, but it satisfies the requirement. Here's where I'm having trouble: Computer/CPU type: y:<all x = peekword {something} >! <== What address do I need to tell me what type of Apple II I have? Total system RAM: Same thought/solution as above. I figure there has got to be a way to do this with a couple of peeks. I would appreciate any tips; Thanks! :) ________ |homas (T.COMPTER, CAT17, TOP6, MSG:328/M645;1) TWEAKING THE PC TRANSPORTER While hacking my PCT (I'm trying to figure """"""""""""""""""""""""""" out how to use its video hardware and this is not an easy task!) I found a little patch to make the PCT control panel a little easier to read. In the file AEPC.SYSTEM change byte $1BBA from 07 to 0F. This will make the text brighter. The low nibble sets the text color and the high nibble the background color. Have fun! (G.TOLAR, CAT14, TOP12, MSG:172/M645;1) UNDERVALUED? So you can imagine my horror when a friend of my wife told """""""""""" me she recently sold her entire IIGS system (cpu, monitor, disk drive, mouse, keyboard) to a pawn shop for TEN DOLLARS!. I cried. ________ |homas (T.COMPTER, CAT12, TOP5, MSG:84/M645;1) NOW _THAT'S_ A NON-STANDARD ROM! Does anyone recognize...? My brother """""""""""""""""""""""""""""""" recently picked up a Woz Edition GS with an 03 board, obviously been helped. It appears to have some non standard ROMs. Specifically, does anybody know about "Turbo 28". Just at the moment I don't rremember which locations, but both chips are identified with the "28". At boot "Turbo 28" appears at the top of the text screen. Looking for alooking for a little history here, and perhaps compatability comments. How 'bout it Harold ??! EtMusta [Fred Starkey} (F.STARKEY, CAT26, TOP2, MSG:223/M645;1) >>>>> Oh my! """"" How did your brother get a prototype ROM 3 system!? The prototype units start up with "Turbo->28" instead of "Apple IIgs" at the top of the screen (almost certainly because the original plan for the ROM 3 IIGS was to include a faster processor). Fascinating... I wonder how this unit found its way out into the real world. Eric Shepherd (Sheppy) [Team PPCPro] (POWERPC.PRO, CAT26, TOP2, MSG:224/M645;1) >>> HOT TOPICS <<< """""""""""""""""" APPLEWORKS 5 FIRST ARRIVAL Got my AW 5.0 today! """""""""""""""""""""""""" I've only had an hour or so to play with it, but I am very impressed with the new additions! Thanks, Quality DON (Sent with CoPilot, ANSITerm 2.12, and beta CoPilot scripts) (D.ZAHNISER, CAT17, TOP18, MSG:281/M645;1) PRIZE FOR MOST INVENTIVE AW5 INSTALLATION PROBLEM The AW5 arrived today """"""""""""""""""""""""""""""""""""""""""""""""" (Friday, Dec. 9). Very quick. I ordered on Wednesday. Unlike most of the others here I am having a problem installing AW5 on my hard drive. I can't seem to find a way to install it without opening the box. And, since I can't open the box (until 12/25), I can't find the instructions for attempting such a remote install :) David W. (I'm as excited as my kids!) (D.WALLIS2, CAT17, TOP18, MSG:321/M645;1) HOT KEYS _WITHIN_ ULTRAMACROS Poke $1d1f,1 to use hot keys in macros. """"""""""""""""""""""""""""" Poke a 0 to turn it off when you're through. If you don't turn it off then run someone else's macros things may not work correctly. (S.BEVILLE, CAT17, TOP18, MSG:350/M645;1) [NB: AppleWorks 5 has a hot keys feature that does not interfere with macros. This patch is only if you WANT hot keys to interfere with macros. Apply with caution!--Ed.] >>> WHAT'S NEW <<< """""""""""""""""" APPLEWORKS TO RICH TEXT FORMAT The AppleWorks to RTF program is designed """""""""""""""""""""""""""""" for Apple II users who want to make use of their AppleWorks word processor files on the Mac/DOS platforms. The program is a Mac application which will convert files from a 3.5" ProDOS disk* to Microsoft's Rich Text Format or ASCII text. With RTF formatting, your formatting is maintained (i.e. bold, underline, proportional, subscript, superscript, etc.) The program requires System 7 or later. We have added this topic in the Apple II area since AppleWorks users are here. Since the program is designed to extend the life of AppleWorks in the home/educational market we felt it appropriate to support users here. To convert files from ProDOS disks you need to have the ProDOS file extension or System 7.5 on the Mac. Otherwise, you need to use Apple File Exchange to put your files on a Mac disk. >>>>> Here is a little more information about the AppleWorks to RTF """"" program. Purpose: This program is designed with two groups of people in mind. The first group are those who have AppleWorks files and for whatever reason upgraded to a Mac platform and would like to use their files in the Mac word processors. The second group includes those who have Apple IIs at home and Macs at work. They can create documents at home in the best word processor ever written (AppleWorks) and then save their formatting and use the files in programs like Microsoft Word or PageMaker. We chose the Microsoft Rich Text Format since it would allow us to save as much of the original AppleWorks format as possible. RTF is also imported by almost every word processor on Mac, DOS, and Windows. AppleWorks to RTF can convert files in batches so you can take a disk of AppleWorks files and convert them all in one fell swoop. In time comparisons with ClarisWorks, and AppleWorks to RTF was always 10 to 20 times faster for conversion. Requirements: The files to be converted must be on a mounted disk avail- able to a Mac. This could be on a server, floopy disk, or hard drive. If you are using a Mac LC with the //e card, you can use the ProDOS file extension to mount ProDOS disks on the Mac or if you have System 7.5 you can mount ProDOS disks by inserting them. The third alternative is to use Apple File Exchange to move the files from ProDOS disks to a Mac disk. Once there, AppleWorks to RTF will read them. Eric (KITCHEN.SINK, CAT25, TOP7, MSG:1&2/M645;1) SCSI-2 CD-ROM SCSI DRIVER Sequential is pleased to announce the release """"""""""""""""""""""""" of a new SCSI-2 CDROM device driver for the Apple High Speed SCSI card. Recognizing that a large number of discQuest customers purchased SCSI-2 CDROM drives (such as Quality's Q-Drive CD) that don't fully work with the Apple SCSI card, we endeavored to produce a device driver for these customers. The driver allows software to access the full range of SCSI-2 Audio Control commands, which means that software such as discQuest will be able to utilize the CD audio features of SCSI-2 drives. Included with the Device Driver is a Media Control Toolkit driver, which allows the user to play regular audio CD discs via a "control panel". The cost of the driver is a mere $24.95, and is available from Sequential Systems. Sequential Systems 1200 Diamond circle Lafayette, CO 80026 (800) 759-4549 (Sales) (303) 666-4549 (International) (800) 999-1717 (Technical Support) (PROCYON.INC, CAT20, TOP16, MSG:1/M645;1) QUICK CLICK CALC 1.2 SHIPS Byte Works, Inc. is now shipping version 1.2 """""""""""""""""""""""""" of Quick Click Calc, it's spreadsheet and business graphics program for the Apple IIGS. The new version adds lots of new features, and fixes all of the problems reported by customers in the initial releases. Non-English speaking customers will be especially interested in the new support for international money and number formatting conventions, but there are many other improvements too. Quick Click Calc 1.2 is being sent FREE OF CHARGE to anyone who purchassed an earlier version of the spreadsheet. As long as you ordered the program directly from Byte Works _or_ registered the program, and as long as you have not moved, you do not need to do anything to get the new version. If your address has changed or you bought the program from another source and didn't register it, be sure and contact Byte Works. If you would like more information about Quick Click Calc, or would like to order a copy, you can contact Byte Works through the sources you see listed below. If you already have Quick Click Calc 1.0 or 1.1, and do not receive Quick Click Calc 1.2 by January 15th, be sure and get in touch to get your free upgrade! Byte Works, Inc. 8000 Wagon Mound Dr. NW Albuquerque, NM 87120 Phone: (505) 898-8183 AOL: MikeW50 GEnie: ByteWorks Internet: MikeW50@AOL.COM (BYTEWORKS, CAT45, TOP1, MSG:8/M645;1) APPLE II RT STAFF CHANGEOVER I'm pleased to announce a number of changes """""""""""""""""""""""""""" in day-to-day management of the Apple II RTs here on GEnie. Effective immediately, Susan MacGregor (A2.SUSAN) will become Chief Sysop of the A2 RT. Please congratulate her. Moving into 2nd in command in A2 would be our own Tom Zuchowski (T.ZUCHOWSKI). I am further pleased to announce that Lunatic E'Sex will be taking over as Syndicomm's Chief of Apple II Operations on GEnie, with general oversight of both A2 and A2Pro. (In case there is any confusion, HangTime will remain as A2Pro Chief Sysop.) Another change we might as well mention is that, given that Susan is no longer available as A2 RTC Manager, that spot will have to be filled. I'm happy to say that our own Gena Saikin has agreed to step into that role. All this will correspond with Gary Utter fading, with me, a bit more into the background, though we'll always still be here and watching over what happens. Dean Esmay (SYNDICOMM, CAT3, TOP12, MSG:144/M645;1) NEW REAL-TIME CHAT SOFTWARE There will be new RTC Software deployed """"""""""""""""""""""""""" throughout GEnie on Monday 12/5. Here is a summery of the changes you'll see. How RTC's work won't change much, but most RTC scripts will need to be updated. o The city name has been removed from the system. Only the state appears. o Both the /SHOW and /WHO commands now additionally show the GE Mail address. o The user is prompted to enter a name (nickname) upon entry into the RTC. The email address is no longer used as part of the "prepend string". It works very much like the chat system. o The /STAtus command now shows the mail address and the nickname. o Upon entry into the RTC a list of rooms, the number of users in the room and the room name are displayed to the user. This information is displayed only for rooms which have at least one user in them or rooms which have a "text delivery" active in them. o The /USE command has been modified to display the name of the room as well as the room number and user count. /USE * shows ALL rooms. o The /RAIse command may only be issued once until the meeting leader has recognized the user. If tried again the user will receive an informative message giving the position of their hand in the "hand queue". o The /XRAise command is used to "lower" the hand. o There is a new /EMAIL command which works similar to the /JOB command. This command causes the GE Mail address to be added to the message. The /XEMAIL command will remove the GE Mail address. The default is no email address. (A2.SUSAN, CAT3, TOP16, MSG:4/M645;1) >>> THROUGH THE GRAPEVINE <<< """"""""""""""""""""""""""""" BIG RED TO CONTINUE The Big Red Computer Club was scheduled to hang it up """"""""""""""""""" this month, but my issue of "Scarlett" arrived to day, and John Wrenholt will keep Big Red going through 1995 while he prepares to market educational software to the Macintosh market. Apple II Services will be reduced in '95: "Scarlett" will cease publication, and Big Red will only take orders during business hours on Monday, Wednesday, and Friday. Wrenholt says that he has had nibbles to take over the niche that Big Red fills now, but "...there haven't been any serious offers." I'm not sure what category this announcement fits into. Feel free to move it. Eric ( o= =o === =ooo oo oo= == ) ------------ (J.SCHONBLOM, CAT2, TOP3, MSG:276/M645;1) NEW SOFTWARE COMPANY OFFERINGS Just as a preview a few things we will be """""""""""""""""""""""""""""" offering are Apple-IBM connect a program that lets you share files between the two computers, Gs remote, a program to let you control your GS from your IBM using the IBM side of Apple-IBM connect, and other things as the ideas come. (A.BARR2, CAT8, TOP22, MSG:7/M645;1) SPECTRUM TIDBITS Arthur -- You could email your order and say "please """""""""""""""" backorder until SPv2.0 is shipping" so you can get the special price for v2.0 (which we hope to ship this month). We've made improvements to the VT100 display, but have mainly been focusing on Spectrum itself. Because the displays are separate entities, they can be updated separately and dropped into a special folder, so YES it is very possible that there will be a VT220 display available in the future (planning for Q1 1995, and it would probably be posted here on GEnie so it would be free (except for minimal download time). Thanks, --Dave (SEVENHILLS, CAT43, TOP15, MSG:525/M645;1) <<<<< E.HEIM3 [Eric] -- Kermit won't be in SPv2.0, but we are hoping to """"" actually write a custom Kermit Online Display, and part of that would be the Kermit file transfer protocol. Again, being a separate component we can write that separate from Spectrum and post it online as soon as it's done. :) STAMPS.RT [Lloyd] -- We're still working toward shipping this month, or very early next month. Spectrum is normally $129.95, but through 12/22/94 we're having a special on all our products (this wasn't posted in this topic, but was in the "news from SHS"--or something like that--topic). The special price is just $64.98 (add 7% tax in FL, and $3.50 s&h in the U.S.). Email orders to "SevenHills" with your Visa/MasterCard/Discover # and expiration date (or mail a check/MO to Seven Hills Software, 2310 Oxford Road, Tallahassee, FL 32304). If you want to wait for SPv2.0, be sure to tell us to "backorder this until SPv2.0 is available!" Thanks, --Dave (SEVENHILLS, CAT43, TOP15, MSG:536/M645;1) [NOTE: The above message has been cut heavily. We try to avoid this at GEnieLamp, but in this case had to cut many irrelevant paragraphs.--Ed.] BILL SHUFF PROGRAMMING FOR NEW SPECTRUM Bill's stuff for Spectrum 2.0 IS """"""""""""""""""""""""""""""""""""""" pretty amazing! (And I've only seen a small fraction of it..) (T.BUCHHEIM, CAT13, TOP23, MSG:175/M645;1) WOLFENSTEIN 3D We're just wrapping up Wolfenstein 3D and should begin """""""""""""" shipping within the next two weeks. You may order from Vitesse, Inc. by calling our toll-free number at 1-800-777-7344. Prior to January 1, 1995, Wolfenstein 3D sells for $39.95. After the new year, the price goes up to $49.95. There is also an additional $5 shipping and handling charge. Lowell Erbe Vitesse, Inc., Technical Support (VITESSE, CAT40, TOP6, MSG:2/M645;1) >>> MESSAGE SPOTLIGHT <<< """"""""""""""""""""""""" Category 2, Topic 10 Message 113 Tue Dec 13, 1994 T.SMITH59 [Terrell] at 22:48 EST I posted the following at the office, just to make some people nervous. :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=- Frequently asked questions about the Intel Pentium chip problems. 1. I've heard that the Intel Pentium chip has a serious bug. Just because IBM is refusing shipment of the Pentium is no cause for alarm. Your computer will continue to work the same way it always has. 2. Can I still use my computer for everyday tasks? Yes! As long as you use it for entertainment or games, there is nothing to worry about. The bug only affects math. 3. Can I trust my computer to do math calculations correctly? Yes! The bug only affects higher math such as rocket science, construction engineering, air traffic control, government accounting, balancing a checkbook, or preparing income taxes. As long as you avoid such projects, you have nothing to worry about. 4. I've heard that this only affects numbers at the ninth decimal place and beyond. Try this: use the windows calculator to divide 4,195,835 by 3,145,727. The correct answer is 1.333820449+. The Pentium shows the incorrect answer of 1.333739068902. The error is in the forth place. This should not be a problem for most users, unless you use the forth decimal place for calculations, such as for interest rates. 5. What about other machines with an "Intel Inside"? Are they affected as well? No, this bug only affects Pentiums. To prove it to yourself, go the Windows calculator and enter -2.01, then add 2.0. The answer, of course, should be -.01. Only if you get something else should you worry. -=-=-=-=-=-=-=-=-=-=-=-=-=-=- One guy at work tried the simple math problem above on a big 486 system and got 0.00 for an answer. "Hey!" he said, and tried it again. "Thank you," I said, "You just made my day." As I walked away smiling, he came chasing after me. "Why does it do that?!" he wanted to know. I smiled, "I have no idea. I don't use an Intel machine. I use one that works." And with a big grin, returned to my desk, leaving this poor guy dancing around about his 486, because it can't do simple math. :) __!__ | Terrell Smith | tsmith@ivcfnsc.fullfeed.com <-><-><-> Category 2, Topic 10 Message 121 Fri Dec 16, 1994 T.SMITH59 [Terrell] at 00:11 EST They are smart people - smart enough to know when fun is being poked at them. :) They already don't like the fact that I use an Apple at work - policy is "IBM compatible only." This is to optimize resources and training. I argued that I had my Apple already, and thus was able to "get it in," but was told, "We will not support it." To which I gladly agreed. I was told that the Apple II could not "do anything," it was just for games. I was told the Apple would not hook up to the VAX main-frame. (It is). I was told that it would need to be connected at 9600 baud, and they didn't think it was able to do that - it's hooked to the VAX at 19,200). I was the first person in the building to have a scanner (a Quickie). I was the first to use OCR. (Hey, that can't be done!!!) (The director of MIS went out and bought a flatbed scanner and OCR software after seeing what I was doing.) I was the first to print PostScript files (after talking to them for years about getting a PS capable printer.) (Apples can't do that!) I was the first to print bar codes with addresses on letters to take advantage of cheap postal rates. I'm the one they come to to convert MS-DOS files to MAC, or MAC to MS-DOS (for outside graphics people).(No I don't convert them on my //e, I also have a MAC, which I almost never use.) They still don't like my "lowly //e" - but it is tolerated. :) __!__ | Terrell Smith | tsmith@ivcfnsc.fullfeed.com [*][*][*] While on GEnie, do you spend most of your time downloading files? If so, you may be missing out some excellent information in the Bulletin Board area. The messages listed above only scratch the surface of what's available and waiting for you in the bulletin board area. If you are serious about your Apple II, the GEnieLamp staff strongly urge you to give the bulletin board area a try. There are literally thousands of messages posted from people like you from all over the world. [EOA] [HUM]////////////////////////////// HUMOR ONLINE / ///////////////////////////////// Fun & Games On GEnie """""""""""""""""""" >>> DEPT. OF ARROGANCE AS A MARKETING STRATEGY <<< """""""""""""""""""""""""""""""""""""""""""""""""" Q: What's another term for the "Intel Inside" sticker? A: A warning label. Q: How many Pentium designers does it take to screw in a light bulb? A: 1.99904274017, but that's close enough for nontechnical people. Q: What do you get when you cross a Pentium PC with a research grant? A: A mad scientist. Q: What's another name for the "Intel Inside" sticker they put on Pentiums? A: Warning label. Q: What do you call a series of FDIV instructions on a Pentium? A: Successive approximations. Q: Complete the following word analogy: Add is to Subtract as Multiply is to 1) Divide 2) ROUND 3) RANDOM 4) On a Pentium, all of the above A: Number 4. Q: What algorithm did Intel use in the Pentium's floating point divider? A: "Life is like a box of chocolates." (Source: F. Gump of Intel) Q: Why didn't Intel call the Pentium the 586? A: Because they added 486 and 100 on the first Pentium and got 585.999983605. Q: According to Intel, the Pentium conforms to the IEEE standards 754 and 854 for floating point arithmetic. If you fly in aircraft designed using a Pentium, what is the correct pronunciation of "IEEE"? A: Aaaaaaaiiiiiiiiieeeeeeeeeeeee! Top Twelve New Intel Slogans for the Pentium '''''''''''''''''''''''''''''''''''''''''''' 11.9999103517 Quality is job .9999999384672. 10.9999999998 The world's most perfect random number generator. 9.9999973251 It's a FLAW, Dammit, not a Bug 8.9999163362 It's Close Enough, We Say So 7.9999414610 Nearly 300 Correct Opcodes 6.9999831538 You Don't Need to Know What's Inside 5.9999835137 Redefining the PC--and Mathematics As Well 4.9999999021 We Fixed It, Really 3.9998245917 Division Considered Harmful 2.9991523619 Why Do You Think They Call It *Floating* Point? 1.9999103517 We're Looking for a Few Good Flaws 0.9999999998 The Errata Inside [EOA] [REF]////////////////////////////// REFLECTIONS / ///////////////////////////////// Thinking About Online Communications """""""""""""""""""""""""""""""""""" by Phil Shapiro [P.SHAPIRO1] >>> SOME THOUGHTS ABOUT ONLINE ROMANCE <<< """""""""""""""""""""""""""""""""""""""""" Finding a lifelong partner has never been easy. Most single persons just don't get to meet a lot of other folk in their day to day life. A lot of couples meet through social circles, or at work. But even these circles remain rather small. If you add up all the people in your social circles, and all the people you might encounter at work, the number rarely rises above 40 or 50. Choosing a life partner from a pool of 50 persons is indeed intimidating. The chances are small of your connecting up with someone whose interests and values are closely similar to yours. How might online communications serve to increase the number of possible romantic encounters? Let me count the ways. Online Resumes First is the use of "online resumes." Various electronic """""""""""""" bulletin boards and online services give members a place to say a few words about their background and interests. (Important note: These "online resumes" bear little resemblance to the formal resumes people use when job hunting. "Online resumes" tend to be quite informal, unstructured -- almost playful.) Browsing through a collection of online resumes can provide for an interesting "people watching" activity. The words people use to describe their interests speaks volumes about the person as an individual. Crafting an online resume can actually be a lot of fun. If you take the time to embellish the resume in just the right way, you may very well connect up with others of similar ilk. The neat thing about most online resumes is that they're not limited in length. People can use 50 words, 500 words, or 5000 words to write their own online resume. Online Dialogues The second facet of online courtship is the "online """""""""""""""" dialogue." The online dialogue usually gets rolling with one person innocuously sending a "hi there" message to someone they admire. The person receiving the message then innocuously sends a short but friendly reply. Soon a regular innocuous e-mail exchange evolves. And before either person knows it, both persons get to know each other without any of the risks or embarrassments of going out on a date. And consider this. Both parties in the above hypothetical could be actively involved online with a dozen other potential partners. Compare this to the difficulty of juggling five or six dates in the real world. So online communications can both broaden the pool of persons who you might interact with in the first place, and then it can allow you to "dialogue" with two or three times the number of people you might be able to fit into your dating schedule. Some of these "dialogues" will seem more self-sustaining than others. Those that aren't as self-sustaining will naturally peter out. Online References Say two persons who met online individually came to the """"""""""""""""" realization that they were meant for one another. Would it not be useful for each of them to communicate with long-time friends of each other? Such communications could help reduce the number of unwelcome surprises. For instance, Elizabeth could ask one of Robert's long-time friends to tell a bit about Robert's past. Robert's friends might reply with something along the lines of: "I've known Robert for close to 15 years now. Swell guy. A real charmer. In my view he would make for an excellent husband -- except for the fact that he's wanted for polygamy in seven states." [Or possibly "He'd make an excellent husband. In fact, he's already done so. Seven times. Simultaneously!"--Ed.] Creating More "Matches That Fit" The concept of online courtships may """""""""""""""""""""""""""""""" seem amusing and whimsical to some, but the hard truth is that divorce rates continue their upward rise. If online communications can help foster more "matches that fit," then society as a whole benefits in immeasurably large ways. After all, the union of two human beings is the fundamental unit of our society. When two human beings connect up to form a committed partnership, the union itself creates positive ripples throughout society. The next time your modem connects to a bulletin board or information service, take a moment to reflect upon the meaning of the word "CONNECT" that appears on your screen. The word refers not only to the physical process of modems connecting with each other. It refers to the meaningful human connections that are about to unfold. --Phil Shapiro [*][*][*] The author works as a freelance writer and educational computing consultant. He can be reached on GEnie at: p.shapiro1; on the Internet at: pshapiro@aol.com [EOA] [ASA]////////////////////////////// ASCII ART GALLERY / ///////////////////////////////// Ling Ling """"""""" by Susie Oviatt [SUSIE] ASCII ART BEGINS .,;;;;;;;,. ,;;;;;;;,/;;;; .,aa@@@@@@@@@@@@a;;;;;/;;;,//;;; ..,,,.,aa@@@@@@@@@@@@@@@@@@@a;//;;;,//;;; ,;;;;;;;O@@@@@OO@@@@@@@@@@@@@@OOO@@@a,/;;;;' .;;//,;;;O@@@@OOO@@@@@@@@@@OOO@@@@OOO@@@@@a' .;;/,;;/;OO@@OO@@@@@@@@@@@@@@@@@@@@@@@OOO@@@@. ;;;/,;;//OO@@@@@@@OOO@@@@@@@@@@@OOO@@@@@@@@@@@. `;;//,;,OOO@@@@@@@@@OO@@@@@@@@@OO@@@@@@@@@@@@@@. ;. ``````OOO@@@@@;;;;;;OO@@@@@OO;;;;;;@@@@@@O@@@@. .;;, OOO@@@O;;' ~`;@@OOOOO@@;' ~`;;O@@@@@OO@@@ ;;;; , OOO@@O;;;,.,;O@@@@@@@@@O;,.,;;;O@@@@OO@@@, `;;' ,;; OOO@@OO;;;;OOO(???????)OOO;;;;OO@@@@OO@@@%, `\ ;;; `OOO@@@@@OOOO@@\?????/@@OOOO@@@@@@@O@@@@%O@a \,`;' `OOO@@@@OOO@@@@@@;@@@@@@OOO@@@@@@@@@@@%O@@@, .,\ `OO@@@@OO"@@@@@;@@@@@"OO@@@@@@@@@@%oO@@@O@; ,;;;; \ .::::OO@@OOOaaa@@@aaaOOO@@@@@@@',;OO@@OOO@@;, .;;'' \:::.OOaa`@@@OO@@@@@@@OO@@@'::aOO.:;;OO@@@OO;::. ' .::\.OO@@@@O@::;;;;;;;;;;;;::O@O@OO.::::::::://:: .:::.O\@@@@@@@@O@O::;;;::O@OO@O@@@@OO.:;;;;;;;;//:, .:/;:.OO@\@@@@@@@@@OO@OO@OO@@@@@@@@@OO.:;;;;;;;;;//: .://;;.OO@@@\@@@@@@@@@@O@@@@@@@@@@@@@@OO.:;;;;;;;;//:. ;//;;;;.O'//;;;;;;\@@@@@@@@@@@@@@@@@@@OO.:;;;;;;;;//:.. ;//:;;;;:.//;;;;;;;;;@@@@@@@@@@@@@@@@@@OO.:;;;;;;;;;//.. ;;//:;;;:://;;;;;;;;;@@@@@@@@@@@@@@@@@OO.:/;;;;;;;;;//.. `;;;;;:::::::ooOOOoo@\@@@@@@@@@@@@@OOO.;;//;;;;;;;;;//.o, .;,,,.OOOOO@@@@@@@@@@@@\@@@@@@@@OOO.;;;//;;;;;;;;;;//;.OO, //;;.oO@@@@@@@@@@@@@@@@@@@\OOO.;;;;;;;;;;;;;;;;;;;;//;.oO@O, //;;;;O@@@@@@@@@@@@@@@OOO=;;;;//;;;;;;;;;;;;;;;;;;;//;.oO@@Oo //::;;O@@@@@@@@@@OOOOO=;;;;;;;//;;;;;;;;;;;;;;;////;.oO@@@@OO .n.n.n.n`;O@@@@@@@@@OOOOO=;;;;;;;;;;///;;;;////////';oO@@@@@@@@OO .%%%%%%%%%,;;@@@@@@@@@=;;;;=;;;;///////////////':::::::::.a@@@@@@@ /%%%%%%%%%%.;;;;""""=:://:::::::::::::::::\::::::::::::://:.@@@@@' /%%%%%%%%%//.;' =:://:::::::::::::::::::\::::::::::://:.@@@@' /%%%%%%%%//' =:://::::::::;:::::::::::\:::::::://:.@@@' /%%%%%%/ =:://:::;;:::::::::::::::\::::::::' '''' '''''' ''''''''''''''''\'''' \ ASCII ART ENDS [FOR VISUALLY IMPAIRED READERS: The above ASCII art consisted of a picture of Ling Ling, a giant panda, sitting and holding a tall shoot of grass.] [EOA] [HAR]////////////////////////////// HARDVIEW A2 / ///////////////////////////////// Some Thoughts on The Apple II as an Equity Computer """"""""""""""""""""""""""""""""""""""""""""""""""" by Phil Shapiro [P.SHAPIRO1] A 1993 study found that Apple II computers comprised 41 percent of the 4.5 million computers in our nations schools. (Electronic Learning, 9/94, p. 10.) This works out to be 1,845,000 computers. (Picture them lined up side by side along a highway. Assuming that each computer is about two feet wide, 1,845,000 computers lined up along the highway would stretch for 698 miles -- 184500 times 2 feet divided by 5280 feet per mile. That means you would have to drive for over 11 hours, at 60 miles per hour, to travel from one end of the Apple II's to the other.) As the more affluent schools in our nation decide to equip their computer labs with Macs and Power Macs, large numbers of Apple II computers will come available on the second-hand market. Along with the computers themselves will come huge quantities of second-hand Apple II educational programs. (Unless you have Apple IIe emulation cards in your Macs, the software is worth nothing without the computers.) This mass abandonment of Apple II's by affluent schools is actually a cloud with a silver lining. The silver lining is that thousands upon thousands of Apple II's will soon become available to schools in lower income areas, to church-run afterschool enrichment programs, homeless shelters, adult literacy centers, children's hospitals, children's museums, public libraries, and ordinary working class families. Hundreds of Apple II's may also head overseas to developing countries whose teachers have long dreamed of setting up a computer lab. The concept of computer equity was brought home to me recently when I received a phone call from a family in rural West Virginia. This family needed help getting the best use of their Apple II+ computer. I learned that they had bought this inexpensive computer to use with their three children. A few minutes of my time was all that was needed to help send them in the right direction. It turns out that their Apple II+ had 48K of RAM, rather than 64K. So I sent them an extra 16K language card I had, giving them the chance to use a broader range of educational programs. A second incident, just last week, reinforced the notion of the Apple II's emergence as an equity computer: an Apple II enthusiast in the local user group mentioned to me that he bought an entire Apple IIe system for $25 at a garage sale. An exciting new era of educational computing is upon us. Wozniak's original dream to create a computer that virtually anyone could afford is finally coming true. Persons knowledgeable about the Apple II are in a unique position to be of service. They can help advise people on where to turn to buy software, parts, peripherals, and supplies for their Apple II. They can help people learn where they might look to get broken Apple II's repaired. They can help people learn to trouble-shoot broken computers, and help to understand which of the programs that came with their computer can be put to good use. Using the Internet, they can help match up those with computers they'd like to sell with organizations, schools, or families with computers they'd like to buy. What type of time commitment would be involved in providing such assistance? Not much. You might have to answer a few phone calls. If the charitable organization, family, or school were in your general area, you might visit them once or twice in person. What are the rewards for getting involved with such volunteering? Helping the less fortunate can be "emotionally lucrative." Similar to Peace Corps work, you walk away immeasurably richer when you give of yourself to others. The picture you might want to conjure up in your mind is an Apple II sitting on child's desk in a trailer park in South Carolina. Or an Apple II providing a measure of intellectual stimulation in a battered women's shelter in Wisconsin. Or an Apple II sitting in the center of a rural mountaintop school in Jamaica. Or an Apple II set up for public access in the library in Jackson, Mississippi. All of these things can and will happen. Those of use who care about equity issues can see to it that these computers get used in the best way possible. Wozniak's dream, the "micro-millennium," is finally coming true. All the dream needs is a little nudging by you and me. --Phil Shapiro [*][*][*] The author takes a keen interest in computer equity issues. He can be reached at: 5201 Chevy Chase Parkway, NW, Washington DC 20015. Phone (202) 686-5465. E-mail on GEnie: p.shapiro1@genie.geis.com [EOA] [HUN]////////////////////////////// THE TREASURE HUNT / ///////////////////////////////// Yours For the Downloading """"""""""""""""""""""""" by Charlie Hartley [C.HARTLEY3] >>> WELCOME TO THE TREASURE HUNT <<< """""""""""""""""""""""""""""""""""" This month I want to take time out to highlight what I consider to be the best of all the files described in the 1994 Treasure Hunt columns. Selecting these was not easy, and I am certain that others would have made other choices, but nevertheless, here they are. They are listed in the order in which they appeared in the various Treasure Hunt columns beginning with the first column in April 1994. [*][*][*] NOWORRIES13.BXY File #22323 (HyperCard Stack) ''''''''''''''''''''''''''''''''''''''''''''''''''''' This HyperCard stack was created by Brendan Bellina. He describes it this way: "No Worries v1.3.0 is a HyperCard GS stack that allows the launching of GS/OS, ProDOS, Applesoft BASIC programs, as well as opening other stacks, New Desk Accessories, and Documents, all within an environment that is very similar in appearance to the Macintosh At Ease software. Includes security to protect against unauthorized addition/deletion of applications buttons. Earlier versions published in Script-Central. This is the first freeware release." If you need security to prevent others from messing with the computer settings (school children messing with the control panels for example), this stack provides a straight forward way to do that. It uses a single system password that restricts the user to running the programs that are already set up in the stack, unless he has the password. At the same time it gives you a point and click format for choosing programs to run. Setting up the stack for these programs is easy. For example, if you want to run HyperStudio from this stack, pull down the "No Worries" menu and select "set up mode." Then pull it down again and select "Link to GS/OS Application." From there you will select the location of the HyperStudio file from the standard dialogue menu. Once you have it located, an icon will appear on the screen. Drag the icon to where you want it. It will now appear complete with the name of the program. Clicking on it will take you to HyperStudio. Quitting HyperStudio will return you to this stack. It is also possible to link to ProDOS applications (system files), to BASIC programs (requires BASIC.SYSTEM), other stacks, documents (linked to GS/OS applications), and various menu commands. If you need security, and/or if you really like the look and feel of "At Ease," then this stack will be a good download for you. If, like me, you don't need security, then you probably don't want it. If you decide to download this stack, be sure to become familiar with it before you apply the password protection. Also, be sure to read all the good information provided in the help screens. To get to them, select "help" from the "No Worries" menu. By the way, Brendan was the professor at a recent A2 University course on HyperCard GS over in the A2Pro Roundtable. To learn more about the course, visit their library and search on "HyperCard." [*][*][*] Button School (by Bill Lynn) '''''''''''''''''''''''''''' Bill Lynn is a master at creating neat HyperStudio stacks. This stack is an excellent tutorial on creating animated buttons for your stacks. Bill begins by explaining basic button drawing, and continues with five additional lessons that detail how to create a variety of button styles. Included are momentary pushbuttons that appear to be pressed and then released, momentary flashing pushbuttons that do the same but with a change in color, latching pushbuttons and lighted latching pushbuttons that stay down until you click outside the button area, and finally lighted latching/reset pushbuttons that display a pattern of buttons. In this last case, the button stayed depressed until another button in the array is pressed. This is file #17302, titled BUTN.SCHOOL.BXY. It contains only 63,616 bytes. This is a must-have stack if you want to learn how to create your own buttons for your stacks. [*][*][*] Animation School (by Bill Lynn) ''''''''''''''''''''''''''''''' Bill Lynn has also created a comprehensive tutorial on "cel" animation in this stack. Learn how to create your own animations by following his examples. This is an updated version of the original stack first published on Stack-Central. It takes advantage of the new features of HyperStudio 3.0 and later versions. Bill first teaches you how to create a flower in bloom with expanding petals. Next, he describes how to do a paddle ball in motion animation. He also teaches you how to create your own "dialog boxes" and how to use masks to create large scale animation. This is a $5 shareware product. It is file #18907, titled ANIMSCH3.0.BXY, containing 367,360 bytes. Expect it to take about 34 minutes to download at 2400 baud. [*][*][*] Pat Kern's Favorite Print Shop Graphics, Fonts, and Borders ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Here we will take a look at some of the ones that Pat calls her personal favorites. All of these files are public domain. Not surprisingly, Pat is fond of the "Southwest" files created for the AzApple User Group (Phoenix, Arizona). She was very much involved with this group until she returned to Chicago. The Southwest print shop uploads were the signature graphics collection of the AzApple User Group public domain library. The full list is given below. File# File name Short Description 17103 STHWEST1.PS.BXY Southwest Print Shop graphics. 17104 STHWEST2.PS.BXY Southwest Print Shop graphics. 17105 STHWEST3.PS.BXY Southwest Print Shop graphics. 17106 STHWEST4.PS.BXY Southwest Print Shop fonts/brds. 17491 SWAZ.NPS.BXY Southwest graphics,fonts,borders for 3.5. 17492 SWAZ.1.NPS.BXY Southwest New Print Shop for 5.25. 17493 SWAZ.2.NPS.BXY Southwest New Print Shop for 5.25. 17494 SWAZ.3.NPS.BXY Southwest New Print Shop for 5.25. 17495 SWAZ.4.NPS.BXY Southwest New Print Shop for 5.25 Since these are so similar, we will concentrate on the original Classic Print Shop stuff. STHWEST1.PS.BXY contains 62 Print Shop graphics that have a southwestern, cowboy, or wild west theme to them. My personal favorites on this disk are Siesta (a Mexican in a large sombrero napping), Roadrunner, Wagon 01 (covered wagon), Stagecoach, and Campfire. There are also a number of horse graphics, cute Native American graphics, and cowboy graphics. STHWEST2.PS.BXY contains 60 Print Shop grahics that continue the southwestern theme. There are 12 different "Sun" graphics and 8 "Horse" graphics. My favorites are Indian 06 which is almost a portrait of an Native American brave, and Indian 08 which portrays an attractive Native American woman. STHWEST3.PS.BXY contains 67 more Print Shop graphics. If you are looking for Print Shop graphics of the states of the Southwest, get this one. It includes a graphic of the entire region, as well as individual graphics of Arizona, California, Nevada, New Mexico, Oklahoma, Texas, and Utah. These are very well done. Probably my favorite graphic on the disk is "Gracias" which looks just like Teddy Roosevelt during his Rough Rider days. STHWEST4.PS.BXY contains 29 borders and 33 fonts files. The border files are all in the Southwestern theme. My personal favorite is Longhorn. The fonts include the following regular fonts (uppercase, numbers, punctuation): Angeles, Austin, Berkeley, Catus, California, Carmel, Cupertino, Dallas, Hollywood, Hombre, Houston, Lamoni, San.Diego, Santamonic, Seattle, Sierra, Slim, Texas, Tombstone, Utah, and Vegas. There are 4 font sets that include lowercase letters, numbers and punctuation marks. They are LCDallas, LCMonica, LCSierra, and LCTexas. The best fonts on the disk include both uppercase and lowercase letters along with a limited group of punctuation marks. They include AAngles, ABerkeley, ACupertino, ADallas, AHombre, AMonica, APalo.Alto, and ASierra. There is also a text file on the disk titled INFO.FONTS that tells you how to access this last group of fonts. Since it may be a bit difficult for some to access that file, it is reproduced below. These Print Shop compatible fonts allow the user to combine Uppercase with Lowercase. Letters from the keyboard produce lowercase. You will not be able to use numbers & most punctuation, since those characters are used for the uppercase, so if you want to include addresses, phone numbers, dates, prices, etc. use another font. Use the following substitutions for uppercase letters: A 1 F 6 K - P & U ; B 2 G 7 L = Q * V : C 3 H 8 M # R ( W " D 4 I 9 N $ S ) X < E 5 J 0 O % T + Y > Z / Only certain punctuation can be used as follows: . , ' ? ! With most programs, the number or punctuation will appear on the monitor. It will look strange, but will print out OK. Trust me. With LLL program, WYSIWYG. You may want to print out the above substitutions and keep it in the disk jacket for reference. It will save you time. Pat has uploaded several files that help you to create attractive greeting cards as well as emboss a variety of things. Here are some files you may want to download. File# File name Short Description 17778 PI.GREETING.BXY Publish It greeting card How To. 17850 PI.EMBOSS.BXY How to Emboss. Publish It doc. 20818 EMBOSS.HINT.TXT Hints for embossing PI.GREETING.BXY, which requires Publish It, was created by Vivian Lynes for AzApple User Group Journal. It explains how to create a greeting card using the Publish It program. Just load the document into Publish It and print it out to one page. The upload also includes a greeting card template to use in creating your own cards. PI.EMBOSS.BXY, which also requires Publish It, is a tutorial by Vivian Lynes that tells how to emboss using computer printouts. The layout was prepared by Pat Kern for AzApple Journal. To see this correctly, install the fonts Florence.12 and Florence.24 (included in upload) before printing. EMBOSS.HINT.TXT is a short text file giving some hints for embossing computer-generated greeting cards & even bank checks (for gift giving). Can be listed & captured in your copy buffer or downloaded as an ascii text file. [*][*][*] TO.PERPCAL.BXY File #22882 9472 bytes AppleWorks Macros ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Perpetual Calendar macros 1.3 [12 June 1994] freeware -- copyright 1994 by Doug Cuff algorithm partly based on an Applesoft BASIC program by ANTHONY DEBOER Doug Cuff [EDITOR.A2] has produced a neat little AppleWorks macro package. In his long description, Doug says that this is a compact, memory-only perpetual calendar for AppleWorks. It contains TimeOut menu file for users and macro source code for programmers. It requires the built-in UltraMacros player or UltraMacros 4.2 or later. The download includes 4 files. TO.CALENDAR.NOW is the Timeout file that you place in your Timeout folder. MACRO PERPCAL is the AppleWorks word processor file that contains the macros ready to compiled. NOTES contains Doug's directions about how to use these macros. VERSION HISTORY is just what is says. Once installed, it will appear on the Timeout menu as CALENDAR NOW. You may select it from anywhere within AppleWorks. When selected, it first displays the present month in a box in the middle of the screen. Near the bottom is a request to press a key. When you press a key you are shown a menu of choices that include Choose calendar year/month Solid Apple-C Today's monthly calendar Solid Apple-T Launch default macros Both Apples-L You may choose from this menu by highlighting your choice and then pressing return. The first choice allows you to input the year you want. Then it displays a list of months to choose from. The list also includes "whole year." You are then shown the month/year that you selected. If you selected the whole year, you are shown a month at a time, beginning with January. The second choice displays the present month again. The third choice launches your default macros for you. Using the escape key makes things a bit different. If you press the escape key while the calendar is on-screen, you will get a message at the bottom that says "Calendar stopped ... please press a key." Any key press at this point will take you to the menu. If you press escape at the menu, you will leave the menu but will not return to you default macros. This means that the calendar is available to you with the Apple keypresses. However, your default macros are not available. You can easily get the default macros back by pressing both Apple keys and the L key to launch them. Since our current calendar, the Gregorian, did not exist before circa 1582, you can't use a year earlier than that. However, Doug does let you go all the way to the year AD 9999. <grin> I highly recommend this little jewel! [*][*][*] MAZE.BXY File #23039 5120 bytes ProDOS game ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' InternaMaze public domain lo-res game This is an enhanced version of InternaMaze which was first created by Dennis G. Ward and then converted to Applesoft by Bill Fortenberry and uploaded as file #1298 in 1987. I have taken the liberty of making some modifications in it to make it more user-friendly. This version adds the use of lowercase letters and the arrow keys to move though the maze. It also gives you a proper way to exit the program prematurely by pressing the escape key. For more information about it, see the April '94 A2 GEnie Lamp in the Treasure Hunt column. This continues to be public domain. Enjoy! [*][*][*] UPLOAD.TIPS.BXY FILE #20171 12800 BYTES UPLOADING TIPS ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Tom Zuchowski provides a variety of tips for newcomers to GEnie who want to upload files to the A2 library. As Tom says, "Newcomers to A2's uploading process must go through a learning curve. These tips will guide you past the most common errors made by newcomers who are uploading for the first time. If you follow them closely you can be confident that your uploads will be correct and easily handled by the A2 staff and those who will download it." [*][*][*] Obviously, if you plan to do any up or downloading, you will need a copy of ShrinkIt. If you do not have one, or if your copy is fairly old, you can get the latest versions from the library. There is a version for those of you with Apple IIe (enhanced with 128K of memory) or the Apple IIc, as well as a version for the Apple IIgs. First we will talk about the IIe version. SHRINKIT34.EXE (file #20074 - 41856 bytes) ShrinkIt for the IIe/IIc ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' This is ShrinkIt for the IIe & IIc, the standard archiver/de-archiver for the Apple IIe enhanced with 128K of memory, or the IIc, and ProDOS. This version of ShrinkIt will unpack itself with a little help from you. Read the directions below for details. Make sure to give it a file type of TXT when you download it, this is very important! Also, it's important that you keep the file name as "SHRINKIT34.EXE". Make sure that you have 82 free blocks on the same disk as SHRINKIT34.EXE. Then run BASIC.SYSTEM and from the "]" prompt, type -SHRINKIT34.EXE (that's a dash, then the name of the file). That will get you the working version of ShrinkIt for the IIe & IIc! It will fit on a 5.25 diskette. The documentation is available in another file (see below). [*][*][*] SHK34.DOCS.BXY (file #20145 - 18048 bytes) ShrinkIt Documentation ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' In order to make the file SHRINKIT34.EXE unpackable to a single 5.25 floppy disk, the documentation file was removed from it. The documentation merely details the history, and give other general info about the program which is not necessary to operate it. Should you feel the need for completeness, then this file is for you. The BXY version of Shrinkit 3.4 already contains this file so a download is unnecessary. [*][*][*] If you have a GS, the ShrinkIt for you is GS-ShrinkIt v1.1 which is described below. GSHK.BSE V1.1 (file #19517 - 118272 bytes) GS-ShrinkIt v1.1 ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' This is GS-ShrinkIt v1.1. This is also a ShrinkIt self-extracting archive inside a Binary II wrapper. This means that you'll have to remove the Binary II wrapper either when downloading using your communications program (ie, turn Binary II mode ON), or remove the Binary II wrapper with a separate program once you've downloaded this archive. GSHK v1.1 is faster compressing, faster decompressing, can make self-extracting archives, and has been made easier to use. A MUST-HAVE for anyone downloading files from A2 or A2Pro! Remember, you MUST download this with Binary II turned on, or use some other utility after the download to remove the Binary II wrapper. Then just run the program to have it extract itself. [*][*][*] COGITO.BXY File #23321 285696 bytes GS PUZZLE GAME ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' This is Cogito, the latest FREEWARE release from Brutal Deluxe. This nifty puzzle game for the GS is loosely based on the Rubik's Cube. The object is to restore a shuffled puzzle to its original condition. It starts off fairly simple and gets progressively harder. You can play any of the 100+ levels at any time, but of course you'll have more fun if you start at level 1 and work your way up. The game itself is in greyscale, but it's very well done and has some nice background music that you can turn on and off as you wish. Once the game starts, press any key on the keyboard to get to the "setup" screen. Be sure to read the READ.ME file first. Included is Tool 220 which must be placed in the Tools folder located in the System folder of your boot disk. If you haven't discovered this game yet, rush over to the library and get it. It is well worth the long download time. [*][*][*] SHOWME1.1.1.BXY File #23435 73984 bytes GS GRAPHICS VIEWER + ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Dave Leffler has provided us with an exceptionally good NDA/Finder Extra to view IIgs and other graphics including MacPaint, GIF, 3200 color, and Print Shop IIgs... and now, animations. Not only that but it also allows some simple changes in the graphics as well as the ability to save in several formats. Best of all, the price is right -- FREE. Dave releases this as JesusAware, the same as Freeware. The following comments are quoted from Dave's documentation file that is included with the download. "ShowMe! is a combination New Desk Accessory (NDA) and Finder 6.0 Extension (FX) that will allow you to see an unobstructed full screen views of any type of IIGS Super HiRes Graphic, plus some other non-IIGS formats. You can also save the displayed graphic in a couple of different formats, and do some simple color conversions. "You may view: - Unpacked graphics (Screen) files - Eagle/Packbytes format packed graphics files - Apple Preferred Format packed graphics files - PaintWorks packed graphics files - PaintWorks Gold 640 mode packed graphics format - PrintShop GS Color Graphics - Unpacked 3200 Color pictures - Packed 3200 Color pictures, "3201"-APP and APF. - Graphics Interchange Format, GIF graphics versions 87a AND 89a - MacPaint graphics, Full or Half height "You may save graphics: (does not apply to 3200 color pictures) - Unpacked graphics (Screen) files - Apple Preferred Format packed graphics files, Full or Screen Size - Double Height Apple Preferred Format files, Full or Screen Size "You may convert: (does not apply to 3200 color pictures) - 320 mode pictures into 640 mode color pictures - 320 mode pictures into 640 mode gray scale pictures - 320 mode to 640 mode - 640 mode to 320 mode - 640 mode to 320 mode with default palette - 320 mode to 640 mode with default palette "You may also: - Display more that one graphic at a time in a slide show fashion. - Use it as a graphics previewer before launching a graphics application. "You must have a IIGS running System software version 5.04 or later. Also a little extra memory might be nice for those large graphics files. Even though ShowMe! will work fine under 5.04, you'll have many more features when running it under the System 6.0 since it takes advantage of the new Finder features." Previous versions were called ShowPic NDA. If you have a previous version, you know how good Dave's work is. This one is the best yet. Rush right over to the library and get it. Read the documentation file to be sure you are setting it up correctly, and then enjoy the graphics! [*][*][*] FINDFILE.BXY File #10567 8820 bytes File Finder NDA ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Steve Chick's Find File NDA, version 1.2, has some pretty nifty features. First of all, since it's a NDA, it can be accessed from within any desktop program that gives you access to the apple menu. Second, it searches for filenames in the background while you work. It has a priority level option that let's you do high speed searches as well. As a test, I opened ShadowWrite, then selected Find File, put it to work hunting through my 240 meg hard drive, and then went back to ShadowWrite and began typing. As I typed, I could hear the hard drive as Find File worked. When it finished, it beeped and all I had to do was reselect it from the Apple menu to see what it had found. Find File is freeware. It works with System 4.0 and above. For you programmer types, the source code is supposed to be available in A2Pro. [*][*][*] PIXMIX.BXY File #12726 99540 bytes GS JIGSAW PUZZLE GAME ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' PIXMIX Copyright 1989 Doug Happel, All Rights Reserved Freeware PIXMIX is a jigsaw puzzle game for the Apple IIgs. It can read most kinds of IIgs graphic images from diskette, fracture them into from 6 to 80 pieces, and let you reassemble them as a pleasurable exercise. In my opinion, this is one of the true gems of the GS world. Even though it was created about five years ago, under ProDOS 16, it works just fine using the latest GS System software. PIXMIX works with most image files of types $C0 and $C1. It cannot handle image files of partial screens (these wouldn't be of much use as a puzzle, anyway). You may wish to select "Help..." from the Apple menu after you've launched PIXMIX. This will allow you to select any menu item and see a description of its use. Start by selecting "New Image..." from the "Files" menu. This will bring up a dialogue box allowing you to choose the graphic image file you want to work with. After you have selected a file by "Open"-ing it, another dialogue box will appear asking you into how many rows and columns you'd like the image to be fractured. You must make a choice here (although you can always re-scramble the image later at a different level of complexity). There are two windows available for your use. The window called "Boxtop" is the unscrambled image-- use it as a model. The window called "Puzzle" is the scrambled image-- this is where you reconstruct the image. You can switch from viewing one window to the other via the "Options" menu. To re-assemble the image, click on a piece you'd like to move. Its colors will invert to indicate that it has been selected. Now click on another piece-- the two pieces will exchange places. This is known as "Single Swap" mode. Another mode called "Block Swap" will let you move a block of pieces at a time. This mode can be selected via the "Options" menu. To select the block you wish to move, depress the mouse button with the cursor in one of your block's corners. Drag the cursor to the diagonally opposite corner, and release the button. The selected rectangle will invert its colors. Now click the mouse button with the cursor in the upper-left corner of the destination block (of the same size). If the blocks do not overlap, they will swap positions. If the blocks overlap, and the destination is in the same row or column as the selected block, the latter will "slide" into its new location. Illegal moves will earn you a beep or an alert box. Hint: In "Block Swap" mode, after you've selected a block, you can press the mouse button with the cursor within your selection and drag it to its new location. Nestled within the "Puzzle" menu is a selection called "Choose Timer..." When you select this item, you will see a dialogue box which allows you to choose one of four timer options. PIXMIX is Freeware. Please refer to the "About PIXMIX" item of the Apple menu for restrictions regarding its distribution. [*][*][*] HISTORY OF THE APPLE COMPUTER BY STEVE WEYHRICH ''''''''''''''''''''''''''''''''''''''''''''''' (C)1991-94 by Zonker Software Freeware For those of you who are relatively new to the Apple II world, and for those of you who have never seen it, Steve Weyhrich has written the definitive history of the Apple II. There are 23 chapters and 3 appendices full of information that will fascinate you. You can download the entire history in one download, or get it a chapter at a time. The complete history is contained in file # 19644. Be advised that this is a large file containing over 400,000 bytes. The other way to go is to download the history one chapter at a time. Here are the files, together with their file numbers, number of bytes, and a brief description of the file's contents. File# File Title Bytes Description 17230 AH.01.BXY V1.1 8704 Apple II History 01: Pre-Apple Stuff 17231 AH.02.BXY V1.1 7552 Apple II History 02: Apple I 17232 AH.03.BXY V1.1 15744 Apple II History 03: Apple II 17233 AH.04.BXY V1.1 9984 Apple II History 04: II, cont. 17234 AH.05.BXY V1.1 6656 Apple II History 05: Disk II 17235 AH.06.BXY V1.1 14464 Apple II History 06: II+ 17236 AH.07.BXY V1.1 15616 Apple II History 07: IIe, III 17237 AH.08.BXY V1.1 15232 Apple II History 08: IIc 17238 AH.09.BXY V1.1 17664 Apple II History 09: Disks, IIc+ 17198 AH.10.BXY V1.0 12288 Apple II History 10: IIgs 17199 AH.11.BXY V1.0 12544 Apple II History 11: IIgs, cont. 17353 AH.12.BXY V1.0 20352 Apple II History 12: Peripherals 17355 AH.13.BXY V1.0 18816 Apple II History 13: Periph, cont. 17424 AH.14.BXY V1.0 15232 Apple II History 14: DOS 3.1 & 3.2 19480 AH.15.BXY V1.2 16768 Apple History 15: DOS 3.3, Beyond 17504 AH.16.BXY V1.0 14464 Apple II History 16: Languages 17505 AH.17.BXY V1.0 15232 Apple II History 17: Languages, cont 19320 AH.18.BXY V1.0 23936 Apple II History 18: Software 19381 AH.19.BXY V1.0 18816 Apple II History 19: AppleWorks 19645 AH.20.BXY V1.1 19072 Apple II History 20: Magazines 19451 AH.21.BXY V1.0 18176 Apple II History 21: Magazines, cont 19452 AH.22.BXY V1.0 14080 Apple II History 22: Telecomm 19453 AH.23.BXY V1.0 25856 Apple II History 23: Renaissance? 19339 APNDX.A1.BXY V1.0 11392 Apple History Appendix A1 -- 77-80 19340 APNDX.A2.BXY V1.0 16128 Apple History Appendix A2 -- 81-82 19341 APNDX.A3.BXY V1.0 11904 Apple History Appendix A3 -- 83-86 19342 APNDX.A4.BXY V1.0 12032 Apple History Appendix A4 -- 87-92 19454 APNDX.B.BXY V1.0 20480 Apple History Appendix B: Timeline 19455 APNDX.C.BXY V1.0 3584 Apple History Appendix C: Genealogy If you are new to the Apple II world, or even if you're not, I highly recommend this history. It is fascinating reading. [*][*][*] UPLOAD.TIPS.BXY File #20171 12800 bytes HELP IN UPLOADING ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Newcomers to A2's uploading process must go through a learning curve. These tips will guide you past the most common errors made by newcomers who are uploading for the first time. If you follow them closely you can be confident that your uploads will be correct and easily handled by the A2 staff and those who will download it. This file and the next one are both recommended by Tony Ward, the Chief Librarian for the A2 Library. If you've never uploaded a file to the library, or even if you have, you should find some helpful tips here. [*][*][*] KEYWORDINFO.TXT File #23050 4608 bytes HELP WITH KEYWORDS ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' If you're like most people, you've never quite figured out how GEnie's library keywords work. Here is an edited copy of a Bulletin Board message that was posted by A2.LUNATIC on the subject. It explains in precise detail how keywords work and includes excellent tips of selecting keywords for searches and for uploads. This is a simple TXT file that may be downloaded or listed. [*][*][*] That's it for this month. I hope you have found something here to whet your interest. Drop me a line and let me know what you think of this column and offer any suggestions you might have about what should be in it. Until next time, happy downloading! -- Charlie Hartley [EOA] [PRO]////////////////////////////// PROFILES / ///////////////////////////////// Who's Who In Apple II """"""""""""""""""""" by Charlie Hartley [C.HARTLEY3] >>> WHO'S WHO? <<< """""""""""""""""" ~ GEnieLamp Profile: Susan MacGregor ~ This month we will profile the new Chief Sysop for the Apple II RoundTable. Susan MacGregor [A2.SUSAN] began her duties in December, replacing Gary Utter. GEnieLamp> Susan, describe your new job here on GEnie. ''''''''' Susan> I recently took over as Chief Sysop here in A2. That means I get ''''' to watch over everything that we do here and make sure that things keep rolling. For many things I simply make suggestions as needed on things and let the person who's in charge of that area make the decisions. One of the main things I need to watch for is where something happening in one area will effect another area. We recently delayed releasing the new versions of GEM and CoPilot when we heard about the new RTC software that GEnie was about to deploy. The revised scripts are mostly all done, and being tested now. GEnieLamp> What is the hardest part of your job? Why? ''''''''' Susan> People problems. There are so many different things that can come ''''' up, and each problem needs to be handled differently. GEnieLamp> What part of it gives you the most pleasure? Why? ''''''''' Susan> Fire fighting. Sometimes strange things happen, and cause ''''' unexpected problems, and sometimes things get messed up. It's important to fix certain types of problem very quickly. GEnieLamp> What other jobs have you held in the RT? ''''''''' Susan> I was the RTC Manager for two years. We expanded our RTC coverage ''''' a lot, both here in A2, and in things we do in other RTs. GEnieLamp> How did you first get interested in the Apple II computer? ''''''''' Susan> I started playing Dungeon and Dragon's right after I graduated ''''' from college. That led me into other war games. The main problem I had with war gaming was that the people I played them with kept moving away, and it was tough to find new people to play them with. It had also been a problem finding times when we could both play. By the time my second war game opponent moved away, the same companies that sold war games were selling computer versions of their more popular games. Since a computer wouldn't move away, and would always be available when I had time to play, it seemed like good thing to invest in. I could justify the expense if I also gave up playing "arcade games" at a quarter a game, and instead played them on my own computer. When I looked at which games I would want to play, and what computers they were available for, the Apple II was the big leader. So that's what I got. GEnieLamp> Do you have any anecdotes you can share with us about your ''''''''' first experiences with the Apple II? Susan> I bought my computer to play games on, but I knew I could and ''''' would use it for other things. Little had I imagined just how quickly those other things would grow. I started building a spreadsheet to track my household budget. (I was getting ready to go to graduate school, and that meant I needed to keep closer tabs on how much we spent on what.) My spreadsheed grew steadly as I kept expanding what all it could do. Then my (now ex-) husband got involved in a start up business, and needed to develop a business plan for it. He knew how to use a different computer that used CP/M, so I taught him how to use mine, and we developed the business plan together in AppleWorks. We had to buy a RamWorks card in order to build ever bigger spreadsheets. Two weeks later we went back and upgraded the memory on the RamWorks card and bought a Transwarp card also. I still played games on it. GEnieLamp> Tell us a bit about your family. ''''''''' Susan> I have two children, Chris who's 14 and a sophomore in high ''''' school, and Linda who's 11 and just started Jr High (6th grade). My father also lives with us, and of course we have a dog, Ebony. GEnieLamp> What do you consider your proudest accomplishment? ''''''''' Susan> Opening up and running my own business for several years. Having ''''' to close it down was very disappointing, but I've never regretted doing it. I set up one room in back where my kids would spend their time after school each day. They had things to play with there, and even a VCR, but they also learned to help me with my business. They would put labels on things (usually while watching TV), sweep up parts of the store, play in my packing beads, write up sales invoices, and I even taught them how to help test equipment and demonstrate software for clients. GEnieLamp> Who do you look up to as your mentors? ''''''''' Susan> When I was young I used to help my father out a lot. We had moved ''''' into a small two-bedroom house, that grew into a six-bedroom house as our family kept growing. I learned to do all types of things, and got used to knowing that I could learn to do anything. When I was in high school, my father told me that it didn't matter what I studied in college, because the main thing that I would learn in college was how to learn. I can understand what he meant a lot more now than I could when he first told me that, and I'm still busy learning new things. GEnieLamp> It sounds like your father is a wise man, with good advice. ''''''''' What sorts of things do you like to do for fun (i.e. non-computer hobbies)? Susan> I've graduated up to Advanced Dungeons and Dragons II now, and I ''''' still play games on my computer. I also spend a lot of time doing yard work when it's not winter. We have 1/3 of an acre of land here with lots of trees and bushes. I'm no longer a little league manager, but we may yet get back into that. GEnieLamp> How long have you been a member of GEnie? ''''''''' Susan> I got online on GEnie when I became an RTC Host here in A2. That ''''' was in August of 1992. GEnieLamp> What do you see as the future for the Apple II and its owners? ''''''''' Susan> I think that Apple II's will continue to be used for a long time ''''' yet. There are people who move onto something newer, either because they need something that their Apple II can't do, or because they just want the newer slicker things. (The same people who likely buy a new car every couple of years.) The one problem that Apple II users face is the limited amount of new programs that are available to them. Part of this is that there are already so many programs that have already been written for Apple II's, and don't need to be replaced. But another part is that many programers perfer to play with the newer systems. (They like to learn new things too; it's not just me.) GEnieLamp> What was the best advice given to you as you assume this new ''''''''' challenge? Susan> To remember that the staff in A2 is very competent and is already ''''' a great team! GEnieLamp> Susan, thank you for a pleasant and informative interview. We ''''''''' wish you lots of success and personal enjoyment in your new job. :) Susan> You're welcome! I want to invite all of your readers to visit the ''''' Apple II RoundTable often. We have a great deal to offer you. [EOA] [PNL]////////////////////////////// PAUG NEWSLETTER / ///////////////////////////////// January 1995 Report """"""""""""""""""" by GEna Saikin [A2.GENA] PAUG -- Planetary Apple User's Group -- is an online user group that meets the third Sunday of every month in the Apple II RoundTable Conference area. It was conceived over a year ago as a means for continued support of the Apple II computer, and to fill some of the gaps found by people trying to find local user groups. THE MAIN EVENT This month, PAUG featured Tony Morales, Pat Kern, and Clay """""""""""""" Juniel as we talked about the Sights and Sounds of Christmas. Clay Juniel started us off talking about various programs he has authored, including GS Entertainment, which plays music and displays graphics. GSE will play Synthlab, rSounds, Music Composer and many other formats. His GS Entertainment program is file #23270 here in our library. Tony then told us a little about Sonobox, his New Desk Accessory (NDA) that plays MODs in the background. MODs are a format that is able to be used on several different platforms, and began on the Amiga. MODs can be obtained from various areas here on GEnie -- the MIDI RT, Atari RT, and the Amiga ST RT. Tony's Sonobox program is file #23533. Pat Kern finished up by telling a little about the various graphics program she uses, including the New Print Shop, Publish It, Print Shop GS and Print Shop GS Companion, all of which she uses to make various cards, and other publishing tasks. She also gave us a quick lesson in embossing. All of the graphic programs above mentioned are commercial, but the items she has created with them are in our library...too many to list here. For a list of all graphics, sounds and so on of Christmas, download file #23736. It's fairly current, can be "listed" (it's a text file) and will give you a list of most of our christmas graphics and sounds here. WHAT'S NEW IN THE APPLE II WORLD? Some new things are appearing on the """"""""""""""""""""""""""""""""" scene, and others are still in the cooker. Fax software is still being pursued and created by several different authors, and will be out when it's finished. A new update to Spectrum is also being prepared for release. Rumor has it that it's soon to be released! Appleworks 5, a great upgrade to the ever popular Appleworks 4 is released, and is now for sale. WHAT'S NEW IN A2? We have some new faces onstaff, and new promotions. """"""""""""""""" Susan MacGregor (A2.SUSAN) has been appointed Head Sysop of A2, while Gina Saikin (A2.GENA) was appointed as RTC Manager. Lunatic (A2.LUNATIC) will be taking over as Chief of Operations for A2 and A2Pro. New hosts who have joined us include Nelson Eisel, Paul Parkhurst and Greg (SNAKEBYTE). Bear will be back in his "cave" on Saturday nights as well. THE LIBRARY STACKS The following files are the "pick of the crop" for """""""""""""""""" December, and can be found in the Apple II RoundTable library. A + before the number indicates it can be used on an 8 bit Apple. +23731 A3D.PR.TXT Animasia 3-D 1.0 press release 23729 XMAS.FNTS.BXY Christmas bitmap fonts +23726 XMASLIST.94.BXY ASCII text list - A2 Christmas files +23718 GEM.COST4.3.BXY GEM COST v4.3 for GEM4 and AW 4.x 23715 DM.HD.PATCH.BXY Install Dungeon Master on a hard drive +23714 PI.INVITE.BXY Publish It! Christmas party invitations 23699 GAMEHACK145.BXY GameHacker v1.45: game-simplifying NDA +23691 XMAS.TAGS2.BXY Publish It! Christmas gift tags +23679 XMAS.TAGS.BXY Publish It! color Christmas gift tags +23678 XMAS.PLCRD.BXY Publish It! Christmas placecard +23677 A2NDX9412TX.BXY A2 Category/Topic list, December 1994 23664 RSCARDS.GS.BXY RSCARDS IIGS graphical front end +23656 GLAMPA29412.BXY GEnieLamp A2, December 1994 (AppleWorks) +23646 PI.XMASBORD.BXY Publish It! Christmas border templates 23642 MUSICOMP3.1.BXY Music Composer v3.10 for the IIGS IN CONCLUSION Remember, PAUG is YOUR meeting! If you have any """"""""""""" suggestions, insights, or ways to help us help you...let us KNOW! Future plans include working with groups on the "outside" to create a stronger bond within the Apple II community. Just e-mail C.ADAMS11 or A2.GENA, or post in Category 3, topic 34 in our bulletin board. //////////////////////////////////////// GEnie_QWIK_QUOTE //// / A 1 MHZ IIe with a 5.25" deserves the "obsolete" tag. / / A CHEAP 8 MHZ IIe with mass storage does not. Somebody / / wake me up when the PC wars are over, OK? / //////////////////////////////////////////////// H.HOOD //// [EOA] [LOG]////////////////////////////// LOG OFF / ///////////////////////////////// GEnieLamp Information """"""""""""""""""""" o COMMENTS: Contacting GEnieLamp o GEnieLamp STAFF: Who Are We? GEnieLamp Information GEnieLamp is published on the 1st of every month """"""""""""""""""""" on GEnie page 515. You can also find GEnieLamp on the main menus in the following computing RoundTables. RoundTable Keyword GEnie Page RoundTable Keyword GEnie Page """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" DigiPub DIGIPUB 1395 Atari ST ST 475 Macintosh MAC 605 IBM PC IBMPC 615 Apple II A2 645 Apple II Dev. A2PRO 530 Macintosh Dev. MACPRO 480 Geoworks GEOWORKS 1050 BBS BBS 610 CE Software CESOFTWARE 1005 Mini/Mainframe MAINFRAME 1145 Programming PROGRAMMING 1445 Data Comm. 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GLWIN o Back issues of GEnieLamp are available in the DigiPub RoundTable Library #2 on page 1395 (M1395;3). o GEnieLamp pays for articles submitted and published with online GEnie credit time. Upload submissions in ASCII format to library #42 in the DigiPub RoundTable on page 1395 (M1395;3) or Email it to GENIELAMP. On Internet send it to: genielamp@genie.geis.com o We welcome and respond to all E-Mail. To leave comments, suggestions or just to say hi, you can contact us in the DigiPub RoundTable (M1395) or send GE Mail to John Peters at [GENIELAMP] on page 200. o If you would like to meet the GEnieLamp staff "live" we meet every Wednesday night in the Digi*Pub Real-Time Conference at 9:00 EDT (M1395;2). o The Digital Publishing RoundTable is for people who are interested in pursuing publication of their work electronically on GEnie or via disk-based media. For those looking for online publications, the DigiPub Software Libraries offer online magazines, newsletters, short-stories, poetry and other various text oriented articles for downloading to your computer. Also available are writers' tools and 'Hyper-utilties' for text presentation on most computer systems. In the DigiPub Bulletin Board you can converse with people in the digital publishing industry, meet editors from some of the top electronic publications and get hints and tips on how to go about publishing your own digital book. The DigiPub RoundTable is the official online service for the Digital Publishing Association. To get there type DIGIPUB or M1395 at any GEnie prompt. >>> GEnieLamp STAFF <<< """"""""""""""""""""""" GEnieLamp o John Peters [GENIELAMP] Publisher/Editor """"""""" IBM o Bob Connors [DR.BOB] IBM EDITOR """ o Nancy Thomas [N.NOWINSON] MultiMedia Editor/Writer o Brad Biondo [B.BIONDO] IBM Staff Writer o Tika Carr [T.CARR4] IBM Staff Writer o Dave Nienow [D.NIENOW] IBM Staff Writer o Don Lokke [D.LOKKE] Cartoonist WINDOWS o Tippy Martinez [WIN.LAMP] WINDOWS EDITOR """"""" o John Osarczuk [J.OSARCZUK] Asst Editor/Columnist o Rick Ruhl [RICKER] Windows Sysop/Columnist o Brad Biondo [B.BIONDO] Windows Staff Writer o Rick Pitonyak [R.PITONYAK] Windows Staff Writer o Ed Williams [E.WILLIAMS24] Windows Staff Writer o Dave Nienow [D.NIENOW] Windows Staff Writer MACINTOSH o Richard Vega [GELAMP.MAC] MACINTOSH EDITOR """"""""" o Tom Trinko [T.TRINKO] Mac Staff Writer o Bret Fledderjohn [FLEDDERJOHN] Mac Staff Writer o Ricky J. Vega [GELAMP.MAC] Mac Staff Writer ATARI ST o John Gniewkowski [GENIELAMP.ST] ATARI ST EDITOR """""""" o Mel Motogawa [M.MOTOGAWA] ST Staff Writer o Sheldon Winick [S.WINICK] ST Staff Writer o Terry Quinn [TQUINN] ST Staff Writer o Richard Brown [R.BROWN30] ST Staff Writer o Al Fasoldt [A.FASOLDT] ST Staff Writer o Fred Koch [F.KOCH] ST Staff Writer ATARI ST/TX2 o Cliff Allen [C.ALLEN17] EDITOR/TX2 """""""""""" ATARI [PR] o Bruce Faulkner [R.FAULKNER4] EDITOR/GEnieLamp [PR] """""""""" APPLE II o Doug Cuff [EDITOR.A2] EDITOR """""""" o Darrel Raines [D.RAINES] A2 Staff Writer o Gina E. Saikin [A2.GENA] A2 Staff Writer o Charlie Hartley [C.HARTLEY3] A2 Staff Writer A2Pro o Nate C. Trost [A2PRO.GELAMP] EDITOR """"" o Tim Buchheim [TIM.B] Co-Editor ETC. o Jim Lubin [J.LUBIN] Add Aladdin Scripts """" o Scott Garrigus [S.GARRIGUS] Search-ME! o Mike White [MWHITE] (oo) / DigiPub SysOp o Susie Oviatt [SUSIE] ASCII Artist o Al Fasoldt [A.FASOLDT] Contributing Columnist o Phil Shapiro [P.SHAPIRO1] Contributing Columnist o Sandy Wolf [S.WOLF4] Contributing Columnist \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////// Bulletin board messages are reprinted verbatim, and are included in this publication with permission from GEnie and the source RoundTable. GEnie, GEnieLamp Online Magazines, and T/TalkNet Online Publishing do not guarantee the accuracy or suitability of any information included herein. Opinions expressed are those of the individual, and do not represent opinions of GEnie, GEnielamp Online Magazines, or T/TalkNet Online Publishing. Material published in this edition may be reprinted under the follow- ing terms only. 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