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|||||| |||||| || || |||||| |||||| || || ||| || || || || ||| |||| |||||| || |||| Your || || || || ||| || || |||||| |||||| || || |||||| |||||| GEnieLamp Computing || |||||| || || |||||| RoundTable || || || ||| ||| || || || |||||| |||||||| |||||| RESOURCE! || || || || || || || ||||| || || || || || ~ WELCOME TO GEnieLamp APPLE II! ~ """""""""""""""""""""""""""""" ~ PROFILES -- Who's Who In Apple II: Tony Ward ~ ~ HARDVIEW A2: AppleDesign Powered Speakers II ~ ~ SPECIAL NEEDS: Playing Tetris Can Help Soothe Asthma Attacks ~ ~ HOT NEWS, HOT FILES, HOT MESSAGES ~ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////// GEnieLamp Apple II ~ A T/TalkNET OnLine Publication ~ Vol.3, Issue 32 """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Editor....................................................Douglas Cuff Publisher.............................................John F. Peters \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////// ~ GEnieLamp IBM ~ GEnieLamp ST ~ GEnieLamp [PR] ~ GEnieLamp Windows ~ ~ GEnieLamp A2Pro ~ GEnieLamp Macintosh ~ GEnieLamp TX2 ~ ~ GEnieLamp A2 ~ LiveWire (ASCII) ~ GEnieLamp MacPRO ~ ~ Solid Windows ~ Config.sys ~ A2-Central ~ ~ Member Of The Digital Publishing Association ~ GE Mail: GENIELAMP Internet: genielamp@genie.geis.com FTP: sosi.com ////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ >>> WHAT'S HAPPENING IN THE APPLE II ROUNDTABLE? <<< """""""""""""""""""""""""""""""""""""""""""""""""""" ~ November 1, 1994 ~ FROM MY DESKTOP ......... [FRM] HEY MISTER POSTMAN ...... [HEY] Notes From The Editor. Is That A Letter For Me? HUMOR ONLINE ............ [HUM] REFLECTIONS ............. [REF] Cartoon Laws. Psychological Aspects of E-mail. ASCII ART GALLERY ....... [ASA] THE TREASURE HUNT ....... [HUN] Bengal Tiger. Yours For the Downloading. HARDVIEW A2 ............. [HAR] PROFILES ............... [PRO] Apple Powered Speakers II. Who's Who: Tony Ward SPECIAL NEEDS ........... [SPC] PAUG NEWSLETTER ........ [PNL] Tetris Soothes Asthma Attacks. November 1994 Report LOG OFF ................. [LOG] GEnieLamp Information. [IDX]""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" READING GEnieLamp GEnieLamp has incorporated a unique indexing system """"""""""""""""" to help make reading the magazine easier. To utilize this system, load GEnieLamp into any ASCII word processor or text editor. In the index you will find the following example: HUMOR ONLINE ............ [HUM] [*]GEnie Fun & Games. To read this article, set your find or search command to [HUM]. If you want to scan all of the articles, search for [EOA]. [EOF] will take you to the last page, whereas [IDX] will bring you back to the index. MESSAGE INFO To make it easy for you to respond to messages """""""""""" re-printed here in GEnieLamp, you will find all the information you need immediately following the message. For example: (SMITH, CAT6, TOP1, MSG:58/M475) _____________| _____|__ _|___ |____ |_____________ |Name of sender CATegory TOPic Msg.# Page number| In this example, to respond to Smith's message, log on to page 475 enter the bulletin board and set CAT 6. Enter your REPly in TOPic 1. A message number that is surrounded by brackets indicates that this message is a "target" message and is referring to a "chain" of two or more messages that are following the same topic. For example: {58}. ABOUT GEnie GEnie's monthly fee is $8.95 for which gives you up to """"""""""" four hours of non-prime time access to most GEnie services, such as software downloads, bulletin boards, GE Mail, an Internet mail gateway, and chat lines, are allowed without charge. GEnie's non-prime time connect rate is $3.00. To sign up for GEnie service, call (with modem) 1-800-638-8369 in the USA or 1-800-387-8330 in Canada. Upon connection type HHH. Wait for the U#= prompt. Type: JOINGENIE and hit RETURN. When you get the prompt asking for the signup/offer code, type: DSD524 and hit RETURN. The system will then prompt you for your information. Need more information? Call GEnie's customer service line (voice) at 1-800-638-9636. SPECIAL OFFER FOR GEnieLamp READERS! If you sign onto GEnie using the """""""""""""""""""""""""""""""""""" method outlined above you will receive an *additional* six (6) free hours of standard connect time (for a total of 10) to be used in the first month. Want more? Your first month charge of $8.95 will be waived! Now there are no excuses! *** GET INTO THE LAMP! *** """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" //////////////////////////////////////// GEnie_QWIK_QUOTE //// / / / "What would have happened if I just turned on the drive?" / / / / "Have you ever heard of Chernyobl...?" / / / //////////////////////////////// W.GEORGE2 & S.WEYHRICH //// [EOA] [FRM]////////////////////////////// FROM MY DESKTOP / ///////////////////////////////// Notes From The Editor """"""""""""""""""""" by Douglas Cuff [EDITOR.A2] >>> THE SHAME OF SENTIMENT <<< """""""""""""""""""""""""""""" As I write this, it's almost exactly halfway between the Canadian and American Thanksgiving Days. Up north, we celebrated Thanksgiving about three weeks ago; readers in the States still have three weeks to go. This Thanksgiving, I'm thankful for a lot of things I took for granted five years ago. I'm thankful that my wife and I have a clean, warm apartment to live in, and that we've never had to go a day without food. I'm thankful that my wife's sister and her husband has moved to within an hour's drive of us instead of three days'; it makes us feel a little less like strangers in a strange land. I'm also thankful for my GEnieLamp boss, John Peters. His wise and kind words have helped me through many a tough time over the last year and a half. When I was at KansasFest this July, I met John and Mike "Cowboy" White for the first time. Mike and John were pressed-ganged into giving Steve "Apple II History" Weyhrich and me a ride back from a party, and the talk turned to highway driving. "I like cruise control," Mike said, "but sometimes I feel a little silly with everybody else whooshing past me." "But they aren't," J. P. pointed out. "You're just registering the people who are speeding. You never get to see all the other people travelling at the same speed you are, obeying the speed limit. They stay just as far ahead of you or behind you as you they ever were." Maybe it isn't pithy and maybe it isn't profound, but I appreciated the insight. Have you ever been intimated by the illusion that you're in the minority if you toe the line? I sure have. When I was younger, I occasionally followed the crowd even though I knew it was wrong. I don't pirate software, but I've had gentle and otherwise intelligent people ask me to provide copies of programs I own legitimate copies of. The implication is clear: they consider that they would be gullible to follow a law that is almost impossible to enforce. My wife is taking her computer science degree at the local university, and just last week, a classmate who was proselytizing on behalf of a group offered to "tape off" one of their CDs so that she could truly appreciate their magnificence. She declined politely. When asked why, she pointed out that it was illegal. Recently, one of my oldest friends asked me to make a copy of a videotape he had purchased on my behalf many years before. It wasn't easy to refuse an old friend, particularly one who had done me the favor of obtaining the video, but I did it, and explained why. Sometimes one gets met with a disbelieving stare. Sometimes the response is a tolerant smile usually reserved for those who believe that the potatoes for the Sabbath meal must be peeled the night before, since it's sinful to work on the Sabbath; a sort of wordless "Oh really? I don't believe in that myself, but of course this is a free country." When it seems that everybody is doing it, there is a pressure to conform, a concern about looking foolish in the eyes of your peers. It's no easier for me than it is for anyone else to speak up and risk being seen as a holier-than-thou zealot or a hopeless naif. It doesn't seem to be getting any easier, either; it's a struggle each time. I do it, though; even though I am not bathed in a Disneyesque glow--akin to smugness--of knowing I've done the right thing. This year, I'm thankful that I finally got to go to KansasFest, and happy about the many online acquaintances that I finally got to meet--John Peters, Mike White, and Steve Weyhrich are just three of them. I'm also thankful that I have a boss with a good deal of common sense (and a certain talent for Charades even after a long day). Actually, these days, I'm the servant of many masters, so I have a lot of bosses, and all of them are good folk... but let them get their own editorial, this one is for John. -- Doug Cuff GEnie Mail: EDITOR.A2 Internet: editor.a2@genie.geis.com [Doug Cuff is also the editor of A2-Central, a managing editor for II Alive, and occasionally does contract work for Quality Computers, publishers of AppleWorks. He would like to point out that, the foregoing editorial notwithstanding, he does not owe his boss John Peters any money, nor is he trying to stave off his inevitable dismissal as editor of GEnieLamp A2, nor is there any truth to the rumor that he is in need of character witnesses in the patently ludicrous paternity suit that Bigfoot and Elvis have filed jointly. He would also like to assure all his bosses that he will return to his serious and grumpy old self the minute Thanksgiving is over.] __________________________________________________________ | | | REPRINTING GEnieLamp | | | | If you want to reprint any part of GEnieLamp, or | | post it to a bulletin board, please see the very end | | of this file for instructions and limitations. | |__________________________________________________________| ASCII ART BEGINS _____ ______ _ _ ___ ___ / ____| ____| (_) | | / _ \|__ \ | | __| |__ _ __ _ ___| | __ _ _ __ ___ _ __ | |_| | ) | | | |_ | __| | '_ \| |/ _ \ | / _` | '_ ` _ \| '_ \ | _ | / / | |__| | |____| | | | | __/ |___| (_| | | | | | | |_) | | | | |/ /_ \_____|______|_| |_|_|\___|______\__,_|_| |_| |_| .__/ |_| |_|____| | | |_| ASCII ART ENDS [EOA] [HEY]////////////////////////////// HEY MISTER POSTMAN / ///////////////////////////////// Is That A Letter For Me? """""""""""""""""""""""" by Douglas Cuff [EDITOR.A2] o A2 POT-POURRI o HOT TOPICS o WHAT'S NEW o THROUGH THE GRAPEVINE o MESSAGE SPOTLIGHT >>> A2 POT-POURRI <<< """"""""""""""""""""" OLD ROGER WAGNER TITLES STILL THERE I spoke with Pam Wagner yesterday and """"""""""""""""""""""""""""""""""" she assures me (us) that nothing has been deleted from the RWP catalog. Even the oldest of the old titles for the ][+ are still available if you call. Cheers... Bill Lynn (BILL.LYNN, CAT32, TOP8, MSG:97/M645;1) TRUETYPE FROM MS-DOS Assuming one can get them onto a GS compatable disk, """""""""""""""""""" what has to be done to make MessyDos TrueType fonts compatible? Curtis in /\/\onTana! B-----< Delivered by Co-Pilot >-----> {=-{) (C.BARROW, CAT37, TOP4, MSG:385/M645;1) >>>>> You have to run the fonts through a converter program on a """"" Macintosh. Then you have to spend a few hours getting things like style bits, font names, and font ID numbers right. Then just put them on an HFS disk and pop it in a GS. :) (T.BUCHHEIM, CAT37, TOP4, MSG:386/M645;1) >>>>> It's not for the faint of heart...or those lacking in computers. """"" You can make the conversion if you have an MS-DOS computer (possibly optional), a Macintosh, and your IIgs. 1) Make sure the TT fonts on the MS-DOS disk are "NAME.TTF", and not "NAME.TT_". The latter fonts have some compression that has to be de- compressed before they are usuable. This would be the only situation where you would NEED an MS-DOS computer. Just use the Utility included with the fonts to install them into Windows. 2) Transfer the MS.DOS "TTF" font files to a Macintosh using Apple File Exchange (AFE) on the Mac. 3) Download the shareware program TT Converter from the Mac RT. Run each TTF file through TT Converter, and it will make it usable by the Mac. Note that the filename given by TT Converter to some fonts with similar names may be close enough that you will get an error when trying to do it. (For example, Bozo Bold and Bozo Bold-Italic might both be given the name Bozo BO by TT Converter; attempting to convert the second one will cause an error and the program will quit). 4) Put the converted files on an HFS 3.5 disk, and put it into the IIgs. 5) Move the files from the HFS 3.5 disk to wherever you want them on the IIgs hard drive. 6) Use the Pointless control panel to load each of the converted Mac fonts. Pointless will change them from typeless files ($00/0000) to proper TT fonts ($C8/0001). There's more if you want to be fancy, but that's the quick and dirty. Steve Weyhrich <IX0YE>--< (S.WEYHRICH, CAT37, TOP4, MSG:387/M645;1) II ALIVE = THE INCREDIBLE SHRINKING MAGAZINE? """"""""""""""""""""""""""""""""""""""""""""" Issue 2/1 2/2 2/3 2/4 ? Pages 66 64 64 48 ?? I hope this is not a sigh of things to come. (Typo intended) The heavy cover keeps it in one piece through the mail, thank you. Your printer, however, leaves something to be desired: pages 17-24 were partially uncut, but that's probably because it was stapled so crooked (pages 17-32 section). Still love the magazine - keep up _your_ good work, and talk to your printer. :) __!__ | Terrell Smith | tsmith@ivcfnsc.fullfeed.com (T.SMITH59, CAT42, TOP11, MSG:75/M645;1) MACWEEK KNOWS WHAT A IIGS IS? """"""""""""""""""""""""""""" _ |_ |rom the October 10th MacWEEK, p. 38: "Dealer's Corner by Scott Harris NOT REVOLUTIONARY, BUT 7.5 STILL WAY AHEAD ... The system still lags behind the Apple IIGS in graceful copy handling if some items have names that duplicate those of other files at the destination. The Open and Save dialog boxes remain difficult to navigate. ..." -= Lunatic (A2.LUNATIC, CAT5, TOP3, MSG:111/M645;1) COGITO EASTER EGGS FOUND ON 'NET This little tidbit scammed from """""""""""""""""""""""""""""""" comp.sys.apple2: From: "Theo Schneider" <tooly@zelator.de> Subject: Cogito : Eastereggs To: "info-apple" <info-apple@apple.com> Hi there, i found 4 eastereggs in Cogito. In every Ground i found one : 1. Ground : Lundy Click on the i-point in the Name 'Cogito' 2. Ground : Happy Land Click on the big white point in the right eye from the happy figure 3. Ground : Planet Click on the Moon from the big Planet top of the watch 4. Ground : Xeno In the figure right on the screen you see an row of white points. Click on the 3th from top. mfg Theo -- --------------------------------------------------------------- Theo Schneider / Babelsberger Str. 40 / 10715 Berlin - Germany eMail : tooly@zelator.de / phone : ++49 30 854 29 72 --------------------------------------------------------------- (D.KERWOOD, CAT6, TOP11, MSG:11/M645;1) PATCH FOR APPLEWORKS GS DEFAULT FONT from a few years back: """""""""""""""""""""""""""""""""""" 1) Page Layout module: Look for block $49B, byte $9C (version 1.0v2: block $24F, byte $EC). You should find the following sequence there: A9 03 00 LDA #3 (family #) 8D 73 1B STA store family A9 00 00 LDA #0 (style word) 8D 75 1B STA store style A9 0C 00 LDA #$C (size word) 8D 77 1B STA store size A9 19 99 LDA #$10 justification 8D 71 1B STA store justification A9 01 00 LDA #1 (spacing) 8D 6F 1B STA store spacing 2) Word processor: This patch is divided into two steps: a) block $609, by $93 (version 1.0v2: block $4EE, byte $02) A9 03 00 LDA #3 (family #) 87 0B STA [$B] A9 00 0C LDA #$0C00 (size(high) and style(low) ) A0 02 00 LDY #2 97 0B STA [$B],Y b) and again on block $64F, byte 141 (version 1.0v2: block $533, byte $18) A9 03 00 87 08 A9 00 0C A0 02 00 97 07 So what do you have to patch in here? These are the descriptions (we're looking at 1) for reference): - font family number ($03=Geneva, $14 would be Times) - style (0=plain, 1=bold, 2=italic, 4=underline, 8=outline, $10=shadow, $40=superscript, $80=subscript) - size ($0C=12 point) - justification ($10=left, $20=center, $40=right, $80=full) - spacing (1=single, 2=double, 4=quadruple (right word??? :-) ) end of original post --------------------------------------------------------------- I've used it to change the WP default to Shaston 8. For v1.1, I found the above string of bytes to look like this: A9 03 00 87 0B A9 00 0C A0 02 00 97 0B and I changed it to this: A9 FE FF 87 0B A9 00 08 A0 02 00 97 0B |__|___________|__|__________________Family (Shaston = $FFFE) |__|__________________Style |__________________Size (8) This may be more than a little cryptic to a lot of folks. If anyone problems finding what and where to patch, give me shout and I'll try to explain in more detail. Udo - ... just a IIGS freak - (U.HUTH, CAT17, TOP22, MSG:242/M645;1) VGC CHIP NUMBERS Hot diggity! I can answer a hardware question that """""""""""""""" Harold can't! That's not apt to happen again this century ...which ends Dec. 31, 2000. :) When I was upgrading my IIgs's for computer camp, the Apple serviceman copied the pertinent page from Apple's manual (rev. May '91). According to this, the VGC is in location H2 on the motherboard, and... Defective VGC's are numbered 344S0046-1 or 344S0046-A (Vendor: AMI) and should be replaced. The following VGC versions are considered good and do not need to be replaced: 344S0046-2 or 344s0046-B (Vendor: AMI). Any of the following may be used as VGC replacements: 344S0046-2, -3, -4, - B, -C, or -D (Vendor: AMI); 344S0056-A or 3440056-1 (Vendor: IMP). I suspect Harold could have looked these up. He just didn't have the numbers memorized (tch, tch! :) Eric ( o= =o === =ooo oo oo= == ) ------------ (J.SCHONBLOM, CAT2, TOP4, MSG:570/M645;1) DESKJET INTERNAL FONTS TIP Someone asked recently about the mapping of GS """""""""""""""""""""""""" fonts to DeskJet internal fonts in Harmonie. I set up the examples from the DeskJet 500 Translation table in my Harmonie manual (Came with V2.0M), and tried a few other examples, printing out from ShadowWrite in External Rendering mode. The following translations worked: GS Font DJ Internal Font ------------- ------------------------- Courier 12 Courier 10 Courier 8 Courier 16.67 Courier 6 Courier 20 - 6 point (half height) Times 12 CG Times 12 point (Proportional font) Times 6 CG Times 6 point (Half height & width) Geneva 12 Letter Gothic 12 Geneva 6 Letter Gothic 24 - 6 point (half height) Anybody know how to get Courier 20 and Letter Gothic 24 without the half-height? Don (Sent via CoPilot 2.5, ANSITerm 2.12, and ANSITerm beta scripts) (D.ZAHNISER, CAT12, TOP8, MSG:332/M645;1) WHY DOES TIC.KEY.Z HAVE A SHRINKIT ICON? The problem is with your """""""""""""""""""""""""""""""""""""""" SHRINKIT icons file. It has a "generic" icon in it that is supposed to show up for ZIP files, and it is hitting on the .Z You need to modify that Icon file, or delete it, or just ignore it. The ONLY problem that you will have here is if you try to launch that TIC.KEY.Z script from Finder, in which case, GSHK will be launched instead. Aside from that, the script will work just as it is supposed to regardless of the fact that it shows the wrong icon. Gary R. Utter (GARY.UTTER, CAT13, TOP3, MSG:316/M645;1) MS-DOS EMULATES IIE Here's the description (FILE_ID.DIZ) of Sim IIe, a """"""""""""""""""" shareware program I found on CompuServe. ~~~ Run Apple software on your PC! SimSystem IIe emulates a 128K Apple IIe with a printer adaptor, 80-col card, two floppy and two hard drives. Supports all Apple graphics modes, joystick, and sound! Runs Apple DOS, ProDOS, AppleWorks, games, utilities, even many protected programs! 65C02 monitor and 'ICE' debugger! Requires 100% IBM compatible w/286 or better CPU and graphics (CGA, EGA, VGA). Another terrific shareware product from American Research Inc. ~~~ Apparently, it will only run the included programs unless registered. If you'd like it, I'll check to see if one of the IBM RTs doesn't already have it, then upload it. -Ken (KEN.GAGNE, CAT9, TOP6, MSG:233/M645;1) >>> HOT TOPICS <<< """""""""""""""""" SECOND SIGHT VGA CARD In defense of Sequential, there's a finite supply """"""""""""""""""""" of Apple IIGS RGB monitors out there. Nobody is making them, so this card will be instrumental in the preservation of Apple II computers out there. For those with an Apple IIe, it's basically the only choice for an improved display. We constantly get questions from people about the clarity of Apple II displays and this is a good solution. So, without reservation, I'll gladly say, nice job Sequential. Quality Computers --- Power for Performance (QUALITY, CAT20, TOP14, MSG:59/M645;1) >>>>> There shouldn't be any hardware conflicts between the Second Sight """"" and PCT, but the PCT won't be able to take advantage of the Second Sight. Jawaid (PROCYON.INC, CAT20, TOP14, MSG:76/M645;1) >>>>> > Oh, forgot my other question. Why does the card have to go in """"" > slot 3 on a ROM 01? There is a signal, M2B0, that's available only on slot 3 in a ROM 01 that the card needs. > As I already have a Zip in slot 3 and moving it would not be possible. > Adding a longer cable would cause the Zip fits. Actually, you can put the Zip in slot 1 by just reversing the orientation of the CPU cable on the Zip. The cable isn't any longer, and we've been running the 10/64 Zip in a ROM 01 (noisy) like this for over a month without problems. > Is the card compatible with the Zip for that matter? That ended up being > two questions. Works fine with a 10MHz/64K Zip we've got in that machine, and we've no reason to believe faster ones won't work just as well. > Say, nobody asked if it worked fine with the 3200 color viewing scheme. Yeesh, now that's _three_ questions. :-) I'm not 100% sure, but probably not. (PROCYON.INC, CAT20, TOP14, MSG:77/M645;1) > Even better would be an LCD flat panel display that directly accepted > VGA/SVGA signals. Excellent idea, Luny! I've been browsing some Educational catalogs going (ooh, look at _this_ screen projection system that people with II's in schools can use now! :-) Jawaid (PROCYON.INC, CAT46, TOP7, MSG:130/M645;1) >>>>> Jawaid, I have read that the COMPTON ENCYCLOPEDIA has some VIDEO """"" parts and some animation. Does your software for COMPTON support these ? .Ilan (I.LEV, CAT20, TOP12, MSG:348/M645;1) >>>>> The Compton's CD does in fact have QuickTime (Mac) or AVI (Windows) """"" movies, but there's no IIGS software to play these movie formats yet, and even if there was, it would take a great deal of time to process the movies into color. With the Second Sight video card, however, players for these movie formats should be easier to write, and perform in real-time. Jawaid (PROCYON.INC, CAT20, TOP12, MSG:351/M645;1) >>>>> Will the SS card and a larger VGA monitor allow me to view an """"" entire page in AWGS, GraphicWriter, etc.? Will it make doing a page layout any easier (see the whole page at actual size) if I can use a larger monitor? Thanks, Mark. (M.JAMES24, CAT20, TOP14, MSG:95/M645;1) >>>>> Not at this point (although I know Dave is interested in supporting """"" it for GW). These programs are not currently written to support the special functions of the card, so all you would get (from what I can tell) is a better resolution (sharper) and clearer (no scan lines) version of what you already see. Ken Lucke k.lucke@genie.geis.com < Delivered by Co-Pilot v2.5 & Spectrum 2.0b25 > (K.LUCKE, CAT20, TOP14, MSG:96/M645;1) >>>>> As we sell them, it won't allow this """"" However, if in the future someone patches QuickDraw for the Second Sight board, then assuming the software isn't deficient in some way, you could get more on the screen at a time (and with the right aspect ratio, too). Jawaid (PROCYON.INC, CAT20, TOP14, MSG:105/M645;1) >>>>> Just a quickie notice: I made significant progress in my """"" investigation of Compton's encyclopedia today, enough so that I can safely say that the next version of of Compton's, with new features like the "Idea Search" implemented, will be out by Christmas. Jawaid (PROCYON.INC, CAT20, TOP12, MSG:308/M645;1) PMPFAX SOFTWARE STILL IN PROGRESS Well, the phone book routines are """"""""""""""""""""""""""""""""" finished :) I'll be working on the send batches next. This is how it'll work: You'll be able to set up multiple phone books. Each of these phone books can have a combination of book entries (which have the person's name, an organization, and their fax number) and groups. Groups are a collection of book entries and other groups. When you send a fax, you'll be able to pick an entry or a group to send the fax to from any of the phone books you have configured. Sending to groups will be handy when you have a particular fax job that you want to send to multiple people. The send batches will consist of a variety of different page types. You'll be able to include print pages (that is, pages that are captured from any application that you can print from), an optional cover page (you'll be able to include various fax variables in them, including the name and organization, date and time, total pages, and a comment or memo field), pages from another saved send batch, pages from a received batch, or APF and PIC files. Send batches will automatically be created from the Print dialog so it will be simple to just send a fax when you go to print. You'll have the option of sending immediately, scheduling a send, or just saving a send batch and sending at a future time. The package will also include an NDA that will have maintenance for the phone books, send and receive batches, and cover sheets. The NDA will allow you to create your own send batches outside of an application print job, will let you view/print/export received faxes, and do other sundry functions. I am also thinking of releasing a developer's package that will allow fourth-party applications related to PMPFax. Because of the modular way I'm creating the system, other applicaitons and NDAs will be able to access just about all of the features of PMPFax, including the phone books, the send and receive batches, cover sheets, and the view/print module. Some examples of possible fourth-party apps would be advanced phone book maintenance, manipulation of send/receive batches, specialized printing or cataloging of faxes, etc. The actual send/receive modules will also be available for use in this fashion. Is this something any of you developers out there would be interested in? If so, let me know. Paul (PMP, CAT38, TOP15, MSG:131/M645;1) >>> WHAT'S NEW <<< """""""""""""""""" GEnie ANNOUNCES REDUCED RATES FOR 9600 BPS ACCESS Fire up that high-speed """"""""""""""""""""""""""""""""""""""""""""""""" modem and head for your favorite GEnie Software Library! Effective October 3, 1994, you'll be able to access GEnie Services at 9600 bps for as little as $5.00 per hour. This is a limited beta test, and will be opened to all users on October 10, 1994. As a result of an arrangement with Sprint, GEnie will be offering 9600 bps access from almost 300 SprintNet locations. Best of all, this high-speed access will not be subject to high-priced surcharges. The normal $2.00 per hour SprintNet surcharge will apply...even at 9600 bps! This open beta test is expected to run through the end of the year. To find the number of the SprintNet access number nearest you, simply type PHONES at any GEnie menu prompt (or use the "Move To Keyword" option in GEnie for Windows and type PHONES). Remember, this rate applies only to 9600 bps access via SprintNet. So be sure to choose the access number showing "9600" in the "Baud Rate" column AND "SprintNet" in the "Network" column. From the "Fine Print" department, please note that the $2.00 per hour surcharge for SprintNet access is applicable even during your initial four hours of monthly usage. So, whether you're into downloading software, reading bulletin boards, or accessing databases, it's about to become cheaper to do it faster! Join the beta test today, and get a headstart on the savings! - - - Dean Esmay (SYNDICOMM, CAT3, TOP12, MSG:55/M645;1) >>>>> OK, this is the way I understood it """"" All per hour, USA: (Canada higher) Network Baud Standard Network Speed Total Type Rate charge charge charge Cost GEnie 2400 $3.00 -- -- $3.00 GEnie 2400 $3.00 $2.00 -- $5.00 (surcharged node) GEnie 9600 $3.00 -- $6.00 $9.00 GEnie 800# 2400 $3.00 $6.00 -- $9.00 GEnie 800# 9600 $3.00 -- $6.00 $9.00 SprintNet 2400 $3.00 $2.00 -- $5.00 SprintNet 9600+ $3.00 $2.00 -- $5.00 If you call during Prime Time, add $9.50 to the total cost. Dave (JUST.DAVE, CAT3, TOP12, MSG:125/M645;1) GEnie TO PROVIDE FULL INTERNET ACCESS BY YEAR END ROCKVILLE, MD, October """"""""""""""""""""""""""""""""""""""""""""""""" 17, 1994 -- GEnie announced today its plan to release Phase I of its Internet Access Service by year-end 1994. The GEnie Internet Access Service will enable subscribers to access the wealth of information and numerous discussion groups available on the Internet from GEnie. Phase I will provide GEnie subscribers with access to: * The FTP Service which provides users with interactive access to any of the millions of files available for public access on the Internet. * Usenet Newsgroups Service which allow users to participate in the global discussion areas collectively known as USENET. * Outbound Telnet Service which enables users to connect to other host computers through the Internet. * Gopher Service which is a set of menus designed to help users access files, discussion groups and other host computers in a more orderly and logical fashion. * Wide Area Information Server (WAIS) Database Service which provides users with access to "no cost databases" across the Internet. GEnie will also establish a GEnie Information Server, accessible to Internet users interested in learning more about GEnie Services. Pricing information, access numbers, a list of services, and details of special offers will be available, as well as a signup module. GEnie Services, which became operational in 1985, is one of the leading online information services with subscribers throughout the United States, Canada and around the world. GE Information Services, Inc., a division of General Electric Company, is headquartered in Rockville, Maryland. # # # * RoundTables are GEnie's special interest areas. Each RoundTable includes a bulletin board, software library and Real Time Conference. Note to the Editor: GEnie Services hourly non-prime time connect rate is $3.00 U.S. ($4.00 CAN$). The monthly fee of $8.95 ($10.95 CAN$) includes up to four hours of non-prime time access to most GEnie services such as software downloads, bulletin boards, email, an Internet mail capability, multiplayer games and chat lines. (GOOSE, CAT10, TOP10, MSG:140/M645;1) SYMBOLIX SPECIAL OFFER FOR SHAREWARE SOLUTIONS II SUBSCRIBERS (Basle, """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Switzerland /San Rafael, California. October 26, 1994) The European offices of Bright Software has recently taken over the worldwide distribution of Symbolix, the most sophisticated math program ever written for the Apple IIGS. Bright Software would like to take this opportunity to also inform you that an amazing new 2 disk interactive demo of Symbolix is now available exclusively from the US-based offices of Shareware Solutions II. Symbolix is a full-featured GS/OS desktop application for complex numeric and symbolic math. Written in fast assembly language, Symbolix calculates object-oriented 2-D and 3-D graphs with hidden surfaces. It offers commands for symbolic derivatives of any complex expression and frees you from expanding, collecting, simplifying and rewriting real or complex expressions. Symbolix fully supports The Manager and the Floating Point Engine, although it requires neither. Symbolix differentiates any mathematical expression in the twinkling of an eye. It also supports nested line integrals with any number of independent variables. Symbolix's unique 3-D module is the most impressive graphing tool ever seen on a IIGS. You can rotate graphs, choose from among different color sets, and export them in various formats. There is a complete online help system, and a complete collection of mathematical formulas and summary of all chemical elements. Plus, there are Easter Eggs galore! Symbolix requires 2 megabytes of RAM, two 3.5" disk drives or a hard disk, and System 6. It is now available only from Bright Software's European offices for $70 plus $5 for shipping and handling. Bright Software can accept payment by EuroCheck and by check or money order in US currency. Bright Software is also pleased to announce that a special discounted offer for Symbolix is now available exclusively to subscribers of Shareware Solutions II. Details may be found in Shareware Solutions II, Issue #7. The 2 disk interactive Symbolix demo is reminiscent of FTA demos, with stunning and informative animations and a toe-tapping musical soundtrack. That demo is now available from Shareware Solutions II for only $5. The Symbolix demo requires a hard disk drive, but the actual Symbolix program does not. To order the Symbolix demo, send checks/money orders, made payable to Joe Kohn, in US Funds only, to the Shareware Solutions II Worldwide Headquarters. Bright Software Shareware Solutions II c/o Henrik Gudat c/o Joe Kohn Missionsstr. 38 166 Alpine St 4055 Basel San Rafael, CA 94901 Switzerland USA Bright Software is the producer of a number of Apple IIGS commercial and freeware software titles. Commercially available software includes The Gate and Space Fox. Freeware from Bright Software includes ShadowWrite and MultiView. Shareware Solutions II is a bi-monthly 20 page newsletter that celebrates the magic that is the Apple II computer. Shareware Solutions II also publishes Bill Heineman's Contacts GS name and address IIGS New Desk Accessory data base program. Please contact Bright Software and/or Shareware Solutions II for additional information on their respective products. E-mail inquiries may be directed to: Bright Software at: gudat@avalon.unizh.ch Shareware Solutions II at: joko@crl.com joe.kohn@genie.geis.com 76702,565@compuserve.com (JOE.KOHN, CAT13, TOP13, MSG:193/M645;1) <<<<< Just a note about the Bright Software/Shareware Solutions II Press """"" Release... Henrik Gudat and I had a slight disagreement over the wording of the press release. I wanted to use the joint press release as a way to help promote Bright Software, and he wanted to use it as a way to help promote Shareware Solutions II. Since readers of Shareware Solutions II already know about both the special "Such A Deal" offer and the availability of the new 2 disk Symbolix demo, it just didn't seem necessary to me to include all that info. Henrik disagreed. But, since Henrik isn't on GEnie and won't see these remarks, I'd like to point out the significance of first paragraph. Namely, Bright Software no longer has a US distributor for Symbolix! The European office of Bright Software is now handling all correspondance, tech support and sales for Symbolix. Although Bright Software is located in Basle, Switzerland, they do have a bank account set up so that they can accept checks in US currency. They also can accept EuroChecks. Please note that the other commercially available software titles from Bright Software (Gate and Space Fox) continue to be published by Seven Hills Software. Joe Kohn (JOE.KOHN, CAT13, TOP13, MSG:194/M645;1) >>> THROUGH THE GRAPEVINE <<< """"""""""""""""""""""""""""" APPLEWORKS 5 SHIP DATE SLIPS Marie, the manuals will be delayed slightly """""""""""""""""""""""""""" by printing, so although the software will be ready to go Monday, AW5 probably won't ship until November 4th or so. (BRANDT, CAT17, TOP18, MSG:171/M645;1) >>>>> Products that don't slip will ship with bugs. """"" Products that slip only once will ship with bugs, but not as many as a product that never slips. Products that slip several times will ship with bugs, but not very many. Products that never ship won't have any bugs, but what's the fun in that? Eric Shepherd (Sheppy) [Team PPCPro] (POWERPC.PRO, CAT42, TOP29, MSG:89/M645;1) NOISETRACKER 2 """"""""""""""" >--ANNOUNCEMENT--< COMING SOON -- NOISE TRACKER GS v2.00 within the next 2-3 weeks ***Watch for it*** (B.JOHNSON17, CAT13, TOP36, MSG:85/M645;1) TIMEOUT STATISTICS MAYBE? OPS needs 2 or 3 testers for AppleWorks """"""""""""""""""""""""" (TimeOut) Application. Statistics functions performed, but only a minimal knowledge of Statistics required to be a tester. Respond via e-mail to: D.GUM@GEnie.GEIS.COM (D.GUM, CAT13, TOP26, MSG:75/M645;1) TURBO REZ GRAPHICS CARD DEAD? Fortunately, you are incorrect. The Turbo """"""""""""""""""""""""""""" Rez is doing better than RezTek wants to publicize due to its new competitor (Second Sight); in fact, the new TurboRez is incredible. Maybe if you dropped some e-mail to Reztek, Bill St. Pierre might give a public status report. Michael (M.LUTYNSKI, CAT6, TOP16, MSG:10/M645;1) >>>>> I don't get the logic in this statement """"" How about Animasia 3-D, Mike? How do animations look on the new TurboRez? Are you ready to start selling this (A3D) yet? David K. (D.KERWOOD, CAT6, TOP16, MSG:11/M645;1) <<<<< RezTek has been in a position where it does not want to reveal """"" information which the Second Sight team could use to their competitive advantage. As for features of the third incarnation of the TurboRez, I am not authorized to say; you'll have to e-mail RezTek directly. All I can say is that the TurboRez has significant features which the Second Sight lacks. Animasia 3-D supported the second version of the TurboRez (seen at Apple Expo East '92), but does not (yet) do so for the third version. The reasons are more related to a lack of time than anything else. As for a release date, an ad was just placed in GS+ for their upcoming issue. The ad states that A3D will be available beginning December 10th. Michael (M.LUTYNSKI, CAT6, TOP16, MSG:14/M645;1) KOHN WON'T BUY BIG RED COMPUTER CLUB Although I haven't yet received my """""""""""""""""""""""""""""""""""" copy of the latest II Alive, I infer that there's a rumor printed in it that says something along the lines of SSII taking over BRCC. Let me just suggest that if there's something you want to purchase from Big Red Computer Club, you better purchase it soon. There is absolutely no truth to the rumor. On the other hand, Shareware Solutions II and Big Red Computer Club _are_ teaming up once again. In the next several weeks, all Scarlett subscribers will be receiving a sampler issue of SSII. The sampler is a 12 page abridged version of SSII #7 that will contain 60% of the articles that appeared in SSII #7. Joe Kohn (JOE.KOHN, CAT28, TOP4, MSG:107/M645;1) >>> MESSAGE SPOTLIGHT <<< """"""""""""""""""""""""" Category 2, Topic 7 Message 330 Fri Oct 21, 1994 D.ROGERS2 [DAVE] at 22:45 EDT Not to change the subject or anything, but I was just up in Joe Kohn's SSII CAT when I read his reply concerning a Honolulu user group and how they had 1000 people attending meetings at first, and they're down to 10 now. Brought back memories. I remember how excited I was when I found out there was such a thing as a user group. I bought my ][+ back in Dec '81 and went for months relying on Nibble, Creative Computing and Byte. Then I found out about the Tidewater Apple Worms (hated the name even then). What a discovery! There were easily over 100 people at those meetings. We used to meet twice a month. Once was a "meeting" where we actually conducted "business" and the other was an informal, officially unsanctioned gathering which was much more energetic though I'm sad to say the principle activity was copying software. But the excitement came from the fact that the whole idea of personal computing was in its infancy. None of us knew what these machines were really capable of and how we could access it. Every meeting brought new wonders to behold. Broderbund actually sent a rep to demonstrate a prerelease version of Lode Runner and showed how they took the programmers original program and refined it into a finished product. It was heady stuff for a guy who had been raised on Robert Heinlein, Isaac Asimov and Arthur C. Clarke. It was really weird meeting so many people you didn't know and having an instant rapport with them. I haven't experienced anything remotely like it since. My wife was asking me yesterday (pleading, really) why I didn't get rid of this thing and get an MS-DOS machine "something that's compatible." I can't explain to her that this machine has the greatest compatibility of all, it's compatible with me. Although I'm much older and wiser in the ways of bits and bytes, I can instantly recall the wonder I felt when I turned on my ][+ for the first time. I suppose the people who owned the first televisions or first radios and perhaps the first folks to master fire, felt much the same way. It is a rich experience. I wonder if people who have come into computing in the last few years have felt any of that. The kids who have grown up since 1981 certainly take it for granted, much as I did color TV. In the last years of my stay in Virginia TAW continued to shrink and become somewhat mired in endless bickering about this and that. It was very sad for me. Now I'm in Jax and I don't belong to a user group anymore. I visit here and I help out at my son's school and that's about the extent of my Apple activities outside my den. But I'm sticking with the old hunk of silicon. I tell my wife it's my sandbox. All these things really are, after all, are boxes of sand. We make of them what we will. Somehow I don't think the guy walking out of CompUSA with the latest Compaq or Power PC in his hands has any inkling of that. Sorry for the long post. But something struck a chord and I just had to let it reverberate for a while. Back to our regular programming... Dave Rogers [*][*][*] While on GEnie, do you spend most of your time downloading files? If so, you may be missing out some excellent information in the Bulletin Board area. The messages listed above only scratch the surface of what's available and waiting for you in the bulletin board area. If you are serious about your Apple II, the GEnieLamp staff strongly urge you to give the bulletin board area a try. There are literally thousands of messages posted from people like you from all over the world. [EOA] [HUM]////////////////////////////// HUMOR ONLINE / ///////////////////////////////// Cartoon Laws """""""""""" by Trevor Paquette and Lt. Justin D. Baldwin >>> THE TEN LAWS OF CARTOON PHYSICS <<< """"""""""""""""""""""""""""""""""""""" Cartoon Law I. '''''''''''''' Any body suspended in space will remain in space until made aware of its situation. Daffy Duck steps off a cliff, expecting further pastureland. He loiters in midair, soliloquizing flippantly, until he chances to look down. At this point, the familiar principle of 32 feet per second per second takes over. Cartoon Law II. ''''''''''''''' Any body in motion will tend to remain in motion until solid matter intervenes suddenly. Whether shot from a cannon or in hot pursuit on foot, cartoon characters are so absolute in their momentum that only a telephone pole or an outsize boulder retards their forward motion absolutely. Sir Isaac Newton called this sudden termination of motion the stooge's surcease. Cartoon Law III. '''''''''''''''' Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout- perfect hole. The threat of skunks or matrimony often catalyzes this reaction. Cartoon Law IV. ''''''''''''''' The time required for an object to fall twenty stories is greater than or equal to the time it takes for whoever knocked it off the ledge to spiral down twenty flights to attempt to capture it unbroken. Such an object is inevitably priceless, the attempt to capture it inevitably unsuccessful. Cartoon Law V. '''''''''''''' All principles of gravity are negated by fear. Psychic forces are sufficient in most bodies for a shock to propel them directly away from the earth's surface. A spooky noise or an adversary's signature sound will induce motion upward, usually to the cradle of a chandelier, a treetop, or the crest of a flagpole. The feet of a character who is running or the wheels of a speeding auto need never touch the ground, especially when in flight. Cartoon Law VI. ''''''''''''''' As speed increases, objects can be in several places at once. This is particularly true of tooth-and-claw fights, in which a character's head may be glimpsed emerging from the cloud of altercation at several places simultaneously. This effect is common as well among bodies that are spinning or being throttled. A 'wacky' character has the option of self-replication only at manic high speeds and may ricochet off walls to achieve the velocity required. Cartoon Law VII. '''''''''''''''' Certain bodies can pass through solid walls painted to resemble tunnel entrances; others cannot. This trompe l'oeil inconsistency has baffled generation, but at least it is known that whoever paints an entrance on a wall's surface to trick an opponent will be unable to pursue him into this theoretical space. The painter is flattened against the wall when he attempts to follow into the painting. This is ultimately a problem of art, not of science. Cartoon Law VIII. ''''''''''''''''' Any violent rearrangement of feline matter is impermanent. Cartoon cats possess even more deaths than the traditional nine lives might comfortably afford. They can be decimated, spliced, splayed, accordion-pleated, spindled, or disassembled, but they cannot be destroyed. After a few moments of blinking self pity, they reinflate, elongate, snap back, or solidify. Corollary: A cat will assume the shape of its container. Cartoon Law IX. ''''''''''''''' For every vengeance there is an equal and opposite revengeance. This is the one law of animated cartoon motion that also applies to the physical world at large. For that reason, we need the relief of watching it happen to a duck instead. Cartoon Law X. '''''''''''''' Everything falls faster than an anvil. Examples too numerous to mention from the Roadrunner cartoons. [EOA] [REF]////////////////////////////// REFLECTIONS / ///////////////////////////////// Thinking About Online Communications """""""""""""""""""""""""""""""""""" by Phil Shapiro [P.SHAPIRO1] >>> SOME THOUGHTS ON THE PSYCHOLOGICAL ASPECTS OF ELECTRONIC MAIL <<< """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Last week a friend of mine sent me an E-mail message explaining the progress being made in her treatment for depression. She is taking medication, which seems to help, and visits regularly with a therapist, which she also finds beneficial. At the end of her message she inquired whether a mutual friend of ours could be reached online. As it happens, this mutual friend does have an electronic mail address, but he hardly ever uses it. I explained to my first friend that despite my best efforts to wheedle and cajole him, our mutual friend seems reluctant to make use of online communications. At the end of my message, I added, "Well, this just reinforces the age-old Confucian adage: 'You can lead a horse to a modem, but you can't make him dial.'" Apparently my silly little remark brought a brief chuckle to my friend. Which got me thinking about the psychological effects that E-mail can have on the human mind. All communications has the power to lift the human spirit. But even more so when the human spirit is flagging. When you hear a friend has suffered an unexpected misfortune, your first inclination is to reach for the phone to offer soothing words of commiseration and reassurance. Human beings are intensely social creatures. To a large extent we derive our emotional strength from our interactions with one another. Self-esteem is largely a by-product of how others have treated us. Thinking back to my friend undergoing treatment, it would be presumptuous of me to think that a single E-mail message could have a salutary effect on her depression. Clinical depression is a disease with a profound impact on the human mind. But if an E-mail message I sent brightened her day for a moment, that in itself is a positive result. I came to learn recently that my friend stays in touch via E-mail with several other of her friends and colleagues. Who knows what the collective influence of ten, twenty, or thirty E-mail messages per day might have in her life? Imagine if you yourself were stuck in a hospital bed for two weeks. Your closest friend stops by with a laptop computer and arranges for an extra phone line to be installed in your room. Within minutes you could be online savoring the waiting E-mail messages in your mailbox. And if the doctor ordered quiet bed rest, you could still have your E-mail read aloud to you -- with each message being whispered quietly into your ear. Then you could quietly whisper a reply like: "Tell Jackson that as soon as I'm able to get out of this bed I'm going to walk over to his desk and whack him over the head with a foam rubber baseball bat." It's the emotional warmth of these types of messages that can bolster one's spirits. Forget the flowers and the phone calls. E-mail neither wilts nor wakes up a person who is napping. And if you choose the right words, you can transmit almost any emotion from your heart to someone else's heart. And who knows what healing powers your messages might have. -Phil Shapiro [*][*][*] The author takes a keen interest in the psychological and social dimensions of online communications. He can be reached on GEnie at: p.shapiro1; on the Internet at: pshapiro@aol.com. [EOA] [ASA]////////////////////////////// ASCII ART GALLERY / ///////////////////////////////// Bengal Tiger """""""""""" by Susie Oviatt [SUSIE] ASCII ART BEGINS ,''', .' ., .', ../'''', .'. %%, %.', .,/' .,% : .'.% %%%,`%%%'. .....,,,,,,..... .,%%% .,%%'. .' : %%% %%%%%%',:%%>>%>' .,>>%>>%>%>>%%>,. `%%%',% : : %%%%%%%'.,>>>%' .,%>%>%'.,>%>%' . `%>>>,. `%%%:' ` %%%%'.,>>%' .,%>>%>%' .,%>%>%' .>>%,. `%%>>,. `% `%'.,>>>%'.,%%%%%%%' .,%%>%%>%' >>%%>%>>%.`%% %% `, ,`%% %%>>>%%%>>%%>%%>>%>>%>%%% %%>%%>%%>>%>%%%' % %, ,%>%'.>>%>%'%>>%%>%%%%>%' `%>%>>%%.`%>>%. ,%%>' .>%>%'.%>%>>%%%>>%' ,%%>>%%>%>>%>>%>%%,.`%%%>%%. `%>%. ` ,%' .>%%%'.%>%>>%' .,%%%%%%%%' `%%%%%%.`%%>%% .%%> .%>% .%%>' :%>>%%'.,%%%%%%%%%'.%%%%%' `%%%%.`%%%%%.%%%%> %%>%. ,%>%' >>%% >%' `%%%%' `%%%%%%%'.,>,. `%%%%' `%%%>>%%>% .%%>%' .%%>' %>>%, %% oO ~ Oo %%%>>'.>>>>>>. `% oO ~ Oo'.%%%'%>%, %>'%> .%>%>% %%>%%%' `OoooO'.%%>>'.>>>%>>%>>.`%`OoooO'.%%>% '%>% %',%' %>%>%' %>%>%>% .%,>,>, `>'.>>%>%%>>>%>.`%,>,>' %%%%> .>%>, ` %>% `%>>%%. `%%% %' >%%%%%%>, ' >>%>>%%%>%>>> >>%%' ,%%>%'.%%>>%. .%%' %%%%>%. `>%%. %>%%>>>%.>> >>>%>%%%%>%>>.>>>'.>%>%>' %>>%>%% `.%% `%>>%%> %%>% %>>>%%%>>'.>%>>>>%%%>>%>>.>',%>>%' ,>%'>% ' %>' %%%%%%' `%%' %%%%%> >' >>>>%>>%%>>%>>%> %%>%>' .%>%% .%% %>%>, %>%%>>%%, %>%>% `%% %>> >>>%>>>%%>>>>%>> %%>>,%>%%'.%>%, %>%>%%, `%>%%>%>%, %>%%> ,%>%>>>.>>`.,. `" ..'>.%. % %>%>%'.%>%%; %'`%%>% %%>%% %>% %'.>%>>%>%%>>%::. `, /' ,%>>>%>. >%>%'.%>%'%' ` .%>%' >%%% %>%%'.>%>%;''.,>>%%>%%::. ..'.,%>>%>%>,`% %'.>%%' ' %>%>%% `%> >%%'.%%>%>>%>%>%>>>%>%>>%,,::,%>>%%>%>>%>%% `>>%>' %'`%%>%>>% %>'.%>>%>%>>;'' ..,,%>%>%%/::%>%%>>%%,,.``% .%>%% ` `%>%>>%%' %>%%>>%>>%>%>%>%%>%/' `%>%%>%>>%%% ' .%' %' `%>% `%>%%;'' .,>>%>%/',;;;;;,;;;;,`%>%>%,`%' ' ` ` ` `%>%%%>%%>%%;/ @a;;;;;;;;;;;a@ >%>%%' `/////////';, `@a@@a@@a@@aa@',;`//' `//////.;;,,............,,;;//' `////;;;;;;;;;;;;;;;;;/' `/////////////////' ASCII ART ENDS [EOA] [HUN]////////////////////////////// THE TREASURE HUNT / ///////////////////////////////// Yours For the Downloading """"""""""""""""""""""""" by Charlie Hartley [C.HARTLEY3] Welcome back to the Treasure Hunt! This month we will examine several different files. There is no central theme this month, but I think there is something here for just about everyone. Let's get started. :) [*][*][*] PIXMIX.BXY File #12726 99540 bytes GS JIGSAW PUZZLE GAME ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' PIXMIX Copyright 1989 Doug Happel, All Rights Reserved Freeware PIXMIX is a jigsaw puzzle game for the Apple IIgs. It can read most kinds of IIgs graphic imaged from diskette, fracture them into 6-80 pieces, and let you reassemble them as a pleasurable exercise. In my opinion, this is one of the true gems of the GS world. Even though it was created about five years ago, under ProDOS 16, it works just fine using the latest GS System software. PIXMIX works with most image files of types $C0 and $C1. It cannot handle image files of partial screens (these wouldn't be of much use as a puzzle, anyway). You may wish to select "Help..." from the Apple menu after you've launched PIXMIX. This will allow you to select any menu item and see a description of its use. Start by selecting "New Image..." from the "Files" menu. This will bring up a dialogue box allowing you to choose the graphic image file you want to work with. After you have selected a file by "Open"ing it, another dialogue box will appear asking you into how many rows and columns you'd like the image to be fractured. You must make a choice here (although you can always rescramble the image later at a different level of complexity). There are two windows available for your use. The window called "Boxtop" is the unscrambled image--use it as a model. The window called "Puzzle" is the scrambled image--this is where you reconstruct the image. You can switch from viewing one window to the other via the "Options" menu. To reassemble the image, click on a piece you'd like to move. Its colors will invert to indicate that it has been selected. Now click on another piece--the two pieces will exchange places. This is known as "Single Swap" mode. Another mode called "Block Swap" will let you move a block of pieces at a time. This mode can be selected via the "Options" menu. To select the block you wish to move, depress the mouse button with the cursor in one of your block's corners. Drag the cursor to the diagonally opposite corner, and release the button. The selected rectangle will invert its colors. Now click the mouse button with the cursor in the upper-left corner of the destination block (of the same size). If the blocks do not overlap, they will swap positions. If the blocks overlap, and the destination is in the same row or column as the selected block, the latter will "slide" into its new location. Illegal moves will exhibit a beep or an alert box. Hint: In "Block Swap" mode, after you've selected a block, you can press the mouse button with the cursor within your selection and drag it to its new location. Nestled within the "Puzzle" menu is a selection called "Choose Timer..." When you select this item, you will see a dialogue box which allows you to choose one of four timer options. PIXMIX is Freeware. Please refer to the "About PIXMIX" item of the Apple menu for restrictions regarding its distribution. [*][*][*] COLLOCATION.BXY File #22026 84224 bytes GS STRATEGY GAME ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Collocation v1.1 Copyright 1993 by Benjamin Winnick Shareware - $7.00 Benjamin Winnick has created a neat strategy game for the GS. The rules are fairly simple; the objective is to form simple pattern by pushing gray blocks into the proper sequence. As Ben says in his introduction, "There are no worlds on the verge of destruction or princesses in need of rescuing. Just play the game and have fun." The best way to describe this game to you is to quote Ben's instructions. "MOVING .. You are represented by a blue arrow. If you are using the keyboard you can turn to face different directions by pressing the J and L keys. To move forward you can press I, K, or the space bar, whichever you prefer. If you are using the mouse, moving it left or right will rotate the arrow. Pressing the mouse button moves forward. "The blocks for you to use come from a position in the upper-left corner of the playing area. A few moments after pushing a block off this location, a new one will grow in to replace it. You can push only one block at a time. If there are two in front of you when you try to move, nothing will happen. "BAD GUYS .. Your opponents are red C-shaped monsters. These monsters wander randomly around the playing area. If one of them comes in contact with a block, it will eat the block. When this happens, the monster will disappear, and two more will appear to take its place. If too many blocks get eaten, the game ends. "DEFENSE .. To assist you, there are indestructible gold blocks in the lower-left corner. These blocks can be moved the same way the gray blocks are moved, but cannot be eaten by the monsters. In addition they take slightly longer to regrow. You can use them to try to keep the monsters from reaching your gray blocks. "PLAYING .. The pattern you must form is displayed in the upper-right corner of the screen. It starts out as a 3x3 grid, but it will get larger as you get to higher levels. The number of monsters will also increase as you progress. To complete a level you must correctly reproduce the pattern on the playing field. "The first few levels may seem easy, but don't let that fool you. Once the pattern size starts increasing, you'll have to do your best to survive. "SCORING .. The 'Level Score' shown on the right side of the screen is the number of points you will receive for completing the current level. When a monster eats a gray block, this number will decrease by one. If it reaches zero, the game ends. "The 'Total Score' is the total number of points you have accumulated. The top ten high scores are listed on the left side of the screen." A couple of things you should know: Open-Apple-Q quits the game. Also, I think you will find that it is easier to use one hand on the keyboard, rotating the arrow with the J or L key, and the other hand on your mouse button, clicking to move the arrow forward. I didn't care for the fact that you could not save your level and return to it the next time. Apparently, you begin as a rank amateur each time you run the game. Other than that, it seems like a neat game. [*][*][*] HANOI.GS.BXY File #13587 16380 bytes TOWER OF HANOI PUZZLE ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' by David Hallwas Freeware David Hallwas created this Apple IIgs version of the classic Towers of Hanoi game. For those of you who have never played this game, the object is to move seven rings from one peg to another. The rings are in descending size with the smallest on top. There are three pegs available and the trick is to move the top ring from a peg to another peg so that you can get to the next larger ring and move it. You may not place a larger ring on top of a smaller ring. It sounds simple, but it is not as easy as you might think. This version uses the SHR screen and allows the use of the mouse to move rings. Other than that, there is really little difference between this version and earlier versions that I have seen for 8 bit Apples. Still it is a neat game, and since it is a fairly smaller download, I recommend that you get it and try it out. Even the price is right! [*][*][*] POWERPLAY.BXY File #11573 51660 bytes APPLE IIGS GAMES ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' by Peter Brinkley Public Domain This collection of four games for the Apple IIgs has been around for a while and a lot of people have already downloaded it. If you are not one of them, you should take a look at it. The first game, called Four Play, is a "columns" type game where you manipulate falling squares to match all adjacent colors of their neighbors when they land. This version allows you to control the speed at which the squares drop, so you can pick your own challenge level. The second game, called Tron, is a two player game where each player controls a 'light cycle' with the keyboard and attempts to box in the other player. If a 'light cycle' can't move the game is over. PignBull, the third game, is a guessing game. You have 16 chances to discover a four-digit number. In each turn, you select four 1-digit numbers, none alike. Then the game displays pig icons for each correct digit that is not in the correct location, or bull icons for each correct digit in the correct location. The pig and bull icons are not displayed in the same order as the numbers. For example if you select the numbers 1, 2, 3, 4 and you are shown one pig icon and 1 bull icon, that means that one of your numbers is correct, but in the wrong location, and another one is both correct and in the correct location. The final game is called Gridlock. Initially you will see four 4-color icons in the game window. The object of the game is to turn and rearrange them so that all of the adjacent sides match. Once you succeed, the level of the games increases and more icons appear. [*][*][*] MIND.GAMES.BXY File #16696 30592 bytes APPLE II GAMES ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' MIND.TWO.BXY File #16920 23296 bytes APPLE II GAMES ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' So, you've just bought an Apple IIe or IIc from someone, and you'd like to try out a few games to see what it can do. Let me recommend that you download these two collections of public domain games. In the first collection you will find games from Joe Kohn's selections of the "Best of Big Red". This set is "mind games"-puzzles and other mental exercises. It includes: ANAGRAM -- unscramble mixed-up words; CODEBREAKER -- Lo-res color logic game; FRUSTRATION -- Lo-res color logic game; GALLOWS -- slick version of Hangman; LOGIC -- an educational tutorial game of logic; MARQUEE -- a text logic game; and TAKE.OFF -- play against computer removing numbers from a list. The second collection of 6 "mind" games include two different flavors of "Mastermind", the old "Peg Jump" game done VERY nicely in hi-res, a utility to assist you in breaking cryptoquizzes, "Goal", and "Black Box". "Black Box" is a very nifty game in which you must deduce the positions of "atoms" based on the behavior of particle paths. Tom Zuchowski has kindly collected these games and uploaded them for your gaming pleasure. [*][*][*] B.TUDOR.RTC.BXY File #23511 13056 bytes RTC TRANSCRIPT ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Last month we featured several of Bill Tudor's Apple IIgs utilities in this column. On Friday, October 21, Bill was the guest speaker at a special Real-Time Conference where he discussed his programs. This is an edited transcript of that conference If you missed the conference, you should download this transcript. Among other things discussed, Bill revealed the secret behind his program Minimizer which allows you to display a minimized icon for any zoomable window on the Finder screen. [*][*][*] XMANAGER.BXY File #23128 10368 bytes EXTRAS MANAGER ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Copyright 1994 by Bill Tudor $10 Shareware XManager is an Apple IIgs Finder Extension init file that allows you to manage all your other Finder Extensions. You can check on the current memory usage of installed extensions, and you can install and remove them "on the fly" while the Finder is running. The following information is taken from the documentation file included with the program. To install XManager, copy the file XManager to your System.Setup folder on the boot disk and reboot, or copy the file XManager to a folder named FinderExtras located in the System folder on the boot disk, then re-run the Finder. XManager REQUIRES the program IR to install extensions. It requires System 6.0.1 or greater. After XManager is installed, run the Finder and choose the XManager menu item from under the Extras menu. You will be presented with the XManager dialogue window. This window contains two lists. The list on the left shows all of your installed Finder Extensions, their current memory requirements, and the total memory used by all of them. The list on the right displays all of your inactive (not loaded) Finder Extensions. Note: | An "inactive" Finder Extension is a Finder Extension in | your FinderExtras folder that has been marked as inactive, | i.e., the inactive check box in the Finder's "Icon Info" | dialogue has been checked. An inactive Finder Extension | remains on disk when the Finder is running and is not | loaded into memory. To install an inactive Finder Extension, select the file and click the "<<Install" button. The file will move over to the "Installed" list. To remove an installed Finder Extension, select the file and click the "Remove>>" button. The file will move over to the inactive list and be removed from memory. This extension will not be loaded the next time you run the Finder as it will be marked "inactive". To activate it again, either use XManager to activate it on the fly or un-check the inactive box in the Finder's "Icon Info" dialogue for the file. Then it will become active the next time you use the Finder. When you are finished, click the "Done" button. Please note that after XManager installs a Finder Extension, you will not be able to remove that extension until you exit the XManager dialogue (click done). This is because the extension must be given a chance to initialize itself before it can be removed again. Finder Extensions installed by XManager are not "fully" installed until you click the "Done" button. If you make a mistake and install a Finder Extension that you want to remain inactive, just click the done button, then select "XManager..." from the "Extras" menu again and you will be able to remove it. Important: | There are some Finder Extensions that cannot be removed | from memory. These will appear in italics in the installed | list and you will not be able to select them. An example | is XManager itself. You cannot use XManager to remove | XManager as an extension cannot remove itself. Bill indicated in the RTC that there is a bug with this program that should be fixed in the next version. Read the transcript mentioned above for details. [*][*][*] SHOWCLIPNDA.BXY File #23118 1152 bytes APPLE IIGS NDA ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Copyright 1994 by Bill Tudor Freeware This little Apple IIgs NDA adds a show clipboard item to the Apple menu and provides that function for programs that allow access to the Apple menu but not the Edit menu. I recommend adding this little gem to your collection. Who knows when you might find a need for this, and the price is right. [*][*][*] TWO.DIAMOND.BXY File #23507 5760 bytes LORES GRAPHICS GAME ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' James Davis has created this graphics puzzle game. The object of the puzzle is to exchange the colors in the two diamonds. You can move into the empty square from an adjacent square or jump over a square of any color to the empty square. A selection is made with the game paddles, a joystick, the I, J, K, and M, or arrow keys. Put the cursor on the square you want to move to the empty one and press a game paddle or joystick button, either apple key, or return. This program has the potential of being a neat game. Unfortunately there are some problems. The biggest problem lies in the fact that the program cannot be played on a monochrome monitor. Mr. Davis made the mistake of using two low resolution colors that look exactly the same on the monochrome monitor, so it is impossible to know which color is which. Mr. Davis has been contacted about this problem by a staff member and his response was that the staff member could fix the problem if he wished. The indication seems to be that Mr. Davis does not plan to fix the program so that it will display properly on a monochrome monitor. Since this is a shareware program (he wants $10 for it) I cannot recommend that you download it. It is being included in this month's column because I felt those who use monochrome monitors should be aware of its shortcomings. Perhaps Mr. Davis will change his mind about fixing it. Until then, this is a program to avoid. [*][*][*] That's it for this month. I hope you have found something here to whet your interest. Drop me a line and let me know what you think of this column and offer any suggestions you might have about what should be in it. Until next time, happy downloading! -- Charlie Hartley [EOA] [HAR]////////////////////////////// HARDVIEW A2 / ///////////////////////////////// AppleDesign Powered Speakers II """"""""""""""""""""""""""""""" by Udo Huth [U.HUTH] My latest purchase are these speakers, which are now located beside my Apple IIgs. While I'm writing this, I'm listening to a CD with old-time rock'n'roll music--awesome. The speakers were about $110 here in Germany, but in my opinion they are worth every cent of that price. Like everything else from Apple they are of outstanding quality. For your money you get two speakers in platinum color (fits the IIgs extraordinarily well, as well in color as design), power supply, speaker-to-speaker cable, computer connection cable, CD stereo cable, and a manual with explanations in five languages. The power supply isn't a simple wall wart, it comes with about 6' of cord for connecting to 110V and with about 6' of cord for connection to the speakers. The speaker for the left channel (main speaker) contains all the sockets for making the connections: power, CD in, computer in, speaker out, headphones out. A knob for adjusting the volume is also present. The speaker for the right channel (satellite speaker) is fed power and sound by the speaker-to-speaker cable connected to it. The cable for connecting the IIgs to the speakers has 3.5-millimeter stereo plugs on both ends, the cable for connecting the CD-ROM has two cinch plugs on one end and an 3.5mm stereo plug on the other end. (This may be different in the US.) The cable for connecting the CD-ROM is designed to connect a CD-ROM by Apple in its external case, as this, too, has two cinch sockets for the sound output. If you've put your CD in another case, you have to connect the CD via the headphone socket to the speakers. For that you have to buy your own cable. The size of the speakers is about 4.1 by 6.7 by 4.7 inches (width x height x depth). A good deal of the depth may be attributed to the rear stand, which adjusts the tilt of the speakers, too. You shouldn't remove the rear stand, as this affects the quality of the sound adversely according to Apple. The quality of the sound is very good. After adjusting the volume from the CD-ROM drive and selecting an appropriate volume for the IIgs via the Control Panel, I was all set. Now both signals are almost identical in volume, although I chose the IIgs to be a bit fainter. This way the messages of the IIgs are well to hear, but don't dominate the music. You select the basic level of the volume at the CD-ROM drive and the IIgs. How loud you want to hear sound/music is ultimately selected with the volume control at the main speaker. If you don't want to disturb anybody, you can attach a headphone system to the headphone jack of the main speaker. The Apple speakers provide a healthy bass. I notice this now more now, as my previous speakers I connected by a self-made cord to IIgs and CD-ROM drive (with capacitors in it) lacked in the bass range. The sounds of the IIgs contain lots of bass, I didn't know the standard "bonk" could be so deep. The manual describes connecting the speaker to a Macintosh and to a MS-DOS PC. The IIgs isn't mentioned, but we're used to this from Apple by now, aren't we? Udo - ... just a IIGS freak - [EOA] [PRO]////////////////////////////// PROFILES / ///////////////////////////////// Who's Who In Apple II """"""""""""""""""""" by Charlie Hartley [C.HARTLEY3] >>> WHO'S WHO? <<< """""""""""""""""" ~ GEnieLamp Profile: Tony Ward ~ This month we will profile the man who knows where all the files are hidden! Tony Ward [A2.TONY] is the Chief Librarian for the Apple II RoundTable Library. His job is to make sure that the files that are uploaded to the library are okay for the rest of us. GEnieLamp> How did you first get interested in the Apple II computer? """"""""" Tony> In high school, I guess it was 1982 or so, we had a computer lab """" filled with various Apple II computers. I don't know what made me decide to take the "Intro to computers" class, but I did. Can you believe they actually taught Cobol on the Apple II? By the time I graduated in 1984, I was completely hooked. My mom helped pay for my first Apple, a IIe. It was stolen from my apartment at college a few years later and I used the insurance money to buy a IIgs. I guess that was a blessing in disguise because I still have that same IIgs and I use it every day. GEnieLamp> Do you have any anecdotes you can share with us about your """"""""" first experiences with the Apple II? Tony> Hmmm.... Well, I can tell you that I often stayed late after school """" playing games in the computer lab. As an "advanced" student I was allowed to play during class, but after school was when all the "computer geeks" got together to share solving techniques for classics like Wizardy, Ultima and Akalabeth. GEnieLamp> Describe your job here on GEnie. You must be one of the """"""""" busiest people in the A2 RoundTable. Tony> Yeah, I guess I do spend quite a bit of time online. Does that """" qualify for understatement of the year? My "job" (I hesitate to call it that because I really enjoy doing it) is to download and check out all the files that get uploaded to the A2 Library. I've often been asked, "Do you have to download every single file?" The answer is yes, I really do download everything. My hard drive is a mess, but I don't mind. GEnieLamp> Exactly how do you decide which files get put in the library """"""""" and which don't? Tony> We really don't do much "screening" here in A2, we'll release just """" about anything. However, that hasn't stopped me from being tagged a "tyrant" by people who get rejection letters from me. GEnie has a pretty strict policy concerning copyright infringements. We have to watch out for files that might violate someone else's interests. This policy hits especially hard when it comes to graphics and music. For example, we can't accept a digitized picture of Mickey Mouse or a Van Halen song, things like that. GEnieLamp> What is the process that you go through to decide if a file is """"""""" acceptable for the library? You've already mentioned copyright problems, what about viruses? How do you check for them? Tony> You want all the gory details? Okay. :) """" I download the file without using Binary II so I can then use BLU (Binary Library Utility) to make sure the file has a Binary II wrapper with a proper filename (i.e. MYFILE.BXY should have a file named MYFILE.SHK inside.) If it's a program, I run it through a virus checker (Salvation Exorciser) to make sure it doesn't have any viruses and it doesn't make any nasty system tool calls (erase, format, etc.) If it passes these tests, I run the program to make sure it works. I usually don't spend too much time with the program, I just want to make sure it actually runs. To date, I have found only one file that contained a virus. This file was never released to the public. If it's a picture, I look at it to make sure it's not a copyrighted picture. I also look for nudity which would cause the file to be placed in our adult library. If it's an unpacked text file, I make sure it was uploaded without Binary II so anyone can download it or view it online. GEnieLamp> Tony, would you explain to our readers who lack experience in """"""""" uploading how it is all done? Tony> Uploading a file is really quite simple. You pack the file(s) with """" ShrinkIt first and call the archive something like MYFILE.SHK. MYFILE can be anything you want, but you need the .SHK suffix. When you are ready to upload the file, make sure you turn on your telecom program's Binary II option. This adds a "wrapper" to the file that preserves the important filetype info so when someone downloads it they get the correct type of file. Tell GEnie that the filename is MYFILE.BXY (.BXY is the Binary II suffix.) If your telecom program doesn't have a Binary II option, you can tell ShrinkIt to add it for you when you create the archive. When you type in the name of the archive, MYFILE.SHK, just hit OA-Return instead of Return. It really doesn't matter which method you use, but pick one and stick with it. And whatever you do, don't use both methods on the same file or you'll end up with a "double wrapped" file and you'll have to do it over again. If you want more detailed information, check out this file in the A2 Library: 20171 UPLOAD.TIPS.BXY It's an excellent tutorial written by Tom Zuchowski on how to perform the perfect upload. GEnieLamp> How does the keyword search work? Tony> Searching the library is really quite simple, but I know many people """" are confused or intimidated by it. I try to add enough keywords to each file so anyone can find it later on. Let's say you're looking for an AppleWorks template to help with your taxes. First, set the proper library (in this case, it's #46 -- AppleWorks Templates.) Start the search (library menu item #3) and when you are asked for a keyword, try "tax" or "taxes" and you will get a list of all tax templates. That's really all there is to it. If you are looking for a game called "pyramid" you don't want to search for keyword "games" because you'll get a few hundred files. Instead, search on "pyramid" and you'll narrow the search. You can search without first setting a particular library, but be prepared for a long list of files. If you would like more detailed information about keywords, check out this file: 23050 KEYWORDINFO.TXT It contains a good explanation of how the GEnie library keywords work. GEnieLamp> In the year and a half that you have been the Chief Librarian, """"""""" what files have come across your screen that you think are truly outstanding? Tony> There have been many outstanding files uploaded to A2 since I've """" been here. I hesitate to make a list because I don't want to leave anything out, but here are a few off the top of my head: CoPilot and GEM -- Incredibly useful programs for managing your online time. Cogito and Tinies -- Two very nice freeware games for the IIgs from the folks at Brutal Deluxe. The A2 Disk of the Month -- The best A2 has to offer, on a single disk, every month. A great way for the occasional A2 browser to pick up the latest and greatest software with a single download. I make up a Dean's List every other week or so that contains the current "hot" files. The list is displayed on the A2 banner so everyone can see what's new in the library. Dean Esmay started the list when he was the Librarian and I've kept it going because I like it. GEnieLamp> Where do you see the future of telecommunications moving in the """"""""" next five to ten years? Tony> Internet. Actually, something resembling the Internet but a whole """" lot bigger and better organized. Everything will be interconnected. You'll be able to do just about everything with your TV's remote control: shop an online mall, buy groceries, send and receive mail, play games and of course watch television and movies. Your telephone will also be connected to (or replaced by) your television. GEnieLamp> Tell us a bit about your family. """"""""" Tony> I was born and raised in the northern suburbs of Chicago. My """" parents got divorced when I was very young. My mom is remarried and still lives in the Chicago area. My dad lives in Texas and has been married (and divorced) twice. My brother lives in Colorado with his girlfriend. All four of my grandparents are still around, and I've got cousins scattered all over the country. GEnieLamp> What do you consider your proudest accomplishment? """"""""" Tony> Getting my bachelor's degree in Computer Science. It took me 6 """" years, but I did it and I'm very glad I did. GEnieLamp> Who do you look up to as your mentors? """"""""" Tony> My dad and my grandfather. How's that for a standard answer? I """" really do look up to both of them and I'm trying to follow in their footsteps by choosing a career I enjoy and sticking with it. GEnieLamp> I'm curious about what your dad and grandfather do. It sounds """"""""" like they found their niche. Tony> My dad is Plant Manager for a company in Texas that makes metal """" frames for computers and televisions. They make other metal parts, but the frames are the big business. Lots of PCs have frames that were made at my dad's plant. I don't think I'm supposed to reveal the brand names, but they are biggies. My grandfather tried retirement a few years ago but he wound up driving my grandmother nuts because he can't stand not being active. He went back to work as a consultant to help companies in trouble. He basically goes in and completely takes over the day to day operations of the company until it's back on its feet. GEnieLamp> What sorts of things do you like to do for fun (i.e. """"""""" non-computer hobbies)? Tony> Football. I spend every Saturday watching the college games and """" every Sunday watching the Pros. I'm also a book freak. I've got a pretty extensive collection of Stephen King novels and I'll read just about any science fiction, horror or spy story that catches my eye. GEnieLamp> Are computers a part of your daytime job? Please tell us a """"""""" little about what you do between 9 and 5. Tony> Computers are my life. I work on one all day and I come home to one """" every night. I'm a programmer/analyst for a large insurance company here in the Chicago area. GEnieLamp> What exactly do you do? """"""""" Tony> I do Cobol and Assembler programming on an IBM-370 mainframe. Most """" of the time is spent on database retrieval and sorting programs to keep the phone operators happy. They're always asking, "can you add this function?" and "I don't like the way the screen looks, how about doing it like this?" We try to keep everybody happy. Then management comes along and asks us to change it to make it work the way they want it to work. It's a vicious circle, but I really enjoy doing it. GEnieLamp> How long have you been a member of GEnie? """"""""" Tony> I've had accounts on GEnie for about 5 years or so. When I first """" signed up, I thought it was too confusing so I gave it up and tried America Online. After about a year on AOL, I decided to try GEnie again and I've been here ever since. GEnie was my first experience with a commercial online service and like many newcomers, I guess I was a bit overwhelmed. I'm glad I decided to stick with it. I've been an A2 Sysop since April 1993. GEnieLamp> What new services do you think GEnie should provide its """"""""" subscribers? Tony> The things most people want: High speed access at a reasonable """" cost, full Internet access and a more robust transfer protocol than Xmodem CRC for uploading files. GEnieLamp> What one piece of advice would you pass along to a new Apple II """"""""" telecommunications enthusiast? Tony> If you aren't already on GEnie, do it now. A2 and A2Pro are the """" absolute best sources of information and software for the Apple II. GEnieLamp> What do you see as the future for the Apple II and its owners? """"""""" Tony> The Apple II has lived an amazingly long life. The basic """" architecture of the computer is almost two decades old, yet thousands of people are still using the darned things. I love mine and I wouldn't give it up for anything. There are still quite a few companies supporting the Apple II (Byteworks, Seven Hills, Quality Computers, Vitesse, InTrec, Procyon, etc.) because there are still lots of people buying the products. Sure there are better computers on the market, and have been for quite some time, but the Apple II is still a great machine that performs most of the tasks people want in a home computer. GEnieLamp> Can you offer some advice about software and hardware that a """"""""" new Apple II user might want to invest in? What do you have and use? Tony> It's hard to make a recommendation without knowing the user's needs. """" Many people get along just fine with a 128K Apple IIe. Others like to cram as much hardware as possible into their IIgs. I guess I'm somewhere in between. I have a IIgs with a 4MB GS-RAM+ memory card, a 125MB hard drive connected to an Apple High Speed SCSI card, an 8MHz ZipGS, an MDIdeas stereo/digitizer card connected to a pair of Labtec amplified speakers, an Imagewriter II and an Intel 14,400 baud external modem. I have a System Saver to keep it all cool and an APC UPS back-up power supply to keep me sane (the power goes out from time to time around here). The main thing is to buy only what you need and upgrade your system as your needs increase. If you only want to run AppleWorks and a telecom program, go with an Apple IIe and a 1MB RAM card. Add an accelerator if you feel the need for speed and unless you enjoy disk swapping, I strongly suggest a hard drive. I know I couldn't live without mine. GEnieLamp> When you're not acting as Chief Librarian on GEnie, what else """"""""" do you do while you're here? What do you enjoy most about being here? Tony> I spend quite a bit of time in the A2 RTC. I enjoy helping the new """" folks and just shooting the breeze with the old timers. I also play a few of the GEnie multi-player games. I'm a regular player in Federation II (a space trading game, the object is to become Emperor and rule the galaxy) and Dragon's Gate (a role-playing Dungeons & Dragons type of game). GEnieLamp> Thank you, Tony, for an enjoyable interview. """"""""" Tony> I've enjoyed it! I think we have the best online Apple II library """" available, and I want to take this opportunity to encourage folks to continue to upload files to our library and to keep downloading them too. [*][*][*] A note to our readers: If you want to know more about a particular person and want him/her to be interviewed for the GEnieLamp A2 profile column, send E-mail to C.HARTLEY3 or EDITOR.A2 and we'll see what we can do. In your E-mail message, tell why you think this person is a good candidate for the profile. [EOA] [SPC]////////////////////////////// SPECIAL NEEDS / ///////////////////////////////// Playing Tetris Can Help Soothe Asthma Attacks """"""""""""""""""""""""""""""""""""""""""""" by Phil Shapiro [P.SHAPIRO1] The Washington Post newspaper recently reported that playing Tetris can have a soothing effect on persons undergoing asthma attacks. In a first-person, anecdotal article by Larry Fox, in the Fast Forward magazine section, the therapeutic uses of Tetris are vividly described. During one recent asthma attack the author casually started a game of Tetris on his Nintendo system. After playing the game for about 30 minutes he found his breathing troubles to be noticeably diminished. Curious to see whether there might be some cause-effect relationship, Fox tried playing Tetris again during his next asthma attack. In his own words: "Coincidence, I first thought. But I put that conclusion to test a few weeks later, when another seizure left me gasping. Again I turned to Tetris. Once again the rhythm and colors worked their magic: I could breathe!" Fox attributes the therapeutic effect of Tetris on the way the game mesmerizes players who are playing it. Since the game so successfully engages the cognitive processes of the mind, the brain gets "distracted" from the asthma seizure that was otherwise occupying its attention. To find out more about how and why Tetris might help asthma sufferers, Fox talked with Dr. Joel Taubin, the Washington DC pulmonary specialist who treats him. Taubin declared, "Sure, it can work. Anything that can get your mind off breathing difficulties can help give you relief. I have recommended biofeedback to patients, told them to relax by going to a movie or resting in a dark room. Anything that can change your focus away from breathing difficulties will help." If Tetris is so helpful, might other video arcade games have similar therapeutic value? Fox feels that Tetris is unique in this respect. Other games he has tried have had the opposite effect, "raising my blood pressure and wracking my nerves." The Larry Fox article is bound to create a re-surging interest in Tetris. Apple II enthusiasts might be interested to know that there are more than a few public domain and shareware versions of Tetris in the GEnie Apple II Roundtable library. A brief search of the library turned up the following Tetris games available for downloading. Following the list of Tetris games are descriptions of some Tetris variations, such as Columns and VIAD (Vocabulary in Any Direction). Given that Columns is an easier game than Tetris, with the same general game play, it might work even better as a therapeutic resource for asthma sufferers. In my mind, Columns engages the mind in a most interesting way, while giving players a "fighting chance." Luck operates more in players favor in Columns, making the game more fun than Tetris, in this player's mind. This Washington Post article about the therapeutic effects of Tetris has got me thinking about the general therapeutic effects that computers can have on the mind. Could not computer use be therapeutic to someone who suffered a stroke, someone getting treatment for depression, someone whose memory isn't what it used to be? I would be interested in compiling a list of anecdotes about the therapeutic use of computers to share in a future issue of GEnieLamp. Kindly send any anecdotal stories to my address on GEnie: p.shapiro1@genie.geis.com. (The more details, the better.) Incidentally, anyone interested in looking up the Washington Post article about Tetris and asthma might find a copy on microfiche at their local library. The citation is: Washington Post, 10/27/94, Fast Forward magazine section, page 36. Article title: "Press Command-B to Breathe." Considering its interesting subject matter, the article is rather short: about seven paragraphs. Number: 12615 Name: TETRIS2.BXY Address: S.SNYDERMAN Date: 900705 Approximate number of bytes: 60480 Library: 42 Description: This is the best tetris clone I have ever seen. It should work on any 128K Apple II. You might even mistake it for the real thing. I'm not kidding. Plays just like the real thing, has different music though. And new shapes. And rounds. Joystick recommended. Open-Apple-1 will give you the preview mode. Apple buttons will show other screens. Escape pauses. Archived with Shrinkit 3.0.2 in "disk" mode. You must unpack it to a TOTALLY BLANK 5.25 inch disk, then boot the disk (it doesn't work under ProDOS so you must boot it). Note that this game does not work on some systems, apparently it doesn't like the Laser 128 for example. Enjoy this great game. Number: 10841 Name: TETROTRIX.BXY Address: A2.DEAN Date: 900404 Approximate number of bytes: 79380 Library: 21 Description: This is a very interesting variation on the Russian computer game Tetris called 'Tetrotrix'. It's a shareware program from a French author. The sound effects here are crude but the game play is actually better (and more complicated) in some respects. Use the numeric keypad for moving. Uploaded by permission. This program works only on a IIgs. Unpack with ShrinkIt 3.0 or better. Number: 13801 Name: DROP.IT.BXY Address: C.MADSEN Date: 901026 Approximate number of bytes: 10080 Library: 33 Description: This is version 1.6 of Drop It, a Lo-Res Tetris clone for the II+ (with 64K), IIe, IIc, or IIgs. It's a very fun, challenging game that people of all ages should be able to enjoy. It doesn't have any sound effects, but it's free. Archived with ShrinkIt 3.0.3. Number: 20298 Name: DUELTRIS.BXY V1.0S Address: S.CHIANG4 Date: 930220 Approximate number of bytes: 278528 Library: 21 Description: This is DuelTris a 2 player head-to-head tetris like game. It has incredible graphics and sound. The game is similar to tetris, but it combines extra pieces, gun, fill gun, bomb, anvil. The game also has the DuelLINK, a mechanism which you allows you to pass 2-4 lines to your opponent's puzzle DuelTris is from DreamWorld, and is shareware. For more information, please check the DreamWorld online area, category 18 in the GEnie Apple II Roundtable. Steve Chiang, DreamWorld. Number: 14261 Name: ANTETRIS.BXY Address: J.RADU Date: 901229 Approximate number of bytes: 76860 Library: 21 Description: This is a game for the IIgs where you shoot the dropping blocks. In the theme of Tetris. Shareware and a request is included. Not real easy but hard drive installable and the kids like it. Archived with GS ShrinkIt 1.0.3. Number: 15034 Name: QUADOMINO.BXY Address: E.MERRILL Date: 910309 Approximate number of bytes: 16380 Library: 8 Description: This is an NDA (Apple IIGS New Desk Accessory) game analogous to Tetris. Archived with GS ShrinkIt 1.0.4. Number: 20449 Name: GAMES.NDA.BXY Address: S.CHIANG4 Date: 930324 Approximate number of bytes: 35200 Library: 8 Description: Here are three NDA games v1.2 by Nathan Mates. Included are Minesweeper, a game similar to the HP48sx version of mines; Multitris, a version of Tetris with weirdly shaped pieces; and Power Grid, a game like circuits on the Mac. Enjoy. Packed with GS ShrinkIt 1.1. Number: 17677 Name: DR.MARIO3.BXY Address: L.BOTEZ Date: 920209 Approximate number of bytes: 44928 Library: 21 Description: This is the latest release of Dr. Mario for the IIgs. Lots of bug fixes. Works great. This is a takeoff on a game called Tetris. This is an excellent, challenging game, no sound but nice graphics and excellent game play. Documentation included. Warning, there's a little foul language in the credits. Good game. Number: 17192 Name: COLUMNS.IIE.BXY Address: M.FOEGELLE2 Date: 911205 Approximate number of bytes: 32768 Library: 33 Description: This is a new release of the shareware version of Columns IIe. It uses double hires graphics and will operate on Apple IIe, IIc, and IIgs. It has detection capabilities for the GS, 8-bit Zip Chip, 8-bit Transwarp, IIc+, and Ramworks III RGB option, so no external adjustments are necessary. The new release includes a monochrome gem set and more. I think the game is a lot of fun and I hope you do too. Please distribute freely, try it for 15 days, and if you like it, please send in the registration fee. Otherwise, give the program to a friend or delete it. Now all the 8-bit Apple users can see what the people with GS's have been able to play. Packed with ShrinkIt 3.3. Number: 17092 Name: COLUMNS.2PL.BXY Address: M.FOEGELLE2 Date: 911123 Approximate number of bytes: 26624 Library: 33 Description: This is a new hires version of the shareware arcade game Columns II+. It uses standard hires graphics and will operate on all 64k Apple II+, IIe, IIc, IIgs, and compatibles which support ProDOS. It has detection capabilities for the GS, 8-bit Zip Chip, 8-bit Transwarp, IIc+, and Ramworks III RGB option, so no external speed adjustments are necessary. The new release includes a monochrome gem set and more. I think the game is a lot of fun and I hope you do too. Please distribute freely, try it for 15 days, and if you like it, please send in the registration fee. Otherwise, give the program to a friend or delete it. Now even 64k Apple users can see what the people with GS's have been able to play. Number: 14803 Name: COLUMNS.GS.BXY V2.0 Address: K.MOCK Date: 910219 Approximate number of bytes: 332640 Library: 21 Description: Vastly improved Columns GS: Includes seven original stereo SoundSmith songs, greatly improved graphics, and numerous additional gameplay additions. Much better than Columns 1.0. The game itself is similar to Tetris. Different blocks must be matched in groups of three or more, vertically, horizontally, or diagonally, to make them disappear. If you liked Columns 1.0 or Tetris, you will love this one. Packed with ShrinkIt 3.2. Number: 21658 Name: FCOLUMNS.BXY Address: KEN.GAGNE Date: 931117 Approximate number of bytes: 25984 Library: 21 Description: From the FTA (Free Tools Association). This is a Columns game, in which straight pieces of block with multiple colors fall from the screen, and they have to be lined up by color horizontally, vertically, or diagonally to disappear. This is similar to file number 17143, which contains Fun Columns in GS/OS format; this archive contains the GS/OS, ProDOS 8, and CDA formats of the same. All appear to be identical in appearance and operation. Packed with ShrinkIt GS v1.1. Number: 19460 Name: VIAD.D1.BXY Address: K.MOCK Date: 920927 Approximate number of bytes: 445312 Library: 21 Description: VIAD = Vocabulary In Any Direction, a sequel game to Columns GS. This time letters fall, and you must form words in english. Original music, graphics, rendered title animation, new game options, and many more features. REQUIRES a IIgs with System 6.0 and a minimum of 1.25 Megs of memory. Users with 1.25 megs must shift-boot to run the game. If you are unpacking to floppies, both disk 1 and disk 2 need to be unpacked to a disk named /VIAD . That's right, both disk 1 and disk 2 should be unpacked to a disk with the SAME name. See the README file for more details. Unpack with Shrinkit. This has been a shareware Sound Barrier Systems production, and is dedicated to Columns IIgs shareware supporters. Number: 19461 Name: VIAD.D2.BXY Address: K.MOCK Date: 920927 Approximate number of bytes: 385280 Library: 21 Description: VIAD = Vocabulary In Any Direction, a sequel game to Columns GS. This time letters fall, and you must form words in english. Original music, graphics, rendered title animation, new game options, and many more features. REQUIRES a IIgs with System 6.0 and a minimum of 1.25 Megs of memory. Users with 1.25 megs must shift-boot to run the game. If you are unpacking to floppies, both disk 1 and disk 2 need to be unpacked to a disk named /VIAD. Thats right, both disk 1 and disk 2 should be unpacked to a disk with the SAME name. See the README file for more details. This is disk 2 - you need both disk 1 and disk 2 to run. VIAD is a Sound Barrier Shareware Production, dedicated to Columns IIgs supporters. [EOA] [PNL]////////////////////////////// PAUG NEWSLETTER / ///////////////////////////////// November 1994 Report """""""""""""""""""" by GEna Saikin [A2.GENA] The Planetary Apple User's Group has now been active for over a year. Our goals, when we started the group in the summer of 1993, was to create a stronger bond within the Apple II community, and to have a place for folks to go who don't have access to a local user group. We feel that we're well on the way to reachig these two goals. In the future, our plans include developing a liasion between user groups in the "real world" and PAUG. Last month we invited folks from "real world" user groups to come in and tell us a little about their groups, and it was a success! We want to do more of this, since it's valuable to have user groups keep us informed on what they are doing, and bring new and fresh ideas to PAUG. We had one report from Florida by Ev Carroll, on a group that has several different chapters scattered around the state. We had two reports from Minnesota. One user from Minneapolis made everyone very envious when he said that they have about 500 memebers. Other members from around the country, and even one that recently moved from Guam, shared meeting ideas, library set ups, and BBS information. If you are a member of a users' group, or would like information about one, be sure to post questions and information the the A2 Bulletin Board Category 31. WHAT'S NEW IN THE APPLE WORLD? Many programs are in the "cooker" as they """""""""""""""""""""""""""""" say. Paul Parkhurst of ANSITerm fame is working feverishly on his Fax software, as are others (Rich Wifall also has put his hands in the Fax pie.) ContactsGS is finally finished, and can be ordered from Shareware Solutions II. Just email JOE.KOHN for details. Note that subscribers to SSII have a special pricing structure! MAIN EVENT This month, we centered on the online navigators available to """""""""" Apple II users here on GEnie -- GEM and CoPilot. With these tools, time online is dramatically diminished, allowing you to explore more areas of GEnie and not have to worry so much about the clock ticking. Both navigators will do pretty much the same thing -- that is, they'll gather your mail and messages, upload and download library files, and even fetch your bill (if you're courageous) automatically. The time saving factor lies in the fact that you can reply to email and messages, request uploading and downloading of files and other functions all offline (without the clock ticking). Below is a short description of both programs. GEM (GEnieMaster) GEM will work on most Apple II systems, and requires at ''''''''''''''''' bare minimum of 1 3.5" drive and 1 5.25" drive; or 2 3.5" drives. It does it's best work on a Hard Drive. You'll need AppleWorks 3.0 or greater, and either ProTERM 3.0 or greater, Talk is Cheap, Point to Point or Spectrum (see documents for version numbers). Setting up GEM is quite easy, and it has a delayed logon feature, which allows ou to set it for, say 4 a.m. (while you're sleeping). CoPilot CoPilot is GS specific, and needs only a communication program ''''''' (ProTERM 3.0 or greater, Talk Is Cheap or Spectrum) to work. It's a desktop program, and is also quite powerful. THE LIBRARY STACKS Below is a list of this week's "Hot Files". As you """""""""""""""""" can see, we had a great Halloween with the graphics that Pat Kern has so graciously put together for us! There are also a couple great little games on this list as well. Remember to visit our library for MANY, MANY more files that are availble! +23452 NPS.HWEEN.BXY New Print Shop Halloween graphics; 3.5" +23451 NPS.HWEEN1.BXY New Print Shop Halloween graphics; 5.25" +23450 NPS.HWEEN2.BXY New Print Shop Halloween graphics; 5.25" +23449 NPS.HWEEN3.BXY New Print Shop Halloween graphics; 5.25" +23448 SSII.INDEX.BXY Shareware Solutions II Index, volume 1 +23444 SECONDSIGHT.BXY Info about Second Sight SVGA video board 23435 SHOWME1.1.1.BXY New version of NDA/FX graphics viewer 23432 SPECTRUM.8.BXY Spectrum's font; fixes clipboard bug +23430 MATHFACTSGS.BXY Flash card type math program 23428 SPACEINV.GS.BXY GS version of the 1978 arcade hit +23422 GLAMPA29410.BXY GEnieLamp A2, October 1994 (AppleWorks) +23420 A2.SEP.ADB.BXY ADB update of A2 Library Index - Sept. +23418 A2.SEP.TXT.BXY TXT update of A2 Library Index - Sept. +23407 CC.LESSONS.BXY Applesoft BASIC lessons 23380 Q2.BXY Treasures From Heaven, a IIGS game Note: the ones marked with a + sign will also work on 8 bit systems. WHAT'S NEW IN A2 The Apple II RoundTable is coming into the "final """""""""""""""" countdown" on gathering AOL refugees into the fold. The last day that Apple II users can access AOL with their IIs was November 1. Let's give them a hearty and rousing welcome as they come stumbling and bewildered into our midst. We could always paraphrase the statement on our Statue of Liberty -- "Give me your tired, your hungry and your poor, yearning to find a home" <grin> We have added several new staffmembers -- including Bill Moore, Charlie Hartley, and Chuck Stites as Real Time Conference hosts, and added more staff to other areas of the Apple II RT. We continue to have Real Time Conferences every night of the week, as well as most of the day Sunday, and now have them on Saturday afternoons as well. However, popping into the RTC at almost ANY time is guaranteed to bring a bunch of folks out of the woodwork! Our next PAUG meeting will be on November 23rd, at 4 p.m. eastern time! //////////////////////////////////////// GEnie_QWIK_QUOTE //// / At Microsoft, as they say, Quality is Job 1.1. / //////////////////////////////////////////// PC Magazine //// [EOA] [LOG]////////////////////////////// LOG OFF / ///////////////////////////////// GEnieLamp Information """"""""""""""""""""" o COMMENTS: Contacting GEnieLamp o GEnieLamp STAFF: Who Are We? GEnieLamp Information GEnieLamp is published on the 1st of every month """"""""""""""""""""" on GEnie page 515. You can also find GEnieLamp on the main menus in the following computing RoundTables. RoundTable Keyword GEnie Page RoundTable Keyword GEnie Page """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" DigiPub DIGIPUB 1395 Atari ST ST 475 Macintosh MAC 605 IBM PC IBMPC 615 Apple II A2 645 Apple II Dev. A2PRO 530 Macintosh Dev. MACPRO 480 Geoworks GEOWORKS 1050 BBS BBS 610 CE Software CESOFTWARE 1005 Mini/Mainframe MAINFRAME 1145 Programming PROGRAMMING 1445 Data Comm. DATACOMM 1450 Windows WINDOWS 1335 GEnieLamp is also distributed on CrossNet and many public and commercial BBS systems worldwide. o To reach GEnieLamp on Internet send mail to genielamp@genie.geis.com o Current issues of all versions of GEnieLamp are File Requestable (FREQable) via FidoNet (Zones 1 through 6) from 1:128/51 and via OURNet (Zone 65) from 65:8130/3. SysOps should use the following "magic names" to request the current issue of the indicated GEnieLamp platform (FREQ FILES for names of back issues of GEnieLamp IBM): Platform Magic Name To Use """""""" """"""""""""""""" GEnieLamp IBM .................. GLIBM GEnieLamp ST ................... GLST GEnieLamp A2Pro ................ GLA2PRO GEnieLamp Macintosh ............ GLMAC GEnieLamp TX2 .................. GLTX2 GEnieLamp A2 ................... GLA2 GEnieLamp Windows .............. GLWIN o Back issues of GEnieLamp are available in the DigiPub RoundTable Library #2 on page 1395 (M1395;3). o GEnieLamp pays for articles submitted and published with online GEnie credit time. Upload submissions in ASCII format to library #42 in the DigiPub RoundTable on page 1395 (M1395;3) or Email it to GENIELAMP. On Internet send it to: genielamp@genie.geis.com o We welcome and respond to all E-Mail. To leave comments, suggestions or just to say hi, you can contact us in the DigiPub RoundTable (M1395) or send GE Mail to John Peters at [GENIELAMP] on page 200. o If you would like to meet the GEnieLamp staff "live" we meet every Wednesday night in the Digi*Pub Real-Time Conference at 9:00 EDT (M1395;2). o The Digital Publishing RoundTable is for people who are interested in pursuing publication of their work electronically on GEnie or via disk-based media. For those looking for online publications, the DigiPub Software Libraries offer online magazines, newsletters, short-stories, poetry and other various text oriented articles for downloading to your computer. Also available are writers' tools and 'Hyper-utilties' for text presentation on most computer systems. In the DigiPub Bulletin Board you can converse with people in the digital publishing industry, meet editors from some of the top electronic publications and get hints and tips on how to go about publishing your own digital book. The DigiPub RoundTable is the official online service for the Digital Publishing Association. To get there type DIGIPUB or M1395 at any GEnie prompt. >>> GEnieLamp STAFF <<< """"""""""""""""""""""" GEnieLamp o John Peters [GENIELAMP] Publisher/Editor """"""""" IBM o Bob Connors [DR.BOB] IBM EDITOR """ o Nancy Thomas [N.NOWINSON] MultiMedia Editor/Writer o Brad Biondo [B.BIONDO] IBM Staff Writer o Tika Carr [T.CARR4] IBM Staff Writer o Dave Nienow [D.NIENOW] IBM Staff Writer o Don Lokke [D.LOKKE] Cartoonist WINDOWS o Tippy Martinez [WIN.LAMP] WINDOWS EDITOR """"""" o John Osarczuk [J.OSARCZUK] Asst Editor/Columnist o Rick Ruhl [RICKER] Windows Sysop/Columnist o Brad Biondo [B.BIONDO] Windows Staff Writer o Rick Pitonyak [R.PITONYAK] Windows Staff Writer o Ed Williams [E.WILLIAMS24] Windows Staff Writer o Dave Nienow [D.NIENOW] Windows Staff Writer MACINTOSH o Richard Vega [GELAMP.MAC] MACINTOSH EDITOR """"""""" o Tom Trinko [T.TRINKO] Mac Staff Writer o Bret Fledderjohn [FLEDDERJOHN] Mac Staff Writer o Ricky J. Vega [GELAMP.MAC] Mac Staff Writer ATARI ST o John Gniewkowski [GENIELAMP.ST] ATARI ST EDITOR """""""" o Mel Motogawa [M.MOTOGAWA] ST Staff Writer o Sheldon Winick [S.WINICK] ST Staff Writer o Terry Quinn [TQUINN] ST Staff Writer o Richard Brown [R.BROWN30] ST Staff Writer o Al Fasoldt [A.FASOLDT] ST Staff Writer o Fred Koch [F.KOCH] ST Staff Writer ATARI ST/TX2 o Cliff Allen [C.ALLEN17] EDITOR/TX2 """""""""""" ATARI [PR] o Bruce Faulkner [R.FAULKNER4] EDITOR/GEnieLamp [PR] """""""""" APPLE II o Doug Cuff [EDITOR.A2] EDITOR """""""" o Darrel Raines [D.RAINES] A2 Staff Writer o Gina E. Saikin [A2.GENA] A2 Staff Writer o Charlie Hartley [C.HARTLEY3] A2 Staff Writer A2Pro o Nate C. Trost [A2PRO.GELAMP] EDITOR """"" o Tim Buchheim [T.BUCHHEIM] Co-Editor ETC. o Jim Lubin [J.LUBIN] Add Aladdin Scripts """" o Scott Garrigus [S.GARRIGUS] Search-ME! o Mike White [MWHITE] (oo) / DigiPub SysOp o Susie Oviatt [SUSIE] ASCII Artist o Al Fasoldt [A.FASOLDT] Contributing Columnist o Phil Shapiro [P.SHAPIRO1] Contributing Columnist o Sandy Wolf [S.WOLF4] Contributing Columnist \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////// Bulletin board messages are reprinted verbatim, and are included in this publication with permission from GEnie and the source RoundTable. GEnie, GEnieLamp Online Magazines, and T/TalkNet Online Publishing do not guarantee the accuracy or suitability of any information included herein. Opinions expressed are those of the individual, and do not represent opinions of GEnie, GEnielamp Online Magazines, or T/TalkNet Online Publishing. Material published in this edition may be reprinted under the follow- ing terms only. Reprint permission granted, unless otherwise noted, to registered computer user groups and not for profit publications. All articles must remain unedited and include the issue number and author at the top of each article reprinted. Opinions present herein are those of the individual authors and do not necessarily reflect those of the publisher or staff of GEnieLamp. We reserve the right to edit all letters and copy. Please include the following at the end or the beginning of all reprints: \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////// (c) Copyright 1994 T/TalkNET Online Publishing and GEnie. To join GEnie, set your modem to 2400 baud (or less) and half duplex (local echo). Have the modem dial 1-800-638-8369. When you get a CONNECT message, type HHH. At the U#= prompt, type: JOINGENIE and hit the [return] key. When you get the prompt asking for the signup code, type DSD524 and hit RETURN. The system will then prompt you for your sign-up information. 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