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Wareforce Presents ...
EPYX Computer Software
The World's Greatest Football Game
INSTRUCTION MANUAL
Game Program Designed by: Nexa Corporation
It's late in the fourth quarter. Third down and five yards to go. The ball
is snapped. The quarterback fakes a handoff and sneaks into the end zone to
tie the game. The crowd goes wild!
THE WORLD'S GREATEST FOOTBALL GAME puts you on the field and on the sideline
as both player and coach of a football team. The most true-to-life football
game ever created, THE WORLD'S GREATEST FOOTBALL GAME emphasizes strategy,
play design, and physical contact. There are 22 players on the field, each
programmed with real football logic and reasoning.
All right, Coach, you call the plays. Roll out the CHALKBOARD and design
just the play you need to outmaneuver the other team. At the CHALKBOARD you
can design a whole new offensive game plan-unbeatable formations and elaborate
passing patterns that require skill and finesse.
THE WORLD'S GREATEST FOOTBALL GAME is just like being on the line of scrimmage.
The opposing team promises to tear you apart with a fearsome defensive
strategy; a defense that will stick to you like glue. They'll break up the
pass and force the big turnover. Watch out for an interception!
THE WORLD'S GREATEST FOOTBALL GAME is the most realistic football game to come
home to your computer. From the roar of the crowd and the kick off, to the
thrill of the long gainer, THE WORLD'S GREATEST FOOTBALL GAME combines all the
elements and excitement of professional football. Easy-to-follow menus direct
you through the game. Play against the computer or against your friends.
So adjust your shoulder pads, the Kick-off is about to begin!.
For one player game play, you can use either the keyboard or the joystick.
For two player game play, one player must use the keyboard controls and the
other player must use the joystick. To toggle between the keyboard and the
joystick (for one player, or to switch off with two players), press S before
starting a play.
If you are using keyboard controls, press the SPACE BAR to make your selections
and initiate plays. If you are using a joystick, press the FIRE button instead
of the SPACE BAR.
Keyboard Joystick
U I O tl tc tr
J K L l c r
M , . bl bc br
Once THE WORLD'S GREATEST FOOTBALL GAME has loaded, the PLAY GAME/CHALKBOARD
menu will appear. You can choose either PLAY GAME or the CHALKBOARD:
(football icon) - Play Game
(x/o icon) - Chalkboard
Selecting the CHALKBOARD gets you to the team clubhouse, where, as Coach,
you choose the formations, make assignments and chart plays.
To go directly to the field, choose PLAY GAME. Using the joystick or keyboard
controls, select PLAY GAME. Press the FIRE button (SPACE BAR).
<> After choosing PLAY GAME, you will be asked to enter your team name. Using
the keyboard, enter the name of the Home Team and press RETURN. For a one
player game do not enter a Visiting Team name. Just press RETURN agan.
For a two player game, you must enter a Visiting Team name. Enter the name
of the Visiting Team and press RETURN.
<> Once you have selected the team names, you must decide on the length of the
quarters. The maximum amount of time allowed is 15 minutes. To change the
time clock, pull the joystick UP (press the I key) to increase the time.
When you have selected the desired quarter time length, press the FIRE
button (SPACE BAR).
<> Now you see the Scoreboard. The Scoreboard indicates the team names, the
quarter, down, yards to go, ball positioning, and time outs remaining.
Kick-Off
<> Kick-off to begin play. The team which has possession of the ball should
press the FIRE button (SPACE BAR) to call up the Main Menu screen.
<> The Main Menu is made up of these options:
(clock-icon) - Time-out: there are three time-outs per half
('10'-icon) - Go to Scoreboard
(disk-icon) - Load or Save the Game, switch from PLAY GAME to CHALKBOARD or
vice versa
('exit'-icon) - Exit
<> Using the joystick (pressing the J or L key), select the EXIT icon to
advance to the Play Selection screen. When the Kick-off icon appears,
press the FIRE button (SPACE BAR).
<> Select the direction of the Kick: LEFT, MIDDLE, or RIGHT, then press
the FIRE button (SPACE BAR).
<> Now a menu of plays for the type of Kick selected will appear. Use the
joystick (press the I and , keys) to scroll UP and DOWN the list of plays.
Select a play with the joystick (press the J or L key), and press the FIRE
button (SPACE BAR). The play will be diagrammed on the screen.
<> If you wish to use the diagrammed play, select the 'OK' icon with the
joystick (press the J or L key). If you would rather see another play,
select the GARBAGE CAN icon to make a new selection. If you wish to design
your own play, refer to the CHALKBOARD section in this manual.
<> If you are playing with two players, your opponent will now select a
defensive play. Follow the same selection sequence used in making the
offensive play selection. For one player game play, you also select the
defensive play (Now is the time to design or run through various plays-
before you face your opponent.)
Note: In a two player game, players should not observe the other player making
his or her play selections.
<> After you have chosen both the offensive and defensive play formations, use
the joystick (press J or L key) to select the OK icon to take you to the
Kick-off screen.
<> To initiate the Kick-off, the receiving team presses one of the numbered
keys from 0 to 8. These keys correspond to the speed in which the Kick-off
is played. 0 is fastest, 8 is slowest. Press 9 for a stop-action sequence,
and press the SPACE BAR (Button 2 on joystick) to advance each frame. After
selecting the speed of play, the Kick-off will automatically begin. Move
the Kick-off receiver down field to gain a good osition. Following the
Kick-off, press the ESC key, and the Scoreboard will appear.
Play Selection
<> Press the FIRE button (SPACE BAR) for the Main Menu. Select EXIT to advance
to the CHOOSE PLAY TYPE menu. Use the joystick (press the J or L key) to
select the following offensive options: Run, Pass, Field Goal, Punt, and
Exit.
<> You will encounter a series of three or four simple menus asking for
different types of play selections. Here are the choices you will be making
to select the various types of plays:
___________________________________________________________
| | | |
Run Pass Field Punt
| | Goal |
_______|_______ | | _______|_______
| | | | | | | |
Left Middle Right _______|_______ _______|_______ Left Middle Right
| | | | | |a``CBKaIHEYADC^X`IJXaEHH@I~EKDX!sssssssPsssssPsssssPsssssss!PPPPPML | Left Middle Right |
_______|_______ _______|_______
| | | | | |
Left Middle Right Left Middle Right
<> The Offensive Player selects first. Select the type of play you want by
moving the joystick (pressing the I, J, L, and , keys). Press the FIRE
button (SPACE BAR).
<> The next menu asks for the play direction. If you want the play to go
LEFT, up the MIDDLE, or RIGHT, make your selection and press the FIRE
button (SPACE BAR).
<> Now you will be looking at a list of plays from your Playbook. Use the
joystick (the I, J, L and , keys) to scroll UP and DOWN the lis of plays.
You can scroll beyond the screen to view all the plays in the category.
Press the FIRE button (SPACE BAR) to make your selection.
<> The play will be diagrammed on the screen. Study the route of the primary
ball carrier. The primary ball carrier is indicated with a white line
ending in a square. The secondary ball carrier is indicated with a white
line ending in a diamond.
Note: The screen displays 22 plays at a time, but the play list can actually
hold up to 120 plays.
<> Now the Defensive Player selects a play from the menu to try and contain
the offense. Once the Defense has selected a play, choose the OK icon.
<> The Offense selects the speed at which the play is run. It is based on a
scale of 0 (fastest) to 8 (slowest). Press the numbered key for the speed
you want, and the acton begins. For a freeze-frame, stop-action sequence,
press the 9 key. The Defensive player can then press the SPACE BAR
(Button 2 on the joystick) to advance the game step by step.
<> When the ball is snapped, you will see the "Received Snap" at the top of
the screen. The quarterback will follow his assigned route automatically
until you decide to handoff, pass or change the pre-assigned play.
<> When your running back is in position for the handoff, you'll hea a "beep"
from the computer. Pess the FIRE button (SPACE BAR). Move the joystick
away from the offensive line (press the appropriate directional keyboard
controls) for an outside handoff. If you ant to make an inside handoff,
move the joystick towards the offensive line (press the appropriate
directional keyoard conrols). Once the handoff has been made, control
shifts to the ball carrier. Use your joystick (press the appropriate
directional keyboard controls) to move him downfield.
<> After each play is completed, press the ESC key, to return to the
Scoreboard.
<> At any time during PLAY GAME, you can EXIT to the Main Menu to call a time
out. Using the joystick (press the J or L key), select the TIME OUT icon.
This allows you to stop the clock and save huddle time. Press the FIRE
button (SPACE BAR). There are thee time-ous per half.
In THE WORLD'S GREATEST FOOTBALL GAME, you can survey action from three
different simultaneous view points. With the multi-screen perspectives, you
benefit from sideline, overhead and close-up views. Press the W key to toggle
between single and multi-screen views.
<> Sideline View - On the right side of the screen is your original
sideline view. It allows you to see both teams at the
line of scrimmage before and during the play.
<> Overhead View - On the lower left side of the screen is the overhead
view of the entire field. It allows you to survey all
22 players moving on the field, highlighting the key
offensive and defensiv payers and the position of the
ball.
<> Overhead - In the upper left corner of he screen is an overhead
Close-up View close-up view, with a + sign mrking the position of the
ball carrier, and the X's and O's marking the positions
of the offensive and defensive players in the immediate
area. The close-up view allows you to view the action
from above, watch the offensive and defensive players
execute their routs, and t see the best "holes" to take
advantage of.
The quarterback is indicated with a green squae, the receiver will be indicated
by an orange square. The ball is snappd, and the play begins. Use your
joystick (appropriate directional keyboard conrols) to scramble. When your
Primary receiver, or Secondary, if selected, isin position downfield, you will
hear a "tone". To reease the ball, press the FIRE button (SPACE BAR), and then
move the joystick LEFT or RIGHT (press the J or L key).
If there is danger of the quarterback getting sacked, you can release the ball
early. Move the receiver into position to catch the ball. To elease the ball,
press the FIRE button (SPACE BAR).
Game play automatically defaults to the Primary receiver. Press Button 1 on
the joystick to toggle or prss S or P to select the Primary and Secondary
receiver. The letter S or P wll appear in the top left-hand corner of the
screen. If neither receiver is open you can elect to keep the ball and run
downfield.
After the ball is released, control switches from the quarterback to the
selected receiver. The receiver stands out in a white uniform. As you follow
the flight of the ball, use the joystick (appropriate directional keyboard
controls) to move the receiver into position. He has to be within arm's
reach of the ball to make the catch. Once the ball is released, the defensive
secondary moves toward the ball and closes in on the ball carrier. If te
defense comes into contact with the ball carrier, the carrier is tackld and
the play is over.
The defense can also switch players. The game automatically defaults to
Linebacker. Prss button 1 on the joystick or the SPACE BAR to toggle between
the Safety and the Linebacker (the Linebacke and Safety will be indicated by
a purple square). The letter S or L wll appear in the top right-hand corner
of the screen. Control of the Linebaker is generally desired on a rnning play.
Contol of a Safety is generally desied on a pass play. As each play develops,
you should be able to determine if a play is a pass or run and this will help
you decide whethr to select a Linebacker or Safety.
Press the ESC key after each play to return to the scoreboard. If you make
a touchdown, you mus kick for the extra point.
The Punt or Field Goal
To try a field goal or punt, select the corresponding icons from the Play
Selection menu. If you do nothing after the snap, the ball will be kicked
automatically. But, if you want to fake out your opponent with an option
play, use the joystick to control the all carrier in executing a run or pass.
On a punt return, the receiving team uses the joystick or the keyboard to
control the movements of the punt returner - in a white uniform. To call a
fair catch, press the FIRE button (SPACE BAR).
Save Game
Return to the Main Menu. Select the DISK icon. Now select the SAVE GAME
option and the game is saved.
Load Game
Return to the Main Menu. Select the DISK icon. Now select the LOAD GAME
option and the previously saved game is loaded.
Reset
At any time during the PLAY GAME, you can press the RESET key to return to
the PREGAME selection of THE WORLD'S GREATEST FOOTBALL GAME.
Note: Whenever you switch from CHALKBOARD to PLAY GAME or vice versa, be
sure to insert SIDE 1 of the disk and press RETURN.
It's been said that football is 85 percent mental and 15 percent physical.
And most of that mental work - designing and calling the right ply knowing who
to throw to and who to block - gets done in front of the CHALKBOARD. That's
where you, as Coach, can put togethr your own Playbook with enough formations,
plays, and options to keep your opponent off balance. Working with the
CHALKBOARD, you can design blocking and passing patterns for each play -
play's you'll be calling as part of your game plan.
Before you start designing your plays, study the illustrations provided in
the Playbook (no.. not typing tht one up). You'll see a variety of offensive
and defensive formations and routes.
There are 87 possible offensive receiver routes, each identified by a # in the
lower left-hand corner. The X and Y coordinates in each pattern represent the
forward and lateral movement of the player on the field with 0,0 being the
starting point of each receiver. Thus, in a Square Out - Route 05, the
receiver runs straight out 10 yards, then cuts to his right 10 yards to catch
the ball.
Entering the CHALKBOARD from the PLAY GAME section is easy. Select the EXIT
icon from the GAME OPTION menu to return to the Main Menu. Using the joystick
(pressing the J or L key), select the DISK icon and press the FIRE button
(SPACE BAR).
This takes you to the SAVE/LOAD menu. If you want to save the present game,
select SAVE GAME and the game will be saved. Then you can go on to the
CHALKBOARD and eturn to the game after you have designed your plays.
Select the CHALKBOARD icon froom the SAVE/LOAD menu. Press the FIRE button
(SPACE BAR). Remove/ the disk from the disk drive, turn it over and insert
it with the SIDE 1 label facing up.
The CHALKBOARD menu is made up of six options. These options are:
(eye-icon) o views a play from the Play disk menu
('+'-icon) o to add/design a play
(CNG-icon) o to change a play
(can-icon) o to delete a play
(disk-icon) o to intialize or format a blank disk to store your plays.
(ball-icon) o return to PLAY GAME
Selecting any of the first four icons will prompt you to choose Offense (O's)
or Defense (X's). Then you'll be asked to select Run, Pass, Field Goal, and
Punt. Next choose Left, Right, and Middle. The last screen is the Play Book.
To view saved plays, select the VIEW icon. Select the play you want to view,
then pull the joystick DOWN (press the , key) to scroll down the list, push
the joystick UP (press the I key) to scroll up the list, and LEFT or RIGHT
(press the J and L keys) to move to the next column of plays. Each play is
highlighted as you scroll past it. Press the FIE button (SPACE BAR) to select
the play you want.
Note: If there are no plays available in a particular category you've selected,
"NO PLAYS ON FILE" will appear at the top of the screen. Select EXIT to
return to the CHALKBOARD menu.
The play will then be diagrammed on your screen. White lines, ending in a square represent the Primary receiver route and white lines ending in a
diamond represent the Secondary receiver route. Orange lines represent the
routes of the other players.
If you have a printer, you can print out the diagram of the new plays you
design - or of the entire class of plays by selecting the print option you want.
EXIT o exit the print option
MONITOR o print the diagram
PAGES o print the entire class of plays
To design your own plays, select the + icon. Select the type of play you want.
Insert a blank, initialized disk, or the PLAY disk (SIDE 2) and press the FIRE
button (SPACE BAR). Then select the appropriate options on each menu.
Note: It is recommended that each player save plays on separate disks.
Choosing Formations
You'll then be asked to choose an offensive formation. Each of the 27 possible
formations is displayed, with formaton numbers in the lower left corner of the
screen. To advance to the next formation, select the down-arrow and press the
FIRE button (SPACE BAR). To go to the previous formations, select the
up-arrow.
When you are diagramming plays on the CHALKBOARD, the yardage lines on your
screen ae marked every 10 yards.
To see the preassigned routs for players in each formation, move the cursor
to the ROUTES x icon and press the FIRE button (SPACE BAR).
When you've found the formation you want, move the cursor to OK and press the
FIRE button (SPACE BAR).
Selecting Players
Once you've chosen a formatiom, you'll be asked to select the players you
want to assign a route to. A circle will appear around a player in your
formation, and his position and number will be displayed in the lower corners
of the screen. Use the up-arrow and down-arrow icons and press the FIRE button
(SPACE BAR) to move the circle up and down the formtion.
To select a player, set the circle aound the position within the formation.
Then move the cursor to the OK opton and prss the FIRE button (SPACE BAR).
Selecting Routes
Next you'll be asked to choose a Route for that player. Use the up-arrow
and down-arrow icons and press the FIRE button (SPACE BAR) to flip through
87 possible receiver routes. The screen display will tell you what formation
you're in, which player you're assigning a route to, ad the route number you're
currently selecting.
If you're assigning routes to a running back, and want to see how a cross
pattern, for example, Route 03, will integrate with the routes that the rest
of the team players will be running, select the ROUTES x icon and press the
FIRE button (SPACE BAR). The running back's cross pattern will be highlighted
with a white line and all other offensive routs will be sown in orange lines.
If you want to reverse the displayed route, select the REVERSE icon (rvs).
The Route number of that pattern will be displayed in black lettering on
a white background on the botto right-hand side of the screen, until you
select the REVERSE icon (rvs) again.
When you're ready to assign a route to that player, move the cursor to
the EXIT icon and prss the FIRE button (SPACE BAR).
You'll then be asked to choose the next player you want to assign a route
to. Repeat the process as above.
Note: To move ahead to the next menu, select OK. Select EXIT to return to the
previous menu.
You don't have to select a route for each player. If you want to stay with
a player's preassigned route, just skip to the next player in the "Choose
Player" screen.
Primary and Secondary Player Selection
When you're satisfied with the route for each player, press the FIRE button
(SPACE BAR) to EXIT from the last "Choose Player" screen. Repeat the EXIT
routine until you're asked to choose a primary ball carrier for offensive
plays. Each eligible receiver in your formation will then be circled in turn,
and his route will be displayed. Use the FIRE button (SPAE BAR) to select
a Primary receiver, move the cursor to OK, and press the FIRE button (SPACE
BAR). The Primary receiver's route will then be highlighted in a dark line
ending in a black square.
You must then select a secondary receiver the same way. His route will be
shown ending in a diamond.
Name a Play/Save a Play
Once you've selected a formation, routes and ball carriers, you need to name
the play. Using the keyboard, enter the play name. You can name your play
with any combination of letters and numbers up to 15 characters. It's a good
idea to include information in the play name tha will cue you as to the nature
of the play. For example, "F1 Trap Left RB" tells you the information you are
using (#1), the kind if play, and the Primary ball carrier or running back.
In a defensive play "322 MAN TO MAN" indicates three players stating one yard
off the line, and two players two yars off the line, with the rest of the
players in the backfield.
The CHANGE icon on the CHALKBOARD menu allows you to change a play you've
already designed. Select the play you want to change.
You'll then be asked whether ou want to Rename (NAME) or Redesign (REDO)
the play. Press the FIRE button (SPACE BAR) and you'll see the play list
for that type of play. Use the cursor to select the pay you want to change.
If you just want to Rename a play, you'll be given a screen to rename. Now
you can SAVE the play as before.
If you want to Redesign the play, you'll go through the same sequence you
followed in the ADD play process - choosing a new formation, player routes
and ball carriers. Remember that players will keep the same routes you
assigned them in your original play, unless you change a particular player's
route. Save your play as before.
The DELETE icon allows you to remove plays from the Playbook. Flip through
the option menus to find the play you want to delete. Press the FIRE button
(SPACE BAR goddammit) for your selection. At the same time you delete a
play from the Playbook, you create space to add new plays.
When you're satisfied with the variety of plays you've designed on the
CHALKBOARD, it's time to suit up and return to the field. To get from the
CHALKBOARD to the PLAY GAME, select the PLAY GAME icon from the CHALKBOARD
menu. Tis will bring you to the ENTER TEAM NAME screen. Using the keyboard,
enter your team name and press RETURN. To cntinue on i PLAY GAME, follow
the instructons in the PRE-GAME section.
Note: At any time during the CHALKBOARD, you can press the RESET key to return
to the main CHALKBOARD menu.
<> Moving the quarback before the ball is snapped will rsult in a fumble.
Look for "Received Snap" at the top of the screen to start movement.
<> On running plays, you will hear a "tone" when the designated player is in
position to take a hand-off. For example, you can run a halfback option,
with your halfback taking the handoff and passing to a receiver downfield.
<> When positioning a player to catch a pass or lateral, move them toward the
shadow cast by the ball's relative position to the round. Players must be
within arm's reach of the ball to take the pass.
<> If the ball has not passed the line of scrmmae, players will stay at the
endpoints of their routes. Defensive players will revert to man-to-man
coverage.
<> If you have not assigned a route to a defensie player, he'll play man-to-
man. Linemen will rush the quarterback, and backs will move towad the
ball.
<> Offensive backs may have a hard time shaking man-to-man coverage. One
technique is t jiggle the joystick whn you're controlling the receiver.
<> Running backs positioned on the line become blockers if they're not
handling the ball.
<> Each player is programmed with his own logic for his position. For
instance, a tight end may pick up the blitz and stay on the line to block,
rather than run his route.
<> Running backs ae programmed with "the John Riggins factor" - the ability
to overpower tacklers in the open field or at the line of scrimmage.
<> Quarterbacks are programmed with a "tiring factor" - if you try too many
quarterback sneaks or end runs, he'll tire and become less effective.
<> Offensive and defensive backs are fast, but less effective blockes.
Linemen are slow, but strong.
<> Plays can be altered by you on the field. So, if you call a long, left
passing play, and then ecide to run the ball up the middle, you can control
the action.
<> Using the joystick (appropriate directional keyboard controls), movement
is keyed to the sieline view of the game. Moving the joystick LEFT or
RIGHT (press the J or L key) will move your player left or right on the
field. If you're keying your moves to the overhead view of the field,
rotate the joystick one quarter turn to the ight, so that player movement
on the overhead screen corresponds to the movement of the joystick.
<> When selecting the direction of the Play type, remember that the direction
is from each player's point of view on te field. Left for you is right for
the opposition.
EXIT: Select the EXIT option from any menu you're in to cancel a selection
and start agan.
RESUME PLAY AFTER A DOWN: After completing each down, press the ESC key to
return to the Scoreboad and select a new play.
DISPLAY WINDOWS: Press W to toggle back and forth between 3 screen views and
1 screen sideline view of the playing field.
SPEED CONTROL: Press any numbered key from 0 (fastest) to 8 (slowest) for the
play speed you want. Press 9 for stop-action sequence, and use the SPACE BAR
(Button 2 on joystick) to advane each frame.
SWITCH CONTROL FROM PRIMARY TO SECONDARY RECEIVER: Press Button 1 on the
joystick or S and P to select the Primary and Secondary.
SWITH CONTROL FROM SAFETY TO LINEBACKER: Press button 1 on the joystick to
toggle between the Linebacker and Safety.
OUTSIDE HANDOFF: Move the oystick away from the offensive line for an outside
handoff.
INSIDE HANDOFF: Move the joystick toward the offensive line for an inside
handoff
SAVE A PLAY IN THE PLAYBOOK: Design a play using the + icon in the CHALKBOARD.
When you reach the Enter Play Name menu, type in pay name and prss the FIRE
button (SPACE BAR).
SAVE A GAME: Return to the Main Menu, select the DISK icon, now selct the
SAVE GAME option and the game is saved.
LOAD A GAME: Return to the Main Menu, select the DISK icon, now select the
LOAD GAME option and the previously saved game will load.
RESET KEY IN CHALKBOARD: Press the Reset key at any time o return to the main
CHALKBOARD menu.
RESET KEY IN PLAY GAME: Press the Reset key at any time to return to the main
PLAY GAME menu.
THE WORLD'S GREATEST FOOTBALL GAME ADDENDUM for Apple version
- On certain Apple computers you must first initialize your blank disk using
the INIT HELLO command and then reinitalize with the initialize (disk icon)
option on the Chalkboard menu.
- When selecting your Primary or Secondary receiver, press P or S on the
keyboard whether you are using the joystick or keyboard. DO NOT press
button 1 on the joystick as this will pass the ball.
- The defense can also switch players. When using the joystick, press
button 1 to toggle between Safety or Linebacker. When using the keyboard,
press the SPACE BAR to toggle.
- To make menu selections when using the kyboard, press the J key to move
left and the L key to move right. Then press the SPACE BAR.
- On the Apple II+, there is an automatic repeat on the movement keys. You
must press the K key to stop the player or the cursor.
ts/wf