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                            WAR IN RUSSIA
               BY: DOS TOYEVSKI AND PALANTIR COMPUTING
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THIS  IS  A  COMPLICATED  PROGRAM AND MANY OF THE ALGORITHMS TAKE MUCH
TIME TO COMPLETE. IF THE SCREEN GOES BLANK DURING  ANY  STAGE  IN  THE
GAME  FOR  AN  UNSEEMING  AMOUNT OF TIME, DON'T WORRY.  IF YOU ARE THE
CURIOUS TYPE, FROM THE MAIN PAGE, PLAY A SAVED GAME, THEN CAT WITH THE
ORIGINAL DISK IN THE DRIVE.  CHOOSE ALL YOUR OPTIONS THEN HIT  <SPACE>
TO PLAY. 

ADJUSTMENT PHASE


1.  DIVIDE GROUP:TAKES UNIT AND SPLITS IT AS ORDERED INTO TWO GROUPS. 

2.   TRANSFER  GROUP:FORMS  A  LARGER  GROUP  BY COMBINING TWO SMALLER
GROUPS WITHIN THE SAME HEX. 

3.  TRANSFER AIR:FERRY STRENGTHS BETWEEN  LUFTFLOTTE  GRUPPES  IN  THE
IMMEDIATE AREA. 

4.   CHECK  MAP:TACTICAL  DISPLAY WITH SCROLLING OVER THE ENTIRE FIELD
WITH UNIT IDENTIFICATION IF DESIRED. 

5.  CHECK  STRATEGIC  MAP:STRATEGIC  DISPLAY  OF  THE  ENTIRE  PLAYING
FIELD. 

6.   BUILD  FACTORY:WHAT IT SAYS;YOU GET A LIST OF CITIES AND SUPPLIES
WITH WHICH TO WORK. 

7.  BUILD UNIT:CITIES HAVE FACTORIES AND  MEN;  HERE  YOU  CHOOSE  THE
OUTPUT TO PUT INTO ACTION IN THE FOLLOWING PHASE. 

N.  NAVAL MOVEMENT:I HAVEN'T SEEN IT VALID YET. 

ONCE  YOU  HAVE FORMED YOUR COMBAT GROUPS THEN IT IS TIME TO PLOT YOUR
MOVE. 

                                AXIS MOVE

DEPOT SUBMOVE


AUTO MOVE: 
WATCH IT GET THE SUPPLIES TO THE NEXT LOCATION FOR YOU

MANUAL MOVE: 
YOU GET THE SUPPLY PACKET THERE YOURSELF

DISTRIBUTE: 
SUPPLIES ALL UNITS IN THE PRESENT HEX

TERRAIN: 
SHOWS THE TERRAIN UNDERNEATH
         ALL UNITS ON THE BOARD

SUPPLY SCAN: 
YOU GOT ME

BUILD A RAIL: 
EXTEND A PRESENT RAIL NETWORK


MOVE COMBAT SUBMOVE


1-6: 
MOVE THE UNIT IMMEDIATELY

GET UNIT: 
MOVE THE UNIT ON WHICH THE CURSOR IS POSITIONED

REPLACE: 
REFORM PREVIOUSLY SPLIT UNITS INTO A MORE POWERFUL, LARGER GROUP. 

TAC PLOT: 
MOVEMENT PROGRAMMING FOR THE UPCOMING COMBAT PHASE

XRAIL: 
MOVE BY RAIL IMMEDIATELY

ABORT: 
CLEAR ALL DECISIONS AND START FRESH WITH THIS UNIT

NEXT UNIT:  FINISHED WITH THIS UNIT, CONTINUE


STATUS INDICATORS: 

S->SU UNIT NEARBY

M->MOVED IN THIS PHASE

N->NO MORE MOVES ALLOWED

U->UNCOMMITTED, NO SU UNIT NEARBY

QUIT: 
END MOVE WITH ALL UNITS AUTOMATIC ENTRENCHMENT OF ELIGIBLE UNITS


AIR OPERATIONS SUBMOVE


1-6: 
FLY IN THAT DIRECTION IN PREPARATION FOR A FURTHER ACTION, RANGE IS  4
HEXES

BOMB CITY: 
ONLY AN ENEMY CITY

GROUND ATTACK: 
AGAINST ENEMY SU UNITS

ABORT: 
START THIS LUFTWAFFE UNIT'S MOVE FRESH

QUIT: 
DONE WITH ALL LUFTWAFFE UNITS


COMPUTER PROCESSING OF COMBAT

SAVE GAME?
X)IT GAME? IF YES SEE SU STATUS?
BACK TO MAIN MENU


THIS  IS  AN  IMCOMPLETE DOCUMENT, IF YOU COME ACROSS ANY IMPROVEMENTS
PLEASE POST A REVISED VERSION. IT WILL BE APPRECIATED. I WILL  IMPROVE
IT AS TIME GOES BY. 

DOS TOYEVSKI CALL SATAN'S HOLLOW---> 409/744\6477