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--------------------------------------- WAR IN RUSSIA BY: DOS TOYEVSKI AND PALANTIR COMPUTING --------------------------------------- THIS IS A COMPLICATED PROGRAM AND MANY OF THE ALGORITHMS TAKE MUCH TIME TO COMPLETE. IF THE SCREEN GOES BLANK DURING ANY STAGE IN THE GAME FOR AN UNSEEMING AMOUNT OF TIME, DON'T WORRY. IF YOU ARE THE CURIOUS TYPE, FROM THE MAIN PAGE, PLAY A SAVED GAME, THEN CAT WITH THE ORIGINAL DISK IN THE DRIVE. CHOOSE ALL YOUR OPTIONS THEN HIT <SPACE> TO PLAY. ADJUSTMENT PHASE 1. DIVIDE GROUP:TAKES UNIT AND SPLITS IT AS ORDERED INTO TWO GROUPS. 2. TRANSFER GROUP:FORMS A LARGER GROUP BY COMBINING TWO SMALLER GROUPS WITHIN THE SAME HEX. 3. TRANSFER AIR:FERRY STRENGTHS BETWEEN LUFTFLOTTE GRUPPES IN THE IMMEDIATE AREA. 4. CHECK MAP:TACTICAL DISPLAY WITH SCROLLING OVER THE ENTIRE FIELD WITH UNIT IDENTIFICATION IF DESIRED. 5. CHECK STRATEGIC MAP:STRATEGIC DISPLAY OF THE ENTIRE PLAYING FIELD. 6. BUILD FACTORY:WHAT IT SAYS;YOU GET A LIST OF CITIES AND SUPPLIES WITH WHICH TO WORK. 7. BUILD UNIT:CITIES HAVE FACTORIES AND MEN; HERE YOU CHOOSE THE OUTPUT TO PUT INTO ACTION IN THE FOLLOWING PHASE. N. NAVAL MOVEMENT:I HAVEN'T SEEN IT VALID YET. ONCE YOU HAVE FORMED YOUR COMBAT GROUPS THEN IT IS TIME TO PLOT YOUR MOVE. AXIS MOVE DEPOT SUBMOVE AUTO MOVE: WATCH IT GET THE SUPPLIES TO THE NEXT LOCATION FOR YOU MANUAL MOVE: YOU GET THE SUPPLY PACKET THERE YOURSELF DISTRIBUTE: SUPPLIES ALL UNITS IN THE PRESENT HEX TERRAIN: SHOWS THE TERRAIN UNDERNEATH ALL UNITS ON THE BOARD SUPPLY SCAN: YOU GOT ME BUILD A RAIL: EXTEND A PRESENT RAIL NETWORK MOVE COMBAT SUBMOVE 1-6: MOVE THE UNIT IMMEDIATELY GET UNIT: MOVE THE UNIT ON WHICH THE CURSOR IS POSITIONED REPLACE: REFORM PREVIOUSLY SPLIT UNITS INTO A MORE POWERFUL, LARGER GROUP. TAC PLOT: MOVEMENT PROGRAMMING FOR THE UPCOMING COMBAT PHASE XRAIL: MOVE BY RAIL IMMEDIATELY ABORT: CLEAR ALL DECISIONS AND START FRESH WITH THIS UNIT NEXT UNIT: FINISHED WITH THIS UNIT, CONTINUE STATUS INDICATORS: S->SU UNIT NEARBY M->MOVED IN THIS PHASE N->NO MORE MOVES ALLOWED U->UNCOMMITTED, NO SU UNIT NEARBY QUIT: END MOVE WITH ALL UNITS AUTOMATIC ENTRENCHMENT OF ELIGIBLE UNITS AIR OPERATIONS SUBMOVE 1-6: FLY IN THAT DIRECTION IN PREPARATION FOR A FURTHER ACTION, RANGE IS 4 HEXES BOMB CITY: ONLY AN ENEMY CITY GROUND ATTACK: AGAINST ENEMY SU UNITS ABORT: START THIS LUFTWAFFE UNIT'S MOVE FRESH QUIT: DONE WITH ALL LUFTWAFFE UNITS COMPUTER PROCESSING OF COMBAT SAVE GAME? X)IT GAME? IF YES SEE SU STATUS? BACK TO MAIN MENU THIS IS AN IMCOMPLETE DOCUMENT, IF YOU COME ACROSS ANY IMPROVEMENTS PLEASE POST A REVISED VERSION. IT WILL BE APPRECIATED. I WILL IMPROVE IT AS TIME GOES BY. DOS TOYEVSKI CALL SATAN'S HOLLOW---> 409/744\6477