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FILE: ULTIMA V QREF Typed by Chief Justice/CtC 3-15-88 COMMAND SUMMARY --------------- A Attack H Hole Up N New Order T Talk B Board I Ignite O Open U Use C Cast J Jimmy P Push V View E Enter K Klimb Q Quit & Save X X-It F Fire L Look R Ready Y Yell G Get M Mix S Search Z Z-stats SPACE: Abort, pass turn Ctrl-S: Sound effects on/off Ctrl-T: System Speed Ctrl-V: Volume level of music Escape: Exit commands, leave battlefield WEAPONS ------- ITEM STONE ATTACK DEFENSE WEIGHT VALUE VALUE Dagger 1 6 (30') Sling 2 6 (40') Club 3 8 (b) Flaming Oil 2 8 (40') Main Gauche 3 8 1 Spear 4 10 (50') Throwing Axe 6 10 (40') Short Sword 5 12 Mace 7 15 (b) Morning Star 8 15 (b,p) Bow 8 10 (70') Crossbow 6 12 (80') Long Sword 9 15 Two-Handed Hammer 16 20 (b) Two-Handed Axe 15 20 Sword 13 20 Halberd 18 30 (p) ARMOUR ------ ITEMS STONE ATTACK DEFENSE WEIGHT VALUE VALUE HELMS Leather Helm - - 1 Chain Coif 1 - 2 Iron Helm 2 - 3 Spiked Helm 3 4 (b) 3 SHIELDS Small Shield 2 - 2 Large Shield 3 - 3 Spiked Shield 4 6 (b) 3 ARMOUR Cloth Armour - - 1 Leather Armour 2 - 2 Ring Mail 4 - 3 Scale Mail 6 - 4 Chain Mail 10 - 5 Plate Mail 12 - 7 (b) Denotes a Bludgeon: Hit probability is based on Strength, not Dexterity. (p) Denotes a Polearm: May be used to attack over obstacles. (x') Number in parentheses denotes range. CHART OF SPELLS --------------- SPELL EFFECT TIME REAGENTS 1ST An Nox cure poison anytime ginseng, garlic CIRCLE An Zu awaken combat ginseng, garlic Grav Por magic missile combat ash, pearl In Lor light noncombat ash Mani heal anytime ginseng, silk 2ND An Sanct unlock anytime ash, moss CIRCLE An Xen Corp repel undead combat garlic, ash In Wis locate noncombat nightshade Kal Xen call animal combat silk, mandrake Rel Hur wind change noncombat ash, moss 3RD In Flam Grav wall of fire dng./com. peal, ash, silk CIRCLE In Nox Grav wall of poison dng./com. nightshade, silk, pearl In Por blink anytime silk, moss In Zu Grav wall of sleep dng./com. ginseng, silk, pearl Vas Flam ball of flames combat ash, pearl Vas Lor great light noncombat ash, mandrake 4TH An Grav dispell field anytime pearl, ash CIRCLE Des Por downward move dungeon moss, silk In Sanct protection anytime ash, ginseng, garlic In Sanct Grav protection field dng./com. mandrake, silk, pearl Uus Por upward move dungeon moss, silk Wis Quas reveal combat silk, nightshade 5TH An Ex Por magic lock anytime ash, moss, garlic CIRCLE In Bet Xen insect swarm combat moss, silk, ash In Ex Por magic unlock anytime ash, moss In Zu sleep combat ginseng, nightshade, silk Rel Tym quickness combat ash, mandrake, moss Vas Mani great heal noncombat ginseng, silk, mandrake 6TH An Xen Ex charm combat pearl, nightshade, silk CIRCLE In An negate magic anytime garlic, mandrake, ash In Vas Por Ylem tremor combat moss, ash, mandrake Quas An Wis confuse combat mandrake, nightshade Wis An Ylem xray noncombat mandrake, ash 7TH In Nox Hur poison wind combat nightshade, ash, moss CIRCLE In Quas Corp fear combat nightshade, mandrake, garlic In Quas Wis peer noncombat nightshade, mandrake In Quas Xen clone combat ash, silk, moss, ginseng, nightshade, mandrake Sanct Lor invisibility combat mandrake, nightshade, moss Xen Corp kill combat pearl, nightshade 8TH An Tym time stop anytime mandrake, garlic, moss CIRCLE In Flam Hur flame wind combat ash, moss, mandrake In Mani Corp resurrect noncombat garlic, ginseng, silk, ash moss, mandrake In Vas Gav Corp cone of energy combat mandrake, nightshade, ash Kal Xen Corp summon combat mandrake, garlic, moss, silk Vas Rel Por gate travel noncombat ash, pearl, mandrake -END-