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FILE: ULTIMA V QREF

Typed by Chief Justice/CtC  3-15-88


COMMAND SUMMARY
---------------
A Attack       H Hole Up      N New Order      T Talk
B Board        I Ignite       O Open           U Use
C Cast         J Jimmy        P Push           V View
E Enter        K Klimb        Q Quit & Save    X X-It
F Fire         L Look         R Ready          Y Yell
G Get          M Mix          S Search         Z Z-stats
SPACE: Abort, pass turn       Ctrl-S: Sound effects on/off
Ctrl-T: System Speed          Ctrl-V: Volume level of music
       Escape: Exit commands, leave battlefield


WEAPONS
-------
ITEM        STONE    ATTACK  DEFENSE
            WEIGHT   VALUE    VALUE

Dagger          1    6 (30')
Sling           2    6 (40')
Club            3    8 (b)
Flaming Oil     2    8 (40')
Main Gauche     3    8           1
Spear           4   10 (50')
Throwing Axe    6   10 (40')
Short Sword     5   12
Mace            7   15 (b)
Morning Star    8   15 (b,p)
Bow             8   10 (70')
Crossbow        6   12 (80')
Long Sword      9   15
Two-Handed
  Hammer       16   20 (b)
Two-Handed Axe 15   20
Sword          13   20
Halberd        18   30 (p)


ARMOUR
------

ITEMS         STONE    ATTACK  DEFENSE
              WEIGHT   VALUE   VALUE

HELMS
Leather Helm       -     -      1
Chain Coif         1     -      2
Iron Helm          2     -      3
Spiked Helm        3     4 (b)  3

SHIELDS
Small Shield       2     -      2
Large Shield       3     -      3
Spiked Shield      4     6 (b)  3

ARMOUR
Cloth Armour       -     -      1
Leather Armour     2     -      2
Ring Mail          4     -      3
Scale Mail         6     -      4
Chain Mail        10     -      5
Plate Mail        12     -      7

(b) Denotes a Bludgeon: Hit probability is based on Strength, not Dexterity.
(p) Denotes a Polearm: May be used to attack over obstacles.
(x') Number in parentheses denotes range.


CHART OF SPELLS
---------------
       SPELL           EFFECT           TIME       REAGENTS

1ST    An Nox          cure poison      anytime    ginseng, garlic
CIRCLE An Zu           awaken           combat     ginseng, garlic
       Grav Por        magic missile    combat     ash, pearl
       In Lor          light            noncombat  ash
       Mani            heal             anytime    ginseng, silk

2ND    An Sanct        unlock           anytime    ash, moss
CIRCLE An Xen Corp     repel undead     combat     garlic, ash
       In Wis          locate           noncombat  nightshade
       Kal Xen         call animal      combat     silk, mandrake
       Rel Hur         wind change      noncombat  ash, moss

3RD    In Flam Grav    wall of fire     dng./com.  peal, ash, silk
CIRCLE In Nox Grav     wall of poison   dng./com.  nightshade, silk, pearl
       In Por          blink            anytime    silk, moss
       In Zu Grav      wall of sleep    dng./com.  ginseng, silk, pearl
       Vas Flam        ball of flames   combat     ash, pearl
       Vas Lor         great light      noncombat  ash, mandrake

4TH    An Grav         dispell field    anytime    pearl, ash
CIRCLE Des Por         downward move    dungeon    moss, silk
       In Sanct        protection       anytime    ash, ginseng, garlic
       In Sanct Grav   protection field dng./com.  mandrake, silk, pearl
       Uus Por         upward move      dungeon    moss, silk
       Wis Quas        reveal           combat     silk, nightshade

5TH    An Ex Por       magic lock       anytime    ash, moss, garlic
CIRCLE In Bet Xen      insect swarm     combat     moss, silk, ash
       In Ex Por       magic unlock     anytime    ash, moss
       In Zu           sleep            combat     ginseng, nightshade, silk
       Rel Tym         quickness        combat     ash, mandrake, moss
       Vas Mani        great heal       noncombat  ginseng, silk, mandrake

6TH    An Xen Ex       charm            combat     pearl, nightshade, silk
CIRCLE In An           negate magic     anytime    garlic, mandrake, ash
       In Vas Por Ylem tremor           combat     moss, ash, mandrake
       Quas An Wis     confuse          combat     mandrake, nightshade
       Wis An Ylem     xray             noncombat  mandrake, ash

7TH    In Nox Hur      poison wind      combat     nightshade, ash, moss
CIRCLE In Quas Corp    fear             combat     nightshade, mandrake, garlic
       In Quas Wis     peer             noncombat  nightshade, mandrake
       In Quas Xen     clone            combat     ash, silk, moss, ginseng,
                                                   nightshade, mandrake
       Sanct Lor       invisibility     combat     mandrake, nightshade, moss
       Xen Corp        kill             combat     pearl, nightshade

8TH    An Tym          time stop        anytime    mandrake, garlic, moss
CIRCLE In Flam Hur     flame wind       combat     ash, moss, mandrake
       In Mani Corp    resurrect        noncombat  garlic, ginseng, silk, ash
                                                   moss, mandrake
       In Vas Gav Corp cone of energy   combat     mandrake, nightshade, ash
       Kal Xen Corp    summon           combat     mandrake, garlic, moss, silk
       Vas Rel Por     gate travel      noncombat  ash, pearl, mandrake

 -END-