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................................ULTIMA III...................................
.................................SUPER-DOC...................................
.............................................................................
..........................WITH...............................................
..........................COMPLETE MAPS OF SOSARIA AND ALL TOWNS.............
..........................STATUS SHEET OF SPELLS AND ABILITIES...............
..........................HOW TO SOLVE ULTIMA III............................
.............................................................................
....ULTIMA III STATUS SHEET.....
MAXIMUM ATTRIBUTE VALUE FOR RACE
STRENGTH DEXTERITY INTELLIGENCE WISDOM
HUMAN 75 75 75 75
ELF 75 99 75 50
DWARF 99 75 50 75
BOBBIT 75 50 75 99
FUZZY 25 99 99 ??
CHARACTERISTICS OF EACH PROFESSION
WEAPONS ARMOUR SPELL TYPE SPECIAL
FIGHTER ALL ALL NONE NONE
CLERIC MACE CHAIN CLERIC WISDOM
WIZARD DAGGER CLOTH WIZARD INTELLIGENCE
THEIF SWORD LEATHER NONE STEAL, DISARM
PALADIN ALL PLATE CLERIC HALF WISDOM
BARBARIAN ALL LEATHER NONE SOME STEAL &
DISARM
LARK ALL CLOTH WIZARD 1/2 INTELL.
ILLUSIONIST MACE CLOTH CLERIC 1/2 WIS-S&D
DRUID MACE CLOTH BOTH HALF OF BOTH
ALCHEMIST DAGGER CLOTH WIZARD HALF INTELL.
SOME S&D
RANGER +2 SWORD +2 PLATE BOTH LESSER HALF
OF BOTH, SOME
S&D
WIZARD SPELL COST CLERIC
DISPELL ORC. GOBLIN OR TROLL A-0 PTS DISPELL UNDEAD
MAGIC MISSLE (WEAK B-5 PTS OPEN CHEST
LIGHT C-10 PTS HEAL PLAYER
DOWN LEVEL D-15 PTS LIGHT
UP LEVEL E-20 PTS UP LEVEL
MAGIC MISSLE (STRONG) F-25 PTS DOWN LEVEL
RANDOM LAND JUMP G-30 PTS RANDOM DUNGEON JUMP
MIND WHIPPER H-35 PTS HEAL POISON
MORE LIGHT I-40 PTS SURFACE
ANY CLERIC SPELL J-45 PTS MORE LIGHT
MAGIC MISSLE (WHOLE GROUP) K-50 PTS HEAL COMPLETELY
DEATH L-55 PTS MAGIC MAP
NEGATE TIME M-60 PTS DEATH
SONIC BLAST N-65 PTS RESURRECTION
BLACK PALUGE O-70 PTS ELECTRIC STORM
ATOMIC DESTRUCTION P-75 PTS RESURRECTION FROM ASH
HOW TO SOLVE ULTIMA III
Note that these tips on how to solve are no solution. These are not accurate
in any way.
1. Format a party, transfer all food and weapons to one member. Leave the town
to save game, reboot, delete empty character shells, and create three more.
Go to town and buy these front line men with bows.
2. Consider making a Cleric for you'll need his healing power.
3. You can get 550 hit points by (T)ransacting with the king, if you have
enough experience.
4. With these points, go to dungeon in northeast corner of the island, in the
blackened area. You'll recognize it by its waterway and protecting ship.
5. In first two levels, you should find two "plates" which you should touch.
One is Mark of King, other is Mark of Fire. With the MArk of King you can
get 2550 hit points with enough experience.
6. When you leave castle, go west 8 steps and south 34. When moons are in 0,0
conjunction, the Town of Dawn will appear below you. In it are better arms
and armor as well as keys, powders and gems. In the lower right hand corner
are three guys, each with important clues of Exotic weapons. After leaving,
try to find a ship. Try digging on the two-square island near the island
town of Fawn.
7. Make your way to the town on the island east of the Mainland. You'll notice
it by bribable guard before locked gate. You can save $100 fee and a key by
entering the maze south of the entrance. Go north at the first place you
can, then straight east as far as you can, and then north inside gate. Go
west to the locked gate. Use a key. Go south to on the entry on the left side
of the screen. Go west to the first north possibly, west to the next south
possibly, and west again. This should put you next to a guard. Bribe. West
lies a treasure area, good for about $1,100 (about $2,000 if you have Mark
of Force). It's good to have thief who can grab chests, and cleric who can
heal him. Repeat this process until you have it all, say about $13,00 or so.
Be careful you don't Combine your gold hoard, give it all, say, to your second
or third man, and use both your Theif and Wizard's spells to collect the loot.
8. Loaded with gold and at least four keys, get in your ship, find a whirlpool
storm and enter it. You'll be cast on the shore of another island where
there's four shirnes. Here you can buy capability at $100 a pop. Shrine of
Strength is in the Southwest corner, reached through the mountain entrance.
Work your way south from there. You're on right track if you encounter two
sets of wild horses. Keep going south. <Pray> at each shrine.
Shrine of Intelligence lies behind three locked gates in the north-central
area. Don't bother opening up cages. Cature ship that's waiting for you and
sail west to where you can disembark. Shrine lies behind the third gate. You
reach the Shrine of Wisdom by going north from the entry gate of the Shrine
of Intelligence. Track around to another locked gate. After the initial north
and east travel, work your way south and slightly east. Ignore the next locked
gate you see. Shrine of Dexterity is in the southeast area. After entering
the dark area (to the right and north of landing point) work your way
northeast.
9. Near initial entry into this area you'll be able to go south. Following
that track gets you to the south shore of the Island, where you must capture
a Pirate ship. Using another key, sail through the locked gate to the west and
into the awaiting Whirlpool in order to get back to the point where you
first entered the Whirlpool. Several trips between Death Gulch and Shipwreck
Island should bring up your attributes up to a fairly impressive level, and
will certainly make your life easier.
10. Now you should have at least two marks and all four Cards. You'll find
Mark of Snake on the eighth level of the dungeon on the large island east of
the mainland. Another Mark appears on that level. If it isn't the Mark of
Force, you'll find it in the west end of level 8 in the dungeon surrounded by
lava in the dark mountain area at the southeast end of the island. Lastly, if
you want to find the Lord of Time, look in the northwest corner of level 8 in
the dungeon locked in by mountains (which you can reach by the Moon Portals.)
11. Once you have 2,550 hit points and all eight Marks and Cards, you're ready
for Ultima. "Ready" all of your party with exotic weapons and sail up to the
Sanke in the center of the island on the southeast corner of the mainland.
<Yell> EZOCANE. It would be wise to make a copy of the player disk before
entering the castle, as things can get rough. Go as far west as you can,
walking through the fields. Then head north, all the way up. As you go along
you'll have some tough battles. It's a good idea to Negate time with a powder
at the outset of each battle.
12. In upper central part, you'll encounter three sets of invisible enemies
(floors) each of whom hit pretty hard. Use your Wizard's "P" spell or your
Cleric's "O" spell. To get the rest, negate time, line up your men abreast,
and march up the room, attacking forward and to sides. Each Floor panel will
only take one hit to kill when you find them. When powder wears off, watch
which of your guys is getting hit: he's the one nearest to your foe.
13. The time has come! Move to the left of the machine that is Ultima. Insert
love, move right, insert Sol, right, Insert Moons, right again and Insert
Death. That should do it!!
ULTIMA III PROPHECIES
Gold
100 You'll learn of marks and playing cards and hidden holy shrines.
200 Of marks there are but four- Fire, Force, Snake, King.
300 Learn their use in Devil Guard or death you'll surely bring.
400 Shrines there are but four to which you go and pray.
500 Their uses are innumerable and clues throughout I say.
600 Suits do number four, called Sol, Moons, Death, and Love.
700 Unto the Montors thou must go for guidance from above.
800 To aid thee in thy cryptic search, to dungeons thou must fare.
900 There seek out the Lord of Time to help you if he cares.
BARTENDER TIPS
Gold
7-9 Thank you kindly.
10 Ambrosia, ever heard of it?
20 Dawn, the city of myths & magic.
30 The conjunction of the moons finds link.
40 Nasty creatures, nasty dark, sure thee ready for thee embark.
50 None return or so I'm told from the pool dark and cold.
60 Shrines of knowledge, shrines of strength are all but lost into the brink
70 Fountains fair and fountains foul all are found in dungeons bowel.
80 Exodus: Ultima III which is next? Now could be.
90 Seek ye out the Lord of Time and the one way is a sure find!
VILLAGE RUMORS & MISTY WRITINGS
Cards are useful.
The King favors a Mark.
Seek ye the Mark of Kings.
You need a Mark to pass.
Marks gained in Dungeons.
Hot metal leaved a Mark.
Marks are useful.
A Mark helps invoke the snake.
Invoke the Silver Snake.
Conjunctions of moon finds link.
Ony exotics will protect you from great evil.
Seek the Shrines of Truth.
Seek ye the Dungeon of Fire.
Beware the Fires of Hell.
<Pray> for the invocation.
<Pray> in the Circle of Light.
Dawn Lasts but a Moment.
<Search> for Shrines.
<Search> the cards.
<Dig> Carefully.
<Dig> up Exotics.
<Dig> on islands.
Baby Bob: Bring me bucks.
Seek the Jester in Castle Fire.
Jester says: West-8, South-35, and Await the Dawn.
Lord of Time says: Love, Sol, Moons, Death. All else fails.
Circle of Light: <Yell> EZOCANE.
Exodus is four as one.
<Insert> cards into Exodus.
PRICE LISTS:
Dagger 5 B
Mace 30 C
Sling 60 D
Axe 125 E
Bow 350 F
Sword 200 G
H Sword 250 H
+2 Axes 400 I*
+2 Bows 1050 J*
+2 Swords 800 K*
Gloves 1200 L*
+4 Axes 2600 M*
+4 Bows 6550 N*
+4 Swords 4550 O*
Exotics free P
ARMORS:
Cloth 75
Leather 195
Chain 575
Plate 2500
+2 Chain 6130*
+2 Plate 8250*
OBJECTS:
Keys 50
Torches 5/30
Powders 90
Gems 75
SACRAMENTS:
Curing 100
Healing 200
Resurrection 500
Recalling 900
MISC:
Horses 4/800
Attributes 1/$100 at each Temple.
- =Available only in the Town of Dawn.
..................MAPS OF SOSARIA AND VILLAGES........................
SOSARIA -
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LEGEND
. GRASS T TOWN * MOUNTAIN t SMALL FOREST
G GUARD # WALL X COMPUTER ^ BIG FOREST
H HORSE s SHIP M MONSTER W WHIRLPOOL
= TABLE ~ FIRE ( ) WATER P PIRATE SHIP
c CHEST I GATE C CASTLE : BRICK WALK
S SNAKE K KING x PERSON " FORCE FIELD
DUNGEONS
1 ZIGZAG 2 DARDIN'S 3 MORINIA 4 TIME
5 FIRE 6 CLUES 7 SOUTHWEST
LCB -
................................................................
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LEGEND
. GRASS T TOWN * MOUNTAIN t SMALL FOREST
G GUARD # WALL X COMPUTER ^ BIG FOREST
H HORSE s SHIP M MONSTER W WHIRLPOOL
= TABLE ~ FIRE ( ) WATER P PIRATE SHIP
c CHEST I GATE C CASTLE : BRICK WALK
S SNAKE K KING x PERSON " FORCE FIELD
FAWN -
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LEGEND
. GRASS T TOWN * MOUNTAIN t SMALL FOREST
G GUARD # WALL X COMPUTER ^ BIG FOREST
H HORSE s SHIP M MONSTER W WHIRLPOOL
= TABLE ~ FIRE ( ) WATER P PIRATE SHIP
c CHEST I GATE C CASTLE : BRICK WALK
S SNAKE K KING x PERSON " FORCE FIELD
YEW -
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................................................................
................................................................
LEGEND
. GRASS T TOWN * MOUNTAIN t SMALL FOREST
G GUARD # WALL X COMPUTER ^ BIG FOREST
H HORSE s SHIP M MONSTER W WHIRLPOOL
= TABLE ~ FIRE ( ) WATER P PIRATE SHIP
c CHEST I GATE C CASTLE : BRICK WALK
S SNAKE K KING x PERSON " FORCE FIELD
DEVIL GUARD -
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..... ttt.ttt :: ..########x. .:::.
....=DEUIL=tt..G.ttt .::. ..##::::::##. .....
.....:::::.........:::::::::. ...#::::x:::#. .....t
.....:::::....x....:::::::::.. ...:#FOOD=AND#. ...tt
.....:::::.....x...:::::::::::::::.:::::::::::#. .ttxt
....=GUARD=t......tt ..:::::::::.:G:::::::::#. ttxttt
..... t....tt .... ...:#=HEALTH=#. txttt
.... t:::t ...#::::x:::#. tttt.
... ::: ..##::::::##. tt..
.. ::: ..########.. t....
.. ::: .......... ....
. ::: .::.
. ::: ::
. :::t tttt ::
. t:::tt tt.ttt ... .::.
tt...t::::::x.xtt ....::::::.
tt..tt:::::::.tt ..x..::::::.
t::ttt ttt ......t ....
::tt ......ttt ..
:: .....tttttt
:: ....#######ttt
.::. tt ....##ccccc##tt
...... tt.. ....###:::x:::#t.
t....::::::::::::::::::::::...#G#THIEUES#t.
tt.G.::::::::::x:::::::::::...:::::::::G#..
ttt..::::::::::::::::::::::...#G#=GUILD=#..
tttt.. ..tt ....###:::x:::#..
tttt tt ....##ccccc##..
....#######x..
...........
.........
LEGEND
. GRASS T TOWN * MOUNTAIN t SMALL FOREST
G GUARD # WALL X COMPUTER ^ BIG FOREST
H HORSE s SHIP M MONSTER W WHIRLPOOL
= TABLE ~ FIRE ( ) WATER P PIRATE SHIP
c CHEST I GATE C CASTLE : BRICK WALK
S SNAKE K KING x PERSON " FORCE FIELD
-END- Part 1