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                    +------------------------------------+
                    !          Infocom's Trinity         !
                    !                                    !
                    !        Cracked By: The Sheik       !
                    !                                    !
                    !      Special Thanx: The Triton     !
                    !                                    !
                    !  A Digital Gang Presentation 1986  !
                    +------------------------------------+

Important Note: 

To  use one drive, you will have to switch disks often.  When you hear a
beep and see a cursor (this can appear at any time, even in  the  middle
of  a  room description), flip the disk and lightly touch the space bar.
Make sure you do not hit it more than once or it  could  register  twice
and  cause  loss  of data.  Always save games often.  That way if you do
make a mistake it won't be hard to get back to your old position. 

To use two drives, make a copy of side 1 and put it in  drive  2.   Keep
side 2 in the original drive 1. 

I. What You Need

Required

[] Apple //e with the extended 80-column text card or an Apple //c
[] 128k bytes of RAM
[] One 16-sector disk drive

Optional

[] One or more BLANK formatted disks (for saving games)
[] Printer (for SCRIPTING)
[] Second disk drive (for convenience with SAVES)


II. Loading the Disk

Turn off your Apple.  Insert the story disk in Drive 1 and turn on the
computer.  If you have an autostart ROM, the story will auto-matically load.
If you do not have an autostart ROM, you will see a grid pattern and the 
asterisk prompt.  Type 6, hold down the CONTROL key and press P, then release
them both and press RETURN.  The disk drive will spin and the story will load.
After about 30 seconds, you will see a message asking you to insert side 2 
into the drive.  Remove the story disk, flip it into the same drive.  Press
RETURN to complete the loading process.  You will not need to flip the disk
again unless you reboot or use the RESTART command.  If nothing appears after
a minute or so, contact The Sheik at the Trade Center.


III. Talking to the Story

Whenever you see the promt [>], the story is waiting for you to enter
a command.  Your command can be up to one line in length.  If you make a 
mistake when entering a command, use either the left-arrow or DELETE key
to erase the error.  After you have typed in your command, press the RETURN
key.  The story will respond and the promt will reappear.

If a description will not fit on the screen all at once, [MORE] will
appear at the bottom of the screen.  After reading the screen, press any key
to see the rest of the description.


IV. Scripting

You can use the SCRIPT command to print out a transcript of your moves
in the story.  The SCRIPT function is an optional feature which is not 
necessary to complete the story and may not be available with certain hard-
ware.

If the SCRIPT command works with your hardware configuration, you may
make a transcript as you go along.

1. To start the transcript at any time, make sure the printer is ready, then
type SCRIPT at the promt [>].

2. When prompted, enter the slot number (1-7) in which your printer card is
installed.  (On an Apple //c the slot number is the port number, which
should be 1.)

3. To stop the transcript, type UNSCRIPT.  SCRIPT and UNSCRIPT may be used as
often as desired.


V. Saving a Story Position


a special format and should not be used for any other purpose.  Files of any
other kind stored on the SAVE disk will be destroyed be the SAVE command.
You need a blank, initalized disk to SAVE your story positions.  See
your Apple Disk Operating System Manual (Dos 3.3) or Apple Pascal Reference
Manual for instructions on initializing a diskette.

You may save up to 4 positions per SAVE disk and RESTORE any one at
any time.  To save more than 4 positions you must use a new disk.  Each 
position is assigned a number from 1 to 4.  You specify a position number
(1 to 4) each time you use the SAVE command, and you write over anything 
previously saved with that number.  You must use a different number for each
position you want to save.

1.  To save your current position, type SAVE at the promt [>] and press RETURN
You will see the following:

        SAVE POSITION
        POSITION 1-4 (DEFAULT is 1) >

Before you insert the SAVE disk, specify which position on the disk
you will use or press RETURN to use the default (position I).

2. You will then see:

        DRIVE 1 OR 2 (DEFAULT is 1) >

The story is asking you which disk drive you want to use.  If you have
only one disk drive, press RETURN to save to your drive 1.  If you have 2 
drives it will be more convenient to use the second drive for SAVES, so type,
"2" (and RETURN).

3. You will than see:

        SLOT 1-7 (DEFAULT is 6) >

The story is now asking you which slot you want to use. Apple //c 
owners will not see this message.  Specify the slot number of press RETURN
for slot 6.

4. Finally, you will see:

        POSITION 1, DRIVE #1, SLOT 6.
        ARE YOU SURE? (Y/N)?

The position, drive, and slot numbers should match the ones you just
entered.  If any of them is incorrect, press N to repeat from step 1.  If they
are correct, press Y.

You should now proceed that will appear on the screen.  If you follow
the promts correctly you will finally see:

        OKAY, DONE

If you see:

        FAILED

Please contact The Sheik at The Trade Center.

You may now continue the story.  You can use the SAVE disk and the
RESTORE command to return to this position at any time



VI. Restoring a Saved Story Position

To return to a previously saved story position, type RESTORE at the
promt [>].  Then follow the steps in Section V, above.


VIII. Troubleshooting

A. If the story fails to load properly, or if SAVE, RESTORE, or
SCRIPT fails, check each of the following items.  If none of these offers
a solution, contact The Sheik at the Trade Center.

1. Make sure all connections are secured and all power switches are turned on.

2. Inspect all disks for any visible damage.

3. Make sure each disk is in its proper drive.  The story disk may only be
run from the main drive.  For SAVE/RESTORE, make sure that you have typed
in the correct drive and slot numbers for the SAVE disks.

4. Make sure all disks are inserted correctly and all drive doors are closed.

5. Make sure your SAVE disk is not write-protected.

6. Make sure your SAVE disk has been initalized properly.  As a last resort,
try a different disk.

7. If you have turned off the Apple or have pressed the RESET key, follow the
instructions for loading the disk (Section II above).

8. Try again, the problem may only be momentary.

If all else fails, you can call the Infocom TECHINICAL HOTLINE at
(617) 576-3190.  Please not that this number is for technical problems only,
not hints.

B.  If you receive an error message, follow this procedure:

Boot the story disk and start the story.  When the initial screen is
displayed, type $VERIFY at the promt [>].  The disk will spin for 5 to 10
minutes and one of the following messages (or something like of them) will
appear.

1. "DISK CORRECT."  This indicates that the disk has been damaged and the 
story program is intact.  The problem may be with your hardware, probally
the disk drive.  It is also possible the program contains a bug.  If you
suspect a bug, call the Infocom Technical Hotline number.

2. "INTERNAL ERROR." This reply indicates either hardware trouble or disk 
damage.  Repeat the $VERIFY process several times.  Also try $VERIFY
on your friends computer.  If the story works ever replies "DISK CORRECT."
the problem is in your hardware.