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SPY vs SPY ---------- SIMULVISION utilizes a revolutionary splitscreen display depicting both players activities simultaneously! Even while playing alone against the computer, you get to see what the other wise-SPY is up to. SIMULPLAY lets both players play... you guessed it! Simultaneously. No more need to wait your turn as you travel throughout a selectable, yet randomly generated maze of interconnection rooms. While setting and defusing booby-traps, engaging in hand-to-hand combat, searching for the Top Secret briefcase (guess its not secret anymore) and looking for the only way out, you must collect your passport, secret plans, money, and a key in order to escape from the foreign embassy before your plane take off without you. Like alfred E. Neuman says, "If at first you don't succeed at first... SPY, SPY again." GAME OPTIONS: When SPY vs SPY has finished loading into your computer, you will be presented with OPTION screen. Located inside the top room you will be able to select and modify the following options: 1. Number of players 2. Difficulty level 3. 'Intelligence Quotient' of the computer (one player version only) 4. Airport exit revealed or until the end. STARTING: With your joystick or appropriate keys, move your cursor, up and down, to any of the options. By moving the joystick right or left you can select one or two player mode, difficulty level, and I.Q. of the computer (only available in one player mode.) CONTROLS -------- MOVEMENT: The rooms that you are in are three dimensional. Pushing the JOYSTICK forward will move you towards the rear of the room. Pulling the JOYSTICK right or left will move you right or left. If you move from room to room, you will notice that a Movement Status Indicator bar (located below your room) is scrolling from right to left and being updated with each new room you have entered. These symbols can show you how to go back to where you've come from. For examples, if you move one room to the right and two rooms back, you will see, reading from right to left, two "down" arrows and one "left" arrow. To find your way back, follow the arrows reading from left to right, deleting each arrow until you return to the room in which you started. See "Bread Crumbs" OBJECT MANIPULATION: First, move within range of any object (you will hear a short tone and see a flash). Then press the Joysrick button. Any object within a room can be opened or lifted and may reveal one of the hidden items you are looking for. If you're not so lucky, it will activate a BOOBY TRAP, blowing you to smithereens.... OPENING DOORS: Again, move within range if any closed door. Press the JOYSTICK button and the door will open. KEYS AND THEIR FUNCTIONS ------------------------ KEY USE ---- ------------------------------ K Move left L Move right A Move back or up Z Move forward or down Q Access trapulator S Toggle music on/off SPACE Press to open or close a door To pick up or drop an object Select or activate a booby trap Start game Press once to stop your man, again to drop an object. ESC Pause game play CTRL-R Return to option screen In Hand-to-Hand combat, use the K,L,A, and Z Keys to move the arm with the club : in, out, up, or down, while depressing the CONTROL Key. GAME ELEMENTS ------------- SIMULVISION: The top half monitors the actions of the White Spy, the bottom half depicts the Black Spy (either player 2 or the computer). The activities of both Spies are revealed to both players in the rooms shown on the left side of the screen. The right side is reserved for the Trapulator and its six icons. SIMULPLAY: With the clock running at all times, we didn't think it was fair to make players wait to take turns. So, voila! Simulplay. Since both Spies' activities take place out in the open, the challenge becomes watching and remembering what the other Spy does while you go about your business. Simulplay allows players to engage in club-to-club combat, place booby-traps, chase each other and generally get in the way. HAND-TO-HAND COMBAT: The combat mode exists only when both spies are in the same room. SIMULVISION ends, and the spy that entered the common room appears on the same screen as the Spy that was already there. Both spies have the options of attacking, leaving, or avoiding the other Spy. In the combat mode, spies cannont search objects, or use the Trapulator (no map or traps). Doors, however, still work, and so do any traps that might be connected with them. If spies are not withing range of any object when pushing the JOYSTICK BUTTON, they wield their clubs with which they can hit the other Spy on the head or jab him in the stomach. To smash him on the head, the button is held down while the JOYSTICK is moved from the Up position to the Down position (swing the club downward). To jab, move the JOYSTICK from left to right (or right to left, depending on which way the Spy is facing). When the JOYSTICK BUTTON is first pushed down, the Spy will automatically face his opponent, regardless of which way he was facing or moving. To move your Spy during combat, release the button ad move as normal. Hitting the other spy weakens him, and about 7 solid blows are needed to "Kill" him. However, Spies will recover strength over a period of time. If a Spy is carrying anything when he enters a common room, the object is lost or hidden in the common room, depending on the type of object. Traps and remedies are lost, while inventory items and the briefcase are hidden somewhere in the room. The winner of the combat sequence can search the object out, and either regain or gain possesion. NOTE: At the beginning of each new game, both Spies will start out in the same room only a few steps from each other. Soooo, don't become the victim of SAP-otage... keep your guard up. TIME: Both players start out with equal time to travel the maze, collect required objects, search for the briefcase and exit the embassy before their plane takes off. However, there are several time penalties. You lose time when you set a booby-trap, When setting a trap, you will hear several beeps. This will tell you that the trap was properly set and it reminds you to watch your trapulator, which will be deducting the appropriate time. However, if you are the victim of a booby-trap or the loser in a hand-to-hand combat the clock will continue to count down even though you are 'unconscious'. These losses of time can never be regained. When time is about to run out the red button on top of the TRAPULATOR will flash and sound it's warning. Both players can never run out of time at the same time. Therefore, one player will outlive the other. The surviving player will continue his search for the briefcase required objects and the exit. If you are playing against the computer and the computer has time remaining, you can abort the mission by typing CTRL-R. Even after your spy's demise, the traps he has set remain. The game is by no means over just because one player's time has run out. To stop the game or pause, press the ESC key. BOOBY TRAPS: As players move through the maze of rooms, they may select any of the five booby-traps. The booby-trap arsenal contains: Bombs, Springs, Buckets of Water, Guns with Strings tied to the Trigger and Time Bombs. The Time Bomb needn't be hidden. In fact, it is activated immediately and is the only booby-trap that cannot be carried or neutralized! The Gun with a string and the bucket of water can only be attached to a closed door. All other traps may be placed behind or in anything found in any room. Spies can carry traps in and out of rooms, placing them where they wish when they are ready. Booby-traps are depicted in black while the remedies are shown in color. TO PLACE AND SET A TRAP: 1. Press the JOYSTICK button... TWICE! You have just accessed the TRAPULATOR. Observe the large arrow. 2. Move the large arrow about the Trapulator using the JOYSTICK or KEYBOARD arrows. 3. Position the arrow of the booby-trap of your choice. 4. Press the JOYSTICK or if you are using the keyboard, the SPACEBAR. The booby-trap is now held by your spy. 5. Position the Spy in front of the hiding place you have selected. 6. Watch for a brief flash in your Spy's room. This flash indicates the Spy is properly positioned. 7. Press the JOYSTICK/SPACEBAR. The booby-trap will disappear* and you will hear the short 'beeps'. These indicate that the trap has been set AND that time is being deducted from the time remaining before your flight leaves.