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_________________________ / \ / \ < QUICK-DRAW ADVENTURE MAPPER > \ / \_________________________/ Softdocs written by: -=> Sherlock Apple Program cracked by: -=> Sherlock Apple & Silicon Scorpion ____________________________ / / / NOTICE OF COPYRIGHT LAWS: / /___________________________/ "IF YOU BUY A LICENSE, YOU CAN LEGALLY MAKE A COPY OF QUICK-DRAW ADVENTURE MAPPER WITHOUT GUILT, SHAME, BEING CALLED A PIRATE, OR THE FEAR OF THE F.B.I. BREAKING DOWN YOUR DOOR AT 2 AM." "A license is obtained by purchasing Quick-Draw Adventure Mapper or by paying $14.95 (Visa/check/MC/MO) to: TELLUS SYSTEMS INC. P.O. BOX 96588 HOUSTON, TX. 77213 [713] 455-2191 Please enclose your name and address and state that the money is for a Quick-Draw Adventure Mapper license." PS: Other sysops are welcome to use this file on their boards providing they don't change anything. ____________ / / / Section 1 / /___________/ ------------- INTRODUCTION: ------------- After a fun-filled day of adventuring, Quick-Draw Adventure Mapper accepts your hard earned data and makes a high-resolution map on your printer. This map is the starting point for your next outing. Your Quick-Draw map grows along with your knowledge of your adventure. The Quick-Draw Adventure Mapper is a companion to any adventure game. It supports the following features: 1. Prints a high-res map showing all rooms and their connections. 2. Draws each room showing the room title, the room #, or, both. 3. Shows which room connections are "one-way". 4. Adds new rooms and information at any time. 5. Stores the mapping data for 4 adventures. 6. Prints a summary of all adventure information. ---------------------- HARDWARE REQUIREMENTS: ---------------------- An Apple ][/][+/][e with 48K or 64K of memory and a single disk drive are required. A dot matrix printer is required for to print the maps and information summaries. Included in this file is a list of printers and interfaces supported by Quick-Draw Adventure Mapper. Appendix I shows how to configure Quick-Draw Adventure Mapper for other printers and interface cards. -------------------- LOADING THE PROGRAM: -------------------- Place the diskette in drive 1 and turn the computer on. The first time it is loaded, Quick-Draw Adventure Mapper will automatically run the configuration program which will allow you to change several default settings and to specify your printer and interface. From then on, when QDAM is booted, it will begin with your selections. If you wish to change them in the future, or if someone else configured your copy, hit <ESC> immediately after booting. This will run the configuration program. ----------------------- CONFIGURING THE SYSTEM: ----------------------- During configuration, QDAM will ask you 7 questions, as follows: [1] Your printer's name. [2] Your printer interface's name. [3] The slot your printer's interface is in. [4] If your interface uses a second slot, the number it is in. [5] Map printing option. [6] Map entrance/exit display option. [7] Map graphics density. For items [1] and [2], you select your printer and interface from the list of supported peripherals. If your printer and/or interface is not shown, then see Appendix I on how to customize QDAM for your printer and/or interface card. The 3rd item is the slot your printer interface is in (usually Slot 1). The fourth item is only required for certain interface cards, such as the Versa-card, which use 2 slots. For the last 3, "Numbers", "Yes", and "Single" would be good choices until you are familiar enough with QDAM to decide you want anything changed. Their purposes are fully explained in section 7. ------ MENUS: ------ QDAM accepts commands from the menu on the bottom line of the screen. Typing the first letter in the command's name is all that is required to specify that command. Many of the commands will bring up more detailed menus. ____________ / / / Section 2 / /___________/ --------------- ROOM PLACEMENT: --------------- QDAM uses a grid that is 19 rooms across by 13 rooms down for a total of 247 rooms per map. Rooms can be positioned anywhere on that map. Infocom games, considered the most advanced have the following #'s of rooms in their 13 adventurers: [01] Zork I 110 [02] Zork ][ 086 [03] Zork /// 089 [04] Enchanter 074 [05] Sorcerer 084 [06] Starcross 086 [07] Suspended 063 [08] Planetfall 105 [09] Deadline 051 [10] Witness 031 [11] Infidel 077 NOTE: This list does not include SeaStalker or Cutthroats. The numbers here may also be deceiving. The # here are the # of internal rooms in the programming, many of which, in some cases, can not be entered by the player. As you can see by the above list, 247 rooms is plenty for almost all adventuring needs. ------------------ MOVING THE CURSOR: ------------------ The room selection cursor is positioned in the upper left corner when the program is first booted. The cursor can be moved anywhere on the upper portion of the screen. The table below shows the keys that move the cursor: U I O J * K N M , The arrow keys may also be used on a //e. ---- ADD: ---- The ADD command places a room at the current cursor position. As soon as you press the "A" key, the screen should flip to the room information entry display. The ADD command automatically moves you to this new screen and menu since you will usually want to enter room information as soon as you add the room. For now, press the L key to LEAVE and go back to the previous menu. There are 3 things you should now notice: 1. There is a colored box in the center of the screen, representing the room you just added. 2. The "SELECTED" area displays blanks instead of the flashing message: "* * * EMPTY * * *". It is really displaying the title of that room, but since we haven't entered a title yet, there are only blanks there. The "ROOM" number shows "1". 3. The menu is now different. The ADD command is now gone, and in its place are DELETE, EDIT, and VIEW. Since there is a room at the current cursor position, we can't add one. We can DELETE it, EDIT its information, or VIEW its information. Move the room cursor again. As you move the cursor, the "SELECTED" indicator will change between the empty indicator and the room's title. The menu will change depending whether the current cursor position is on a room or not. Room numbers are automatically assigned as the rooms are entered. The lowest available number is always used. ------- EXTRAS: ------- The XTRAS command calls up another menu containing special features that will be explained later. ----- VIEW: ----- The VIEW command displays all of the information entered about the currently selected room. ----- EDIT: ----- The EDIT command displays the same information as the ADD command and allows you to change any or all of it. ------ LEAVE: ------ The ADD, EDIT, or VIEW commands all bring up new menus. All of these new menus have a LEAVE command, which returns you to the previous menu. ____________ / / / Section 3 / /___________/ ------------- TEXT EDITING: ------------- Most of the information entered into QDAM consists of text such as: - Room titles - Items found in rooms - Pathways or connections between rooms - Comments about a room - File titles for saving your information The text editing commands are explained below. In the following section, you will have many opportunities to practice them. --------------- BASIC CONCEPTS: --------------- Text editing is always performed within a rectangular area of the screen, whose position is dependent on the information being supplied. This area can consist of a portion of a single line or encompass several lines on the screen. When multiple lines are involved, a word that is too long to fit in the remainder of the line is automatically moved down to the next line. ----------------- EDITING COMMANDS: ----------------- Only upper case characters can be accepted. Newly typed characters replace those that previously occupied their positions. Some special command characters are recognized: RETURN: -Signals the completion of all editing. The contents of the current editing area accepted as displayed. ESC: -Initiates a mode that allows athe cursor to be moved within the current editing area. In this move, the "I" key will move the cursor up one line (or the beginning of the current editing area), the "M" moves the cursor down one line (or to the end of the editing area) and the "J" and "K" keys move the cursor one spacve left or right, respectively. Any other key exits this mode. Arrow keys: -Moves the cursor one character in the direction of the arrow. Control-D: -Deletes the character at the current cursor position. All text to the right of the cursor is shifted one space to the left. If you delete all the characters in the text area, it will be treated as if you deleted the item. Apple 2e users can use the DELETE key and it will function the same as Control-D. Control-I: -Inserts characters at the current cursor position. All characters to the right of and including the cursor are shifted one character to the right. The new character is placed to the left of the cursor. Control-R: -Restarts the editing session with the editing session with the original text. This allows you to recover what you started with if you make extensive editing errors. Control-N: -Blanks the current editing error. If you want to replace everything in the editing area, it's easier to start with a clean screen. Control-B: -Moves the cursor to the first character in the area currently being edited. Control-E: -Moves the cursor to the last character in the area currently being edited. If you are not familiar with entering control characters, it's really very easy. To type the CTRL-D command, hold the CTRL key down while pressing the "D" key. ____________ / / / Section 4 / /___________/ -------------------------- ENTERING ROOM INFORMATION: -------------------------- When you add or edit a room, you get the same display. For each room, you can enter: - Title of the room - Items found in room - Comments - Pathways to other rooms The first three are covered in this section. The next section discusses pathways. ------ TITLE: ------ The TITLE command allows the 18 character room title to be modified. When a room is added, the title is initially blank. Practice using all of the text commands now. After entering the title, press the "L" key to return to the highest level menu to verify that the title you entered is displayed as the selected room. --------- COMMENTS: --------- The COMMENTS command allows the comments area of the screen to be modified. Notice that the comments area is located in a multiple line text editing area. Enter some comments and observe how the words are placed in the area. ------ ITEMS: ------ Up to eight items per room can be entered. Each item name can be 11 characters long. The ITEMS command calls up one of three new menus: - If the items area is blank: ADD LEAVE - If there is at least one item, but less than eight: ADD EDIT DELETE LEAVE - If there are eight items: EDIT DELETE LEAVE The ADD command adds a new item to the end of the list. The arrow keys are used to position to a particular item. The DELETE command deletes the currently selected item. The EDIT command allows the currently selected item to be modified. Practice adding, editing, and deleting items.