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Murder on the Mississippi Docs typed up by Digital Monk Murder on the Mississippi is a unique form of entertainment that will thrill action players and adventure gamers alike. To join Sir Charles Foxworth in the annals of crime detection, you'll use a joystick or the keyboard and all the powers of deduction that you can muster. To get the adventure rolling, you must first stumble upon a real live or rather dead corpse. From that point on, everyone on the boat will have something to say about the victim and why he or she couldn't possibly have been involved in the crime. You'll have to listen critically and take careful notes. Then just to make sure everyone is telling the same story, you'll share your notes with other passengers and crew members. You'll also have to look for clues. You'll comb the ship, covering every deck, every room, and cubbyhole. Once you obtain a piece of evidence, you'll examine it, comparing it with other clues and even questioning passengers about it. Finally, when you think you've figured out who done it, you'll make an accusation. What will happen after that is, well, another mystery. Controls: Joystick - Button 0 can be used for all game play and Button 1 can be used on the decks ONLY to speed up the action. Keyboard - Cntrl-K will as usual, put the game in keyboard mode. I,J,K,M - moves the character Spacebar - Acts as the joystick button F - will speed up the deck action as Button 1 does on the joystick. Cntrl-J returns to joystick mode. Movement: Joystick to the right goes right and to the left goes left. To get to the other side of the deck - move to the end and push the joystick forward. To move upstairs and downstairs - move into stairwell, when asked to go up or down, push button to say "yes" and move stick to say no. To open doors and enter rooms - move in front of doors and push forward, to remain outside, quickly pull back on joystick. You must find the corpse before you start to gather any information. To talk to passengers and crew members - move to character and push button. Taking Notes: VERY IMPORTANT... after the statement, you will be asked if you would like to see the notebook, push button to say "yes". The Helping Hand can be pointed to the words which you want to put in your notebook. You may only save one line of text. To remove the notes, point to word and push button. Exit when satisfied with notes that you have gathered. Sharing Notes: This will reveal important clues and possibly the crime. Walk up to character and push button. If more than one page of notes has been taken, use the joystick to scroll them. Enlisting Help: Characters may help you. Go to their cabin and talk with them. The rest is menu driven. Collecting Evidence: If Regis (his helper) asks if a piece of evidence should be put in his pocket, push button for "yes". Inventory may be examined by moving helping hand to "Examine evidence". Asking about Evidence: Go to character and push button. Storing Evidence in the Steamer Trunk: Return to Sir Charles cabin and press button. Point to "inspect" and point to evidence. Press the button repeat- edly until it is moved into trunk. Studying Evidence: Point to evidence and press button repeatedly until it is placed on examining table. Point to examine and press the button. Closing the Trunk: Point to close and push button (real tough huh???) To Make and Accusation: Go to character and Talk. Point to Accuse and button, the rest is menu drivin. Hints: Look for evidence EVERYWHERE !!! Talk to EVERYONE !!! When taking notes, concentrate on facts not just opinions. Don't save game with inadequate information or you may never succeed in accusing the right suspect. Well dudes...have fun....Digital Monk and LSD