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   (*-----------------------------------------------------------------*)
   (*           M I C R O - L E A G U E    B A S E B A L L            *)
   (*-----------------------------------------------------------------*)
   (*                         Written By                              *)
   (*                      Eldar The Wizard                           *)
   (*                                                                 *)
   (*               Call The Troll Hole 201-783-9232                  *)
   (*-----------------------------------------------------------------*)

Afer  booting up your Micro League Baseball diskette,you will be given
2 choices. 1) To start a game or 2)Watch a  demo  game.  A  demo  game
simply shows what the game looks like,but doesn't give any docs. 

Once you've started the game,it will give you a screen giving you some
idea  of  what  you're  supposed  to  do.Just ignore this,since it may
confuse you more, and these docs cover what it tells  you  to  do.What
you  should  be  concerned  about  is  what  it  is  asking you at the
bottom.It requests whether or  not  you  want  a  designated  hitter.A
designated  hitter  (DH) takes the place of the pitcher when your team
is at bat,because most pitchers cannot hit for the life  of  them.DH's
do not play when your team is out in the field.If you do not choose to
have a DH,your pitcher will be placed on the batting line-up. 

Once  you've  answered it,you will be given a list of different teams,
and are asked to choose a visiting team.Do this by simply pressing the
letter corresponding to the team you want.After doing so,it  will  ask
whether  you  want  to  control  it  or  have the computer control the
team.If you're playing alone, I  suggest  you  pick  the  computer  to
control  one  of  the  teams,unless  you  want to play a highly boring
game. 

Once you've chosen the visiting team,you must do the  same  thing  for
the  home team.Once you've finished that,you will be given 4 different
menus.The 1st one gives you the  starting  pitcher  and  the  pitching
bench  for the visiting team.  The menu at the bottom should be fairly
easy to understand,and you can switch your pitchers around the way you
want to. 

The 2nd menu is the batting and  position  line-up  for  the  visiting
team.Again,  you  can  follow the menu at the bottom to manipulate the
line-up.One point though...most players can play 2  positions.This  is
designated  by  a  position/  position  next to the name (ie:SS/3B for
short stop and 3rd base.) if you change a position from one player  to
another,and  the  new player you are putting into the position has can
play one of those  positions,it  will  accept  the  change.You  cannot
however,place  a  player  who  can  only  play,say  1st base into left
field. 

The 3rd and 4th menus are the same exact thing for the home team. 

After you're done,the field will come on the screen,and the home  team
will  walk and the scoreboards will appear.Once the opening themes are
done,you will be given a certain prompt depending on  which  team  you
are playing and how many players there are. 

If  there  is  only  1  player,you will be given either the OFFENSE or
DEFENSE prompt,depending on if you're playing the home or away team.If
you are given the DEFENSE prompt (which means you're team  is  out  on
the field) you can do the following... 

                          DEFENSE MENU

Key             Action
----------------------------------------------------
 1     Pitcher throws a fastball
 2     Pitcher throws a curve
 3     Pitcher throws a slider
 4     Pitcher throws a change-up
 5     Pitcher throws a pitch out
 6     Brings 1st and 3rd base in and asks for pitch
 7     Brings 1st,2nd,3rd & SS in and asks for pitch
 8     Intentional Walk
 9     Edit your batting/position line-up
 0     Change your pitcher

Keys  #  1,2,3,4  I  don't  think  I  need  to  explain.They are the 4
different types of pitches you can throw. 

Key #5 throws a pitch out if you think someone on  base  is  going  to
steal.If  you throw a pitchout,and he does try to steal,it gives you a
better chance to pick him off. 

Key #6 brings your 1st and 3rd basemen  in.This  gives  you  a  better
chance  to  field  a  bunt  or  get a double play if the batter hits a
ground ball.After you hit 6,it will ask you what  type  of  pitch  you
want to throw (either 1,2,3,4)

Key  #7  does  pretty  much the same thing,except your 1st,2nd,3rd,and
short stop all come in. 

Key #8 throws an intentional walk.This is useful if a powerful  hitter
is up and you want to avoid the chance that he might hit a home run or
a good hit. 
 Key  #9  allows  you  to change pitchers.Your pitcher might get tired
sometime in the game,and you may want to put in a relief pitcher. 

If you are given the OFFENSE prompt (meaning your team is up  at  bat)
you can do the following... 

       OFFENSE MENU

Key                   Action
------------------------------------------
 1       Try to hit a power shot
 2       Try to hit a slow mover/blooper
 3       Runners on base attempt to steal
 4       Hit & run play
 5       Bunt with man on
 6       Normal bunt
 7       Change your pitcher
 8       Substitute the batter or a runner
 9       Change your line-up
 0       Normal hit attempt


Key #1 can only be used when you have 1 or more men on base.This tells
the  batter  to  go for a long hard hit (Namely,a home run).It doesn't
always work though. 

Key #2 can only be used when you have 1 or more men on base.This tells
the batter to go for a short weak  hit  which  may  fall  between  the
infield  and  out-  field,or to hit one slow enough so he can beat out
the throw to first.Again, it doesn't always work. 

Key #3 tells all players on base to attempt to steal. 

Key #4 starts a hit & run play.As  soon  as  the  pitcher  throws  the
pitch,the  runners  run as though they were going to steal.However,the
batter attempts to hit the ball no matter  where  it  is.This  way,the
runners  may  get more bases than they would have normally.Note:If the
batter fails to hit the ball,the game considers the play as though the
runners were attempting to steal. 


Key #5 can only be used when you have 1 or more men  on  base.This  is
used for a sacrifice bunt.Using this will usually result in the batter
getting out,but will move your runners over one base safely. 

Key  #6  tells  the  batter  to bunt also.However,this bunt gives your
batter a better chance  of  reaching  first.However,if  you  have  any
runners on,they may get out depending on where the ball was hit. 

Key #7 allows you to change your pitcher

Key #8 allows you to put in a pinch hitter or runner

Key #9 allows you to change your line-up

Key #0 is your normal hit key.Use this key for a normal hit (Which can
be pretty much anything)


Those  are  pretty  much  all  the  docs.  There are a few other notes
however. 

The computer picks a random ball-strike count.Which  means..you  don't
get 4 6 balls and 3 strikes like in real baseball.The game only allows
one ball or

Before you change sides (after 3 outs) and if you've made a batting or
pitching  change,the system will ask you to hit a key.I don't know why
it does this..but sometimes it will put you back in either the line-up
or pitching menu.If you've already made the change,simply hit escape. 

There may be a bug in your copy.If you allow a  designated  hitter,the
game may royally screw up your lineup (Like..you may have the same guy
playing  5  different  positions.)  If  this happens,you cannot have a
designated hitter.Re- boot your game and answer N to the question  "Do
you want a designated Hitter". 

When  you  decide to change your pitcher,it's alright to simply take a
pitcher off your bench,but he won't be warmed up and he may be hit off
of the first couple innings he's in.It's better  to  put  your  relief
pitcher  in the bull pen for a few innings before brining him in,which
warms him up a lot. 

           ** Special Keys **

Hitting an "M" at the OFFENSE or DEFENSE prompts will turn  the  organ
on  & off Hitting an "R" at the OFFENSE or DEFENSE prompts will toggle
on & off whether the players run on and off the  field  when  changing
sides.When  you turn the "Run to Dug out" off,the players change sides
instantly,which decreases game time (You don't have to sit  and  watch
them run back and forth...). 

                    Anyway..that's pretty much it. Have fun
                                      and
                          P L A Y B A L L !