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Kings Bounty Reference Card Monsters Skill Hit Points Movement Damage Recruitment Morale --------------------------------------------------------------------- CASTLE Militia 2 2 2 1-2 50 A Archers 1 2 10 2 1-2/1-3 250 B Pikemen 3 10 2 2-4 300 B Cavalry 4 20 4 3-5 800 B Knights 5 35 1 6-10 1000 B PLAINS Peasants 1 1 1 1 10 A Wolves 2 3 3 1-3 40 D Nomads 3 15 2 2-4 300 C Barbarians 4 40 3 1-6 750 C Archmages 2 5 25 Fly+1 2-3 1200 C FOREST Sprites 1 1 Fly+1 1-2 15 C Gnomes 2 5 1 1-3 60 C Elves 3 3 10 3 1-2/2-4 200 C Trolls 4 4 50 1 2-5 1000 D Druids 5 5 25 2 2-3 700 C HILLS Orcs 6 2 5 2 2-3/1-2 75 D Dwarves 3 20 1 2-4 350 C Ogres 4 40 1 3-5 750 D Giants 7 5 60 3 10-20/5-10 2000 C Dragons 8 6 200 Fly+1 25-50 5000 D Dungeon Skeletons 2 3 2 1-2 40 E Zombies 2 5 1 2-2 50 E Ghosts 9 4 10 3 3-4 400 E Vampires 10 5 30 Fly+1 3-6 1500 E Demons 11 6 50 Fly+1 5-7 3000 E Notes: ------ 1 Archers have 12 shots 2 Archmages may cast 2 Fireball spells 3 Elves have 24 shots 4 Living Trolls regenerate to full hit points 5 Druids may cast 3 Lightning Bolt spells 6 Orcs have 6 shots 7 Giants have 6 shots 8 Dragons are immune to magic 9 Ghosts absorbs creatures they kill 10 Vampires heal thier own wounds equal to the damage they inflict 11 Demons may halve any troop Character Villains Leadership Maximum Spell Commission Advancement Caught # spells Power per week ---------------------------------------------------------------- Knight - 100 2 1* 1000 General 2 +100 +3 +1 +1000 Marshal 8 +300 +4 +1 +2000 Lord 14 +500 +5 +2 +4000 Paladin - 80 3 1* 1000 Crusader 2 +80 +4 +2 +1000 Avenger 7 +240 +5 +2 +2000 Champion 13 +400 +6 +2 +4000 Barbarian - 100 2 0* 2000 Chieftain 1 +100 +2 +1 +2000 Warlord 5 +300 +3 +1 +2000 Overlord 10 +500 +3 +1 +2000 Sorceress - 60 5 2 3000 Magician 3 +60 +8 +3 +1000 Mage 6 +180 +10 +5 +1000 Archmage 12 +300 +12 +5 +1000