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                         GHOST BUSTERS DOCS! 
                         ------------------
    
    This  is  from  the  Commodore  version  of  the game, so be alert for
    differences... 
    
    BUILDING A FRANCHISE
    
    Follow instructions on the screen to buy and outfit your vehicle:   to
    pick  up  and  release  supplies with the forklift, press the joystick
    button.  Keep an eye on credit available, (upper right corner). 
    
    > PK Energy Detector warns of an approaching ghost, called a "Slimer",
    by turning a building pink as you pass it. 
    
    > Image Intensifier makes Slimers easier to see when you're trying  to
    catch them. 
    
    >  Marshmallow  Sensor  warns  you  of  the  impending approach of the
    dreaded Marshmallow Man by turning a building  white  when  you're  by
    it. 
    
    >  Ghost  Vacuum  sucks  up itinerant ghosts (called "Roamers") as you
    travel the streets of the city. 
    
    > Ghost Traps are what you use to catch and store Slimers.  Each  trap
    holds one Slimer.  Without them, you cannot earn money. 
    
    >  Ghost  Bait attracts Roamers, which periodically gather to form the
    Marshmallow Man.  Without bait, you cannot stop him.   (See  Important
    Safety Tips, below).  You get five dollops of bait when purchased. 
    
    >  Portable  Laser  Confinment  System  stores  ten  Slimers  in  your
    vehicle.  Saves travel time back to to GHQ for more traps. 
    
    YOUR ACCOUNT NUMBERS
    
    If you successfully complete a game your account  number  will  record
    your  balance.   You  can use your account number on ANY Ghost Busters
    program.  Be careful to always enter  your  name  and  account  number
    exactly the same way. 
    
    A  map  of the city appears, with Zuul's horrible temple in the center
    and GHQ at the bottom.  Red flashing buildings indicate  the  presence
    of a slimer. 
    
    >  Guide  your  vehicle  to red flashing buildings, leaving as short a
    trail as possible to reach the building.  As you do this,  freeze  any
    Roamers that are moving to Zuul by touching them. 
    
    >  To  position  yourself  at  buildings  that  are directly above the
    street, push the button.  To position yourself at buildings below  the
    street, pull back joystick and push the button. 
    
    THE STREETS
    
    Steer the vehical at passing Roamers (if you have frozen any) and push
    the button to vacuum them up. This keeps them from reaching the temple
    of  Zuul.  The city's PK energy lever jumps 100 points for each Roamer
    that reaches Zuul. 
    
    BUSTNG GHOSTS
    
    When you arrive at the site of the  disturbance,  take  the  following
    steps with the joystick... 
    
    >  Direct the first Ghost Buster toward the center of the building and
    push the button to deposit the trap.  Then move him to  the  far  left
    side  of  the  screen, turn him towards the trap, and press the button
    again. 
    
    > The second Ghost Buster appears.  Direct him to the far right of the
    screen, turn him toward the trap, and press the  button.   Both  Ghost
    Busters will power up their negative ionizer backpacks. 
    
    >  Move  the  Ghost  Busters  inwards  to  trap the slimer between the
    streams.  But do Not, repeat do NOT, cross the streams. 
    
    > When you have the slimer over the trap, push the button...  the trap
    will pull him in.  (Be precise:  if  you  miss,  you  know  what  will
    happen). 
    
    >  Every  trapped  Slimer  increases  your  credit rating.  The amount
    earned depends on how quickly you respond.  Your accumulated credit is
    shown on the screen at all times. 
    
    IMPORTANT SAFETY TIPS
    
    > Hit the space bar during the game for a status report. 
    
    > Every escaped Slimer adds 300 to the city's PK energy level. 
    
    > Beware that monolith of marshmallow monstrosity.  When a Marshmallow
    Alert flashes at the bottom of the screen, the  Roamers  will  quickly
    run  to  inform  him.   You must immediately hit the "B" key to drop a
    dollop of bait before he stomps on any buildings. 
    
    END OF GAME: THE TEMPLE OF ZUUL
    
    The game ends in one of three ways: 
    
    1.  the Gatekeeper and Keymaster join forces at the Temple of Zuul and
    you have NOT earned more money than you started with. 
    
    2.  Once the Gatekeeper and Keymaster have joined forces at Zuul,  you
    DO  have  sufficient  credit,  but you are unable to sneak two of your
    three Ghost Busters into the enterance of Zuul. 
    
    3.  You succesfully reach the top of the Temple of  Zuul  by  sneaking
    two Ghost Busters into its enterance.