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*-* DRAGONWORLD DOCS *-*
BY: THE WAREZIRD
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NEWDATA
Type NEWDATA to see anything that was
added to the game since the docs were
written.
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KEYBOARD/JOYSTICK
Type KEYBOARD or JOYSTICK (default =
keyboard). You can change anytime
during the game with the same commands.
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PICTURESON/PICTURESOFF
At the start or anytime during the game
type PICTURESOFF to turn off the
graphics display and PICTURESON to turn
the graphics back on (default=on).
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CREATE
Type CREATE anytime to create a save
game disk. If you have 1 drive, insert
a blank disk when prompted. If you have
2 drives, put your blank in drive 2.
Enter 2. The disk in drive 2 will be
initialized. (Remember this wipes all
data off your disk.)
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SAVE
Whenever you want to save your game
type SAVE and then insert your save
disk when prompted and enter 1 if it's
in drive 1 or 2 if it's in drive 2.
Now you can select a # of the position
you want to save the game in (or save
over a previous save) and enter a name
for your save of up to 10 characters.
When done, remove the save disk and put
the game disk back if using 1 drive.
With 2 drives the game will start up
when done saving.
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RESTORE
At the start of a game, during the game
or when you're asked Do you want to
play again? enter RESTORE to load a
saved game and follow the prompts.
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RESTART/QUIT
Enter RESTART anytime to return to the
beginning of the quest.
Type QUIT to just end the game.
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ACTION
To practice any of the 3 action games
that you'll have to play during your
adventure type ACTION at any time.
(Your place or status in the adventure
won't be effected by playing the games)
Use Joystick or the Keyboard controls
are- I/J/K/M and SPACE to fire.
1] BOGS AND BATS - Avoid the fireballs
and swooping bats and shoot all bats
except the largest bat at the end-it
will carry you to safety.
2] MAZE OF MADNESS - Cross the
labyrinth of pitfalls and corridors.
If you fall over a cliff you have to
start again. The ladders slant in one
of 2 directions and may disappear at
any time.
3] DRAGONSTONES - is played to win
money. You win Talmas by selecting
stones of the right color. To gamble,
pay 15 talmas or get credit for that
amount from the proprietor. There are
4 levels of play. At each level there
will be 2 colors of stones, one winning
the other losing. The object is to get
all the stones of one color to win
talmas. If you get all the stones of
the losing color and then catch the
stone of the small dragon flying across
the screen you'll win talmas.
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REPLENISHING FUNDS
When you list your inventory, you'll
see how many talmas you have left to
spend. You can visit the Gaming House
in the Bazaar to play Dragonstones and
play the game as often and as long as
desired.
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THE DRAGONPEARL & SPECIAL POWERS
Up to 5 times during your adventure you
can use the Dragonpearl.
The Dragonpearl is a opalescent stone
that contains the memory & perceptions
of the Last Dragon & those that came
before him. The holder of the Dragon-
pearl possesses great power, including
the ability to be restored from the
dead. Enter DP to use the Dragonpearl.
The quest will be resumed in a
different, safer place. Also, seek
Hawkwind at his home early in the
adventure; his help will be invaluable.
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THE LANGUAGE OF SIMBALA
Your commands should always start with
a verb and be followed by a noun.
Multiple nouns may be separated from
each other by means of a comma or and,
such as:
TAKE THE AXE AND THE SWORD.
TAKE THE AXE, THE SWORD, AND THE BOX.
TAKE THE AXE, SWORD, AND BOX.
TAKE AXE, SWORD, BOX.
(It's not necessary to end with period)
Several actions may be included in one
command, but they must be separated by
a comma or the word THEN. If, in a
string of actions, a noun is repeated,
the noun may be replaced with IT. For
example:
TAKE THE BOOD THEN READ IT.
TAKE THE BOOK, OPEN IT, THEN READ IT.
OPEN THE BOX AND THE POUCH, THEN CLOSE
THE DOOR.
TAKE ALL
will result in all articles being taken
Instructions should be specific. HIT
THE NAIL may elicit the response WITH
WHAT? The complete command would be:
HIT THE NAIL WITH THE HAMMER.
The instructions for complicated tasks
should be entered in logical order. For
example, you can't sail the boat with-
out first saying UNTIE ROPE...but if
you untie the rope before you enter the
boat, it will drift away.
To speak to another person enter:
TALK <name> or ASK <name>
If a person or creature speaks to you
start your answer with the word SAY
such as SAY NO (quotes aren't needed)
To get information say- ASK ABOUT <the
topic>. When you need Hawkwind's help
enter ASK HAWKWIND or TALK TO HAWKWIND.
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- VERBS -
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CATCH DECIPHER GO OPEN
YELL DESCEND GREET ORDER
AGREE DESTROY GUARD PAY
AID DIG HACK PICK
ANSWER DISEMBARK HANG PLACE
APPLY DISMOUNT HELP PLAY
ARGUE DIVE HIT POUR
ASCEND DON HOLD PRESENT
ASK DRAG HOOK PRY
ATTACK DRINK HUG PULL
BASH DROP HURT PURCHASE
BEND EAT HURTLE PUSH
BIDE EMBRACE INSERT PUT
BITE EMPTY INSPECT RAISE
BLOW ENTER INVENTORY,INV,I READ
BOARD ESCAPE ENVOKE REFUSE
BORROW EXAMINE,EX JUMP RELEASE
BREAK EXIT KISS REMOVE
BREATH EXPLORE KNOCK REPAIR
BREATHE EXTINGUISH LAND REPAY
BRIBE FANDORA LASH RESCUE
BURN FASTEN LASSO RETURN
BUY FEAR LAUGH REVERSE
CALL FEED LAUNCH RIDE
CARRY FIGHT LEAP RING
CHASE FISH LEAVE ROPE
CHOOSE FIT LIFT RUN
CLAW FIX LIGHT SAY
CLIMB FLAG LOAN SCRAMBLE
CLOSE FLAME LOOK SEND
COMFORT FLEE LOVE SET
CONSOLE FLY LOWER SHATTER
CONSULT FOLLOW MAKE SHOUT
CONTINUE FREE MOUNT SHOW
COOK GET MOVE SIGNAL
COUNT GIVE OFFER SIT
CRAWL SLIDE SMASH SOOTHE
SPEAK SPREAD SPRINKLE STAND
START STEAL SURROUNDINGS, SURR
SWIM SWING TAKE TALK
TASTE TELL THANK THROW
TIE TOPPLE TOSS TOUCH
TURN UNFASTEN UNFOLD UNFURL
UNHOOK UNLOCK UNMOOR UNTIE
USE WAIT WAVE WEAR
WET
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- NOUNS -
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ALEMBIC ALCHEMIST ALYN AMBER
ARM ARMOR ARMORER ARROWS
ARTWORK ASSASSIN(S)('S) AXE
BACK BAR(S) BEACH BEAR
BEGGAR BELONGINGS BELL(S) BLACKSTAR
BOARD BOULDER BOOK(S) BOAT
BOX(ES) BRANCH BREAK BREATHS
BRIBE BUSH(ES) CAGE CASTLE
CAULDRON CENTOTAPH CHAIN CHAMBER
CHEST CHUTE CITY CLIFFS
CLOAK(S) COLDRAKE CONCH COVER
COWL(S) CORRUNDUM CRAFT CRYPT
CRYSTAL CUPOLA CURE DAGGER
DAZIKAR DEPTHS DIAMOND DOOR(S)
DOORWAY DRAGONBANE DRAGON DUKE
STEAL SURROUNDINGS, SU
DRAGONSBLOOD DRAGONSCALE ENCYCLOPEDIA
ELIXIR EPHRION FINGERS FIRE
FLAME(S) FIREPLACE FLUTE FOREST
FURNACE FORK,TUNING GAG GATES
GEMS GIRL GLASS GRAFFITI
GROOM GRUNTING GUARD(S) HAMMER
HAND HAWKWIND HAWK HELP
HER HIM HOLE HOOK
HORN INVENTORY HORSE(S) ISLAND
ISLET IVORY JADE JEWEL(S)
KANDESH KEY KILN KNOCKER
KULN LADDER LEAVES LIGHT
LIVER LOAN LOCK LOGS
MAN MAGNIFIER MAP MENU
MOAT MIRROR(S) MONARCH MONEY
MONKEY MOONCRYSTAL MONSTER MOSAIC
NOISES OAR(S) OCEAN OINTMENT
PALACE PADDLE(S)
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- WORD LIST -
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PASSAGE PATE PATTERN PAYMENT
PEOPLE PHILOSOPHER(S) PHYSICIAN
PIECE(S) PIT PLACE PLANK
PLAQUE PLATFORM POD(S) POT
POTION POSSESSION(S) POUCH
PRINCE RAFT RAYAN RING
ROCK ROOM ROPE(S) ROWBOAT
SAIL(S) SALVE SCALE SEA
SEAT SENTRY(IES) SHAFTS SHELL
SHIP SHORE SKELETON SKIFF
SKYLIGHT SOOTHSAYER SMOKE SOUND
SPIKES STABLE(S) SPLINT STAIRS
STAIRWAY STAIRWELL STARSWORD
STATUE STONE(S) STUFF STUMP
SWIM SUPPLIES SWORD TABLE
TABLET TAILOR TALMA(S) TANIUM
TANNA TANGLEWEED TASRAN THALOS
THIEF THIEVES THINGS THRONE
TOOTH TITANIUM TOPAZ TORCH
TRAPDOOR TOMALION TREE TURRET
VADOS TUNING FORK VAULT VINES
VOLCANO UNDERBRUSH VISOR VOLUME
WALL WARRIOR WATER WATERFALL
WEEDS WEALDSMAN WHEEL WINDSHIP
WINE WINDRIDERS WINESKIN WOLF('S)
WOMAN WOOD XYLOPHONE
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- DIRECTIONS -
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IN / OUT
UP / DOWN
NORTH, N / SOUTH, S
EAST, E / WEST, W
NORTHEAST, NE / NORTHWEST, NW
SOUTHEAST, SE / SOUTHWEST, SW
SWIMMING
THROUGH
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- MISCELLANEOUS -
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AND
BACK
BUT
EMBOSSED
LARGE
LOCKED
NO
SLOPING
SMALL
SONG & DANCE (S&D)
STEEP
THEN
UNTITLED
WHILE
YES
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- FUNCTIONAL -
- COMMANDS -
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ACTION
CREATE
JOYSTICK
KEYBOARD
NEWDATA
PICTURESON
PICTURESOFF
QUIT
RESTART
RESTORE
SAVE
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