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======================================= CRISIS MOUNTAIN DOCS ======================================= HERE'S THE 'DOCS' FOR CRISIS MOUNTAIN: --------------------------------------- THIS IS A FANTASTIC NEW GAME BY DAVID SCHROEDER. YOU ARE A MAN (CALL HIM MARIO) WHO IS DESPERATELY TRYING TO SAVE THE MOUNTAIN FROM DESTRUCTION BY DISARMING THE NUCLEAR BOMBS FOUND BURIED IN THE MOUNTAIN.THE BOMBS ONLY NEED TO BE DUG UP TO BE DISARMED AS THE TER- RORISTS WHO PLANTED THEM DID NOT EXPECT MARIO TO FIND THEM. ONCE ALL THE BOMBS HAVE BEEN MADE 'SAFE', MARIO CAN START HIS BONUS RUN. HERE'S HOW TO PLAY: ======================================= ACTIVITY CONTROL ======== ======= MOVEMENT JOYSTICK WALK/CRAWL TOGGLE BUTTON 1 JUMP/DIG BUTTON 0 (DEPENDING ON WHETHER MARIO IS WALKING OR CRAWLING DETERMINES IF HE'LL DIG OR JUMP.) MARIO CAN FALL SAFELY FROM ANY HEIGHT. HE MAY NOT FALL INTO THE LAVA (RED STUFF). THE MOVING BALLS OF LAVA CAUSE HIM TO LOSE STRENGTH. IF HE IS HIT BY THEM, THE STRENGTH IS INDICATED BY AN 2=WALKING SLOWLY, 1=CRAWLING, 0=DEAD THE OTHER OBJECTS ARE WORTH BONUS POINTS. POSSESSING THE SHOVEL LETS MARIO DIG FOUR TIMES AS FAST. THE BONUS RUN BEGINS WHEN ALL BOMBS HAVE BEEN DUG UP. ANY TIME WHEN MARIO IS HIT BY A ROCK OR JUMPS INTO THE LAVA AND THEREFORE DIES, THE BONUS RUN ENDS. THE LENGTH OF THE BONUS RUN IS THE AMOUNT OF TIME LEFT ON THE TIMERS WHEN MARIO DEFUSED THE BOMBS HIGHER LEVELS ARE FASTER AND HAVE MORE BOMBS TO DEFUSE. THERE ARE A TOTAL OF TWO SCREENS.