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                   CRISIS MOUNTAIN DOCS
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                   HERE'S THE 'DOCS' FOR CRISIS MOUNTAIN:
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    THIS  IS  A FANTASTIC NEW GAME BY DAVID SCHROEDER. YOU ARE A MAN (CALL
    HIM MARIO) WHO  IS  DESPERATELY  TRYING  TO  SAVE  THE  MOUNTAIN  FROM
    DESTRUCTION  BY  DISARMING  THE  NUCLEAR  BOMBS  FOUND  BURIED  IN THE
    MOUNTAIN.THE BOMBS ONLY NEED TO BE DUG UP TO BE DISARMED AS  THE  TER-
    RORISTS  WHO PLANTED THEM DID NOT EXPECT MARIO TO FIND THEM.  ONCE ALL
    THE BOMBS HAVE BEEN MADE 'SAFE', MARIO CAN START HIS BONUS RUN. HERE'S
    HOW TO PLAY: 
    
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     ACTIVITY    CONTROL
     ========    =======
     MOVEMENT    JOYSTICK
     WALK/CRAWL  TOGGLE    BUTTON 1
     JUMP/DIG              BUTTON 0
    
    (DEPENDING ON WHETHER MARIO IS WALKING OR CRAWLING DETERMINES IF HE'LL
    DIG OR JUMP.)
    
    
    MARIO CAN FALL SAFELY FROM ANY HEIGHT. HE MAY NOT FALL INTO  THE  LAVA
    (RED  STUFF).  THE MOVING BALLS OF LAVA CAUSE HIM TO LOSE STRENGTH. IF
    HE IS HIT BY THEM, THE STRENGTH IS INDICATED BY AN  2=WALKING  SLOWLY,
    1=CRAWLING,   0=DEAD   THE  OTHER  OBJECTS  ARE  WORTH  BONUS  POINTS.
    POSSESSING THE SHOVEL LETS MARIO DIG FOUR TIMES AS FAST. THE BONUS RUN
    BEGINS WHEN ALL BOMBS HAVE BEEN DUG UP. ANY TIME WHEN MARIO IS HIT  BY
    A  ROCK OR JUMPS INTO THE LAVA AND THEREFORE DIES, THE BONUS RUN ENDS.
    THE LENGTH OF THE BONUS RUN IS THE AMOUNT OF TIME LEFT ON  THE  TIMERS
    WHEN  MARIO  DEFUSED  THE BOMBS HIGHER LEVELS ARE FASTER AND HAVE MORE
    BOMBS TO DEFUSE. THERE ARE A TOTAL OF TWO SCREENS.