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JACK THE NIPPER Gremlin 1986 CONTROLS : Keyboard, Kempston, Cursor ---------------------------------------------------------------------- AIM : Jack the Nipper is the epitome of naughtiness - the naughtiest kid in town. Now he's trying to set a record for naughtiness. Can you ensure that he does it without getting busted? GAMEPLAY : JTN has a fair amount of arcade adventure elements - to bump up the Naughtyometer's rating you'll need to perform certain tasks. There are about twenty of these, but they're not that easy to do; quite apart from working out what to do and how to do it, the various other characters around the town will do their best to hinder you. Parents and shopkeepers will do their best to catch Jack, and ghosts will also pester him - although these can be exorcised with a well-aimed peashooter shot. If Jack collides with another character, he'll get a thrashing which will increase his nappy rash rating (shown at the bottom right of the screen). Too much rash and he'll be "self-spanked off" (a la Andrew Beckwith...) and lose a life. COMMENTS : "An excellent game". RATING : 93% (CRASH #30, July 1986) NOW : An interesting, and graphically neat, arcade puzzle game. ---------------------------------------------------------------------- KEYS : Left - Z Right - X Up - O Down - K Fire - 0 Enter door - ENTER Jump - Up + Fire Shoot - Direction + Fire Pause - H (toggles) Quit - Q The Solution For the grid that's worked with below, please refer to the map at ftp://ftp.void.jump.org/pub/sinclair/games-maps/JackTheNipper1.gif Here is a list of the objects used in this game, where to find them, and how and where to use them: OBJECT FOUND USED HOW Pea-Shooter E6 Everywhere Shoot at Ghosts and at E4 Glue C9 A7 Jump onto Teeth Fertilizer G6 G5 Drop on Flowers Floppy Disk F2 A9 Jump onto Computer Key G3 C1 and F2 Go into Room and Exit opens Bomb A1 C8 Drop in Room Clay E1 F1 Drop in Room Battery C7 C4 Walk up to Square Flower Poison A5 G5 Drop on Flowers Weight C8 A6 Jump onto Socks Soap E2 C9 Walk against Washing Machines Credit Card E4 G2 Jump at Cash Point Horn A3 F3+E1+C6 Blow at Cats Potty E1 C6 Drop in Room HOW TO GET THE PEA-SHOOTER In the Bedroom (E6), jump onto the chest of drawers and onto the cot. Bounce to the other end of the cot and onto the shelf. HOW TO BLOW UP THE COMPUTER Go to the Police Station (C7) and take the Battery. Go to the Just Micro Shop (C4) and stand next to the mirror-like object. When the shopkeeper goes into the left hand corner, walk past the mirror and the computers will blow up. Now do a runner or the shopkeeper slaps your botty, increasing rash factor. HOW TO KILL THE FLOWERS Go to I Bloom Plant Shop (A5), climb on the right hand shelf and take the Weedkiller. Trot down to the Garden (G5) and drop the Weedkiller on the flowers and watch them die. You can shoot the flowers first to gain more Naughty Points if you're feeling particularly evil. Once the flowers are poisoned it's time you weren't there or it'll be Smacky Time. HOW TO DO THE TEETH At the Launderette (C9), get the Pot of Glue from the top of the machine and waddle down to the False Teeth Factory (A7). Wait until the keeper is at the far end and then jump onto the conveyer belt nearest the door, then leggit. HOW TO STOP SOCK PRODUCTION Go back to the Police Station (C7) and into the Cell (C8). Get the weight and take it to the Hummo Sock Factory (A6). Jump on the end of the conveyor belt and run for it. HOW TO GET THE CREDIT CARD FROM THE BEDROOM Go to the right of the Bank screen (G3) and you should find a Key. Take this to the Bank (F2). Drop everything but the Key. When the Safe guard moves away, drop the key. Now your pockets are empty. Enter the safe and you should find yourself in a Manic Miner-style room (E2). Jump to the top and get the Soap Powder. Press enter and go through the door. You should end up on top of the wardrobe. Pick-up the Credit Card. HOW TO GET THE BOMB, HORN, AND FREE THE PRISONERS Get the key from the Bank (F2) where you left it. Go to the Museum (C1/2) and go through this hole again, drop the Key, but keep the Pea-Shooter, or you're dead. Watch out for the Fireplace. On a shelf in the next room is a Horn, drop the Horn by the door and go right. Ghosts start to home in on you at this point. After three rooms you see a Bomb on the fireplace. Pick it up and go through the door by the Horn. Go to the Police Station (C8) and into the Cells. Drop the Bomb and all the prisoners escape. At this point the irate policemen chase you and try and tan your hide. Yes, you guessed it, run away! HOW TO MAKE A CAT FLY Yes, you'll believe a cat can fly. Go to the room with the Horn in it and drop the Pea-Shooter next to the door for a quick getaway. Sneak up behind the slumbering puss and press FIRE. The befuddled pussy cat will now sink it's claws very firmly into the ceiling and will not come down until it's been pacified by it's owner and given some Good Cat Munchies. Beeping your Horn under the cat annoy's people lots, and you gain more Naughty Points. HOW TO FOUL UP THE COMPUTER FACTORY Go to the Bank (F2) and drop the Key. When the guard moves, run forwards and pick up the Floppy Disk. Now go to Technology (A9) and jump at the table with one computer on it and then leg it, quickly. HOW TO DO THE LAUNDRY Get the Soap from E2 and go to the Launderette (C9). Jump onto the socks and the machines start to bubble furiously, a bit like the grown-ups. HOW TO OVERDRAW A BANK ACCOUNT Get the Credit Card and go to the Bank (G2). Jump at the Cash Dispenser on the wall and watch it explode. HOW TO ANNOY THE GARDEN KEEPER After killing the man's flowers you feel a might remorseful. Trot down to the Graveyard (G6) and shoot the ghostie. Pick up the Fertilizer and drop it on the nice man's rotting flowers (G5). Now the nice man is very happy .... or is he? HOW TO SCARE YOUR SIBLINGS If you go into the Playschool (E1) and through the door you find the kiddie's clay table. Take this to a room full of screaming youngsters (F1). Now the children have a real monster to play with, tee, hee. HOW TO MAKE THE CHINA SHOP MAN VERY ANGRY Take the Potty from the Playschool (E1). Beware because it's not empty, Ho, Ho. Trot down to the China Shop (C6) and smash it and any other objects you are carrying. THE GAME IS FINISHED. YOU ARE INDEED A LITTLE HORROR. TEE, HEE.