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from: the Asimov collection H O L L Y W O O D H I - J I N X (Infocom) NOTES. (1) There are TEN TREASURES to be collected from in and around the house, to be placed in the Dining Room by 9am next morning. They are: TREASURE LOCATION DIAMOND RING Within the Tokyo model - Game Room CHEESE GRATER In wall safe, behind painting in Hall PARKING METER In Small Passage, below piano MALTESE FINCH In sack, stuck in upstairs window RUBBER STAMP Deep in the Hedge Maze FIRE HYDRANT In attic trunk FILM OF 'CORPSE LINE' In safe in Bomb Shelter CATCHER'S MASK In compartment of cannon STUFFED PENGUIN In SECOND chimney TOUPEE In hopper, after Hildegarde tells you (2) Turning the statue, at the beginning, is based on clues from the poem, on reverse of photograph, supplied with the game. THE SOLUTION From the start, outside the house, after being dropped off by limousine. You are carrying a Flashlight, Photograph and Letter: EXAMINE STATUE - TURN STATUE WEST - TURN STATUE EAST - TURN STATUE NORTH - (you hear a faint click from the North) - N - OPEN MAILBOX - (you find a copy of 'The Status Line', a yellowed piece of paper and a business card) - TAKE ALL FROM MAILBOX - EXAMINE STATUS LINE - EXAMINE BUSINESS CARD - EXAMINE YELLOW PAPER - OPEN DOOR - N - TURN ON TORCH - N - EXAMINE MODEL - PRESS GREEN - PRESS GREEN - PRESS GREEN - PRESS BLACK - PRESS BLACK - PRESS WHITE - PRESS WHITE - PRESS GREEN - PRESS GREEN - PRESS GREEN - PRESS BLUE - PRESS BLACK - PRESS GREEN - PRESS GREEN - PRESS GREEN - PRESS GREEN - PRESS RED - PRESS RED - PRESS RED - TAKE RING - EXAMINE RING. W - TAKE THIN PAPER - EXAMINE THIN PAPER - W - TAKE MATCHBOX - EXAMINE IT - DOWN - EXAMINE COMPUTER - OPEN CLOSET DOOR - S - TAKE BLUE CARD AND EXAMINE IT - N - UP - E - S - EXAMINE FIREPLACE - ENTER FIREPLACE - TAKE BRICK - DROP BRICK AND TAKE INDIGO CARD - E - EXAMINE RED STATUE - EXAMINE WHITE STATUE - EXAMINE BLUE STATUE - DROP ALL EXCEPT TORCH - E - E - EXAMINE PAINTING - LOOK BEHIND PAINTING - (you find a wall safe and Green Punchcard) - TAKE GREEN CARD - EXAMINE SAFE - (dial is set at 6 on a scale of 0 - 10) - TURN DIAL RIGHT 3 - TURN DIAL LEFT 7 - TURN DIAL RIGHT 5 - (you hear a click) - OPEN SAFE - (you find Mama Maggio's Cheese Grater) - TAKE GRATER AND EXAMINE IT. W - N - E - E - TAKE YELLOW CARD - S - TAKE SLIDE - EXAMINE SLIDE PROJECTOR - PUT SLIDE IN SLIDE PROJECTOR - TURN ON SLIDE PROJECTOR - EXAMINE SCREEN - FOCUS SLIDE PROJECTOR - EXAMINE SCREEN - TAKE FILM - EXAMINE FILM PROJECTOR - REMOVE LENS CAP - PUT FILM IN FILM PROJECTOR - TURN ON FILM PROJECTOR - EXAMINE SCREEN - (you will now see a message from Aunt Hildegarde, telling you what melody to play on the piano......this is a randomly allocated title, so note it carefully!) - TURN OFF FILM PROJECTOR - N - W - S - N - N - S - W - S - E - E - EXAMINE PIANO - OPEN LID - TAKE VIOLET CARD - PLAY.......(whatever title you were given on the screen) - (a door in the floor now opens!) - DOWN - S - TAKE PILLAR - N - UP - PUSH PIANO - N - DOWN - S - TAKE PILLAR - DROP PILLAR - N - UP - PUSH PIANO S - G - DOWN - N - TAKE METER AND EXAMINE IT. S - UP - W - W - OPEN CLOSET DOOR - ENTER CLOSET - EXAMINE PEGS - PULL FIRST PEG - OPEN CLOSET DOOR - DROP GREEN CARD IN HOPPER - DROP YELLOW CARD IN HOPPER - DROP VIOLET CARD IN HOPPER - DROP LENS CAP - S - PULL THIRD PEG - OPEN CLOSET DOOR - N - W - N - S - S - LOOK UNDER MAT - TAKE RED CARD - N - E - E - E - TAKE SACK - OPEN WINDOW - OPEN SACK - EXAMINE FINCH. N - S - S - N - W - S - PULL SECOND PEG - OPEN CLOSET DOOR - N - W - DROP GRATER AND METER - TAKE YELLOW PAPER, THIN PAPER, MATCHBOX AND RED STATUE - E - T - (time is now 11:47pm) - UP - (the staircase flattens out and you fall back down!!) - IN - PULL THIRD PEG - OPEN CLOSET DOOR - N - EXAMINE NEWEL - TURN NEWEL - (there is a click from the staircase) - S - PULL SECOND PEG - OPEN CLOSET DOOR - N - UP - OPEN CLOSET DOOR - DOWN - IN - TAKE BUCKET AND SKIS - N - N - OPEN PATIO DOOR - UNLOCK PATIO DOOR - OPEN PATIO DOOR - TURN OFF TORCH - N - DROP TORCH AND RED STATUE - N - NW - TAKE SHOVEL - NE - DROP BUCKET - N - PUT THIN PAPER ON YELLOW PAPER - (a map of the Hedge Maze!) - N - W - N - W - N - W - S - W - W - N - W - S - E - S - E - N - E - S - W - N - W - S - W - N - W - S - W - N - E - N - E - N - E - E - N - E - S - E - E - S - E - N - E - N - E - S - S - S - W - W - S - E - N - W - S - DIG GROUND WITH SHOVEL - TAKE STAMP AND EXAMINE IT. N - E - S - W - N - E - E - N - N - N - W - S - W - S - W - N - W - W - N - W - S - W - W - S - W - S - W - S - E - N - E - S - E - N - E - S - E - N - W - S - W - N - W - N - E - S - E - E - N - E - S - E - S - E - S - (back at last to the entrance to the Hedge Maze!). DROP SHOVEL - S - TAKE BUCKET - SE - SW - S - TAKE TORCH - TAKE ORANGE CARD - N - NE - NW - TURN ON TORCH - FILL BUCKET - (it slowly leaks!) - SE - SW - S - S - S - IN - PUT BUCKET ON THIRD PEG - N - UP - S - Z - Z - Z - (the closet rises) - OPEN CLOSET DOOR - N - OPEN TRUNK - (stuck!!) - OPEN PANEL - (there is a click from the lid) - OPEN TRUNK - TAKE HYDRANT AND EXAMINE IT. DOWN - I - S - OPEN CLOSET DOOR - S - PULL FIRST PEG - OPEN CLOSET DOOR - N - DROP ORANGE CARD IN HOPPER - DROP RED CARD IN HOPPER - DROP THIN PAPER AND YELLOW PAPER - UP - E - S - DROP STAMP, HYDRANT AND SACK - I - E - N - N - TAKE RED STATUE - TURN OFF TORCH AND DROP IT - E - N - E - DOWN - UP - WEAR SKIS - DOWN - REMOVE SKIS - DROP SKIS - OPEN MATCHBOX - TAKE RED MATCH AND GREEN MATCH - LIGHT STATUE - (with the smouldering fire) - COVER RED MATCH WITH WAX - PUT RED MATCH IN MATCHBOX AND CLOSE MATCHBOX - COVER GREEN MATCH WITH WAX - BLOW OUT STATUE - S - W - (you are now in a Grotto) - SWIM - DOWN - DOWN - W - UP - UP - N - REMOVE WAX COATING FROM GREEN MATCH - LIGHT MATCH - LIGHT STATUE - N - UP - (to a Bomb Shelter) - PULL CHAIN - LOWER RIGHT END OF PLANK - PUT STATUE UNDER ROPE - STAND ON RIGHT END OF PLANK - Z - (the rope burns through and you are catapulted to a cliff!) - TAKE LADDER - I - DROP MATCHBOX - TAKE LADDER - DOWN - EXAMINE SAFE - (the dial is set at 3 on a scale of 1 - 10) - EXAMINE PLAQUES - (note initials of names and number of letters in each name) - TURN DIAL LEFT 4 - TURN DIAL RIGHT 5 - TURN DIAL LEFT 7 - (you hear a click) - OPEN SAFE - HANG LADDER ON HOOKS - TAKE FILM. UP - TAKE MATCHBOX - UP - EXAMINE CANNON - EXAMINE BALLS - TAKE BALL AND PUT IT IN CANNON - OPEN MATCHBOX AND TAKE RED MATCH - REMOVE WAX COATING FROM RED MATCH - LIGHT MATCH - LIGHT FUSE - (this fires the cannonball out to sea and gives access to the compartment) - OPEN COMPARTMENT - TAKE MASK AND EXAMINE IT. W - S - E - TAKE TORCH AND TURN IT ON - S - W - S - DROP MASK - TAKE BUSINESS CARD, BLUE CARD AND INDIGO CARD - N - W - DOWN - TAKE ALL FROM HOPPER - EXAMINE BUSINESS CARD - (for order of card colours, R, O, Y, G, B, I, and V) - TURN ON COMPUTER - PUT RED CARD IN SLOT - EXAMINE LIGHTS - PUT ORANGE CARD IN SLOT - EXAMINE LIGHTS - PUT YELLOW CARD IN SLOT - EXAMINE LIGHTS - PUT GREEN CARD IN SLOT AND EXAMINE LIGHTS - PUT BLUE CARD IN SLOT AND EXAMINE LIGHTS - PUT INDIGO CARD IN SLOT AND EXAMINE LIGHTS - PUT VIOLET CARD IN SLOT AND EXAMINE LIGHTS - (the display lights read 576-3190) - PRESS BUTTON - EXAMINE HOPPER - UP - E - S - T - (5:01am) - DROP FILM - DROP ALL EXCEPT TORCH - ENTER FIREPLACE - UP - UP - UP - E - DOWN - TAKE PENGUIN AND EXAMINE IT. UP - W - DOWN - DOWN - DOWN - E - DROP PENGUIN - TAKE TELEPHONE - CALL 576-3190 - (answering machine.......Aunt Hildegarde's voice: "Look in hopper") - N - W - DOWN - TAKE TOUPEE AND EXAMINE IT. TAKE PEG AND NOTE - UP - E - S - DROP TOUPEE - READ NOTE - (it reads: "Congratulations, you've found all the treasures - now come on down for a big surprise") - N - W - DOWN - S - PUT PEG IN HOLE - (floor drops, and you're in the Prop Vault) - TAKE SWORD - HIT HERMAN WITH SWORD - (take whatever Herman DOESN'T take and hit him with it!!) - TAKE SHEARS - HIT HERMAN WITH SHEARS - TAKE CLIPPERS - HIT HERMAN WITH CLIPPERS - UNTIE HILDEGARDE - (Herman jumps in the chute!!). FINAL MESSAGE Aunt Hildegarde says: "As I followed your progress I began to realize you and I were not the only ones on the estate. My suspicions were confirmed when I received a rap on the skull. The next thing I knew was being tied to this buzz saw by your cousin HERMAN.......I guess he couldn't stand to see you inherit the family's fortune. Well, it's all yours now. I knew you could do it. I'm sorry I put you through all this, Pumpkin, but your Uncle Buddy and I had to be sure that whoever inherited the estate and the studio would be clever enough to handle it all. The only way I could be sure the stipulations in my will would be carried out would be to oversee it myself, so I faked my death. Tomorrow we'll go see my lawyer and he'll take care of all the paper work. I know you'll take good care of Hildebud and the studio. As for me, I'm sure it won't be long before the Press discovers I'm alive. I plan to go to the south of France for a rest while the story leaks out. It will be great publicity for the studio, and let's hope we've seen the last of your Cousin Herman". YOUR SCORE IS 150 POINTS OUT OF 150, IN 525 MOVES * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *