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                              COLOSSAL ADVENTURE
                                   (Level 9)
       (Later released as Part One of the 'Jewels of Darkness' trilogy.



    There are several 'random' elements within this adventure, so it is not
    possible to indicate EXACTLY where or when they occur. The best thing
    to do is follow the procedures, detailed in these preliminary notes, to
    deal with each problem as and when it arises.

    (1) The first Dwarf you meet will throw an axe or small knife at you.
    It always misses the first time. Ignore the knife but get the axe. From
    then on, when you meet a Dwarf, throw the axe and take it again. One
    throw will usually suffice but you may have to repeat the action.

    (2) When you have some treasures the Pirate will rob you. To retrieve
    them (also the chest, which is itself a necessary treasure) go to the
    West End of the Hall of Mists. Now follow these directions EXACTLY:
                       S - E - S - S - S - N E - E - NW.
    You will now have found the chest containing your stolen treasure. Take
    the chest AND your stolen treasures and proceed EXACTLY as follows:
                      SE - N - DOWN - E - E - SAY XYZZY.
    You are now back at the Small Brick Building. deposit the chest and
    treasures and resume where you left off. The Pirate will not return.

    (3) When you are told that the lamp is flickering, this is a warning
    that the batteries need replacing. Go back to the Small Brick Building
    and GET THE COINS. 'SAY PLUGH' and then 'ON LAMP' then proceed EXACTLY
    as follows:
              S - S - UP - W - W - W - W - W - S - E - E - CLIMB.
    You will now have found the Vending Machine and you should 'DROP
    COINS'. The machine will dispense new batteries and your lamp is
    automatically 'recharged'. Now proceed:
       N - UP - E - E - E - E - E - DOWN - N - N - OFF LAMP - SAY PLUGH.
    You are now back at the Small Brick Building. As the coins were a
    necessary treasure, this procedure will deduct TEN points from your
    final score! This solution cuts a few unnecessary corners out, and
    fully utilises ON/OFF LAMP and the magic words: PLUGH, PLOVER and XYZZY
    to reduce the chances of needing replacement batteries.

    (4) The 'Endgame' will materialise when ALL treasures have been
    collected and shortly after you are informed that the 'Caves are
    closing'.

    (6) Finally, each time you 'SAVE' your position, ONE point is deducted
    from your score.

    Right, off we go!!

                                 THE SOLUTION

    Start at the End of the Road.
    E
    DOWN
    TAKE COINS
    UP
    DROP COINS
    TAKE LAMP
    EXAMINE LAMP
    TAKE KEYS
    TAKE BOTTLE
    E
    S
    S
    S
    TAKE SANDWICHES
    EXAMINE SANDWICHES (Honey! Bears like this too!!)
    W
    FILL BOTTLE
    S
    S
    EXAMINE GRATE
    OPEN GRATE (using the key.......it is now unlocked)
    N
    N
    N
    E
    SAY PLUGH
    ON LAMP (you are now in the 'Y2' Room)
    S
    DOWN
    W
    DOWN
    W
    W
    W
    W
    DOWN (the wilting  seedling whispers: "Water! Water!")
    WATER PLANT (it grows and asks for more water)
    UP
    E
    E
    NE
    E
    UP
    E
    E
    DOWN
    FILL BOTTLE
    UP
    W
    W
    DOWN
    W
    W
    W
    W
    DOWN
    WATER PLANT (it now projects through an opening above you).

    UP
    E
    DOWN
    FILL BOTTLE (with oil this time)
    UP
    W
    DOWN
    CLIMB PLANT
    W (note the inscription on the West wall)
    N
    OIL GATE (it creaks open)
    DROP BOTTLE
    S
    TAKE EGGS
    S
    E
    UP
    E
    E
    NW (you may have to repeat this until it works, and you should now be
    in the Oriental Room)
    W
    SW
    N
    CROSS BRIDGE (a Huge Troll appears and demands payment)
    GIVE EGGS (you will retrieve them later)
    CROSS BRIDGE
    FEE
    FIE
    FOE
    FOO (these latter four inputs will return the eggs to where you first
    found them!).

    NE
    E
    NE
    E
    TAKE SPICES
    W
    S
    DOWN
    DOWN
    IN
    FEED BEAR (with the sandwiches)
    OPEN CHAIN (using the keys)
    TAKE BEAR
    TAKE CHAIN
    OUT
    UP
    UP
    W
    W
    CROSS BRIDGE (the greedy Troll appears again!)
    THROW BEAR (it sees off the Troll!!)
    CROSS BRIDGE
    SW
    DOWN
    SE
    SE
    NE
    E
    UP
    E
    UP
    N
    OFF LAMP
    SAY PLUGH (you are now back in the Brick Building)
    DROP CHAIN
    DROP SPICES
    W
    S
    S
    S
    DOWN
    W
    TAKE CAGE
    ON LAMP
    W (note the word 'XYZZY' on the wall here)
    W
    W
    TAKE BIRD (in the cage)
    W
    DOWN
    DOWN
    FREE BIRD (it sees off the snake!).

    DROP CAGE
    S
    TAKE JEWELLERY
    N
    SW
    W
    KILL DRAGON
    YES (you kill the Dragon with your bare hands!)
    TAKE RUG
    E
    E
    N
    N
    OFF LAMP
    SAY PLUGH
    DROP JEWELLERY
    DROP RUG
    SAY PLUGH (back to the 'Y2' Room)
    SAY PLOVER (you are now in the Plover Room)
    NE
    TAKE PYRAMID
    S
    SAY PLOVER (back to the 'Y2' Room again)
    ON LAMP
    S
    TAKE BARS
    N
    OFF LAMP
    SAY PLUGH
    DROP PYRAMID
    DROP BARS
    SAY PLUGH
    ON LAMP
    S
    DOWN
    W
    DOWN
    W
    W
    W
    W
    DOWN
    CLIMB PLANT
    W (there's your eggs!)
    N
    N
    TAKE TRIDENT
    S
    S
    TAKE EGGS
    S
    E
    UP
    E
    E
    NE
    E
    N
    OPEN CLAM (a pearl rolls away out of sight!)
    S
    UP
    E
    UP
    N
    OFF LAMP
    SAY PLUGH
    DROP TRIDENT
    DROP EGGS.

    SAY XYZZY (you are now in the Room of Debris)
    TAKE ROD
    W
    W
    W
    DOWN
    S
    TAKE NUGGET
    N
    W
    WAVE ROD (a crystal bridge appears and spans the chasm!)
    DROP ROD
    W
    TAKE DIAMONDS
    E
    E
    DOWN
    N
    N
    OFF LAMP
    SAY PLUGH
    DROP DIAMONDS
    DROP NUGGET
    SAY PLUGH
    ON LAMP
    S
    DOWN
    W
    DOWN
    E
    TAKE GAZETTE
    E
    DROP GAZETTE
    S (repeat until you are back in the Ante Room)
    W
    W
    NW (repeat until you move to the Oriental Room)
    N
    W
    OFF LAMP
    DROP LAMP
    E
    TAKE EMERALD
    W
    TAKE LAMP
    ON LAMP
    NW
    S
    TAKE VASE
    SE
    NE
    E
    UP
    E
    UP
    N
    OFF LAMP
    SAY PLUGH
    DROP EMERALD [DON'T DROP THE VASE YET!!]
    SAY PLUGH
    ON LAMP
    S
    DOWN
    W
    DOWN
    W
    W
    E
    TAKE PILLOW
    W
    NE
    E
    UP
    E
    UP
    N
    OFF LAMP
    SAY PLUGH
    DROP PILLOW
    DROP VASE (it lands safely on the pillow).

    SAY PLUGH
    ON LAMP
    S
    DOWN
    W
    DOWN
    N
    DOWN
    DOWN
    TAKE PEARL
    UP
    UP
    S
    UP
    E
    UP
    S
    N
    S (repeat alternate North and South movements until an Elf appears. He
    is the Warrior who gave you the map to the Colossal Cavern. He then
    congratulates you and asks you to free his people)
    YES (the 'Endgame' now materialises, and you are at one end of a Huge
    Room)
    N
    S (there's all sorts of bits and pieces here!)
    TAKE KEYS
    TAKE LAMP
    TAKE DYNAMITE
    ON LAMP
    N
    DROP DYNAMITE
    SW
    TAKE ROD
    BLAST (you kill most of the Evil Dwarfs and create a new exit to the
    West!).

    W
    W
    W
    UP
    UP
    UP
    UP
    UP
    E
    DOWN
    W
    W
    W
    WAVE ROD (the old bridge trick!!)
    W
    W
    W
    DOWN
    DOWN
    DOWN
    TAKE ELIXIR
    OFF LAMP
    DROP ROD
    TAKE PENTACLE
    UP
    UP
    UP
    E
    E
    E
    E
    E
    N (lots of skeletons are chained to the wall, here)
    DROP ELIXIR (all the skeletons return to life!!)
    S
    W
    N
    OPEN CHAIN (to free the Elves)
    S
    S
    OPEN CHAIN (to free the remaining Elves)
    N
    W
    W
    W
    W
    LOCK DOOR
    UP
    UP
    UP
    UP
    E (a huge blast will now rock the Dungeon as cold water meets hot
    lava!!)
    N
    TAKE ORB
    E
    E
    DROP KEYS
    TAKE SCEPTRE
    S
    W
    W (the Spider stares at your pentacle!)
    W (it now follows you)
    UP
    UP
    UP
    THROW PENTACLE (the Spider follows it into space!!)
    ON LAMP
    DOWN
    DOWN
    DOWN
    E
    E
    E
    S
    TAKE CROWN
    W
    N
    UP
    UP
    W
    W
    W
    W
    W (you are now being gently swept along by the stream, your lamp
    remaining on!)
    UP (you are now on the edge of an underground reservoir)
    S
    S
    S
    E
    E
    UP
    E
    E
    E
    E
    E
    E
    UP.


                                 FINAL MESSAGE

    "The Elves are waiting for you in a golden host surrounding their King.
    They cheer wildly as you emerge into the sunlight"

    (Score out of 1100 depends on how many times you 'SAVED' and if you
    used the coins to renew the lamp batteries or not!!).

     * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *