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INFIDEL by Infocom
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This  is  really  one  of infocom's easiest games to date...  and with a
somewhat disappointing ending.	But it is still an infocom  product  and
that  means  first rate adventuring!  When you start off,  you have been
left in your tent by your muntinous workers.  a crate is  airdropped  as
you  start  out,  but  all that is in there is a navigation box that you
need to locate the proper area to dig for the pyramid...  of course this
area  is spelled out on the map that comes with the game package (shades
of starcross) but don't worry...  you don't need the crate's contents if
you follow this step by step tutorial

TO BEGIN: Get up, S, S, get rock and pack and matches, W, W, get axe and
shovel, E, E, S, S, open sack, put pack and matches and axe in sack, get
canteen, get sack, N, N, N, N, break lock with rock, get lock, drop lock
and rock, open trunk, get beef and map, S, W,  W,  drink,  open canteen,
fill canteen,  close canteen,  E,  E, E, S, S, E, E, dig in sand, again,
again,	again,	again,	unfold map,  put cube in opening,  drop  map and
shovel, D

==>  You are now in the pyramid and ready to explore.  You first need to
eat, drink and light the torch, so:  drop sack, eat beef,  open canteen,
drink,	close canteen,	drop canteen, get rope, tie rope to altar, throw
rope north,  get torch and jar and matches,  open  jar,  pour  liquid on
torch,	close jar,  light match,  light torch,	put matchbook and jar in
sack, get sack, D

==> OK, here is where you rack up alot of points... if you're interested
in  how the later puzzles are solved,  note what jewel is found in which
room (NW, SW, SE, NE) and also study the hieroglyphics in each room.  If
you're  just  out  to solve this bugger,  then just keep following these
steps: push statue, get head, push statue NW, drop head, SE, SE, SE, get
opal,  NW,  NW,  NW, get head, push statue SE, again, drop head, NW, NW,
NW, get diamond, SE, SE, SE, get head,	push statue NW,  push statue NE,
drop head,  SW,  SW,  SW, get emerald, NE, NE, NE, get head, push statue
SW, again, drop head, NE, NE, NE,  get ruby,  SW,  SW,	U,  drop all but
torch

==> Whew!  Well that was a pain. On to more interesting stuff: S, D, NE,
NW, N, E, D,  W,  put torch in knothole,  get shim,  drop shim,  push up
beam, get torch, E, U, W, get beam, S, W, N, E, N, D, D, N, N, E, S, get
silver chalice, N, W, W, S, get golden chalice, N, E, S, S, U, U, S,  W,
S,  E,	SE, SW, U, U, put ruby and diamond and emerald and opal in sack,
get sack, W, S

==> Now you need to remove the right combination  of  bricks  from  this
panel  which will open the secret doorway.  this combination is revealed
in  the  papyrus  scroll  found  on  board   the   barge   (study  those
hieroglyphics carefully!) get first brick,  drop first brick,  get third
brick, drop third brick, get fifth brick, drop fifth brick

==> And now for the final sets of puzzles!  E, N, D, drop sack, get axe,
break plaster with axe,  get sack, W, W, W, put beam in niches, stand on
beam, break plaster with axe, open door,  W,  get beam,  S,  put beam in
doorway, open door, W, drop sack

==>  OK,  now you must put the proper jewel clusters in the proper holes
on the slab.  the room direction in which you found the jewel determines
which corner you put it on the slab: put diamond in first hole, put ruby
in second hole, put emerald in third hole, put opal in fourth hole, open
slab, get book

==> Now's a good time to replenish your torch,  so:  get jar,  open jar,
pour liquid on torch, drop jar, get sack, E, get beam,	N,  N,	put beam
under lintel, break seal with axe, drop axe, open door, N, E, put silver
chalice on left,  put golden chalice on right,	drop sack,  put  pack in
silver chalice,  get scarab,  W, put book in large recess, put scarab in
small recess

==> Reading the book (using the spatula),  and examining both  the  book
and  the  scarab  gave	the clues to the above actions with the book and
scarab. now, you must unlock the statues in a particular order. the clue
to  that  order  was in the headings to the hieroglyphics in each of the
four rooms of the gods.  the order is:	turn neith,  turn  selkis,  turn
isis, turn nephthys, open sarcophagus

==> You've done it!  But you're also dead.  OK, interesting ending, huh?
Not still, somehow very unsatisfying.  Oh well, at least it's different!