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The Official Rules of Strip Chess v1.1 by Ceribia with input from Keri Contents 1. Disclaimer 2. Basic System 3. Rules for Spectators 4. Special Conditions 1. Disclaimer We the creators of The Official Rules of Strip Chess are in no way responsible for any thing you do with this file or its contents. This includes, but is not limited to, damages resulting from the performance of the acts contained with in. If it is illegal in your area don't do it. To sum up, don't sue. 2. Basic System Strip Chess is based on a variation of the "Piece per Piece system" used in many other strip games. It is laid out as follows: Pawn: Socks or any other minor piece of clothing. There is no penalty for any lost pawn after the first if no further minor clothing items exist. Bishops and/or Knights: Losing any combination of two means the loss of your shirt, this means all shirts above the bra for girls and all above skin for guys. The loss of the remaining two has no penalty. If no bra exists you still lose all shirts. Rooks: Lose both Rooks, loss your pants. If your not wearing underwear that's your problem. Queen: - If the player is a girl then she loses her bra, note this does not mean she loses her shirt. If she is not wearing a bra then she loses her pants. If she is not wearing pants she has problems far beyond my ability to prepare for. - If the player is a guy then he loses either his shirt or pants at the discretion of the other player. If he has already lost both of these then he loses his underwear. King: Kings are considered lost after a checkmate or submission of victory to the other player. Losing the king is the lose of underwear, note that this does not mean lose of pants unless both rooks were also taken. 3. Rules for Spectators Each spectator to a game of strip chess must choose one player to back. Any penalty applied to a player is also applied to all players that are backing them. 4. Special Conditions Pawn Advancement In the case a pawn is upgraded to another piece through it reaching the last row the player who controls the pawn may undo the penalty suffered for the original lose of the piece to which it is advanced. How ever, if it is advanced to a Knight, Bishop, or Rook its advancement must bring the total number of pieces in that bracket under the players control above two. A pawn that is upgraded is not considered to be lost. Example 1: Player 1 upgrades his pawn to a knight and has two bishops already under his control, he gets his shirt back. Example 2: Player 1 upgrades his pawn to a knight but has only one knight and no bishops on the board, no shirt for him. Example 3: Player 1 upgrades his pawn to a rook and has no other rooks, no pants for them. Also, if a pawn is upgraded to a unit for which the player has not yet suffered a consequence then it is discounted. Example 1: Player 1 upgrades his pawn to a knight after losing one knight. After this Player 1 loses a second night, player one has now lost his shirt as the total number of knights lost is two. If after this player one upgrade another pawn to a knight he would get his shirt back.