💾 Archived View for spam.works › mirrors › textfiles › rpg › cl-wand2.d&d captured on 2023-06-16 at 20:16:11.

View Raw

More Information

-=-=-=-=-=-=-

:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
         -----=====Earth's Dreamlands=====-----
          (313)558-5024 {14.4} - (313)558-5517
              A BBS for text file junkies
              RPGNet GM File Archive Site
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.

NEWMAIL

Subject: Coincidence WANDERER!!

I am SIMPLY AMAZED I have a wanderer also (I also threw in the Benegesserit)
of course I got the idea from DUNE but it could add a whole new aspect
to just about any game (even if they are only used as NPC's)...
 
  The Wanderer
Minimum: Str 15
 Int 15   Initial weapons of proficiency - 3
 Wis 13-16Gained prof. per level - 1/2
 Dex 16
 Con 15
 Cha 17
 Com 12
Table 1 :
   See
Level Experience  Below
----------------------------------
  1   0 - 7,500 A
  2   7,501 -15,000 B
  3  15,001 -31,000 C
  4  31,001 -63,000 D
  5  63,001 -   125,000
  6 125,001 -   250,000
  7 250,001 -   500,000
  8 500,001 -   750,000
  9 750,001 - 1,250,000
 10   1,250,001 - 2,000,000
 11   2,000,001 - 3,000,000
 
 12+ Over Twelfth level 1,000,000 per level
 
A.  Must Learn all three good alignment languages before advancing
to second level!
 
B.  At this level the wanderer gains the ability to get information
out of a crowd that would not normally be available. The percent
chance that the wanderer will get the info. is: 100% - 2*(level of
informant) + the level of the wanderer.
 
- also at this level the wanderer gains a protection from evil
  aura, with a radius of (level - 1)''
 
- At this level the wanderer also begins to emanate a field of
  protection from fear (level - 1)''
 
- This level the Wanderer is mostly immune to the effects of
alcohol (gains Level*10 as base percent for "throwing-off" the
effects of alcohol).
 
C.  At, and after, this level the wanderer is immune Domination,
Hypnosis, Beguile, Possession, Charm, Hold, Magic Jar, Sleep,
Suggestion, and Psionic Blast,
 
- The ability to detect evil as a cleric of 1/2 the level of
the wanderer. This ability works ONCE a day.
 
- At this level the wanderer gets a very special ability, the
ability to shape change to a particular animal form, similar
to the Druid ability. The wanderer can, at this time, change
to this form at will, he or she will henceforth under stand
the language.
 
D.  At this level they may summon a steed if they do not already have
a steed.  Which is psionicaly linked (similar to "familiar").
 
As described in (C) the Wanderer assumes any one of the following
forms:  Wolf - Timber; Coshee - Elven; Bear - Black,
Panda, Kodiac, Brown; Stag - horse; Cat - Panther,
Mountain Lion, Tiger.
 
Note: List may be append
 
The Wanderer gains all the abilities of the Ranger - many
Barbarian abilities - many Paladin/Cavalier abilities including Parrying.
After each level roll 2d10 each for Str, Dex, Con. Add to percentile. Must
be trained by a Wanderer 3 levels higher to attain First through Fourth
levels.

1. Weapons same as Ranger
2. Lay on hands 2hp per level
3. Immunity to elements +5% per level
4. Every 5 levels geas/quest
5. Cure disease once per week (every 5 levels)
6. Immunity to poison and disease
7. Detect magic/illusion base 5% +5% per level
8. Protection from fear see "C"
9. Back attack protection +6% per level
   10. Able to function at negative hit points
   11. +1hp damage/to hit per level (hand held)
   12. Climb walls as thief of same level
   13. Hear noise 5% +5% per level
   14. Hide in shadows +5% per level
   15. Move silently +5% per level
   16. Able to function at (-con)
 
This character class came about from a rathar interesting campaign where
a "good" aligned character decided to make his own "class" and tried his
utmost to learn ALL THREE alignment languages (That is a story unto
itself)  They are powerful BUT HARD TO PLAY.  Most other characters will
be at 3rd to 6th level before this character even gets done learning all
three alignment languages.
 
Any ideas on playing with Augies Wanderer?  (oh I don't know which of us
came up the with the wanderer first, but its kinda "neat" that more than
one person has the idea...  Maybe that means WE CAN CREATE A NEW CLASS!!!!
 
What about moving the abilities A to 2nd level B to 4th and so on or
breaking them up...
 
August W Neverman IV  UWS BOX 532, SUPERIOR WI 54880
aneverma@uwsuper  (715) 394-8190 <work num>
 
University of Wisconsin Superior  "DM when they make me.
Student Systems Analyst <ie peon>  Player when I make them."
 
 "If you think life sucks, just wait it gets worse!"