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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: -----=====Earth's Dreamlands=====----- (313)558-5024 {14.4} - (313)558-5517 A BBS for text file junkies RPGNet GM File Archive Site .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. Class name: Bard Subclass of: Rogue Minimum Attributes: int 13 str 9 dex 12 cha 14 con 10 wis 11 10% bonus for high stats?: no weapons useable: dagger, dart, knife, swords(long, short, broad, bastard), spear, staff, short bow, crossbow (hand, light), hand axe armor useable: leather, studded leather, scale, chainmail shield?: buckler oil?: yes poison?: alignment permitting weapon proficiency penalty: -4 attack and save as: thief weapon non-weapon level xps dice spells proficiencies proficiencies 1 0 1d6 0 2 4 2 1750 2d6 1 2 5 3 3500 3d6 2 2 5 4 7000 4d6 2/1 2 6 5 14000 5d6 2/2 3 6 6 25000 6d6 3/2 3 7 7 45000 7d6 3/2/1 3 7 8 85000 8d6 3/3/2 3 8 9 160000 9d6 4/3/2 4 8 10 350000 10d6 4/4/2 4 9 11 750000 11d6 5/4/3 4 9 12 +250000 +2 * ** *** * - the bard gains 1 2nd at 12th, 1 1st at 13, 1 3rd at 14th, then ceases gaining new spells ** - the bard gains a new weapon proficiency at 13th level, and again at 17th *** - the bard gains an additional non-weapon proficiency at every even level (12, 14, 16, 18, and 20th) spell notes: the bard uses mage spells, but may only learn those of illusion or enchantment/charm. the bard is not considered a specialist mage for any reason. he may also learn druid spell not of a healing, necromantic, or divination nature, though they are treated as if one level higher. special abilities: the bard can charm with his song at a chance of 10% per level, minus 5% per level or hit die of opponent (20% for undead). There is no save, but as soon as the bard stops singing and playing his intrument (lute, harp, duar, etc) the charm is broken, and previously charmed individuals will have the effects wear off in 2-5 rounds. The bard also is an accomplished musician. He begins knowing one intrument and singing, and learns all others at half cost. A bard, with a successful proficiency check, may raise morale of warriors that can hear his voice. Reciting poetry is good for a +1. Singing without an instrument gives a +2. Using voice and instument gives a +3. A bard may keep this up for a number of round equal to his level, then must wait ((18-con)/2) rounds before he can try again. Multiple bards may join in on the same song or (epic) poem, but each one over the first only adds 1/3 the normal bonus, and if a bard should make a failed NWP check, he provides a -1,-2, or -3, as appropriate (yes, this means your own bards can hurt your morale if not very skilled...) Brandon Cope