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Article 1194 of rec.games.frp.dnd: Path: nntp-server.caltech.edu!elroy.jpl.nasa.gov!usc!cs.utexas.edu!ut-emx!anchor.as.utexas.edu!heath From: heath@anchor.as.utexas.edu (James Heath) Newsgroups: rec.games.frp.dnd Subject: Missile weapon damage/Weather Generation Message-ID: <74955@ut-emx.uucp> Date: 30 Jun 92 16:31:07 GMT Sender: root@ut-emx.uucp Distribution: na Organization: McDonald Observatory, University of Texas @ Austin Lines: 95 Originator: heath@anchor.as.utexas.edu Here's how we do bow damage in the two AD&D campaigns we are running. "Matt's system" operates on the principle that bows (and especially x-bows) should do a buttload of damage. It includes the mini-ballista, the Mauler Crossbow: Matt's System: Type Weight Size SF FR DMG S-M L Mauler Crossbow 20 5' 15 1/3 4d6 4d6 Heavy Crossbow 14 4' 10 1/2 3d6 3d6 Light Crossbow 7 3' 5 1/1 2d6 2d6 Hand Crossbow 3 1' 3 1/1 1d6+1 1d6 Comp. Longbow 4 4' 3 2/1 FA 2d4 2d4 SA 2d6 2d6 Longbow 3 6' 4 2/1 FA 1d6+1 1d6+1 SA 1d8+1 1d8+1 Comp. Shortbow 3 3' 2 2/1 1d6+1 1d6+1 Shortbow 2 2' 3 2/1 1d6 1d6 With everything else as listed in the PH2. My system works on the principle that the best reason to use a crossbow is that any 0-level moron can use it. I reflect this in a bonus "to hit" with the weapons. I also have them do a bit more damage. Jim's System Type To Hit Bonus Damage SF FR Range 1st 2nd S M L Mauler Crossbow +3 3d4+3 2 1/3 10 25 40 Heavy Crossbow +3 2d4+2 2 1/2 8 20 32 Light Crossbow +3 1d4+1 2 1/1 6 15 24 Hand Crossbow +3 1d4 2 8 2/1* 2 5 8 Comp. Longbow +2 FA 1d6+2 2 4 2/1 9 18 27 SA 1d8+2 7 14 21 Longbow +1 FA 1d6 2 5 2/1 8 16 24 SA 1d8 6 12 18 Comp. Shortbow +2 1d6+1 2 3 2/1 6 12 20 Shortbow 1d6 2 4 2/1 5 10 15 * DEX check to make second shot Short Range -- No penalty to hit or damage Medium Range -- penalties -2 to hit, -1 damage (min of 1) Long Range -- penalties -5 to hit, -3 damage (min of 1) And, as a laughing happy bonus, here is my weather generation table! JIM'S WEATHER GENERATOR ----------------------- Start with whatever precipitation and wind conditions you wish, then roll d% at the start of each day for the change in weather conditions: 01-03 5 steps better Precip. Wind 04-07 4 steps better 08-15 3 steps better Clear Calm 16-24 2 steps better Ptly Cloudy Breeze 25-39 1 step better Mostly Cloudy Lt. Wind 40-60 same Cloudy Windy 61-75 1 step worse Misty/Drizzle (*) Heavy Wind (***) 76-85 2 steps worse Rain/Sleet (**) Gale (+) 86-93 3 steps worse Thunderstorm/Snow (***) Cyclone/Tornado 94-97 4 steps worse Deluge/Blizzard (+) (+++) 98-00 5 steps worse Hurricane/Monsoon (++)