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GMJ: the FIRST emag on the Net.. "It's good to see you again, Anthony."
                                 -Tom Kalinske, president of Sega of America
+==| Super NES |==| Genesis |==| Arcade |==| Jaguar |==| News |==| Opinion |==+
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| An Innovative Creations production                   June 28 - July 3, 1994 |
+=============================================================================+
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                     |_ _|___ ___ _   _  ___  | ___| / _ \
                      | |/ __/ __| | | |/ _ \ |___ \| | | |
                      | |\__ \__ \ |_| |  __/  ___) | |_| |
                     |___|___/___/\__,_|\___| |____/ \___/

 Ace's Angles
   A look back at the first 50 issues of GMJ, and Summer CES musings
 CES Report, part one
   Nintendo unveils Donkey Kong Country
   Sega shows 32X
   Atari shows JagCD, Alien vs. Predator and more
   Acclaim highlights nearly-finished Mortal Kombat II, with blood
   Capcom lets players awe at Super Street Fighter II for SNES
 GMJ's RLR: Real Life Rankings
   5 best and worst reactions to the term, 'online magazine' from the CES
 Super NES Reviews
   FIFA International Soccer
   Steven Segal is the Final Option
   Wild Guns
 Project TNT
   The Next Thing - the best in CES coverage
 In the next GMJ...
   Atari's President Sam Tramiel, 3DO and 3rd-party SNES/Genesis titles

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   Happy anniversary, happy anniversary.  Happy anniversary, HAAAA--PPY
 anniversary!  [Picture me singing it a la the Flintstones.]  Hi gang, and
 welcome to the big 5-0 edition of A's A.  It's me, Anthony "Ace" Shubert, and
 here's my thoughts del week...
   GMJ is my baby.  And it's now fifty issues old... I'd like to thank
 everyone that has made this possible, in order of me thinking of them...
   Our readers: without all of you, this would not be possible.  The feedback
                we get every week means more than you know.
   My mother  : to put up with me for 2 years doing GMJ out of our home proves
                one of two things; she cares or she's nuts.  [Answer: #1.]
   Dean Collins:my time working at Dean's Video was the foundation for GMJ.
                by hiring me when I was 12 [yes, 12!  Not _hiring me_, but
                letting me run my videogame events there...] it sparked my
                interest in working in the biz.
   Harvey Pratt:It's the office space, stupid! :)  Good guy that let a gamer
                dream...
   John Walsh, Brian Walsh, Sheldon Wong and Timothy Shubert:
                To the 'original 4' writers of GMJ - thanks.  G, Yoyoman, Emax
                and Matrix are doing other things now, but without them we
                would still be a newsletter.
   Eric Torvey: It was a pleasure to know you - and many of you will see his
                name in lights when he hits broadway.  (ET)
   Dave and Marc Scott:
                I wish you finally find your Mega Drive. (MANX and XMAN)
   Ed Roman, Reny Falzarano, and CJ Mushala:
                To the 'second three' - a needed trio if there ever was one.
                Reny's and CJ's reviews were the most honest we ever got around
                here.. a model for all reviewers [in all magazines] to follow.
                Ed, your SF2CE strat guide was fantastic - better than the FAQ.
                (SAI-BLADE, PHUNKY and INSTIGATOR)
   David Rubin, Tanya Kutasz, and Jeff Sauls:
                The 'big three' have really changed the magazine for the
                better.  Tanya's news. Jeff's guides and Dave's reviews have
                kept the mag going through a tough period.. I'm glad to have
                them here.
                (CUE, ARKADY and ELI)
   USC School of Journalism:
                Thanks for accepting the online medium as a viable one.
                Everyone will be doing this soon - I'm glad we are first.
   VidBits, Intelligent Gamer, Frontier, Game Bytes and The Gaming Forum
                Yes, I'm thanking all of you.  VB was a great mag Matt.  Ross,
                Game Bytes is a great example of where the medium is going.
                IG, you'all need to be on time if you want to succeed!
                Frontier, copiers are illegal and immoral.  'Nuff said.
                TGF, flames == (bad writing) + (insults) + (ANSI graphics on
                the newsgroups).  WYSIWYG here.
   Frank Moffitt and the NQ Black Box Drama Club:
                Just remember that falling down the stairs is not as bad as
                rehersing in volleyball gear.  =]
   I guess that's enough waxing reflective, lets get to the Summer CES stuff!
 Enjoy GMJ 50, and I'll cya next week.  Enjoy the Fourth.

      _____________________________________________________________________
     ]^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^[
     ] Innovative Creations                                                [
     ] 25 Temple Street          +--- +  + +--+ +--+ +--- +--  +--         [
     ] Quincy, MA 02169          |-    ++  +--+ |-++ |-   +--+ +--+        [
     ] (shubert@usc.edu)         +--- +  + |    |  \ +---  --+  --+        [
     ]                                  |\ /| +--+ -+- |                   [
     ]                                  |   | |--|  |  |                   [
     ]                                  |   | |  | -+- +---                [
     ]_____________________________________________________________________[
      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  The mail section returns next week.  Please send your Summer CES questions!!

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 +-=-=-=-=-=|         PART ONE: Major Headlines of the show        |-=-=-=-=-+

 [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
  NINTENDO unveils Donkey Kong Country, renames Project Reality
 [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
  The tone for the CES was set by Howard Lincoln during his aaddress to the
  convention early Thursday morning.  "..the video game business is still a
  relatively new business and it now faces many challenges."

  And if NOA's booth is any indication, they are going to plow right through
  those challenges.

  Nintendo revealed, in grand fashion, Donkey Kong Country for the Super NES.
  This game will be released on November 21 with an MSRP of $69.99.  You have
  to see this game to believe it; when Lincoln showed it during his speech
  everyone thought it was a game for the Project Reality 64-bit system coming
  in late '95.  Featuring 3-D rendered graphics using Silicon Graphics (SGI)
  workstations, powered with Alias graphic tools, DK Country is a feast for the
  eyes.  [See CES Report: part 2 for more on Alias next week.]

  The game is made possible with a new design system called Advanced Computer
  Modeling (ACM.)  ACM uses the computer to draw each fram of movement, rather
  than calling up a series of sprites drawn by artists.  This also allows for
  improved shading, shadows and character reality.

  The game will have several different levels and varing gameplay.  Make it
  from one end of the jungle to the other, going under water, through jungles
  and caves, avoiding the evil Kremlings as you go. [ by Ace ]

  [--]

  Project Reality is no more.  Long live the Nintendo Ultra 64!

  The 64-bit wonder will be released in the Fall of 95 with a project price of
  $250.  As some of you may know, it will be powered by a 1-MIPS RISC (Reduced
  Instruction Set Computer) and may serve as a hub for multimedia programs.
  'NU64' will use carts rather than CDs as it's main drive.

  Online with Ultra 64 are mega-companies such as SGI, Williams/Nintendo (a
  joint venture company formed by the two for exclusive Ultra 64 and arcade
  games), and Industrial Light & Magic (the special effects geniuses behind the
  movies 'Terminator 2' and 'The Abyss.')

 [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
  Sega displays 32X
 [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
  Sega leads the pack in 32-bit gaming with the impending release of the
  Genesis 32X upgrade.  For only $149, Genesis owners will be able to access
  "the next level" of video gaming.

  The Genesis 32X employes two parallel 32-bit SH2 RISC chips which can produce
  over 32,000 colors, improved polygon graphics, texture mapping and realistic
  FMV for the Sega CD (without an MPEG cart.)

  Companies already signed on to publish for the 32X include:
            Absolute Entertainment
            Accolade                  (Bubsy)
            Acclaim                   (Mortal Kombat II, NBA Jam)
            Activision
            American Softworks
            American Technos
            Atlus Software
            Capcom                    (Super Street Fighter II)
            Capitol Multimedia
            Core Design
            Crystal Dynamics
            Domark Software
            GameTek                   (Jeopardy, Wheel of Fortune)
            Hi Tech Entertainment
            Interplay                 (Clay Fighters)
            JVC Musical Industries
            Konami (America)          (Rocket Knight Adventures)
            Playmates Interactive     (Earthworm Jim)
            Rocket Science Games
            The Software Toolworks
            Sunsoft
            Takara                    (Fatal Fury 2)
            Time Warner Interactive   (KLAX)
            Twentieth Century Fox
            Vic Tokai
            Virgin Interactive        (Cool Spot)

  The Saturn system will be coming in late '95 in the U.S.  It will be a 'true
  32-bit system', but as of now it is unclear if the 32X games will be
  compatible with it.

  [See CES report: part 2 for complete listing of 32X games.]
  [See CES report: part 3 for interview with Bill White, Marketing VP.]

:::: ADVERTISEMENT :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::                                                                          ::
::             __  ______  _                 __          _ ____  __ __      ::
::            / / / / / /_(_)___ ___  ____ _/ /____     ( ) __ \/ // /      ::
::           / / / / / __/ / __ `__ \/ __ `/ __/ _ \    |/ /_/ / // /_      ::
::          / /_/ / / /_/ / / / / / / /_/ / /_/  __/     \__, /__  __/      ::
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::       / ___/__  ______ ___  ____ ___  ___  _____   / ____/ ____/ ___/    ::
::       \__ \/ / / / __ `__ \/ __ `__ \/ _ \/ ___/  / /   / __/  \__ \     ::
::      ___/ / /_/ / / / / / / / / / / /  __/ /     / /___/ /___ ___/ /     ::
::     /____/\__,_/_/ /_/ /_/_/ /_/ /_/\___/_/      \____/_____//____/      ::
::                                                                          ::
::  You've read the reviews - now SEE the moves! Exclusive video footage!!  ::
::                                                                          ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:                                                                            :
: Video Source and GMJ have teamed up to create the ultimate Summer Consumer :
: Electronics Show video.  Our video will contain:                           :
:                                                                            :
: * direct feed of the hottest games,                                        :
: * interviews from well known people from various companies, such as        :
:     Bill White from Sega and many more,                                    :
: * previews of the 32X, Jaguar add-ons and Ultra 64!                        :
: * Mortal Kombat II, Donkey Cong Country, Super SF2, Alien vs. Predator,    :
:   Way of the Warrior, and more!                                            :
:                                                                            :
:Marty Chinn is known for running Video Source, day by day CES reports from  :
:last winter, and the WCES video.  GMJ is the #1 online gaming magazine      :
:and without them, the interviews could not be possible.                     :
:                                                                            :
:What a perfect team!                                                        :
:                                                                            :
:The price of the video will be 12 dollars plus shipping.  Shipping costs are:
:as follows:                                                                 :
:                                                                            :
:     US: $3.00   Canada: $3.50   International: $10.00                      :
:                                                                            :
:Please make check or money orders payable to _Linda Chinn_ and send it to:  :
:                                                                            :
:>>>>>>  Video Source                                                        :
:>>>>>>  973 Foxglove Dr.                                                    :
:>>>>>>  Sunnyvale, CA 94086                                                 :
:                                                                            :
:OR - call 617.472.0041 and ask for the Summer CES video if you have         :
:an Visa, MasterCard or Discover/Novus.  Same Day shipping if you order      :
:with a credit card! [After tape is complete: about 7/7/94.]                 :
:                                                                            :
:Marty Chinn and GMJ are also a part of Project TNT and it will definately be:
:hot so don't hesitate to order your copy.  TNT for in depth info and Video  :
:Source and GMJ for the ultimate video, will give the CES experience to you. :
:Forget the rest, get the best.  TNT and Video Source/GMJ.                   :
:                                                                            :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
 [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
  Atari shows JagCD, Alien vs. Predator
 [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
  Atari positioned themselves to make a dent into the 'big 2' with a strong
  showing at the Summer CES.

  One of the most talked-about games in recent history is Alien vs. Predator, a
  first-person shooter/maze game that lets you play the role of an Alien (based
  on the series of movies), the Predator (based on the comic books) or a
  soldier (to make the other two worry.)

  Each character has a unique story line, series of weapons to choose from, and
  objective.  The Alien can spit, slash and use her tail.  The Predator can
  fire, turn invisible and track characters well.  The soldier has many guns,
  can punch and is the best in tracking visible characters.

  The game is about 80% done and should be out this fall.

  [--]

  The JagCD was also shown at the Summer CES and was extremely impressive.  The
  JagCD will be coming out for Christmas and will retail at $200.

  The JagCD will have several games released with it this November.
      Blue Lightning is a high-speed dogfighting game with 36 levels, many
        baddies and more.  Game save with optional RAM cart.
      Battlemorph us a 3-D game with over 50 virtual worlds.  Players can
        choose betweem a fighter, tank or submarine - each with realistic 3D
        movement.  The game will take place underwater, on land, in caves or in
        the sky.
      Jack Nicklaus Cyber Golf will have VGA images if the Murfield Golf
        Cource and CD quality voice to help out players on each hole.  FMV of
        Jack and other great golfers.
      Other games include: Highlander, Creature Shock and Demolition Man.

  With each JagCD is a Virtual Light Machine built in.  The VLM _listens_ to
  the CD and produces an analysis of the sound in real-time.  This information
  is then translated into a series of graphics which are played on-screen.  The
  light show is truely amazing - perfect for parties if you hook it up to a
  large screen TV.

  An optional MPEG cart will allow VideoCD moves to be played (no word yet if
  the JagCD is 3DO or CDi compatible for movies.)

  [--]

  The Jag now has over 150 licensees, including some major players in the biz.
  The list includes Time-Warner Interactive, JVC Musical Industries and 20th
  Century Fox.  Here is a partial listing:
          20th CENTURY FOX        Acid Software            Alfaro Corp.
          B.S.A                   Bando Svenska AB         Beris
          BitMotion Software      Bizzare Computing        Celebrity Systems
          Condor Software         Cross Products           DAP Devolpments
          Data Design             Denton Designs           Diskimage
          ELECTRO BRAIN           Electrom                 Extreme
          Factor 5                FLAIR SOFTWARE           Frankenstein Soft.
          Funcom Productions      Human Soft.              i-SPACE
          iTHINK Inc.             JVC MUSICAL INDUSTRIES   Kungariket
          Lost in Time Software   MAILBU INTERACTIVE       Media Technology
          Merit Industries        Michton                  Miracle Designs
          Network 23              Neon-Buttner             Odyssey Software
          NMS Software Ltd.       ORION TECHNOLOGIES       Phoyx
          Rage Software           Rainmaker Software       Reidel Software
          Scangames Interactive   Selgus Limited           Shadowsoft
          Sigma Designs           Silmarlis                Sinister Develop.
          Soft Enterprises        Softgold GMBH            Software 2000
          Software Development    Spaceball Technologies   Steinberg Soft+Hard
          Tantalus Entertainment  Twilight                 TIME-WARNER
          Visual Sciences Ltd.    Wave Quest Inc.

 [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
  ACCLAIM debuts Mortal Kombat II
 [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
  "Nothing, _nothing_ can prepare you!" for Mortal Kombat II, Acclaim's
  sure-to-be hit of '94.  Coming this September, this arcade port is nearly
  "flawless", a great improvement over the original MK SNES and Genesis games.

  In the 80%-done version shown at the CES, all 12 characters were in the SNES
  and Genesis versions, with all of their moves -- including the bloody
  fatalities, nice friendships and funny babalities.  The game plays __much__
  better this time around as I could pull off even the toughest-of-tough
  Scorpion 7-hit Combo Of Doom[tm.]

  The Game Gear and Game Boy versions, both very good looking and playing, had
  only 8 characters each.  [Baraka, Raiden, Johnny Cage and Kung Lao didn't
  make the "cut".]

  The game will come with a warning advising agaiinst people under 17 playing
  the game.  This was aparently enough to get all of the gory moves past the
  big N.  (If a rating system is in place the rating will suffice.)

  The game is a port of the version 3.1 machine, so there are no
  babality-then-fatalities like you could in the revision 2 machines.

  The game will be released either on "Mortal Monday II", September 12th, or
  "Fatal Friday", September 9th.  Acclaim had problems with many stores selling
  MK before "Mortal Monday" last year, so they may ship it on Thursday [instead
  of Friday and hoping they hold it for the weekend.]

  The suggested prices will be: $74.95 for Super NES  $34.95 for Game Boy
                                $64.95 for Genesis    $44.95 for Game Gear

  [See CES report: part 2 on the many other games at Acclaim's cool booth
                   including Virtual Bart, WWF Raw, and NFL Quarterback Club.]

 [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
  CAPCOM unleashes Super Street Fighter II, amidst rumors of SSF2T
 [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-] [-=-]
  The largest interactive video wall was being used by Capcom, displaying
  Super Street Fighter II for the Super NES.  [The Genesis version was
  mysteriously not there.]  For SNES and Genesis this is coming July 21 for
  about $80 and $65, respectively.

  All sixteen world warriors were in the game, which was an almost-direct
  arcade translation.  Each character has all of his/her moves, combos,
  clothing [or lack thereof], and stages - which were beautiful in the SNES
  version.  There are selectable speeds (you could, for instance, play at
  SSF2 Turbo speed) and you ucan configure your controller to your liking.

  The sound and graphics were translated almost perfectly, with only a few
  problems (the announcer no longer says "Round One, Fight!", for instance.)

  There are several ways to play SSF2.  There is the standard mode, where you
  beat everyone and face M.Bison in Thailand, but there are more creative modes
  as well.  In Group Battle, you and your friend pick several characters to
  play as and you must beat every one of your friend's characters to win.
  There's also Time Challenge where you race the clock to finish opponents, and
  the Vs. Mode where the scores are dropped and you get a Mortal Kombat-like
  scoring system (lists number of total wins, and number of wins in a row.)

  Clocking in at a record 32 megs for SNES, and _40_ for the Genesis, this game
  is a heavyweight.

  Opinion of the game seemed to be: "great game, but _another_ upgrade?"  Most
  people that like SF2 liked the game.. but if you already own an SF2 game it
  may not be worth the $80.

 [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-]
              ____ __  __     _ _
  by:        / ___|  \/  |   | ( )__       Top and Bottom Five responses to
  Back Door | |  _| |\/| |_  | |/ __|        the phrases "online magazine"
  Weasel    | |_| | |  | | |_| |\__ \     and "Game Master Journl" at the CES
    _____    \____|_|  |_|\___/ |___/
   |  __ \                TOP FIVE [#1 = best]     BOTTOM FIVE [#1 = worst]
   | |__) |           #1 "Game Master Journal?     "GMJ? Is that like EGM?"
   |  _  /              I've seen you on the Net." - United Press guy
   | | \ \              - VP of videogame company
   |_|  \_\ eal       #2 "Where's Tanya [Kutasz]?" "I hope this check doesn't
   | |                  - editor of a printed mag   bounce." - Ross Erickson,
   | |                                              editor of Game Bytes
   | |                #3 "Online magazines are the "Oh, I thought you were
   | |____                wave of the future..."    from that U.K. mag" - many
   \______| ife         - AOL and Prodigy           speaking of 'Game Masters'
   |  __ \            #4 "You're free - How do you "Online?  What's that?"
   | |__) |               make money?" -Ad manager  - too many people to count
   |  _  /                of SNES game company
   | | \ \            #5 "Fifty issues, that's     "Ahh - that fanzine."
   |_|  \_\ ankings       great.." - Other emag    - EGM weasels

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+=============================================================================+
|TITLE:              DEVOLPER/PUBLISHER GAME TYPE: SIZE:   AVERAGE OF REVIEWS |
| Fifa International  Electronic Arts    Soccer     8 Meg ..................96|
|     Soccer             Sports                           #####@@@@@&&&&&%%%% |
|                                                                             |
|MAIN REVIEW BY:                    OTHER REVIEWERS                           |
|                                                                             |
| Cue         98                      Ace      94                             |
|                                                                             |
+=============================================================================+

                            Fifa International Soccer

     Look out World Cup fans, this game is the one you've been waiting for.
The best soccer game on the Genesis system finally is on your Super Nintendo,
and is just as good, if not BETTER.  Let's get to the nitty-gritty.
     Graphically, this game is good.  The players are nice a medium sized for a
soccer game.  The field is, well, a field.  The game is just right for a soccer
sports game, and that's all you have to know for this one.  It looks good,
plays well, and it's not sluggish.  What more do you want?
     The sound in this game is excellent.  From the "EA SPORTS - IT'S IN THE
GAME" (which by the way sounds much better then I've ever heard it), to the
crowd chanting musically in the background as the ball is played up the field.
The background music when starting the game, during halftime, choosing options
and so on, has a great beat, and a good tune.  The actual sounds of players
hitting the ball, and hitting each other, are adequate for a soccer game.
     Now comes the fun part! :)  First, let me start by saying the control on
this game is beyond good.  You tell a player to move a certain direction, he
moves.  You tell him to pass, he passes.  You tell him to shoot, headbutt,
pele, whatever, and the player will do it.  So in other words, the control is
good.  Speaking of control, control over the team is great too.  The game has
all 30 "international" soccer teams programmed in, with all the players, and
all the stats.  You can substitute and the such.
     But no folks, that's NOT all.  You can change many things, such as fouls
on or off, offsides, field conditions, field type, time of game, Goal Keepers
(automatic or manual), and if you want a power bar or not.  Then of course, on
the field, or just before you go onto the field, you can arrange the team
coverage, the team strategy (as in long ball, all out attack etc.), the team
formation (as in 2-5-2, 4-4-2, Sweeper, etc.) and your starting line.
     You say to yourself, well, what a game.  And I say, there's MORE!  You can
either play an exhibition game, a tournament, a league, even playoffs, and
everything will be stored in password format.
     Electronic Arts sure didn't let me down with this one.  Fifa Soccer is a
game to buy if you like sports, or even if you don't!  The game has got some
great features, so great sound, some great graphics, and some great other neato
stuff to, but I'll let you find that!

P.S. Also, for you readers who happen to have a PC, Fifa International Soccer
     is COMING to your IBM system real soon.  It will be in CD-Rom and Disk
     format, so watch for this one, because the graphics look almost real!


Cue - 98 -     WOW!  This game is fantastic.  Enough said.  The only reason it
               didn't go 99 or perfect, is because of two reasons.  1.The USA
               team doesn't have higher ratings :), and 2. At times, when the
               ball is out of bounds, it sticks a little.  Not a big deal, but
               it would have been easy to correct.

Ace - 94 -     Solid sports title by EA.  Gee, how many times have we said THAT
               about them?  USA is _not_ that bad.. I mean, they are in Round 2
               aren't they?  I like the goalie controls (punch, catch, etc.)
               and ESPECIALLY the crowd.

+=============================================================================+
|TITLE:              DEVOLPER/PUBLISHER GAME TYPE: SIZE:   AVERAGE OF REVIEWS |
| Steven Seagal is   TecMagik &         Action     16 MEG ..................88|
| The Final Option   RSP Inc.           Adventure
|                                                                             |
|MAIN REVIEW BY:                                                              |
|                                                                             |
| Cue         92                                                              |
| ----------                                                                  |
|                                                                             |
+=============================================================================+

                        Steven Seagal Is The Final Option

     Well, to start off with, I'm a big fan of Steven Seagal.  I love all the
action movies he does, and must say he is one of the best action fighters there
is (yes, even better then Stalone a.k.a. Rocky), and this video game brings
Seagal home to you, like never before.
     Graphically, this game is great.  Seagal is digitized, the enemies are
digitized, and the animation is smooth.  Figure Mortal Kombat with Mr. Seagal.
It looks to me as though they digitized Seagal doing his moves and placed them
into the game, making the graphics very realistic.  His punches and kicks vary
from time to time, looking as excellent as could be.  When he walks, he even
swings the arm farther away from you.  Graphically, this game is great.
     Soundwise, I can't say too much. Knowing that this version will not be the
final release, I hope they can improve it a bit.  The Ughs and Owes are there
and all, but there just isn't enough for a hit off sound rating.  The music is
classic action movie type music, however, the sound effects get very
repetitive.  But, what can you expect from a side scroller?
     With gameplay, it gets boring after a while. It's basically: go around in
this level maze, looking for the bad guys, beating them up, and trying to find
the way out.  It can get challenging, but after playing through a few boards,
it really get's repetitive.  Control is pretty constant, but not perfect.  You
may think you jumped enough to clear a ditch, but you actually didn't.
Sometimes it happens, sometimes it doesn't.
     In all, this game is a 'rent-before-you-buy'.  I like it, and recommend it
to those who want to see some great graphics, and those who like Steven Seagal.
However, if you don't want a game where you just walk around killing people
(no, not like Doom), then this game is not for you.  Otherwise, go rent this
game.

Cue - 88 -     Well, nice graphics, OK sound, and OK playabllity.  I personally
               wouldn't buy it because I could probably beat it in a night.  Oh
               well, c la vi.

+=============================================================================+
|TITLE:              DEVOLPER/PUBLISHER GAME TYPE: SIZE:   AVERAGE OF REVIEWS |
| Wild Guns           Natsume           Shoot-em   8 Meg  ..................98|
|                                        Up               #####@@@@@&&&&&%%%  |
|                                                                             |
|MAIN REVIEW BY:                    OTHER REVIEWERS                           |
|                                                                             |
| Cue         98                                                              |
|                                                                             |
+=============================================================================+

                                    Wild Guns

     Well now...  This is one is a keeper.  This is a great shoot-em-up type
game.  The only thing I might have liked would be the ability to use a gun like
in Lethal Enforcers, but who knows!
     Graphically, the game is cartoony, which is good in this case.  Lethal
Enforcers was a great game with a gun where you point and shoot.  But this one
I enjoyed more, for there was much more on the screen to pay attention to.  The
detail is fantastic and control is easy.  You have the choice of two people, 1
being Clint(how appropriate) and one being Annie(uhhh).  Again, graphically,
they both look very detailed, and are a matched set. The bullets are big
flashing colored balls, which in this case really is better, for you can see it
coming at you.  The backgrounds are done very well too.  The 3D effect is well
done.
     The sound in this game is basic western type music.  If you could call
music cartoony, I would do just that.  The music was well composed, or stolen,
whatever the case may be.  The sound effects of firing off your pistol,
shotgun, machine gun, rocket launcher, or whatever else you happen to find in
this game are all perfectly sampled in.  The Ughs and such from each of the
characters is also a nice touch.  In all, sound is done very well in this game.
     This game plays well, period.  People may disagree with me saying that
it's hard to follow your little circle in which you fire.  Well, you can tell
me, which is harder, using a gun which may not be accurate at all, or using
your pad which you know is.  If mouse support was added to this game, it would
work out perfectly.  When bullets do come at you, your character has a little
bubble that appears saying "Look out".  When you see that, get OUT OF THE WAY
unless you want to die.  Again, this game is pretty easy to learn.
     The game has two different modes, one being a regular game start (1 or 2
people simultaneously) and a Vs. mode which I found very interesting.   In Vs.
mode, you and the computer, or you and a friend, go into a shooting frenzy, as
characters big as life appear before you in different background areas.  The
object is to shoot as many as you can, and collect as much gold as you can
(which appears after shooting some characters).  Whoever has the most points at
the end wins.  This can get a bit harry when playing the computer because of
the accuracy, but I've beaten it a few times.
     In summary, this game is a game for those people who just like to shoot
things (no doomers, not kill things, shoot things).  The control is pretty
good, graphics are great, and the sound is great.  In all, rent the game, like
it, and buy it.

Cue - 98 -     I'm not one who generally goes for this type of game, but I must
               say that this one was very well done.  Added mouse support would
               be excellent, as it would definitely improve Gameplay.

[====| ADVERTISEMENT |=======================================================]

 TNT continues to be the least expensive comprehensive provider of game
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      Think back six months or a year to the last time you read a CES report
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      Now we're shining our shoes and ironing our clothes in preparation for
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      Take a look back at some of your old game magazines. How much CES
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 [*] Flexibility: [*]   Today's gamer owns two or three systems and generally
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      Renegade Technologies Unlimited is committed to the production of an
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          Jer Horwitz
           President
      Renegade Technologies
         - Unlimited -

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 *****************/ /********* A Renegade Technologies Unlimited Production **
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 _____________________________________________________________________________
[                                                                             ]
[   COMING IN THE NEXT    [*] 3DO coverage, including Way of the Warrior      ]
[    ____ __  __     _    [*] Catapult report: not just a press release!      ]
[   / ___|  \/  |   | |   [*] 3rd-party Super NES and Genesis games           ]
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[  | |_| | |  | | |_| |   [*] Interviews, interviews, interviews, and more!   ]
[   \____|_|  |_|\___/                                                        ]
[_____________________________________________________________________________]

Producer: Anthony Shubert           Online Layout Editor: "Ace" Anthony Shubert
Head Writing Staff:                 Contributors:
   HEAD EDITOR   "Cue" David Rubin      Back Door Weasel (Mike Waters)
 ARCADE EDITOR   "Eli" Jeff Sauls       Matrix (Timothy Shubert)
     PC EDITOR   "Arkady" Tanya Kutasz  Shez (Sharon Birdsall)

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