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From nnrp1.crl.com!nntp1.crl.com!news.gv.tsc.tdk.com!news.cmc.net!syix.com!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!news-feed1.tiac.net!posterchild!jota Sun Aug 17 18:53:00 1997
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From: jota@tiac.net (Admiral Jota)
Newsgroups: rec.arts.int-fiction,rec.games.int-fiction
Subject: ABCs of Adventuring
Date: 16 Aug 97 10:07:34 GMT
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This was composed on ifMUD (fovea.retina.net 4000), by Whizzard, Psmith,
inky, and Jota. We hope you enjoy it.


The ABCs of Adventuring

by Admiral Jota, Dylan O'Donnell, 
G. Kevin Wilson, and Dan Shiovitz.

A is for Adventure, the first of them all;
B is for Brass lantern, so you don't take a fall.
C is for Compass, an unseen one you keep
D is for Drinking, eating and sleep.
E is for Everything you can carry along;
F is for language that's sometimes too <<strong>>.
G is for Grues, who slaver and bite;
H is for Hints, when it's been a long night.
I is for Infocom, the kings of the game;
J is for Jewels, money and fame.
K is for Klepto, whatever's not nailed down;
L is for Locomotion: N S E W U D.
M is for Mazes, that we all love to hate;
N is for NPCs, to duel or to date.
O is for Ordering, mice or mouse-holes;
P is for Puzzles, obstructing your goals.
Q is for Questions: >ASK FROG ABOUT KISS.
R is for Replies. "I don't know about this."
S is for Save, when the going gets tough;
T is for Thief, who'll steal all of your stuff
U is for Undo, to take a move back;
V is for Verbose, to help you keep track.
W is for Wait, if things happen too slow;
X is for XYZZY, the quick way to go.
Y is for You, whenever you play.
Z is for Zork; now go back to A.


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