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Solution: Take control of one or two cities. Search for a GUB agent by using the look for [P]eople command. The password is PANACEA. This agent may appear while the Gang is engaged in [L]ooting or Searching for [V]ehicles, as well. The password always stays the same. Gain control of one or two more cities, and stay in the same area. Search for a second agent using the [P]eople command, who will tell you where the GUB is located. This city is different every scenario. After you learn where the GUB is located, visit it. Go to the city where it is, and again search for [P]eople. Save the game when you arrive in the City, because when you find the GUB, the game will ask you simple copyright protection questions. Some answers are: (1) there are three types of chronies; (2) mutants are zombies; (3) Canada and Mexico have the same number of cities. Accept the mission from the GUB chairman. There are eight scientists. Each one is located in one city. Once again, search for them in cities by using the [P]eople command. They can only be found once you have contacted the GUB. The [P]eople command may also bring you into contact with agents who give you general hints about where a scientist might be. More than one scientist can be in one area (but not in the same city). Find the scientists. Note the cities you've searched. Searching 1-2 days in each city should be sufficient. At some point, return some scientists to the GUB. By now, the GUB should have given you a radio direction finder which can locate 2 scientists. Note that you may accidentally come upon scientists that can be found with the RDF, reducing its value. Importantly, once you receive the RDF, two things happen. One, a third bomb detonates in a major city, making mutants a constant threat. Two, you meet "Invader Death Squads," which are heavily armed and armored gangs. To defeat them, carry many cars and many men (using the unimproved ones as decoys and rammers), or use quick combat and instruct your men to shoot at the wheels (the only part of the car that can't be improved!). Strategic tips: Santa Monica, California contains the SSI Headquarters, where you can find chronies and many vehicle improvements. Pittsburgh has two foundries and a welding shop. Detroit and Indianapolis have vehicle improvement shops. Chicago and New York have snow tires. Dallas and Houston have fuel additives and food supplements, respectively. Cheyenne has a drill instructor. New York and Washington D.C. have politicians. Minneapolis has a doctor. Tactical tips: Never give wine to your men in a ratio greater than one to one. Never let your men participate in Mardi Gras (they'll desert). Never take over a town that's controlled by Reborners (your men will join them). Any town can be taken over, if you stay long enough. Hard fighting for a town usually also depletes its supplies. Aim at the tires of heavily armored vehicles. Never ram. Use large vehicles instead of small ones. Always keep antitoxin, and find some if you run out or have none. Healers can be found by using the [P]eople command. Never let your men ride amusement park rides (they'll crash and be killed). Never stay north during December, January, and February. Never use abstract combat. Be wary of hiring new doctors or drill sergeants to replace old ones. (Politicians are much less important).