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from: the Asimov collection [\] The Lost Ark of the Covenant [\] A Solution by The Sheik [\] An Extension 1200 Presentation... [\] Formatted in 80 columns [\] Written 8/18/85 for ElvenRealm (312) 382-1369 The Lost Ark of the Covenant is a fairly simple adventure. There are two difficult parts in the game. Those rely on good timing, making it difficult for me to type up a step-by-step solution. Not only that, but if I did type up a step-by-step solution, your making the slightest mistake, such as a mis- spelling, would throw off the timing. Therefore I will just present the puz- zles and how to overcome them... TORCH: find this in the sundial room. You will need it to venture into the caves, the pyramid, and the tunnels under the plate. Be careful though, climbing down the vine with the torch lit is suicide. PLANT: give this to the horse, it will make him 'somewhat docile'. CAN: spray beehive with it. HORSE: after getting the plant, feed horse, then ride horse. He will get you safely across the river your first time, and he can ventue into the caves, but be careful. He will be killed by the bear if you go cave, then go south. GLASSES: these are used to read door (on the pyramid), read message (on top of the pyramid), and read the scroll (behind the cobwebs in the scroll library beneath the plate). to take them off, move glasses, then drop glasses. (after pickng them up, you have to 'wear' them). WHIP: this will be used to whip the native. If you attempt to shoot the native, his friends will hear the noise, and come and kill you. NOTE: 'when the time is 99- go to my husband and he will give you a vine'. signed, Jan. This refers of course to Tarzan's cameo appearance in the dense jungle, one move north of the pyramid. You must go there on the 99th move, which is three moves after High Noon. You cannot be wandering around that area waiting, either. Look sundial to know how many moves you've made. Moves are reset each day. PISTOL: use this to shoot vulture, shoot canister (when in the worshipping chamber), shoot bear, shoot boa, and shoot rattlesnake. GEMS: save all these.. when you get them, drop them near the ruins, unless it is too far out of your way. You will have to have them to get the ark, near the end of the game DIAMOND KNOB: pull knob. it will give you a clue about how to get rid of the mako shark. You must 'empty jug' to get rid of it. CONTAINER: after getting rid of the shark, go boat, get container, u, u. move suit, drop suit, n, n, e, fill tank. EGG: break egg, drop eggshells STATUE: blow up by dropping canister, then shooting canister.. but first climb statue, u, n, pull knob, s, get head, break head, drop head, n, go gap, d, d. PITCHFORK: you must have this to open the golden head. It rips the thick seam. CAVES: make a map! True, going one direction, then going back does not work, but they are mappable. write each square as a series of arrows, pointing to all possible exits. in the room with the puddle on the floor, push ceiling, go crevasse. SHOVEL: dig sand in the ruins room. SUIT: get suit, wear suit before 'go ocean' from the first room in the game. JUG: get clue by pulling diamond knob. empty jug in the ocean where the shark is. PRIMARY CHAMBER/ROD: get rod, it is used to unlock compartment in the plane. PARACHUTE: don't worry, you never actually use this. MANUAL: you must read manual before attempting to fly the plane. Both the manual and the parachute can be found in the compartment. RUINS: dig sand, move plate, tie vine, to plate, drop torch, get torch, now get all the gems you can carry and 'go hole'. SCROLL LIBRARY: move cobwebs, get scroll. To read the scroll, you must be wearing the bi-lingo glasses, but don't worry, all it is is clue#2 that the gems should be placed in rainbow order. The scroll will read 721-5634.. SARCOPHAGUS: now.. you should not be here unless you just woke up and it is late morning. If you do not have the red, orange, yellow, green, blue, indigo, violet, and black gems then leave. for those who do, 'place (gemcolor)' in the order they appear above. you must then wait until it is high noon, so the light can shine through a crack in the ceiling. LEVER: pull this to reveal a secret passage into the holy tomb. the passage however, is in the scroll library.. to go there, go west as far as you can, then s, s, go passage, w. RIVER: the horse gets you across the first time. Your clue on how to get back is on top of the pyramid. You must shoot the vulture, then drop it when you are at the east riverbank. now w, d, get orange, up, w. BEAM: whip beam.. takes you into next room of pyramid. BEAM OF LIGHT: whip beam again. this causes the pitchfork to leap out at your whip. now drop whip, if you've read the whip info, you won't need it anymore... get pitchfork. IN PALM TREE: get coconut. you cannot break this, it's too hard. You must throw coconut, from the top of the cliff, then go n, n, w, s, get black. VULTURE AREA: shoot vulture, get vulture, get egg, break egg, drop eggshells. you now have the yellow stone. CAVE ROOM#1: once you are rid of the horse, go south, shoot bear, get red. RATTLESNAKE: shoot rattlesnake, get scimitar, look scimitar, look pommel, break scimitar, drop scimitar. You now have the indigo. IN CLEARING (TREE W/BOA): shoot boa, get violet. COBWEBS: move cobwebs for an item that will hep you unravel the mystery of the sarcophagus. The above information is enough to get you through the game. If you have any questions, direct them to THE SHEIK at.... 312:382:1369 ElvenRealm / 10 megs 714:538:3103 Tavern / 45 megs 402:734:4748 Mages Inn / 60 megs 714:472:8241 Asylum ][ / 25 megs