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For longer descriptions of those projects, scroll down to the description
section.
These projects, if not included in the Most Notable Projects section, *may* be
found in my portfolio with a description and pictures.
Table Of Content:
The description of those projects can be found in the respective git
repositories at
Table Of Content:
As you can easily notice, I made a *lot* of projects.
Most of them were never completed and probably never will be.
In the past, I used to dream big but change projects a lot, while nowadays
I aim at doing smaller projects with a very high focus on quality and
completion.
Description: A website collecting statistics about people playing on dedicated
game servers. It provides statistics, achievements and a shop where you can buy
items from points bought or collected from unlocking achievements.
Technologies:
Time Spent: Thousand hours.
Git: - (Commercial)
Images:
Videos:
Description: A 3D ECS based open source game engine. I have been a lead
developer for multiple years.
Technologies:
Time Spent: Thousands of hours.
Git:
https://github.com/amethyst/amethyst
Images:
Videos:
https://raw.githubusercontent.com/amethyst/space-menace/master/demo.gif
Description: 3D Multiplayer First Person Shooter game experiment. Has most core
features you expect from a modern FPS: Weapon spray, recoil, fire modes,
fire rate, ammo count, dynamic movement, animations, etc...
Technologies:
Time Spent: 250+ hours.
Git:
https://github.com/jojolepro/b2l
Images:
Videos:
Description: A collection of generic and *extremely* reusable features for
games. Contains the core logic that will fit with most games, starting from
extremely simple platformers all the way to complex MMORPG. Contains an
extensive inventory and item system, as well as spells, skills, levels, stats
and much more!
Technologies:
Time Spent: 50+ hours.
Git:
https://github.com/jojolepro/game_features
Images:
Videos: -
Description: 2D platformer game made during a game jam.
Going through a variety of puzzles to complete while surviving dangerous
threats, you must survive and evolve your cybernetic core into something more...
living.
This game won us the third place in the competition.
Technologies:
Time Spent: 26 hours (solo), 182 hours (team's combined time).
Git: - (No permission to share code from the team members.)
Images:
Videos:
Description: 3D “bunny hopping” game. At the core, it is a platformer game
with a twist. Your base speed is slow, but you can get to very high speeds by
performing what is known as “air-strafing”. This is done by pressing the
movement key perpendicular to the direction vector, and moving the mouse in
that direction. (see showcase video.)
A full rewrite is underway using the Amethyst Engine.
Technologies:
Time Spent: 500+ hours (three rewrites)
Git:
https://github.com/hoppinworld
Images:
Videos:
Description: A game engine specialized in 2d ascii and tiled games.
A heavy focus is given on prototyping speed and simplicity.
Technologies:
Time Spent: 100+ hours.
Git:
https://github.com/jojolepro/minigene
Images:
Videos: -
Description: An entity-component-system library with a very heavy focus on
simplicity, performance, safety and learnability. At the time of writing, it is
the second fastest Rust ECS, while having approximately 1000 lines of code.
It is also the safest ECS: it has only two or three unsafe operations (compared
to the usual 200 of other libraries). It is also the only ECS library where all
public functions are tested and/or benchmarked.
Technologies:
Time Spent: 100+ hours.
Git:
https://git.jojolepro.com/plank_ecs
Images: -
Videos: -
Description: 3D Game engine written in Scala. Originally actor based
(Akka framework), then ECS (Entity-Component-System) based.
Though it was never completed, the engine had 3d text and model rendering, a 3d
.obj loader, a fly camera (first-person) and Bullet based physics.
Technologies:
Time Spent: 500+ hours.
Git:
https://github.com/jojolepro/ScalEngine
Images: -
Videos:
https://www.youtube.com/watch?v=Zj2sPz5xJDY
(It might look horrible, but the features are there. You can see I'm no artist.)
Description: An RTS / MOBA game with multiple frontends: ASCII-rendered or
tiles-rendered.
Technologies:
Time Spent: 100+ hours.
Git:
https://github.com/amethyst/shotcaller
Images:
Videos:
https://github.com/amethyst/shotcaller/blob/master/media/shotcaller-prototype.mp4
(CC0) Joël Lupien 2020-2022