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Not just baseball is getting shorter, but also cricket, which is trying to do something about the five day matches. A difference here might be "an event" versus "a way of life". But it's not just sportsball! Brogue is considered too long, so now there are even shorter versions of it. However, Brogue is short compared to, say, Angband.
https://github.com/tmewett/BrogueCE
< rld> <@flend> Sure, brogue is 26/40, rapid is 6/10, bullet is 3/5. I think people like vanilla best but it's a tad long! < thrig> if vanilla is long then what is Angband < rld> <@flend> Or ADOM. Games I used to love 25 years ago but I struggle to find time for now!
For reference, Angband is 100 levels versus the 26 at minimum in Brogue; a win in Brogue might take me several hours over two days--maybe four or five hours at the most? Angband, you could play it several hours every day for weeks and still not be done. People who are actually competent at Angband could probably play it faster, but there's still a lot more grind than in Brogue.
Some of this could be "life happened" so there isn't time to rush away the hours in a dungeon crawl or the eternal cricket match, but the shortening of the way in multiple fields (baseball, cricket, computer games, other?) probably points towards something else going on. Computers? Smartphones? Capitalism? Something in the water? Context switches running too hot? Surely something can be found to blame.