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Design is the endeavor to conceive of future states that diverge from the present with intention.
In that sense everything we do to change the world around us is design. I think that makes sense, design seems to be a uniquely human characteristic. I don’t think there’s a way for us to stop designing; it’s our nature.
Design allows us to see beyond what’s in front of us, to find better and more beautiful ways of living and thriving across nearly any state of the world.
The continuous and never-ending endeavor to improve is also a curse; it prevents us from being happy with what we have. Sometimes we feel we have to change things when in fact changing is unnecessary, or perhaps ultimately detrimental.
For design-as-a-craft, see the craft of design[1].
See also:
Last updated Thu May 05 2022 in Berkeley, CA
1: /thought/the-craft-of-design.gmi
2: /thought/function-and-design.gmi
/thought/hypocrisy-and-contradiction.gmi
/thought/better-social-media.gmi
/thought/the-craft-of-design.gmi
/thought/functional-fixedness.gmi
/thought/critical-path:-introduction.gmi
/thought/missing-the-easy-way.gmi
/thought/why-do-driving-directions-suck.gmi
/thought/new-possibility-generation-systems-to-capture-the-sprirt-of-democracy.gmi
/thought/experience-design.gmi